Xenosaga Episode I Walkthrough

U-TIC Battleship

Treasure TrackerU-TIC Battleship: 0 of 19 collected

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Board the battleship

A WHOLE bunch of cut scenes, some very creepy ones, later, you’ll finally end up as some dude in an A.G.W.S. These bots can’t seem to harm you too badly, so just take ‘em out. I’d use the Square button, but that’s just me. ;)

You’ll watch some more cut scenes, and then you are CharacterPlayable party member and director of the Kukai Foundation., CharacterDurandal bridge officer., and Soldier. Head down the ramp at the upper-right of the screen, then down the lower-right edge of the next screen. There are people at the end of the corridor who tell you to be careful. Right. Since when is attacking an enemy ship the beginning of careful behavior? Heh heh.

Entry corridor and Door No. 4
StepAction
1Save, then use the doorway leading right near the end of the hall.
2Blow up the objects on both sides of the walkway for:
  • 1x ItemTarget: 1, Removes Poison Status Effect ()
  • 1x ItemTarget: 1, HP recovery/Mid (150 HP) ()
  • 2x ItemTarget: 1, +10 E.Pts ()
  • 2x ItemTarget: 1, +10 T.Pts ()
3At the first branch, head up and destroy the nearby power unit to disable the lower lasers. Pass them, head up again, and destroy the second power unit.
4Return to the first power unit, pass it, and follow the route to the flashing switch. Operate it to open the southern doors.
5Don’t destroy the panel beside Door No. 4 unless you want an extra fight. Destroy the other cabinet for 2x ItemTarget: 1, +10 S.Pts ().
6Continue south through the opened doors and deal with two ambushes. Follow the path down and left, enter the room there, and destroy the crate for 2x ItemTarget: 1, +25% Max Frame Hit Points (FHP) ().
7Leave the room and continue left as the path curves up. Enter the door on the right and operate the Door No. 4 switch.

Door No. 4 and Segment Address 11

Clear the soldier-room hall
StepAction
1Backtrack through Door No. 4. Ignore the first locked door for now and continue south.
2Destroy the two western wall panels for:
  • 1x ItemTarget: 1, Removes all Physical Status Effects ()
  • 1x ItemTarget: All, HP & EP full recovery ()
3Save in the room to the left, then return north slightly and take the path to the right.
4Destroy the plants for:
  • 2x ItemTarget: 1, +10 S.Pts ()
  • 2x ItemTarget: 1, +10 T.Pts ()
5The blinking controls beside the next doors are alarms. Follow each cable and destroy its wall panel before opening the corresponding door. Leaving an alarm active lets you trigger a repeatable fight if you want to grind.
6The first room contains your soldiers and a LocationThe organization operating the Pleroma facility and battleship. prisoner. Disable the next alarm and enter the second room ready to fight. When the LocationThe organization operating the Pleroma facility and battleship. Soldier reaches 0 HP, he boards Boss-like Enemy800 HP; Mechanical type. Weak to No weakness. Rewards: 200 XP; 18 T.Pts; 4 E.Pts; 12 S.Pts. Drops: Frame Repair A; rare Frame Repair Z. Strategy: The U-TIC Soldier boards Zolfo B after his HP reaches zero. Put Jr. in his A.G.W.S., Guard for 6 AP, and use W-ACT..
7After the fight, destroy the upper-right wall for 2x ItemTarget: 1, +10 S.Pts () and SidequestSegment Address 11 is opened with Decoder 11..

Use Key ItemItem required to open Segment Address No. 11 now , confirm SidequestSegment Address 11 is opened with Decoder 11. is registered , collect the Character AccessoryIce -20 (Reduce ice dmg by 20%) reward, and mark it . You can also open Segment 11 in the full tracker.

