Xenosaga Episode I Reference

Character Equipment

Equipment is both gear and a source of permanent Skills. Use the quick decisions first, then the complete tables when you need to match a weapon, cartridge, armor piece, or accessory to its actual job.

The equipment loop

No.Action
1Equip a new accessory when its immediate effect solves the next fight.
2Check the Skills menu before selling or passing it on. Spend S.Pts to extract any useful Skill.
3Use Set after extraction. Learning a Skill does not automatically make it active.
4Pass one-off equipment through the party. Each character must extract that Skill separately.
5Sell only after the characters who need the Skill have learned it and the equipment itself is no longer useful.

See Skills for the complete extracted ability list and Shops for current stock and restock windows.

Fast equipment decisions

NeedStart here
Enemy HP and detailsExtract Search Eyes from Scope, Set it, then pass the Scope to the next character.
More actionsCommander's Crest adds 1 AP each turn. Double Buster lets a 6 AP string execute two Fast-slot Tech Attacks.
Cheaper EtherAngel Ring halves EP costs. Life Stone doubles HP and EP recovery effects.
More battle pointsCraft Apron raises S.Pts, Star Hat raises E.Pts, and Swimsuit raises T.Pts earned by 25%.
Better item resultsThief Ring improves the chance of receiving the better enemy item. MOMO's transformed Magic Caster still handles rare-item theft directly.
A specific boss statusUse the matching Guard accessory or extract its Skill. Shield Armor provides broad protection, but a focused Guard often arrives earlier.
Elemental or attack resistanceMatch the Coat to the incoming damage family. Raw Physical Defense does not replace the correct resistance.

Who can wear the armor

KOS-MOS uses the D Unit V series, while Ziggy uses the VOLG series. The other four characters use the ordinary suit and armor progression. Accessories have their own user restrictions, so check the Equip menu before planning to pass a particular piece through the whole party.

Weapons

Shion keeps the M.W.S. and changes its Shock Blade result with BXS cartridges. KOS-MOS and Ziggy use limited-use subweapons, while Jr.'s guns pair with specific ammunition families. MOMO's rods and chaos' gloves are the straightforward Physical Attack progressions.

Shion weapons

NameUse and effect
M.W.S.Shion’s only weapon; its BXS cartridges change the status effect of Shock Blade.

KOS-MOS subweapons

NameUse and effect
F-BSHOTUser: KOS-MOS; Dragon Skull; one enemy; Line; Beam; Ether Attack 120%.
F-GSHOTUser: KOS-MOS; Triple Gatling Gun; one enemy; Line; Pierce.
F-MSHOTUser: KOS-MOS; Arm Missile Pod; all enemies; Air; Hit.
F-RSHOTUser: KOS-MOS; Short Rail Cannon; one enemy; Line; Pierce.
F-SCYTHEUser: KOS-MOS; all enemies on one line; Ether Attack 300%.

Ziggy subweapons

NameUse and effect
BMP55SXZiggy subweapon: all enemies on one line; Beam; Ether Attack 135%; costs 4 EP; two uses per battle.
MSP89SXZiggy subweapon: all enemies on one line; Hit; two uses per battle; uses MSS ammunition.

MOMO weapons

NameUse and effect
Battle RodMOMO weapon: Physical Attack +3.
Dragon RodMOMO endgame weapon: Physical Attack +20; found on Proto Merkabah Floor 44.
Metal RodMOMO weapon: Physical Attack +5.
Mithril RodMOMO weapon: Physical Attack +9.
Penguin RodMOMO weapon: Physical Attack +7; can Slow Biological and Gnosis enemies.
Platinum RodMOMO weapon: Physical Attack +7.
Saint RodMOMO weapon: Physical Attack +12.
W Hammer RodMOMO weapon: Physical Attack +10; can Confuse Biological and Gnosis enemies.

chaos weapons

NameUse and effect
Holey Gloveschaos weapon: Physical Attack +16; obtain by defeating Delphyne with MOMO’s Dark Scepter.
Navy Gloveschaos weapon: Physical Attack +5.
Rider Gloveschaos weapon: Physical Attack +7.
Space Gloveschaos weapon: Physical Attack +3.
Work Gloveschaos weapon: Physical Attack +9.

