Final Fantasy IV PS1 Character Guide
FuSoYa: Abilities and Level Progression
FuSoYa joins at the Crystal Palace with a broad spell list already available. You don’t need to grind him up to a particular spell milestone before he can help. Put him in the back row and look at what the next fight needs: healing, protection, or offense.
His starting Level 50 profile has 1,900 HP and 190 MP. That’s enough for a big spell, but not enough to treat the MP supply as bottomless.
What Does He Learn Next?
The spells below are already in his joining menu, not a level-by-level unlock schedule. The practical question is which one helps enough to justify its cost.
White Magic
| Spells | MP |
|---|---|
| MagicA spell Rydia learns on her second level-up after joining; its displayed icon still needs identification. / Cure2 / MagicWhite Magic in Tellah's post-trial menu, costing 18 MP. Its effect has not yet been tested on this run. / MagicWhite Magic in Tellah's post-trial menu, costing 40 MP. Its effect has not yet been tested on this run. | 3 / 9 / 18 / 40 |
| MagicAn 8-MP White Magic spell on Tellah's starting list that Rosa learns at Level 11. / MagicWhite Magic costing 52 MP, seen in Tellah's post-trial menu and learned by Rosa at Level 45. Its effect has not yet been tested on this run. | 8 / 52 |
| Hold / Mute / Charm / Blink | 5 / 6 / 10 / 8 |
| Armor / Shell | 9 / 10 |
| Slow / Haste / MagicWhite Magic confirmed in Porom's Level 18 menu, costing 18 MP. Its effect has not yet been tested on this run. / Wall | 14 / 25 / 18 / 30 |
| Holy / Dispel | 46 / 12 |
| MagicA 20-MP White Magic spell on Tellah's starting list. / Mini | 20 / 6 |
| Scan / Sight / Exit / Float | 1 / 2 / 10 / 8 |
Black Magic
| Spells | MP |
|---|---|
| MagicA 5-MP Black Magic spell on Tellah's starting list that Rydia learns while melting the ice at Mt. Hobs-West. / MagicA spell Rydia learns on her first level-up after joining, announced beside an ice icon. / MagicA spell Rydia learns upon reaching Level 5; its list, icon, and MP cost remain to be captured. | 5 each |
| MagicBlack Magic in Tellah's post-trial menu, costing 15 MP. Its effect has not yet been tested on this run. / MagicBlack Magic in Tellah's post-trial menu, costing 15 MP. Its effect has not yet been tested on this run. / MagicBlack Magic in Tellah's post-trial menu, costing 15 MP. Its effect has not yet been tested on this run. | 15 each |
| MagicBlack Magic in Tellah's post-trial menu, costing 30 MP. Its effect has not yet been tested on this run. / MagicBlack Magic in Tellah's post-trial menu, costing 30 MP. Its effect has not yet been tested on this run. / MagicBlack Magic in Tellah's post-trial menu, costing 30 MP. Its effect has not yet been tested on this run. | 30 each |
| Toad / Piggy / Warp / Venom | 7 / 1 / 4 / 2 |
| Magic20-MP Black Magic learned by Palom at Level 19. Its combat effect has not yet been tested on this run. / Wind / Quake | 20 / 25 / 30 |
| Sleep / Stone / Death / Stop | 12 / 15 / 35 / 15 |
| Drain / Psych | 18 / 0 |
| MagicTellah learns this after Cecil's summit trial. Its 99-MP cost exceeds his 90 maximum MP. / Flare | 99 / 50 |
Unlike Tellah’s 90-MP maximum, FuSoYa’s 190 MP is enough to select a 99-MP MagicTellah learns this after Cecil's summit trial. Its 99-MP cost exceeds his 90 maximum MP.. That does not make it the best use of his turn or nearly half his MP. Keep enough for the recovery/support you expect to need.
Regen appears in his battle commands, but its exact recovery behavior has not been established in this reference. Don’t assume it restores MP or makes ordinary healing unnecessary.
Keep His Starting Outfit
He is right-handed and arrives with Lunar in RHnd, empty LHnd, Wizard headgear, Sorcerer body armor and Equipment: Hand armor and ringsEquippable by Edge, Rydia (both forms), Rosa, Yang, Palom, Porom, Edward, Tellah, FuSoYa. Def 6; Eva 0; Mag Def 8; Mag Eva 6%. Resists Lightning. arms. It’s a useful caster outfit.
Equipment Modifiers
Equipment bonuses are fixed; they do not increase with your level. Add these primary-stat modifiers to the base values above. Defense and evasion belong to the equipment/combat calculation, not the five primary stats. This is the relevant equipment selection, not an exhaustive catalog.
| Equipment | Primary-stat modifier | Notes |
|---|---|---|
| Lunar | +10 Will | Also contributes 36 Attack power in the recorded comparison. |
| Wizard headgear | +5 Will | Defense +5; Mag Def +7. |
| Sorcerer body | +5 Wis, +5 Will | Defense +12; Mag Def +9. |
| Equipment: Hand armor and ringsEquippable by Edge, Rydia (both forms), Rosa, Yang, Palom, Porom, Edward, Tellah, FuSoYa. Def 6; Eva 0; Mag Def 8; Mag Eva 6%. Resists Lightning. | None to the five primary stats | Defense +6; Mag Def +8. |
Base Stats by Level
These are base primary stats, with equipment bonuses removed. HP and MP are the recorded maxima from this run, not guaranteed rolls. A dash means the base value is not established; missing levels are not interpolated. Attack, Defense and their multipliers are separate derived combat values.
| Level | Max HP | Max MP | Str | Agil | Vit | Wis | Will |
|---|---|---|---|---|---|---|---|
| 50 | 1900 | 190 | 10 | 20 | 10 | 40 | 40 |
| 51 | 1922 | 190 | 10 | 20 | 10 | 40 | 40 |
| 52 | 1942 | 190 | — | — | — | — | — |
Gains between adjacent recorded levels
| Reaching level | HP gain | MP gain | Primary-stat change |
|---|---|---|---|
| 51 | +22 | 0 | Unchanged |
| 52 | +20 | 0 | Incomplete comparison |
At Level 50, base Wis 40/Will 40 becomes Wis 45/Will 60 with his starting outfit. Level 51 retains the same base primary stats; Level 52 has only HP/MP confirmed.
Full joining combat profile
With the starting outfit: Attack 3 × 50, Accuracy 72%, Defense 2 × 28, Evasion 28%, Mag Def 3 × 24, Mag Eva 35%. EXP 1,007,865 and Next 82,243 put Level 51 at 1,090,108 total EXP.
Fully unequipped: Str 10/Agil 20/Vit 10/Wis 40/Will 40, Attack 3 × 14, Accuracy 62%, Defense 2 × 5, Evasion 30%, Mag Def 2 × 0, Mag Eva 10%. HP/MP remain 1,900/190. Re-equipping restores the original totals.