Final Fantasy IV: Final Fantasy Chronicles Reference

Equipment

Attack and Defense are only part of the story. A weapon can exploit a weakness, cast a spell without spending MP, or quietly make your mage worse at casting. Armor can prevent the status effect that would otherwise ruin a fight. Here are all 171 weapon, ammunition and armor entries for the North American PlayStation version, grouped by type. Late-game equipment names are included.

The menu name matches the compact inventory label; the heading supplies the missing type. “Genji” is not one item with four uses! For shopping stops, storage advice and bow setup, see Items and Equipment.

Reading the Tables

Swords

Equipment / menu nameStats / modifiersWho can useEffects and tradeoffs
AncientSword: AncientPower 35; Acc 77%Primary stats: NoneCecil (Paladin), KainAttacks may inflict Curse. Effective against Ghoul enemies.
AvengerSword: AvengerPower 80; Acc 95%Primary stats: Strength +10, Agility +10, Vitality +10, Wisdom −10, Will −10Cecil (Paladin), KainUses both hands; no shield. Automatically Berserks its wielder; you give up command control.
Blood SwordSword: BloodSwdPower 45; Acc 50%Primary stats: Strength −5, Agility −5, Vitality −5, Wisdom −5, Will −5Cecil (Paladin), KainEffective against Giant, Pudding, Undead enemies. Drains HP; undead can reverse the benefit.
Defense SwordSword: DefensePower 105; Acc 90%Primary stats: NoneCecil (Paladin), KainReusable Item spell: Armor.
Flame SwordSword: FlamePower 65; Acc 80%Primary stats: NoneCecil (Paladin), KainAttack element: Fire.
Gorgon SwordSword: GorgonPower 77; Acc 66%Primary stats: NoneCecil (Paladin), KainAttacks may inflict Petrify.
Ice BrandSword: IceBrandPower 75; Acc 80%Primary stats: NoneCecil (Paladin), KainAttack element: Ice.
Mythril SwordSword: MythrilPower 50; Acc 80%Primary stats: NoneCecil (Paladin), KainEffective against Ghoul enemies.
Sleep SwordSword: SleepPower 55; Acc 77%Primary stats: NoneCecil (Paladin), KainAttacks may inflict Sleep. Reusable Item spell: Sleep.

Back to equipment types

Holy swords

Equipment / menu nameStats / modifiersWho can useEffects and tradeoffs
ExcalburHoly Sword: ExcalburPower 160; Acc 99%Primary stats: Strength +10Cecil (Paladin)Attack element: Holy.
LegendHoly Sword: LegendPower 40; Acc 99%Primary stats: Will +3Cecil (Paladin)Attack element: Holy. Keep for the forging quest; it cannot be stored with Fat Chocobo.
Light SwordHoly Sword: LightPower 99; Acc 99%Primary stats: Strength +3, Will +3Cecil (Paladin)Attack element: Holy.
RagnarokHoly Sword: RagnarokPower 200; Acc 99%Primary stats: Strength +15, Vitality +15, Will +15Cecil (Paladin)Attack element: Holy. Effective against Undead enemies.

Back to equipment types

Dark swords

Equipment / menu nameStats / modifiersWho can useEffects and tradeoffs
DarkDark Sword: DarkPower 20; Acc 85%Primary stats: NoneCecil (Dark Knight)Attack element: Darkness.
DeathDark Sword: DeathPower 30; Acc 90%Primary stats: Strength +5, Agility +5, Vitality +5, Wisdom +5, Will −5Cecil (Dark Knight)Attack element: Darkness.
Shadow SwordDark Sword: ShadowPower 10; Acc 80%Primary stats: NoneCecil (Dark Knight)Attack element: Darkness.

Back to equipment types

Lances and spears

Equipment / menu nameStats / modifiersWho can useEffects and tradeoffs
Blood SpearSpear: BloodSprPower 88; Acc 22%Primary stats: Strength −10, Agility −10, Vitality −10, Wisdom −10, Will −10KainEffective against Giant, Pudding, Undead enemies. Drains HP; undead can reverse the benefit.
Dragon SpearSpear: DragonPower 99; Acc 80%Primary stats: NoneKainAttack element: Projectile. Effective against Dragon enemies.
Fire SpearSpear: FireSprPower 66; Acc 80%Primary stats: NoneKainAttack element: Fire, Projectile. Reusable Item spell: Fire2.
GungnirSpear: GungnirPower 92; Acc 80%Primary stats: Vitality +15KainAttack element: Projectile.
HolyLnceSpear: HolyLncePower 109; Acc 80%Primary stats: NoneKainAttack element: Holy, Projectile. Effective against Ghoul enemies. Reusable Item spell: Holy.
Ice SpearSpear: IceSpearPower 77; Acc 80%Primary stats: NoneKainAttack element: Ice, Projectile. Reusable Item spell: Ice2.
SpearSpear: SpearPower 9; Acc 99%Primary stats: NoneKainAttack element: Projectile.
Wind SpearSpear: WindSprPower 55; Acc 80%Primary stats: NoneKainAttack element: Projectile.

