Xenosaga Episode I Reference

A.G.W.S.

A.G.W.S. stands for Anti-Gnosis Weapon System. An A.G.W.S. gives its pilot a separate FHP pool and heavy weapons, but boarding also replaces the character's ordinary Items, Ether, and Tech Attacks with the unit's commands. Build for the fight you are about to enter, not merely for the largest number in the shop.

Build an A.G.W.S. in order

No.Decision
1Choose the unit. Its base FHP, DPOW, armor, and speed determine which upgrades it can use.
2Upgrade the frame when survival is the problem. Frames raise FHP and the unit's armor values.
3Upgrade the generator when the unit survives but its weapons hit too softly. Generators raise DPOW.
4Equip weapons that solve the next target. Near, Line, and Air attacks do not cover the same positions.
5For W-ACT, equip matching compatible weapons in the left and right slots. Guard or save AP until the pilot has the required 6 AP.
6Add the matching ammunition when a weapon requires it, then use accessories to cover the fight's damage type or disabling status.

Fast A.G.W.S. decisions

NeedStart here
Survive a heavy physical attackBuy the current frame first, then add direct armor or the appropriate damage-reduction accessory.
Increase weapon damageCompare the next generator with a stronger weapon. DPOW improves the unit's offense; the weapon determines range, damage family, and target pattern.
Burst one targetUse two matching W-ACT-compatible weapons. Boarding and leaving cost 4 AP; W-ACT costs 6 AP.
Hit a groupUse an All enemies Air weapon. A powerful single-target pair does not replace area coverage.
Disable a Mechanical enemyMatch an ECM weapon with ammunition for Power Loss, Armor Failure, DEX Down, Slow, Wear, or attack and defense reduction.
Recover or clear status while boardedGuard Recovery restores FHP while Guarding. Guard Cleaner clears most A.G.W.S. status abnormalities when the pilot Guards.
Need Items, Ether, or a Tech AttackStay on foot or spend 4 AP to leave the unit. Those character commands are unavailable while boarded.

See Battle Mechanics for AP, Guard, boarding, and W-ACT timing. Shops and walkthrough pages handle when a particular upgrade is actually available.

Units

The unit table is the useful baseline. A frame or generator description names the specific unit it fits, so do not buy an attractive model code until you have checked compatibility.

NameBase statistics and route role
AG-02FHP 700; DPOW 27; PARM 38; EARM 0; AGL 6; WAGL 0. chaos’ initial A.G.W.S.
AG-04FHP 2400; DPOW 76; PARM 88; EARM 0; AGL 7; WAGL 0. Purchasable A.G.W.S.
AG-05FHP 6000; DPOW 130; PARM 120; EARM 0; AGL 5; WAGL 0. Purchasable A.G.W.S.
VX-10000FHP 360; DPOW 26; PARM 24; EARM 4; AGL 6; WAGL 0. Shion’s initial A.G.W.S.
VX-4000FHP 1200; DPOW 51; PARM 68; EARM 8; AGL 7; WAGL 0. Purchasable A.G.W.S.
VX-7000FHP 780; DPOW 32; PARM 43; EARM 4; AGL 6; WAGL 0. Jr.’s initial A.G.W.S.

Upgrades and equipment

Every canonical A.G.W.S. entry remains visible below. Use the page index to jump directly to the equipment family you need.

Frames: FHP and armor upgrades

NameCompatible unit and statistics
AG02-F02AG-02 frame: FHP 700; PARM 38; EARM 0.
AG02-F03AG-02 frame: FHP 1200; PARM 60; EARM 0.
AG02-F04AG-02 frame: FHP 1600; PARM 74; EARM 0.
AG02-F05AG-02 frame: FHP 2000; PARM 85; EARM 0.
AG02-F06AG-02 frame: FHP 2400; PARM 106; EARM 0.
AG04-F05AG-04 frame: FHP 2400; PARM 88; EARM 0.
AG04-F06AG-04 frame: FHP 2920; PARM 109; EARM 0.
AG05-F06AG-05 frame: FHP 6000; PARM 120; EARM 0.
VX01-F02VX-10000 frame: FHP 740; PARM 38; EARM 4.
VX01-F03VX-10000 frame: FHP 1120; PARM 58; EARM 4.
VX01-F04VX-10000 frame: FHP 1520; PARM 72; EARM 4.
VX01-F05VX-10000 frame: FHP 1920; PARM 83; EARM 4.
VX01-F06VX-10000 frame: FHP 2320; PARM 104; EARM 4.
VX02-F03VX-7000 frame: FHP 800; PARM 43; EARM 4.
VX02-F04VX-7000 frame: FHP 1700; PARM 76; EARM 4.
VX02-F05VX-7000 frame: FHP 2200; PARM 87; EARM 4.
VX02-F06VX-7000 frame: FHP 2700; PARM 110; EARM 4.
VX06-F03VX-4000 frame: FHP 1200; PARM 68; EARM 8.
VX06-F04VX-4000 frame: FHP 1500; PARM 72; EARM 8.
VX06-F05VX-4000 frame: FHP 1780; PARM 78; EARM 8.
VX06-F06VX-4000 frame: FHP 2100; PARM 98; EARM 8.

