Xenosaga Episode I Minigame
A.G.W.S. Battle
Unlock the minigame
After returning to the KOS-MOS Simulator, destroy the large red LocationShion’s employer and a recurring investment name. box in the former Drone GX room. It reveals a standard blue treasure chest containing the Key ItemFound in the blue chest revealed by destroying the Red Vector Box; unlocks the real-time A.G.W.S. Battle minigame at an E.V.S.-enabled save point.. You cannot use it during the attack on the Woglinde. Once E.V.S. becomes available on the Elsa, stand at an E.V.S.-enabled save point and use the Passport from Key Items.
The minigame is a real-time A.G.W.S. duel, separate from normal turn-based battles and from revisiting the simulator to level Shion. One-player mode has four stages; two-player mode lets a second player control the opponent.
Battle controls
| Input | Action |
|---|---|
| L1 or L2 | Fire the left weapon |
| R1 or R2 | Fire the right weapon |
| L1 + R1 or L2 + R2 | Fire the alternate weapon |
| Both sticks forward | Move forward |
| Both sticks back | Reverse |
| Both sticks left or right | Strafe |
| Push the sticks toward each other | Brake |
| Push the sticks away from each other | Jump |
| L3 or R3 | Short dash |
| L3 + R3 | Long dash |
| One stick forward and the other back | Pivot; reverse the sticks to turn the other way |
| Start | Pause |
While customizing, press L1 + L2 to clear the left weapon, R1 + R2 to clear the right weapon, or all four shoulder buttons to clear the alternate weapon.
Four stages
| Stage | What changes and what to do |
|---|---|
| 1 | The introductory arena is the place to learn movement, camera control, weapon range, and recovery after an attack. Spend a round getting comfortable before worrying about the win. |
| 2 | Warehouse obstacles interrupt lines of fire. Strafe far enough to clear the obstacle before firing instead of feeding shots into the scenery. |
| 3 | The opponent starts nearby, and the purple pillars form an X that can block either side’s ranged weapons. Move laterally before committing to a long attack. |
| 4 | The foggy warehouse hides an opponent that begins across the map, forward and left from your starting position. Find the target before spending the Boost meter on a blind dash. |
Build a practical loadout
- Match weapons to the unit instead of assuming every model accepts the same loadout.
- Bring a ranged option unless you deliberately want to chase the opponent around cover.
- Fill all three weapon slots so one blocked firing line does not leave the unit helpless.
- A Frame changes survivability; a Generator changes DPOW. The A.G.W.S. reference lists compatible units, weapons, and established equipment properties.
- Learn the camera and movement in Stage 1 before diagnosing what looks like an equipment problem in a later arena.
Completion reward
Do not use this minigame as a farming route. Clearing all four Key ItemFound in the blue chest revealed by destroying the Red Vector Box; unlocks the real-time A.G.W.S. Battle minigame at an E.V.S.-enabled save point. stages does not award a main-game item, G, Battle SystemBattle reward that automatically advances character levels., Battle SystemBattle reward spent on Tech Attacks or character statistics., Battle SystemBattle reward spent to evolve or transfer Ether abilities., or Battle SystemBattle reward spent to extract Skills from equipment.. Play it for the real-time battle system, practice, or the two-player match.