Back to equipment types

Ninja swords

Equipment / menu nameStats / modifiersWho can useEffects and tradeoffs
AshuraNinja Sword: AshuraPower 32; Acc 90%Primary stats: NoneEdgeNo additional effect identified.
KikuichiNinja Sword: KikuichiPower 48; Acc 90%Primary stats: Strength +5EdgeNo additional effect identified.
KotetsuNinja Sword: KotetsuPower 40; Acc 90%Primary stats: NoneEdgeNo additional effect identified.
KunaiNinja Sword: KunaiPower 25; Acc 90%Primary stats: NoneEdgeNo additional effect identified.
MasamuneNinja Sword: MasamunePower 65; Acc 99%Primary stats: Agility +3EdgeReusable Item spell: Haste.
MurasameNinja Sword: MurasamePower 55; Acc 90%Primary stats: Strength +5, Agility −5, Vitality +5, Wisdom +5, Will −5EdgeReusable Item spell: Armor.

Back to equipment types

Daggers

Equipment / menu nameStats / modifiersWho can useEffects and tradeoffs
DancingDagger: DancingPower 28; Acc 94%Primary stats: NoneCecil (Paladin), Kain, Edge, Rydia (both forms), Palom, EdwardReusable Item attack with no MP cost.
Mage MasherDagger: MageMashPower 35; Acc 75%Primary stats: Wisdom +5Cecil (Paladin), Kain, Edge, Rydia (both forms), Palom, EdwardAttacks may inflict Silence. Effective against Mage enemies.
Mythril DaggerDagger: MythrilPower 20; Acc 99%Primary stats: NoneCecil (Paladin), Kain, Edge, Rydia (both forms), Palom, EdwardEffective against Ghoul enemies.

Back to equipment types

Axes

Equipment / menu nameStats / modifiersWho can useEffects and tradeoffs
Dwarf AxeAxe: DwarfPower 62; Acc 69%Primary stats: Strength +5, Agility −5, Vitality +5, Wisdom −5, Will −5Cecil (Paladin), Kain, CidNo additional effect identified.
Ogre AxeAxe: OgrePower 80; Acc 69%Primary stats: NoneCecil (Paladin), Kain, CidEffective against Giant enemies.
Rune AxeAxe: Rune AxePower 100; Acc 60%Primary stats: NoneCecil (Paladin), Kain, CidEffective against Mage enemies. Uses both hands; no shield.
Venom AxeAxe: VenomAxePower 95; Acc 60%Primary stats: NoneCecil (Paladin), Kain, CidAttacks may inflict Poison. Effective against Giant enemies. Reusable Item spell: Venom. Uses both hands; no shield.

Back to equipment types

Hammers

Equipment / menu nameStats / modifiersWho can useEffects and tradeoffs
Gaia HammerHammer: GaiaPower 65; Acc 75%Primary stats: Strength +5CidAttack element: Fire. Effective against Mech enemies. Reusable Item spell: Quake. Uses both hands; no shield.
Mythril HammerHammer: MythrilPower 55; Acc 75%Primary stats: NoneCidEffective against Ghoul, Mech enemies. Uses both hands; no shield.
Wooden HammerHammer: WoodenPower 45; Acc 75%Primary stats: NoneCidEffective against Mech enemies. Uses both hands; no shield.

Back to equipment types

Claws

Claws add elements, status effects or stat bonuses to Yang's attacks. Their zero base Power is not a reason to discard them.

Equipment / menu nameStats / modifiersWho can useEffects and tradeoffs
BoltClawClaw: BoltClawPower 0; Acc 80%Primary stats: NoneEdge, YangAttack element: Lightning. Effective against Mech enemies.
Cat ClawClaw: CatClawPower 0; Acc 99%Primary stats: Strength +5, Agility +5Edge, YangAttacks may inflict Sleep.
Fairy ClawClaw: FairyPower 0; Acc 50%Primary stats: Agility +3Edge, YangAttacks may inflict Confuse. Effective against Giant enemies.
FireClawClaw: FireClawPower 0; Acc 80%Primary stats: NoneEdge, YangAttack element: Fire.
Hell ClawClaw: HellClawPower 0; Acc 90%Primary stats: Strength +3Edge, YangAttacks may inflict Poison.
IceClawClaw: IceClawPower 0; Acc 80%Primary stats: NoneEdge, YangAttack element: Ice.