Jr. weapons

NameUse and effect
CrossAn accessory that reduces damage by 10%, and also the name of one of Jr.'s weapons. Check the equipment context before acting on it.
BLOOD9User: Jr.; endgame gun from Segment Address 17; uses BD900 ammunition.
MakarovJr. gun; uses Makarov Bullets.
ROOK505Jr. gun; uses RK ammunition.
SAIFAR45Jr. gun; uses SR500 ammunition.

Ammunition and cartridges

Match ammunition to the weapon named in its description. The status cartridges can be more useful than a small Physical Attack increase when the enemy classification is compatible.

Shion M.W.S. cartridges

NameCompatible weapon and effect
BXS001VShion M.W.S. cartridge: Shock Blade can Slow Mechanical enemies.
BXS002VShion M.W.S. cartridge: Shock Blade can inflict Power Loss on Mechanical enemies.
BXS003VShion M.W.S. cartridge: Shock Blade can inflict Armor Failure on Mechanical enemies.
BXS004VShion M.W.S. cartridge: Shock Blade can lower Physical Attack for Biological and Gnosis enemies.
BXS005VShion M.W.S. cartridge: Shock Blade can lower Physical Defense for Biological and Gnosis enemies.

KOS-MOS ammunition

NameCompatible weapon and effect
KGS10VKOS-MOS F-GSHOT ammunition: Physical Attack +12.
KRS50VKOS-MOS F-RSHOT ammunition: Physical Attack +20.

Ziggy ammunition

NameCompatible weapon and effect
MSS500Ziggy MSP89SX ammunition: Physical Attack +4.
MSS540Ziggy MSP89SX ammunition: Physical Attack +12; found in the Durandal Armory.

Jr. ammunition

NameCompatible weapon and effect
BD900User: Jr.; Physical Attack +16; ammunition for BLOOD9.
CS700Jr. Cross ammunition: Physical Attack +10.
CS700DFDJr. Cross ammunition: can lower Physical Defense for Biological and Gnosis enemies.
CS700PWDJr. Cross ammunition: can lower Physical Attack for Biological and Gnosis enemies.
CS700SLWJr. Cross ammunition: can Slow Biological and Gnosis enemies.
CS700UVLJr. Cross ammunition: can lower Ether Attack for Biological and Gnosis enemies.
Makarov BulletsJr. Makarov ammunition: Physical Attack +5.
RK200Jr. ROOK505 ammunition: Physical Attack +4.
RK280Jr. ROOK505 ammunition: Physical Attack +6.
SR500Jr. SAIFAR45 ammunition: Physical Attack +8.

Build-shaping and reward accessories

NameEquipped effect or extracted Skill
Angel RingEP Half (1/2 EP Usage)
Boost PackBattle BC+1 (Boost +1 at start of battle)
BravesoulPhysical damage rises as the wearer's HP falls; HP Strong can be extracted from it.
Commander's CrestAP +1 (Extra 1 AP/turn)
Craft ApronSkill P+25 (+25% S.Pts)
Double BusterW Special: with 6 AP, Square, Circle, Circle or Triangle, Circle, Circle executes two Fast-slot Tech Attacks.
Gemini ClockST Double (2x effect duration)
Golden DiceDamage fluctuates with the wearer's HP; Damage UD can be extracted from it.
Master's PendantEXP + 25%
Revenge PowerAuto-Boost when attacked; requires counter +10
Samurai HeartCounter +10 (Increase counter rate by 10%)
ScopeSearch Eyes (Display Enemy information)
Silver CrownIncrease Max EP by 15%
Speed ShoesSpeed +25%
Star HatEarn 25% more E.Pts
SwimsuitEarn 25% more T.Pts
Thief RingRare +10 (+10% earn better items in battle)
Battle MaskRaises the critical-hit rate of the Tech Attack set in the Hi slot; extracted Skill: Tech Attack AC.
Hunter GoggleCritical-hit rate +5%; first-clear reward for Driller Mission 3.
Life StoneDoubles HP and EP recovery effects; extracted Skill: Recovery Double.
Yamato BeltMaximum HP +25%; first-clear reward for Driller Mission 2.

