Xenosaga Episode I Reference

Skills

Skills turn eligible equipment effects into permanent character options. Each character extracts a Skill separately with S.Pts and can Set only three at a time, so the useful question is not merely what you know, but which three solve the next area.

Extract, advance, and Set

These stages overlap as new equipment and S.Pts become available. You will keep extracting, passing equipment, and changing the active set throughout the game.

First: Unequip an eligible armor, hat, or accessory and inspect it in the Skills menu. Spend that character's S.Pts on useful effects they can currently extract. The character's S.Level must meet or exceed the equipment's Skill Level.

Second: Keep extracting useful Skills to raise that character's S.Level and open higher-level equipment effects. Pass one-off equipment to the next character who needs its Skill, and do not sell it until every intended user has extracted it.

Third: Use Set to choose the three Skills that solve the next area. Extracted Skills are not active automatically, so change the set as your needs change. Wearing equipment and setting its extracted Skill can stack when both effects allow it. Cross plus the extracted Damage-10 Skill, for example, reduces damage twice.

First priorities

NeedEquipment and Skill
See enemy HPExtract Search Eyes from Scope first. It makes point-slot finishers, stealing, and boss timing much less guessy.
Gain another AP each turnCommander's Crest provides AP +1. This changes which attack strings and support actions fit into a turn.
Use two Tech AttacksDouble Buster provides W-Special. With 6 AP, Square, Circle, Circle and Triangle, Circle, Circle both work.
Protect against every statusShield Armor provides All Guard. It costs 500 S.Pts to extract, but replaces several fight-specific Guard Skills.
Reduce all incoming damageCross provides Damage-10. Wearing Cross while setting Damage-10 stacks the two reductions.
Cut Ether costsAngel Ring provides EP Half. This is especially useful for expensive healing, support, and endgame Ether.
Double recoveryLife Stone provides Recovery Double for HP and EP recovery effects.
Earn more pointsCraft Apron, Star Hat, and Swimsuit provide Skill P+25, Ether P+25, and Tech P+25. Set the one matching the points you are farming.
Improve item resultsThief Ring provides Rare+10. It improves the chance of receiving the better enemy item.

Battle flow and offense

NameEffect
AGL +1Raises Agility by 1.
AP +1Adds 1 AP each turn.
Battle BC+1Starts battle with one Boost level.
CB OnAutomatically Boosts when attacked; requires Counter+10.
Counter+10Raises counterattack rate by 10 percent.
CRTC+5Raises critical-hit rate by 5 percent.
Damage UDChanges damage received according to current HP.
DEX +2Raises Dexterity by 2.
EATK +2Raises Ether Attack by 2.
EVA +2Raises Evasion by 2.
HP StrongRaises Strength as HP falls.
Lonely EDUPRaises Ether Defense as allies are KO'd.
Lonely PDUPRaises physical defense as allies are KO'd.
PATK +2Raises physical attack by 2.
Speed +25Raises speed by 25 percent.
ST DoubleDoubles status-effect duration.
Tech Attack ACRaises Tech Attack critical-hit rate.
W-SpecialAllows two Tech Attacks in sequence when the character has 6 AP.

Survival and recovery

NameEffect
Damage-10Reduces all damage received by 10 percent.
EDEF +2Raises Ether Defense by 2.
EDEF +4Raises Ether Defense by 4.
EPMAX +15Raises maximum EP by 15 percent.
HPMAX +15Raises maximum HP by 15 percent.
PDEF +2Raises physical defense by 2.
PDEF +4Raises physical defense by 4.
Recovery DoubleDoubles HP recovery.
EP HalfHalves EP consumption; also the status name for halved EP recovery.

Information, points, and rewards

NameEffect
Ether P+25Raises Ether Points earned by 25 percent.
Experience P+25Raises Experience earned by 25 percent.
Rare+10Raises the chance of receiving a rare item by 10 percent.
Search EyesDisplays enemy HP information.
Skill P+25Raises Skill Points earned by 25 percent.
Tech P+25Raises Tech Points earned by 25 percent.

Damage and Ether-effect protection

NameProtection
Beam-20Reduces Beam damage by 20 percent.
Ether Power DApplies Veil support.
Ether Power UApplies Anti-Veil support.
Fire-20Reduces Fire damage by 20 percent.
Ice-20Reduces Ice damage by 20 percent.
Lightning-20Reduces Lightning damage by 20 percent.
Sword-20Reduces slash and pierce damage by 20 percent.

Status guards

Match the exact Guard to the next enemy set when All Guard is unavailable or when its extraction cost is still out of reach.

NameStatus prevented
A-Poison GuardPrevents Attack Poison.
All GuardPrevents all status effects.
Bind GuardPrevents Bind.
Confusion GuardPrevents Confusion.
CRTC GuardPrevents enemy critical hits.
DEX GuardPrevents Dexterity Down.
EATK GuardPrevents Ether Attack Down.
EP Double GuardPrevents EP Over.
EP GuardPrevents EP damage.
KO GuardPrevents Instant KO.
Lost GuardPrevents Lost.
PATK GuardPrevents Physical Attack Down.
PDEF GuardPrevents Physical Defense Down.
Poison GuardPrevents Poison.
Sleep GuardPrevents Sleep.
Slow GuardPrevents Slow.
Special GuardPrevents Attack Disable.
Stop GuardPrevents Stop.

See Character Equipment for the equipment loop and Status Effects when you need to match a Guard to an enemy mechanic.