Back to equipment types

Rods

Equipment / menu nameStats / modifiersWho can useEffects and tradeoffs
Change RodRod: ChangePower 15; Acc 50%Primary stats: Wisdom +5Rydia (both forms), Palom, Tellah, FuSoYaReusable Item spell: Piggy.
Fairy RodRod: FairyRodPower 30; Acc 55%Primary stats: Wisdom +10Rydia (both forms), Palom, Tellah, FuSoYaReusable Item spell: Charm.
FlameRodRod: FlameRodPower 7; Acc 45%Primary stats: Wisdom +3Rydia (both forms), Palom, Tellah, FuSoYaAttack element: Fire. Reusable Item spell: Fire1.
IceRodRod: IceRodPower 5; Acc 45%Primary stats: NoneRydia (both forms), Palom, Tellah, FuSoYaAttack element: Ice. Effective against Reptile enemies. Reusable Item spell: Ice1.
Lilith RodRod: LilithPower 13; Acc 10%Primary stats: Wisdom +5Rydia (both forms), Palom, Tellah, FuSoYaEffective against Undead enemies. Reusable Item spell: Psych. Item use draws MP with Psych; do not confuse that with a normal attack.
RodRod: RodPower 3; Acc 40%Primary stats: NoneRydia (both forms), Palom, Tellah, FuSoYaReusable Item attack.
StardustRod: StardustPower 45; Acc 60%Primary stats: Wisdom +15Rydia (both forms), Palom, Tellah, FuSoYaReusable Item spell: Comet.
ThunderRod: ThunderPower 10; Acc 50%Primary stats: Wisdom +3Rydia (both forms), Palom, Tellah, FuSoYaAttack element: Lightning. Reusable Item spell: Bolt1.

Back to equipment types

Staves

Equipment / menu nameStats / modifiersWho can useEffects and tradeoffs
CureStaff: CurePower 8; Acc 50%Primary stats: NoneCecil (Paladin), Rydia (child), Rosa, Porom, Tellah, FuSoYaReusable Item effect: party HP recovery.
Lunar StaffStaff: LunarPower 36; Acc 60%Primary stats: Will +10Rydia (child), Rosa, Porom, Tellah, FuSoYaReusable Item spell: Dspel.
Mythril StaffStaff: MythrilPower 12; Acc 55%Primary stats: Will +3Cecil (Paladin), Rydia (child), Rosa, Porom, Tellah, FuSoYaEffective against Undead enemies. Reusable Item effect: cures temporary status ailments.
Power StaffStaff: PowerPower 30; Acc 99%Primary stats: Strength +10Rydia (child), Rosa, Porom, Tellah, FuSoYaAttacks may inflict Berserk.
Sage StaffStaff: SagePower 48; Acc 65%Primary stats: Will +15Rydia (child), Rosa, Porom, Tellah, FuSoYaReusable Item spell: Life1.
Silence StaffStaff: SilencePower 52; Acc 60%Primary stats: Will +10Rydia (child), Rosa, Porom, Tellah, FuSoYaAttacks may inflict Silence. Effective against Mage enemies. Reusable Item spell: Mute.
StaffStaff: StaffPower 4; Acc 45%Primary stats: NoneCecil (Paladin), Rydia (child), Rosa, Porom, Tellah, FuSoYaReusable Item effect: Poison cure.

Back to equipment types

Whips

Equipment / menu nameStats / modifiersWho can useEffects and tradeoffs
Blitz WhipWhip: BlitzPower 40; Acc 60%Primary stats: NoneRydia (both forms)Attack element: Lightning. Attacks may inflict Paralyze.
Chain WhipWhip: ChainPower 30; Acc 55%Primary stats: NoneRydia (both forms)Attacks may inflict Paralyze.
FireLashWhip: FireLashPower 50; Acc 65%Primary stats: Strength +5, Agility +5, Vitality +5, Wisdom −5, Will −5Rydia (both forms)Attack element: Fire. Attacks may inflict Paralyze.
Serpent WhipWhip: SerpentPower 55; Acc 75%Primary stats: Strength +5, Agility +5, Vitality +5, Wisdom −5, Will −5Rydia (both forms)Attacks may inflict Paralyze. Effective against Dragon enemies.
WhipWhip: WhipPower 20; Acc 50%Primary stats: NoneRydia (both forms)Attacks may inflict Paralyze.

Back to equipment types

Harps

Equipment / menu nameStats / modifiersWho can useEffects and tradeoffs
DreamerHarp: DreamerPower 8; Acc 85%Primary stats: NoneEdwardAttacks may inflict Sleep.
LamiaHarp: LamiaPower 18; Acc 90%Primary stats: NoneEdwardAttacks may inflict Confuse.

Back to equipment types

Boomerangs

Equipment / menu nameStats / modifiersWho can useEffects and tradeoffs
BoomerangBoomerang: BoomrangPower 20; Acc 80%Primary stats: NoneEdgeAttack element: Projectile.
FullMoonBoomerang: FullMoonPower 40; Acc 85%Primary stats: NoneEdgeAttack element: Projectile.

