Xenosaga Episode I Reference

Items and Key Items

Use this page when an inventory name does not explain what should happen next. Exact pickups and permanent missables stay in the walkthrough and its trackers, where the warning can appear before the opportunity passes.

Inventory decisions

What you haveWhat to do with it
Med Kits, Ether Packs, cures, and RevivesCarry enough for the next dungeon. Bio Sphere restores the whole party at a save point, while Rejuvinator fully restores one ally during battle.
Tech, Ether, and Skill UpgradesUse them from the menu on the character whose build needs those points. The A, S, and Z grades grant 10, 50, and 100 points.
Frame Repair itemsThese restore A.G.W.S. frame HP, not character HP. Keep them for a route where you intend to fight aboard a unit.
Barter goodsSell them for G. They have no battle or sidequest use.
PassportsKeep them. Each unlocks a minigame from a compatible E.V.S. save point; the Drill Passport is permanently missable.
Decoders and Robot PartsUse the synchronized Segment Address tracker. It shows whether the Decoder, door, and reward are currently actionable.
PM CardsOpen them from Key Items to add their cards, then use the XenoCard reference for deck and pack details.

Recovery and status care

NameEffect or purpose
AntidoteTarget: 1, Removes Poison Status Effect
Bio SphereTarget: All, HP & EP full recovery
Cure-AllTarget: 1, Removes all Physical Status Effects
Ether PackTarget: 1, EP recovery/Low (+10 EP)
Ether Pack DXTarget: 1, EP recovery/High (+50 EP)
Ether Pack MAXTarget: 1, EP recovery/Max (+100 EP)
Ether Pack STarget: 1, EP recovery/Mid (+20 EP)
Med KitTarget: 1, HP recovery/Low (50 HP)
Med Kit DXTarget: 1, HP recovery/High (300 HP)
Med Kit MAXTarget: 1, HP recovery/Max (All HP)
Med Kit STarget: 1, HP recovery/Mid (150 HP)
Neuro StimTarget: 1, Removes all Mental Status Effects
RejuvinatorTarget: 1, Restore Full HP/EP
ReviveTarget: 1, Revive KO'd ally with HP recovery/Low
Revive DXTarget: 1, Revive KO'd ally with HP max

Battle support and escape

NameEffect or purpose
Anti-VeilTarget: 1, Mod Ether Effect +25%
Booster PackTarget: 1, Boost Gauge +1 in battle
Defense ShieldTarget: 1, Physical Defense Up
Escape PackTarget: 1, Escape from battle
HemlockTarget: 1, Reduce HP to 1
Speed StimTarget: 1, Speed +25%
Speed Stim DXTarget: 1, Speed +50%
StimTarget: Physical Attack +25%
Stim DXTarget: Physical Attack +50%
VeilTarget: 1, Ether Atk/Def -25%

Point upgrades

NameEffect or purpose
Ether Upgrade ATarget: 1, +10 E.Pts
Ether Upgrade STarget: 1, +50 E.Pts
Ether Upgrade ZTarget: 1, +100 E.Pts
Skill Upgrade ATarget: 1, +10 S.Pts
Skill Upgrade STarget: 1, +50 S.Pts
Skill Upgrade ZTarget: 1, +100 S.Pts
Tech Upgrade ATarget: 1, +10 T.Pts
Tech Upgrade STarget: 1, +50 T.Pts
Tech Upgrade ZTarget: 1, +100 T.Pts

A.G.W.S. repair

NameEffect or purpose
Frame Repair ATarget: 1, +25% Max Frame Hit Points (FHP)
Frame Repair ZTarget: 1, +50% Max Frame Hit Points (FHP)

Barter goods

NameEffect or purpose
EmeraldBarter Item
GarnetBarter Item
Junked Circuit ABarter Item
Junked Circuit BBarter Item
Kobold BladeBarter Item
Precious StoneBarter Item
RubyBarter Item
SapphireBarter Item
Scrap IronBarter Item
Unicorn HornBarter Item

Casino and XenoCard products

NameEffect or purpose
Card Pack #1Card game booster pack #1. Opens into 10 XenoCards: 1 rare, 2 uncommon, and 7 common.
Card Pack #2Card game booster pack #2. Opens into 10 XenoCards: 1 rare, 2 uncommon, and 7 common from the second card pool.
Design SketchesOptional Casino gallery rewards. They do not affect gameplay.
Escape and Rest SetRepeatable Casino bundle containing an Escape Pack and a Bio Sphere.
Recovery SetRepeatable Casino bundle containing a Med Kit, Ether Pack, Revive, and Cure-All; selling the contents is the most efficient basic coin-to-G exchange.
Starter SetThe repeatable starter product used to build an initial XenoCard deck.

Passports and Driller key

NameWhat it unlocks or advances
Battle PassportFound in the blue chest revealed by destroying the Red Vector Box; unlocks the real-time A.G.W.S. Battle minigame at an E.V.S.-enabled save point.
Card PassportUnlocks XenoCard when used at an E.V.S.-enabled save point; received with a Starter Set from the Elsa's robot bartender.
Casino PassportUnlocks the Casino exchange, Poker, and Slots when used at an E.V.S.-enabled save point.
Drill PassportUnlocks Driller when used from Key Items at an E.V.S.-enabled save point; permanently missable if Holgar's Woglinde drill tutorial is skipped.
Drill KeyOpens one of Driller's five lettered prize doors; Free Mode can yield exactly five.