Door No. 5 and the A.G.W.S. Hangar

Open Door No. 5 and clear the hangar
StepAction
1Leave the soldier room and continue south past the still-locked keycard door. Destroy the wall panel for 5x ItemTarget: 1, +10 E.Pts ().
2Follow the corridor left, deal with the LocationThe organization operating the Pleroma facility and battleship. soldiers, then enter the control room and operate the Door No. 5 switch.
3Save in the nearby room if needed, then enter the A.G.W.S. Hangar. Destroy the cabinet on the eastern wall for 1x ItemTarget: 1, Removes all Physical Status Effects ().
4Head all the way left and descend the stairs. Search the catwalks from left to right:
  • First catwalk: 1x ItemTarget: 1, +25% Max Frame Hit Points (FHP) ()
  • Second catwalk: nothing
  • Third catwalk: 2x ItemTarget: 1, +10 S.Pts ()
  • Fourth catwalk: 1x ItemTarget: 1, +50 E.Pts ()
  • Chest near the fourth catwalk: 1x ItemTarget: 1, +100 T.Pts ()
5The final catwalk’s container has no loot. It explodes and calls a guard down the stairs, so I don’t recommend blowing it up.
6Return to the stairs and take the walkway leading toward the bottom of the screen.

U-TIC Card, Card No. 3, and Decoder 16

You’ll be ambushed again, so have your HP high enough for that. After killing them off, collect both cards before backtracking:

Go back through the hangar and Door No. 5. Cyber Crabs have replaced the soldiers in the hallways, but you can mirror their patrol paths or duck into rooms to avoid them.

Before opening Door No. 3, return to the locked room you passed earlier. Examine the card reader beside the door, use the Key ItemUsed at the U-TIC Battleship card reader to open the locked room containing Decoder 16., and open the chest for Key ItemItem required to open Segment Address No. 16. You can open Segment 16 in the full tracker at any time.

Open Door No. 3
StepAction
1Return to the control room beside Door No. 3.
2Examine the green flashing light and use Key ItemItem required to open Door #3 on U-TIC Battleship.
3Examine the red flashing light to open Door No. 3.
4See the dead bodies? Remember how close the save point is? Hmm… Does this suggest a course of action? Save.
5Head through Door No. 3 and follow the corridor to the bridge. Walk to the flashing terminal in the middle of the screen and operate it.

Ambix

If you use the correct strategy, this upcoming battle shouldn’t be that difficult. You shouldn’t need to buff up Jr.’s A.G.W.S. using any extra equipment you’re just carrying around, but I guess you can if you want. You WILL be in the A.G.W.S., so you can unequip most accessories from Jr. I would recommend equipping a Scope, though, if you have two or more handy.

Have Jr. jump to his A.G.W.S. as soon as the battle with Boss1,200 HP; Mechanical type. Weak to No weakness. Rewards: 1800 XP; 62 T.Pts; 16 E.Pts; 50 S.Pts; 0G. Drops: Frame Repair Z; rare B-MAX Circuit. Strategy: Its frequent Counter-Boosts punish weak attacks. Guard for 6 AP, use W-ACT for larger bursts, and let Jr. board his A.G.W.S. if the on-foot approach becomes unsafe. begins. Your pistols do like 1 point of damage. Since this enemy has a high probability of counterattacking via Boost, it’s best if you do as much damage as possible on each attack. Don’t forget that you can use Battle SystemSix-AP A.G.W.S. attack that fires matching W-ACT-compatible left- and right-hand weapons together. if you have two of the same weapons equipped and 6 AP. Have each of your characters Guard for one turn, then use Battle SystemSix-AP A.G.W.S. attack that fires matching W-ACT-compatible left- and right-hand weapons together. on the next.

You can let Soldier get killed off if you want. It’s not that big a deal, as long as he gets a few shots in to knock the guy down a bit. If your A.G.W.S. stats get low, you can use the Frame Repairs, but I didn’t find them necessary if I used this strategy. Also, you can equip one of your Scope accessories and know when to use the Golden Egg, but if you do that, you’ll only have one for the next cast of characters.

Anyway, watch all those cut scenes and you’ll be back at the LocationThe cargo ship that becomes the party’s main transportation hub., eventually. The next route begins at the Dock Colony.