Back to equipment types

Bows

Equip arrows in the dominant hand and the bow in the other: Rosa uses arrows in RHnd and bow in LHnd. Empty incompatible hand slots before changing to a bow-and-arrow pair.

Equipment / menu nameStats / modifiersWho can useEffects and tradeoffs
Archer BowBow: ArcherPower 20; Acc 50%Primary stats: Strength +5Cecil (Paladin), Rydia (both forms), Rosa, Cid, Palom, Porom, Edward, FuSoYaAttack element: Projectile. Requires a bow-and-arrow pair.
Artemis BowBow: ArtemisPower 40; Acc 70%Primary stats: Strength +10, Agility +10, Vitality +10, Wisdom −10, Will −10Cecil (Paladin), Rydia (both forms), Rosa, Cid, Palom, Porom, Edward, FuSoYaAttack element: Projectile. Requires a bow-and-arrow pair.
CrossbowBow: CrossbowPower 10; Acc 35%Primary stats: NoneCecil (Paladin), Rydia (both forms), Rosa, Cid, Palom, Porom, Edward, FuSoYaAttack element: Projectile. Requires a bow-and-arrow pair.
Elven BowBow: ElvenBowPower 25; Acc 75%Primary stats: Wisdom +5Cecil (Paladin), Rydia (both forms), Rosa, Cid, Palom, Porom, Edward, FuSoYaAttack element: Projectile. Effective against Mage enemies. Reusable Item spell: Shell. Requires a bow-and-arrow pair.
Great BowBow: GreatBowPower 15; Acc 40%Primary stats: Strength +3Cecil (Paladin), Rydia (both forms), Rosa, Cid, Palom, Porom, Edward, FuSoYaAttack element: Projectile. Requires a bow-and-arrow pair.
ShortBowBow: ShortBowPower 5; Acc 30%Primary stats: NoneCecil (Paladin), Rydia (both forms), Rosa, Cid, Palom, Porom, Edward, FuSoYaAttack element: Projectile. Requires a bow-and-arrow pair.
Yoichi BowBow: YoichiPower 30; Acc 60%Primary stats: Strength +10Cecil (Paladin), Rydia (both forms), Rosa, Cid, Palom, Porom, Edward, FuSoYaAttack element: Projectile. Requires a bow-and-arrow pair.

Back to equipment types

Arrows

Equipment / menu nameStats / modifiersWho can useEffects and tradeoffs
Angel ArrowArrow: AngelPower 40Primary stats: NoneCecil (Paladin), Rydia (both forms), Rosa, Cid, Palom, Porom, Edward, FuSoYaAttacks may inflict Confuse. Effective against Giant enemies. Requires a bow-and-arrow pair.
Artemis ArrowArrow: ArtemisPower 75Primary stats: NoneCecil (Paladin), Rydia (both forms), Rosa, Cid, Palom, Porom, Edward, FuSoYaEffective against Dragon enemies. Requires a bow-and-arrow pair.
Bolt ArrowArrow: BoltPower 15Primary stats: NoneCecil (Paladin), Rydia (both forms), Rosa, Cid, Palom, Porom, Edward, FuSoYaAttack element: Lightning. Effective against Mech enemies. Requires a bow-and-arrow pair.
Brass ArrowsArrow: BrassPower 5Primary stats: NoneCecil (Paladin), Rydia (both forms), Rosa, Cid, Palom, Porom, Edward, FuSoYaRequires a bow-and-arrow pair.
Darkness ArrowArrow: DarknessPower 20Primary stats: NoneCecil (Paladin), Rydia (both forms), Rosa, Cid, Palom, Porom, Edward, FuSoYaAttacks may inflict Darkness. Requires a bow-and-arrow pair.
Fire ArrowArrow: FirePower 15Primary stats: NoneCecil (Paladin), Rydia (both forms), Rosa, Cid, Palom, Porom, Edward, FuSoYaAttack element: Fire. Requires a bow-and-arrow pair.
Holy ArrowsArrow: HolyPower 10Primary stats: NoneCecil (Paladin), Rydia (both forms), Rosa, Cid, Palom, Porom, Edward, FuSoYaAttack element: Holy. Effective against Ghoul, Undead enemies. Requires a bow-and-arrow pair.
Ice ArrowArrow: IcePower 15Primary stats: NoneCecil (Paladin), Rydia (both forms), Rosa, Cid, Palom, Porom, Edward, FuSoYaAttack element: Ice. Requires a bow-and-arrow pair.
Medusa ArrowArrow: MedusaPower 1Primary stats: NoneCecil (Paladin), Rydia (both forms), Rosa, Cid, Palom, Porom, Edward, FuSoYaAttacks may inflict Petrify. Requires a bow-and-arrow pair.
Mute ArrowArrow: MutePower 35Primary stats: NoneCecil (Paladin), Rydia (both forms), Rosa, Cid, Palom, Porom, Edward, FuSoYaAttacks may inflict Silence. Effective against Mage enemies. Requires a bow-and-arrow pair.
Poison ArrowArrow: PoisonPower 30Primary stats: NoneCecil (Paladin), Rydia (both forms), Rosa, Cid, Palom, Porom, Edward, FuSoYaAttacks may inflict Poison. Requires a bow-and-arrow pair.
Yoichi ArrowArrow: YoichiPower 50Primary stats: NoneCecil (Paladin), Rydia (both forms), Rosa, Cid, Palom, Porom, Edward, FuSoYaRequires a bow-and-arrow pair.