Route and sidequest keys

NameWhat it unlocks or advances
Armory KeyOpens the armory in the Durandal Hangar during the confinement escape.
Card No. 3Item required to open Door #3 on U-TIC Battleship
Crewman's KeyItem Required to open Crewman's Quarters on Woglinde
Disarm KeyItem required to unlock Slide Deck on Elsa
Engagement RingReturn it to the woman in the Ironman bar to receive Decoder 8.
Equip ItemReturns all equipment confiscated during the Durandal confinement sequence.
Fish DetectorFound on the hanging suit in the Dry Cleaners; use it to catch fish at Gaignun’s Private Beach.
Flower SeedGive to Luty in Doctor's office on Dock Colony
Hazardous Area MapGive to Tony on the Elsa
Maintenance DataGive to Captain on Woglinde
Master KeyRequired to open MOMO's holding cell on Asteroid Pleroma.
Mission KeyRequired to clear Encephalon mission.
S. Carrot JuiceUsed to lure Bunnie out of house (in encephalon)
Segment FileFile with data on all Seg Addresses and Decoders
U-TIC CardUsed at the U-TIC Battleship card reader to open the locked room containing Decoder 16.
Vaporizer Plug-inPlug-in for M.W.S.; used to blow up stuff

Numbered and collectible key items

These sets have focused pages or trackers, so their complete name lists are available here without forcing the longest tables into the main scan path.

Decoders 1 through 18
NamePurpose
Decoder 1Item required to open Segment Address No. 1
Decoder 10Item required to open Segment Address No. 10
Decoder 11Item required to open Segment Address No. 11
Decoder 12Item required to open Segment Address No. 12
Decoder 13Item required to open Segment Address No. 13
Decoder 14Item required to open Segment Address No. 14
Decoder 15Item required to open Segment Address No. 15
Decoder 16Item required to open Segment Address No. 16
Decoder 17Item required to open Segment Address No. 17
Decoder 18Item required to open Segment Address No. 18
Decoder 2Item required to open Segment Address No. 2
Decoder 3Item required to open Segment Address No. 3
Decoder 4Item required to open Segment Address No. 4
Decoder 5Item required to open Segment Address No. 5
Decoder 6Item required to open Segment Address No. 6
Decoder 7Item required to open Segment Address No. 7
Decoder 8Item required to open Segment Address No. 8
Decoder 9Item required to open Segment Address No. 9
Robot Parts
NameProfessor's reward
Robot Part BodyGive to Professor at Robot Academy
Robot Part HeadGive to Professor at Robot Academy; gives Seraphim Bird
Robot Part Left ArmGive to Professor at Robot Academy; both arms give Throni Blade
Robot Part Left LegGive to the Professor at the Robot Academy; both legs give Dominion Tank.
Robot Part Right ArmGive to the Professor at the Robot Academy; both arms give Throni Blade.
Robot Part Right LegGive to Professor at Robot Academy; both legs give Dominion Tank
PM Cards A through Q
NameCards and acquisition
PM Card AOpens from Key Items for three Phenomenon Change XenoCards; found in the Encephalon playground with Jr. or MOMO leading.
PM Card BOpens from Key Items for three Zohar XenoCards; found in the Kukai Foundation Dry Cleaners.
PM Card COpens from Key Items for three Bunnie XenoCards; earned by completing the Robot Academy quiz.
PM Card DOpens from Key Items for three Lv 10 KOS-MOS XenoCards; found in the Encephalon forest campfire chest.
PM Card EOpens from Key Items for three Lv 10 chaos XenoCards; found in the Encephalon Miltia city-street chest.
PM Card FOpens a three-card AG-05 promotional pack; Casino exchange after Song of Nephilim.
PM Card GOpens a three-card Third Armament promotional pack; Casino exchange after Song of Nephilim.
PM Card HOpens a three-card Testament promotional pack; Casino exchange after Song of Nephilim.
PM Card IOpens a three-card AG-04 promotional pack; Casino exchange after Song of Nephilim.
PM Card JOpens a three-card Phase Cannon promotional pack; Casino exchange after Song of Nephilim.
PM Card KOpens a three-card Invoke promotional pack; Casino exchange after Song of Nephilim.
PM Card LOpens a three-card Destiny promotional pack; Casino exchange after Song of Nephilim.
PM Card MOpens a three-card Dammerung promotional pack; Casino exchange after Song of Nephilim.
PM Card NOpens a three-card So Weak! promotional pack; Casino exchange after Song of Nephilim.
PM Card OOpens a three-card Rhine Maiden promotional pack; Casino exchange after Song of Nephilim.
PM Card POpens a three-card Unknown Armament promotional pack; Casino exchange after Song of Nephilim.
PM Card QOpens a three-card Proto Dora promotional pack; Casino exchange after defeating Proto Dora.