Final Fantasy IV PS1 Character Guide

Kain: Abilities and Level Progression

Kain is a front-line fighter with a useful way to get out of trouble: AbilityKain leaves the battlefield, then lands on his target to attack. While airborne he also misses party healing; wait for recovery before jumping if his HP is low.. Put his spear in his left hand and his shield in his right. He begins at Level 10 with 190 HP, no MP, and Spear plus Iron equipment.

What Does He Learn Next?

Kain isn’t waiting for a new magic spell to become useful. His main tools are physical attacks, AbilityKain leaves the battlefield, then lands on his target to attack. While airborne he also misses party healing; wait for recovery before jumping if his HP is low., and items. Leveling improves his fighting stats, but he does not become a spellcaster.

AbilityKain leaves the battlefield, then lands on his target to attack. While airborne he also misses party healing; wait for recovery before jumping if his HP is low. takes him off the battlefield before he lands on his target. Timing it can keep him out of an incoming attack. It also takes him out of your immediate healing/item rotation, so don’t launch him when you need his next turn to revive the healer.

Base Stats by Level

LevelMax HPMax MPStrAgilVitWisWill
1019009119612
112140101210612
122400111211613
132760121312613
99888609963973468

The Level99 row is an unequipped example from a run using optional save-state rerolls, not a promised final result. Post-70 growth varies.

Reaching levelHP gainMP gainPrimary-stat change
11+24+0Str +1, Agil +1, Vit +1
12+26+0Str +1, Vit +1, Will +1
13+36+0Str +1, Agil +1, Vit +1

These are base primary stats, with equipment bonuses removed. HP and MP are the recorded maxima from this run, not guaranteed rolls. A dash means the base value is not established; missing levels are not interpolated. Attack, Defense and their multipliers are separate derived combat values.

His starting EXP is 2,300, with 759 to Level 11: the threshold is 3,059 total EXP. Later missing thresholds are left out rather than reconstructed from memory.

Equipment Worth Keeping an Eye On

Don’t turn “left-handed” into “either hand is close enough.” Keep the weapon in his left hand when comparing replacements. A spear and a shield have different jobs, and a higher Attack value doesn’t tell you whether you’re giving away useful protection.

Starting combat profile

With Spear and Equipment: ShieldsEquippable by Cecil (Paladin), Kain, Cid. Def 1; Eva +20%; Mag Def 0; Mag Eva 0./head/body/arms: Attack 2 × 13, Accuracy 99%, Defense 1 × 14, Evasion 20%, Mag Def 0 × 1, Mag Eva 2%. Starting Str/Agil/Vit/Wis/Will are 9/11/9/6/12. The Will value is 12, not 17.

Later gear and party-return reminders (equipment/story spoilers)

Whenever Kain returns, check what he’s actually wearing. Don’t assume the old outfit returned with him.

At the Level 35 Babil checkpoint, the loadout was Equipment: ShieldsEquippable by Cecil (Paladin), Kain, Cid. Def 3; Eva +28%; Mag Def 2; Mag Eva 2%. Resists Ice., Equipment: Lances and spearsEquippable by Kain. Power 55; Acc 80%. Attack element: Projectile., Mythril head/arms and Flame body. At Level 36, Equipment: Lances and spearsEquippable by Kain. Power 77; Acc 80%. Attack element: Ice, Projectile. Reusable Item spell: Ice2. had replaced Equipment: Lances and spearsEquippable by Kain. Power 55; Acc 80%. Attack element: Projectile.. The full equipped primary totals went from 35/27/30/8/22 to 37/27/32/8/22, while maximum HP rose 1,526→1,602. The simultaneous weapon change means the Attack jump 71→95 is NOT pure level growth.

Zeus gloves later add 10 Str and 10 Vit in a controlled comparison. They improve the physical build but trade away magic protection compared with the Mythril arms used there. Retain the previous pair if you want that option.

For the late game, WeaponEquippable by Kain. Power 109; Acc 80%. Attack element: Holy, Projectile. Effective against Ghoul enemies. Reusable Item spell: Holy. is a useful final weapon to compare with your current spear. The completed run used it with Equipment: ShieldsEquippable by Cecil (Paladin), Kain, Cid. Def 5; Eva +36%; Mag Def 3; Mag Eva 4%./head/body and Protect arms. That is a successful outfit, not proof that every one of those pieces is best for every encounter.

At high stats, revisit Zeus rather than keeping it out of habit. With naked Strength99 and Vitality97, Zeus raised Vitality to99 but added no displayed Attack. Protect gave the same displayed Defense while offering better evasion and magic defense. With WeaponEquippable by Kain. Power 109; Acc 80%. Attack element: Holy, Projectile. Effective against Ghoul enemies. Reusable Item spell: Holy., Equipment: ShieldsEquippable by Cecil (Paladin), Kain, Cid. Def 5; Eva +36%; Mag Def 3; Mag Eva 4%./helm and Adamant, switching Equipment: Hand armor and ringsEquippable by Cecil (Paladin), Kain, Edge, Cid. Def 8; Eva −10%; Mag Def 5; Mag Eva 3%. to Protect raised Defense172→174 and magic defense34→41. Your numbers will depend on your stats and other equipment; compare the whole Status screen.

Level 70 and Beyond

Later primary-stat rolls can gain or lose points. Reaching the same level does not guarantee the same final stats, especially if you retry unfavorable rolls. Compare the same equipment and ammunition before deciding what a level-up changed. See Leveling and Grinding. Level 99 is an optional project, not a requirement for finishing the game.

Equipment Modifiers

Equipment bonuses are fixed; they do not increase with your level. Add these primary-stat modifiers to the base values above. Defense and evasion belong to the equipment/combat calculation, not the five primary stats. This is the relevant equipment selection, not an exhaustive catalog.

EquipmentPrimary-stat modifierNotes
Spear; Equipment: ShieldsEquippable by Cecil (Paladin), Kain, Cid. Def 1; Eva +20%; Mag Def 0; Mag Eva 0., helmet, armor and glovesNone to the five primary statsEarly outfit.
Zeus arms+10 Str, +10 VitLater option; compare protection separately.