Back to equipment types

Throwables

Equipment / menu nameStats / modifiersWho can useEffects and tradeoffs
FumaShuriken: FumaPower 80; Acc 99%Primary stats: NoneEdge (Throw only)Attack element: Projectile. Consumed by Edge’s Throw; not an equippable hand weapon.
KnifeDagger: KnifePower 255; Acc 99%Primary stats: NoneEdge (Throw only)Cannot be equipped. A one-use Throw for Edge; save it for a major fight.
ShurikenShuriken: ShurikenPower 40; Acc 99%Primary stats: NoneEdge (Throw only)Attack element: Projectile. Consumed by Edge’s Throw; not an equippable hand weapon.

Back to equipment types

Shields

Equipment / menu nameStats / modifiersWho can useEffects and tradeoffs
Aegis ShieldShield: AegisDef 4; Eva +34%; Mag Def 5; Mag Eva 4%Primary stats: Wisdom +3Cecil (Paladin), Kain, CidProtects against Petrify.
Crystal ShieldShield: CrystalDef 7; Eva +40%; Mag Def 4; Mag Eva 6%Primary stats: Will +3Cecil (Paladin)No additional effect identified.
Demon ShieldShield: DemonDef 2; Eva +24%; Mag Def 0; Mag Eva 1%Primary stats: NoneCecil (Dark Knight)No additional effect identified.
Diamond ShieldShield: DiamondDef 4; Eva +32%; Mag Def 2; Mag Eva 3%Primary stats: NoneCecil (Paladin), Kain, CidResists Lightning.
Dragon ShieldShield: DragonDef 6; Eva +38%; Mag Def 3; Mag Eva 5%Primary stats: NoneCecil (Paladin), Kain, CidResists Fire, Lightning, Ice.
Flame ShieldShield: FlameDef 3; Eva +28%; Mag Def 2; Mag Eva 2%Primary stats: NoneCecil (Paladin), Kain, CidResists Ice.
Genji ShieldShield: GenjiDef 5; Eva +36%; Mag Def 3; Mag Eva 4%Primary stats: NoneCecil (Paladin), Kain, CidNo additional effect identified.
Ice ShieldShield: IceShldDef 3; Eva +30%; Mag Def 2; Mag Eva 2%Primary stats: NoneCecil (Paladin), Kain, CidResists Fire.
Iron ShieldShield: IronDef 1; Eva +20%; Mag Def 0; Mag Eva 0Primary stats: NoneCecil (Paladin), Kain, CidNo additional effect identified.
Mythril ShieldShield: MythrilDef 3; Eva +26%; Mag Def 2; Mag Eva 2%Primary stats: NoneCecil (Paladin), Kain, CidNo additional effect identified.
Paladin ShieldShield: PaladinDef 2; Eva +24%; Mag Def 1; Mag Eva 1%Primary stats: Will +3Cecil (Paladin)No additional effect identified.
Shadow ShieldShield: ShadowDef 1; Eva +22%; Mag Def 0; Mag Eva 0Primary stats: NoneCecil (Dark Knight)No additional effect identified.

