Final Fantasy IV PS1 Character Guide
Edward: Abilities and Level Progression
Edward joins at Level 5 with 60 HP. Put him in the back row. I know the temptation is to judge him by how often he hides, but he has useful ways to contribute while the sturdier characters do the heavy lifting.
He has no MP and can’t cast magic. That does NOT make all his abilities free.
Commands Worth Knowing
| Command | What it does here | Important catch |
|---|---|---|
| Fight | Attacks with the equipped harp. | Harp effects can matter as much as damage. |
| Sing | Can inflict effects such as Confuse or Silence. | Results vary, and it can have no effect. |
| Heal | Provides small party-wide healing. | Consumes one Potion. No MP cost is not the same as no cost. |
| Hide | Takes Edward off the visible battlefield. | He isn’t helping with other actions while hidden. |
| Show | Returns him after Hide. | Appears while he is hidden. |
Heal restored about 16 HP per party member in the early test. That’s useful while the others finish an easy encounter, but not an emergency substitute for stronger healing. Keep an eye on your Potion stock.
While hidden, Parry keeps him hidden and most other actions are unavailable. Edward can also hide automatically at critical HP, including at the start of the next battle if you never healed him. Don’t rely on automatic Hide: it did not trigger in every low-HP situation. Select Hide yourself when your plan depends on it.
The Lamia Harp Is Worth Picking Up
Antlion Cave’s Lamia harp raised displayed Attack power from 10 to 20 at the same level, then to 21 with the next level. Those are two different improvements.
An ordinary Lamia attack can confuse an enemy; a confused Basilisk was observed attacking itself. Sing can also confuse, but don’t merge the harp effect and the song into one supposedly guaranteed ability.
Base Stats by Level
| Level | Max HP | Max MP | Str | Agil | Vit | Wis | Will |
|---|---|---|---|---|---|---|---|
| 5 | 60 | 0 | 6 | 9 | 2 | 7 | 7 |
| 6 | 70 | 0 | 6 | 10 | 2 | 7 | 7 |
| 7 | 81 | 0 | 6 | 10 | 3 | 8 | 8 |
| 8 | 92 | 0 | 7 | 11 | 3 | 8 | 8 |
| 9 | 102 | 0 | 7 | 11 | 3 | 8 | 8 |
| 10 | 112 | 0 | 8 | 12 | 4 | 9 | 9 |
| 11 | 128 | 0 | 8 | 12 | 4 | 9 | 9 |
| 12 | 144 | 0 | 9 | 13 | 5 | 9 | 9 |
| 13 | 159 | 0 | 10 | 13 | 5 | 10 | 10 |
| 14 | 175 | 0 | 10 | 14 | 5 | 10 | 10 |
| 15 | 190 | 0 | 11 | 14 | 6 | 10 | 10 |
| 16 | 205 | 0 | 11 | 15 | 6 | 11 | 11 |
| 17 | 220 | 0 | 12 | 15 | 7 | 11 | 11 |
What each recorded level added
| Reaching level | HP gain | MP gain | Primary-stat change |
|---|---|---|---|
| 6 | +10 | +0 | Agil +1 |
| 7 | +11 | +0 | Vit +1, Wis +1, Will +1 |
| 8 | +11 | +0 | Str +1, Agil +1 |
| 9 | +10 | +0 | Unchanged |
| 10 | +10 | +0 | Str +1, Agil +1, Vit +1, Wis +1, Will +1 |
| 11 | +16 | +0 | Unchanged |
| 12 | +16 | +0 | Str +1, Agil +1, Vit +1 |
| 13 | +15 | +0 | Str +1, Wis +1, Will +1 |
| 14 | +16 | +0 | Agil +1 |
| 15 | +15 | +0 | Str +1, Vit +1 |
| 16 | +15 | +0 | Agil +1, Wis +1, Will +1 |
| 17 | +15 | +0 | Str +1, Vit +1 |
These are base primary stats, with equipment bonuses removed. HP and MP are the recorded maxima from this run, not guaranteed rolls. A dash means the base value is not established; missing levels are not interpolated. Attack, Defense and their multipliers are separate derived combat values. These primary-stat comparisons are separate from the Dreamer→Lamia Attack improvement.
Level 12 is reconstructed from the surrounding level sequence and EXP thresholds. His 5,042 EXP falls between the established Level 12 threshold 4,528 and Level 13 threshold 5,864.
Starting outfit and combat profile
Right hand Dreamer, left hand empty, Feather head, Bard body, EquipmentGloves. Def 0; Eva 0; Mag Def 3; Mag Eva 2%. Protects against Pig. Equippable by Everyone except Cecil (Dark Knight). arms. Handedness is RHand. Starting Attack 1 × 10, Accuracy 86%, Defense 1 × 5, Evasion 26%, Mag Def 0 × 7, Mag Eva 6%. EXP 388 and Next 237 put Level 6 at 625 total EXP.
The removal comparison isolates Dreamer +8 Attack power, Feather +2 Defense/+3 Mag Def, Bard +2 Defense/+1 Mag Def, and EquipmentGloves. Def 0; Eva 0; Mag Def 3; Mag Eva 2%. Protects against Pig. Equippable by Everyone except Cecil (Dark Knight). +3 Mag Def. None of those primary-stat rows should be confused with the derived combat powers.
Equipment Modifiers
Equipment bonuses are fixed; they do not increase with your level. Add these primary-stat modifiers to the base values above. Defense and evasion belong to the equipment/combat calculation, not the five primary stats. This is the relevant equipment selection, not an exhaustive catalog.
| Equipment | Primary-stat modifier | Notes |
|---|---|---|
| Dreamer / Lamia; Feather, Bard and EquipmentGloves. Def 0; Eva 0; Mag Def 3; Mag Eva 2%. Protects against Pig. Equippable by Everyone except Cecil (Dark Knight). | None to the five primary stats | Lamia’s Attack/confusion changes are equipment properties. |