Other accessories and armor

The remaining lists keep status protection and direct defense equipment visible for quick comparison.

Status and damage protection

NameProtection
Blade SoulConfusion Guard (Prevents Confusion)
Blue TopazVeil support effect
Clock ShieldSlow Guard (Prevents Slow)
Chakra ShieldPrevents EP damage; EP Guard can be extracted from it.
Coat-BeamBeam -20 (Reduce beam dmg by 20%)
Coat-FireFire -20 (Reduce fire dmg by 20%)
Coat-IceIce -20 (Reduce ice dmg by 20%)
Coat-LightningLightning -20 (Reduce lightning dmg by 20%)
Coat-SwordSword -20 (Reduce slash dmg by 20%)
Defibrillator VestKO Guard (Prevents INSTANT KO)
Field RingStop Guard (Prevents Stop)
Guard PendantPDEF Guard (prevents physical defense down)
Magical HatLost Guard (Prevents Lost)
NightwalkerSleep Guard (Prevents Sleep)
Power BracePATK Guard (Prevents physical attack down)
Red TopazAnti-Veil support effect
Rune CrystalEP Double guard (Prevents EP overconsumption)
Shield ArmorAll Guard (Prevents all status effects; Physical Defense +36) - get from Rianon Se
Snake HunterPoison Guard (Prevents Poison)
Sniper GogglesDEX Guard (Prevent's Dex Down)
Soldier's HonorSpecial Guard (Prevents attack disable)
Spirit PendantEATK Guard (prevents ether attack down)
Venom BlockA-Poison Guard (Prevents Attack Poison)
Wooden IdolBind Guard (Prevents Bind)
Trauma PlatePrevents enemies from landing critical hits.

Character Accessory

NameDefense or stat effect
Battle GearPhysical Defense +24
Blue RingDex +2
Cowboy HatPhysical Defense +2
D Unit V1Physical Defense +4
D Unit V2Physical Defense +14
D Unit V3Physical Defense +20
D Unit V4Physical Defense +30
D Unit V5Physical Defense +38
D Unit V6Physical Defense +48
Fiber SuitPhysical Defense +12
Green RingPDEF +2 (physical defense +2)
Kobold RingEVA +2
Metal HelmetPhysical Defense +2
Metal WearPhysical Defense +8
Neo Armor AlphaPDEF +4 (Physical Defense +20)
Neo Armor BetaEDEF +4 (Ether Defense +30)
Orange RingEDEF +2 (Ether Defense +2)
ProtectorPhysical Defense +2
Purple RingEATK +2 (Ether Attack +2)
Red RingPATK +2 (Physical Attack +2)
Ruby HelmetPhysical Defense +6
Ruby SuitPhysical Defense +30
SoulLonely PDUP (Raise Pdef when allies KO'd; physical def + 20)
Space HelmetPhysical Defense +4
SpiritLonely EDUP (raise Edef when allies KO'd; ether defense +20
Stylish ArmorPhysical Defense +18
Survival WearPhysical Defense +12
Techtron ClothesPhysical Defense +38
Techtron HelmetPhysical Defense +8
UniformPhysical Defense +3
VOLG10Physical Defense +3
VOLG20Physical Defense +16
VOLG30Physical Defense +28
VOLG40Physical Defense +36
VOLG50Physical Defense +44
White RingAGL +1 (Raise Agility +1)