Back to equipment types

Headgear

Equipment / menu nameStats / modifiersWho can useEffects and tradeoffs
BandannaHelm: BandannaDef 3; Eva +2%; Mag Def 1; Mag Eva 1%Primary stats: Strength +5, Vitality +5Everyone except Cecil (Dark Knight)No additional effect identified.
Crystal HelmHelm: CrystalDef 12; Eva −10%; Mag Def 8; Mag Eva 5%Primary stats: Will +3Cecil (Paladin)Resists Fire, Lightning, Ice.
Demon HelmHelm: DemonDef 6; Eva −10%; Mag Def 1; Mag Eva 1%Primary stats: NoneCecil (Dark Knight)No additional effect identified.
Diamond HelmHelm: DiamondDef 9; Eva −10%; Mag Def 2; Mag Eva 2%Primary stats: NoneCecil (Paladin), Kain, CidResists Lightning.
Dragon HelmHelm: DragonDef 11; Eva −10%; Mag Def 7; Mag Eva 4%Primary stats: NoneCecil (Paladin), Kain, CidResists Fire, Lightning, Ice.
FeatherHelm: FeatherDef 2; Eva −4%; Mag Def 3; Mag Eva 3%Primary stats: NoneEveryone except Cecil (Dark Knight)No additional effect identified.
Genji HelmHelm: GenjiDef 10; Eva −10%; Mag Def 6; Mag Eva 3%Primary stats: NoneCecil (Paladin), Kain, Edge, CidNo additional effect identified.
Glass HelmHelm: GlassDef 30; Eva +99%; Mag Def 0; Mag Eva 0Primary stats: NoneEveryone except Cecil (Dark Knight)Strong physical protection, but no magic-defense contribution.
Hades HelmHelm: HadesDef 5; Eva −10%; Mag Def 1; Mag Eva 0Primary stats: NoneCecil (Dark Knight)No additional effect identified.
HeadbandHelm: HeadbandDef 1; Eva 0; Mag Def 1; Mag Eva 1%Primary stats: Strength +5Everyone except Cecil (Dark Knight)Protects against Confuse.
Iron HelmHelm: IronDef 3; Eva −10%; Mag Def 0; Mag Eva 0Primary stats: NoneCecil (Paladin), Kain, CidNo additional effect identified.
Leather HelmetHelm: LeatherDef 1; Eva −5%; Mag Def 1; Mag Eva 1%Primary stats: NoneEveryone except Cecil (Dark Knight)No additional effect identified.
MagusHelm: MagusDef 3; Eva −3%; Mag Def 5; Mag Eva 5%Primary stats: Wisdom +3, Will +3Cecil (Paladin), Rydia (both forms), Rosa, Palom, Porom, Tellah, FuSoYaNo additional effect identified.
Mythril HelmHelm: MythrilDef 8; Eva −10%; Mag Def 2; Mag Eva 2%Primary stats: NoneCecil (Paladin), Kain, CidNo additional effect identified.
Ninja HoodHelm: NinjaDef 5; Eva +4%; Mag Def 1; Mag Eva 1%Primary stats: Strength +3, Agility +3, Vitality +3Everyone except Cecil (Dark Knight)Protects against Sleep.
Paladin HelmHelm: PaladinDef 7; Eva −10%; Mag Def 2; Mag Eva 1%Primary stats: Will +3Cecil (Paladin)No additional effect identified.
RibbonHelm: RibbonDef 9; Eva +2%; Mag Def 12; Mag Eva 12%Primary stats: NoneEveryone except Cecil (Dark Knight)Protects against Poison, Darkness, Silence, Pig, Mini, Toad, Petrify, KO, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrification. Status protection does not prevent damage or guarantee safety from scripted attacks.
Shadow HelmHelm: ShadowDef 4; Eva −10%; Mag Def 0; Mag Eva 0Primary stats: NoneCecil (Dark Knight)No additional effect identified.
TiaraHelm: TiaraDef 7; Eva 0; Mag Def 10; Mag Eva 9%Primary stats: Wisdom +10Rydia (both forms), Rosa, PoromResists Lightning.
Wizard HatHelm: WizardDef 5; Eva −2%; Mag Def 7; Mag Eva 7%Primary stats: Will +5Cecil (Paladin), Rydia (both forms), Rosa, Palom, Porom, Tellah, FuSoYaNo additional effect identified.

