Final Fantasy IV PS1 Character Guide

Edward: Abilities and Level Progression

Edward joins at Level 5 with 60 HP. Put him in the back row. I know the temptation is to judge him by how often he hides, but he has useful ways to contribute while the sturdier characters do the heavy lifting.

He has no MP and can’t cast magic. That does NOT make all his abilities free.

Commands Worth Knowing

CommandWhat it does hereImportant catch
FightAttacks with the equipped harp.Harp effects can matter as much as damage.
SingCan inflict effects such as Confuse or Silence.Results vary, and it can have no effect.
HealProvides small party-wide healing.Consumes one Potion. No MP cost is not the same as no cost.
HideTakes Edward off the visible battlefield.He isn’t helping with other actions while hidden.
ShowReturns him after Hide.Appears while he is hidden.

Heal restored about 16 HP per party member in the early test. That’s useful while the others finish an easy encounter, but not an emergency substitute for stronger healing. Keep an eye on your Potion stock.

While hidden, Parry keeps him hidden and most other actions are unavailable. Edward can also hide automatically at critical HP, including at the start of the next battle if you never healed him. Don’t rely on automatic Hide: it did not trigger in every low-HP situation. Select Hide yourself when your plan depends on it.

The Lamia Harp Is Worth Picking Up

Antlion Cave’s Lamia harp raised displayed Attack power from 10 to 20 at the same level, then to 21 with the next level. Those are two different improvements.

An ordinary Lamia attack can confuse an enemy; a confused Basilisk was observed attacking itself. Sing can also confuse, but don’t merge the harp effect and the song into one supposedly guaranteed ability.

Base Stats by Level

LevelMax HPMax MPStrAgilVitWisWill
560069277
6700610277
7810610388
8920711388
91020711388
101120812499
111280812499
121440913599
131590101351010
141750101451010
151900111461010
162050111561111
172200121571111
What each recorded level added
Reaching levelHP gainMP gainPrimary-stat change
6+10+0Agil +1
7+11+0Vit +1, Wis +1, Will +1
8+11+0Str +1, Agil +1
9+10+0Unchanged
10+10+0Str +1, Agil +1, Vit +1, Wis +1, Will +1
11+16+0Unchanged
12+16+0Str +1, Agil +1, Vit +1
13+15+0Str +1, Wis +1, Will +1
14+16+0Agil +1
15+15+0Str +1, Vit +1
16+15+0Agil +1, Wis +1, Will +1
17+15+0Str +1, Vit +1

These are base primary stats, with equipment bonuses removed. HP and MP are the recorded maxima from this run, not guaranteed rolls. A dash means the base value is not established; missing levels are not interpolated. Attack, Defense and their multipliers are separate derived combat values. These primary-stat comparisons are separate from the Dreamer→Lamia Attack improvement.

Level 12 is reconstructed from the surrounding level sequence and EXP thresholds. His 5,042 EXP falls between the established Level 12 threshold 4,528 and Level 13 threshold 5,864.

Starting outfit and combat profile

Right hand Dreamer, left hand empty, Feather head, Bard body, EquipmentGloves. Def 0; Eva 0; Mag Def 3; Mag Eva 2%. Protects against Pig. Equippable by Everyone except Cecil (Dark Knight). arms. Handedness is RHand. Starting Attack 1 × 10, Accuracy 86%, Defense 1 × 5, Evasion 26%, Mag Def 0 × 7, Mag Eva 6%. EXP 388 and Next 237 put Level 6 at 625 total EXP.

The removal comparison isolates Dreamer +8 Attack power, Feather +2 Defense/+3 Mag Def, Bard +2 Defense/+1 Mag Def, and EquipmentGloves. Def 0; Eva 0; Mag Def 3; Mag Eva 2%. Protects against Pig. Equippable by Everyone except Cecil (Dark Knight). +3 Mag Def. None of those primary-stat rows should be confused with the derived combat powers.

Equipment Modifiers

Equipment bonuses are fixed; they do not increase with your level. Add these primary-stat modifiers to the base values above. Defense and evasion belong to the equipment/combat calculation, not the five primary stats. This is the relevant equipment selection, not an exhaustive catalog.

EquipmentPrimary-stat modifierNotes
Dreamer / Lamia; Feather, Bard and EquipmentGloves. Def 0; Eva 0; Mag Def 3; Mag Eva 2%. Protects against Pig. Equippable by Everyone except Cecil (Dark Knight).None to the five primary statsLamia’s Attack/confusion changes are equipment properties.