Underworld Map and Travel
More visual soup? Here is the underground companion to the surface map. North is up; distances and region outlines are schematic, not game terrain. Use the landmarks to orient yourself, not as a promise that you can walk in a straight line between them.
Open the large Underworld map.
Looking for Troia or the Magnetic Cavern? Those are on the surface. Don’t make an underground trip to find them. Troia is in the forested region northwest of Baron.
Find your bearings
| Destination | Landmark to look for |
|---|---|
| Dwarven Castle | The castle in the eastern region. Use this as your shopping, recovery and storage hub. |
| Tower of Babil | North and west of Dwarven Castle. Early in the story, approach along the land route from Dwarven Base; this is not a promise of late-game re-entry. |
| Kokkol’s Smithy | The small building in the southeastern region, south of the castle. |
| Tomra | West of the smithy, in the southern region. |
| Sealed Cave | The mountain-ringed cave north of Tomra. |
| Cave of Summons | The cave on a small island northwest of Tomra. This leads to the Land of Summons. |
| Sylvan Cave | The cave in the far northwestern corner. This is the Yang/SummonCosts 25 MP; damages one enemy and restores party HP. Learned after waking Yang with Pan. destination, not the island cave. |
| Surface passage | The northeastern opening. The drill-equipped Falcon uses it to return to Agart. |
The three cave entrances are worth keeping separate: far northwest = Sylvan; island = Summons; mountains north of Tomra = Sealed. For their interior routes, use Sylvan Cave, Cave of Summons, and Sealed Cave.
Which vehicle upgrade do I need?
- Before magma flight: don’t treat this diagram as a list of places you can already reach. Follow the story’s land route between Dwarven Castle and Babil.
- After Cid modifies Falcon to cross magma: Tomra, the smithy and the optional cave destinations become practical flight stops. See Kokkol’s Smithy and Tomra for the shopping circuit.
- After Falcon receives its drill: use the northeastern surface passage for travel to Agart. The drill and magma upgrades are separate milestones.
Your airship stays where you parked it. This map does not track its current position. The surface Enterprise carries the hovercraft; don’t plan the Adamant Grotto trip around Falcon having the same equipment.
Recovery and storage before a cave
Dwarven Castle has shops and a Fat Chocobo. The nearby Dwarven Base has the Water of Life recovery pot. See the castle route for the stairs and underground passage rather than hunting for the pot in the throne room.
Before Sylvan Cave or the Cave of Summons, prepare Float and remember to renew it after changing floors. Retrieve useful equipment and consumables from storage before leaving; a map can’t help much when the thing you need is still inside the bird.
Location and travel cross-checks: Chronicles PS1 walkthrough and PS1 Underworld location index. The illustration is an original wayfinding schematic, not a traced game map.