Back to equipment types

Body armor

Equipment / menu nameStats / modifiersWho can useEffects and tradeoffs
Adamant armorArmor: AdamantDef 100; Eva +99%; Mag Def 20; Mag Eva 12%Primary stats: Strength +15, Agility +15, Vitality +15, Wisdom +15, Will +15Everyone except Cecil (Dark Knight)Resists Fire, Lightning, Ice. Protects against Poison, Darkness, Silence, Pig, Mini, Toad, Petrify, KO, Berserk, Confuse, Sleep, Paralyze, Curse, Gradual Petrification.
Bard RobeArmor: BardDef 2; Eva 0; Mag Def 1; Mag Eva 0Primary stats: NoneEveryone except Cecil (Dark Knight)Protects against Silence.
Black RobeArmor: BlackDef 8; Eva 0; Mag Def 7; Mag Eva 7%Primary stats: Wisdom +5Rydia (both forms), Palom, Tellah, FuSoYaNo additional effect identified.
Black BeltArmor: BlkBeltDef 10; Eva +20%; Mag Def 3; Mag Eva 2%Primary stats: Strength +5, Vitality +5Everyone except Cecil (Dark Knight)No additional effect identified.
ClothesArmor: ClothesDef 1; Eva 0; Mag Def 0; Mag Eva 0Primary stats: NoneEveryone except Cecil (Dark Knight)No additional effect identified.
Crystal ArmorArmor: CrystalDef 25; Eva −10%; Mag Def 10; Mag Eva 6%Primary stats: Will +3Cecil (Paladin)Protects against Darkness, Silence, Pig, Mini, Toad, Berserk.
Demon ArmorArmor: DemonDef 9; Eva −10%; Mag Def 3; Mag Eva 0Primary stats: NoneCecil (Dark Knight)No additional effect identified.
Diamond ArmorArmor: DiamondDef 19; Eva −10%; Mag Def 4; Mag Eva 2%Primary stats: NoneCecil (Paladin), Kain, CidResists Lightning.
Dragon ArmorArmor: DragonDef 23; Eva −10%; Mag Def 8; Mag Eva 5%Primary stats: NoneCecil (Paladin), Kain, CidResists Fire, Lightning, Ice.
Flame ArmorArmor: FlameDef 15; Eva −10%; Mag Def 4; Mag Eva 2%Primary stats: NoneCecil (Paladin), Kain, CidResists Ice.
GaiaGearArmor: GaiaGearDef 3; Eva 0; Mag Def 3; Mag Eva 3%Primary stats: NoneCecil (Paladin), Rydia (both forms), Rosa, Palom, Porom, Tellah, FuSoYaProtects against Petrify.
Genji ArmorArmor: GenjiDef 21; Eva −10%; Mag Def 7; Mag Eva 4%Primary stats: NoneCecil (Paladin), Kain, Edge, CidNo additional effect identified.
Hades ArmorArmor: HadesDef 7; Eva −10%; Mag Def 2; Mag Eva 0Primary stats: NoneCecil (Dark Knight)No additional effect identified.
Ice ArmorArmor: IceArmorDef 17; Eva −10%; Mag Def 4; Mag Eva 2%Primary stats: NoneCecil (Paladin), Kain, CidResists Fire.
Iron ArmorArmor: IronDef 4; Eva −10%; Mag Def 1; Mag Eva 0Primary stats: NoneCecil (Paladin), Kain, CidNo additional effect identified.
KenpoArmor: KenpoDef 5; Eva +10%; Mag Def 2; Mag Eva 1%Primary stats: Strength +3Everyone except Cecil (Dark Knight)No additional effect identified.
Leather ArmorArmor: LeatherDef 2; Eva 0; Mag Def 1; Mag Eva 1%Primary stats: NoneEveryone except Cecil (Dark Knight)No additional effect identified.
MinervaArmor: MinervaDef 20; Eva +30%; Mag Def 5; Mag Eva 5%Primary stats: Strength +15, Agility +15, Vitality +15, Wisdom −15, Will −15Rydia (both forms), Rosa, PoromProtects against Paralyze. A physical-defense tradeoff, not an automatic downgrade: compare current Wis/Will and required spell performance against its defensive benefit.
Mythril ArmorArmor: MythrilDef 13; Eva −10%; Mag Def 4; Mag Eva 2%Primary stats: NoneCecil (Paladin), Kain, CidNo additional effect identified.
Ninja GarbArmor: NinjaDef 24; Eva +60%; Mag Def 15; Mag Eva 8%Primary stats: Agility +3EdgeNo additional effect identified.
Paladin ArmorArmor: PaladinDef 11; Eva −10%; Mag Def 3; Mag Eva 1%Primary stats: Will +3Cecil (Paladin)No additional effect identified.
Prisoner ClothesArmor: PrisonerDef 1; Eva 0; Mag Def 1; Mag Eva 0Primary stats: NoneEveryone except Cecil (Dark Knight)Protects against Sleep.
Power VestArmor: PwrVestDef 15; Eva 0; Mag Def 0; Mag Eva 0Primary stats: Strength +15Everyone except Cecil (Dark Knight)No additional effect identified.
Shadow ArmorArmor: ShadowDef 5; Eva −10%; Mag Def 1; Mag Eva 0Primary stats: NoneCecil (Dark Knight)No additional effect identified.
Sorcerer RobeArmor: SorcererDef 12; Eva 0; Mag Def 9; Mag Eva 9%Primary stats: Wisdom +5, Will +5Cecil (Paladin), Rydia (both forms), Rosa, Palom, Porom, Tellah, FuSoYaResists Lightning.
WhiteArmor: WhiteDef 18; Eva 0; Mag Def 10; Mag Eva 6%Primary stats: Will +15Cecil (Paladin), Rydia (child), Rosa, Porom, Tellah, FuSoYaProtects against Darkness.
Wizard RobeArmor: WizardDef 5; Eva 0; Mag Def 5; Mag Eva 5%Primary stats: Will +5Cecil (Paladin), Rydia (both forms), Rosa, Palom, Porom, Tellah, FuSoYaNo additional effect identified.

Back to equipment types

Hand armor and rings

Equipment / menu nameStats / modifiersWho can useEffects and tradeoffs
Crystal RingGloves: CrysRingDef 20; Eva +5%; Mag Def 12; Mag Eva 10%Primary stats: Agility +5Everyone except Cecil (Dark Knight)Protects against Confuse, Sleep, Paralyze.
Crystal GlovesGloves: CrystalDef 10; Eva −10%; Mag Def 7; Mag Eva 4%Primary stats: Will +3Cecil (Paladin)No additional effect identified.
Cursed RingGloves: CursedDef 0; Eva −10%; Mag Def 0; Mag Eva 0Primary stats: Strength −15, Agility −15, Vitality −15, Wisdom −15, Will −15EveryoneConverts elemental resistance from other equipped armor into absorption. The large stat penalties make this a specialist choice.
Demon GlovesGloves: DemonDef 4; Eva −10%; Mag Def 0; Mag Eva 0Primary stats: NoneCecil (Dark Knight)No additional effect identified.
Diamond GlovesGloves: DiamondDef 7; Eva −10%; Mag Def 3; Mag Eva 3%Primary stats: NoneCecil (Paladin), Kain, CidResists Lightning.
Dragon GlovesGloves: DragonDef 9; Eva −10%; Mag Def 6; Mag Eva 3%Primary stats: NoneCecil (Paladin), Kain, CidResists Fire, Lightning, Ice.
Genji GlovesGloves: GenjiDef 8; Eva −10%; Mag Def 5; Mag Eva 3%Primary stats: NoneCecil (Paladin), Kain, Edge, CidNo additional effect identified.
Gold RingGloves: GoldRingDef 6; Eva 0; Mag Def 8; Mag Eva 6%Primary stats: NoneEdge, Rydia (both forms), Rosa, Yang, Palom, Porom, Edward, Tellah, FuSoYaResists Lightning.
Hades GlovesGloves: HadesDef 3; Eva −10%; Mag Def 0; Mag Eva 0Primary stats: NoneCecil (Dark Knight)No additional effect identified.
Iron GlovesGloves: IronDef 2; Eva −10%; Mag Def 0; Mag Eva 0Primary stats: NoneCecil (Paladin), Kain, Edge, CidNo additional effect identified.
Iron RingGloves: IronRingDef 2; Eva 0; Mag Def 2; Mag Eva 1%Primary stats: NoneEdge, Rydia (both forms), Rosa, Yang, Palom, Porom, Edward, Tellah, FuSoYaNo additional effect identified.
Mythril GlovesGloves: MythrilDef 6; Eva −10%; Mag Def 2; Mag Eva 2%Primary stats: NoneCecil (Paladin), Kain, Edge, CidNo additional effect identified.
Paladin GlovesGloves: PaladinDef 5; Eva −10%; Mag Def 1; Mag Eva 1%Primary stats: Will +3Cecil (Paladin)No additional effect identified.
ProtectGloves: ProtectDef 10; Eva +5%; Mag Def 12; Mag Eva 10%Primary stats: Vitality +15Everyone except Cecil (Dark Knight)Resists Fire, Lightning, Ice.
Ruby RingGloves: RubyRingDef 0; Eva 0; Mag Def 3; Mag Eva 2%Primary stats: NoneEveryone except Cecil (Dark Knight)Protects against Pig.
Rune RingGloves: RuneDef 5; Eva 0; Mag Def 8; Mag Eva 8%Primary stats: Wisdom +3, Will +3Edge, Rydia (both forms), Rosa, Yang, Palom, Porom, Edward, Tellah, FuSoYaProtects against Silence.
Shadow GlovesGloves: ShadowDef 2; Eva −10%; Mag Def 0; Mag Eva 0Primary stats: NoneCecil (Dark Knight)No additional effect identified.
SilverGloves: SilverDef 4; Eva 0; Mag Def 4; Mag Eva 4%Primary stats: NoneEdge, Rydia (both forms), Rosa, Yang, Palom, Porom, Edward, Tellah, FuSoYaNo additional effect identified.
Strength RingGloves: StrengthDef 2; Eva 0; Mag Def 2; Mag Eva 2%Primary stats: Strength +5Cecil (Paladin), Kain, Edge, Rydia (adult), Cid, YangNo additional effect identified.
ZeusGloves: ZeusDef 10; Eva −10%; Mag Def 0; Mag Eva 0Primary stats: Strength +10, Vitality +10Cecil (Paladin), Kain, Edge, Rydia (adult), Cid, YangProtects against Mini. Compare the primary-stat benefit with better magic defense, elemental resistance or status protection, especially near the stat cap.

Back to equipment types

Reference Basis

Equipment values and compatibility use Gamer Corner's PlayStation weapons and armor cards, with menu names and practical comparisons from this Chronicles playthrough. Dev's Chronicles guide supplies the Avenger's automatic Berserk warning. This reference does not substitute remake equipment for PS1 items.