Generators: damage-power upgrades

NameCompatible unit and DPOW
AG02-G02AG-02 generator: DPOW 32.
AG02-G03AG-02 generator: DPOW 47.
AG02-G04AG-02 generator: DPOW 57.
AG02-G05AG-02 generator: DPOW 65.
AG02-G06AG-02 generator: DPOW 73.
AG04-G05AG-04 generator: DPOW 76.
AG04-G06AG-04 generator: DPOW 84.
AG05-G06AG-05 generator: DPOW 130.
VX01-G01VX-10000 generator: DPOW 26.
VX01-G02VX-10000 generator: DPOW 35.
VX01-G03VX-10000 generator: DPOW 45.
VX01-G04VX-10000 generator: DPOW 55.
VX01-G05VX-10000 generator: DPOW 62.
VX01-G06VX-10000 generator: DPOW 70.
VX02-G03VX-7000 generator: DPOW 32.
VX02-G04VX-7000 generator: DPOW 60.
VX02-G05VX-7000 generator: DPOW 68.
VX02-G06VX-7000 generator: DPOW 76.
VX06-G04VX-4000 generator: DPOW 51.
VX06-G05VX-4000 generator: DPOW 60.
VX06-G06VX-4000 generator: DPOW 68.

W-ACT-compatible weapons

NameTarget, range, and damage property
AXE11AGOne enemy; Near; Slash; supports W-ACT.
BA15VXOne enemy; Line; Beam; Ether Attack 185%; supports W-ACT.
BSW13AGOne enemy; Near; Slash and Beam; supports W-ACT.
DLC02AG4One enemy; Near; Pierce; supports W-ACT. The DLC/DLCO model spelling still needs a North American UI check.
ER-VXOne enemy; Near; Slash; supports W-ACT.
FLM64AGOne enemy; Line; Fire; Ether Attack 150%; supports W-ACT.
GLG76AGOne enemy; Line; Pierce; supports W-ACT; uses GLG76B1.
GRD20AGOne enemy; Line; Fire; supports W-ACT; uses GRD20B1.
HG45VXOne enemy; Line; Pierce; supports W-ACT; uses HG45B1.
HG75VXOne enemy; Line; Pierce; supports W-ACT.
HGG-AG5One enemy; Line; Pierce; supports W-ACT; uses HGGB1.
HMR55AGOne enemy; Near; Hit; supports W-ACT.
LG10AGOne enemy; Line; Pierce; supports W-ACT; uses LG10B1.
LG24VXOne enemy; Line; Beam; Ether Attack 120%; supports W-ACT.
LM11VXOne enemy; Near; Slash; supports W-ACT.
SMG32VXOne enemy; Line; Pierce; supports W-ACT; uses SMG32B1.
SMG99AGOne enemy; Line; Pierce; supports W-ACT; uses SMG99B1.
SWD21AGOne enemy; Near; Slash; supports W-ACT.
SWD34VXOne enemy; Near; Slash; supports W-ACT.
WCT02AG4One enemy; Near; Slash; supports W-ACT.

Area and utility weapons

NameTarget and effect
AIRD-AG2All enemies; Air; Beam; Ether Attack 250%.
BMP-AG5All enemies; Air; Hit.
BMP45VXAll enemies; Air; Beam; Ether Attack 130%.
CB85VXEnemies and all allies; Air; status-ammo weapon.
DEF-VXAll allies; Ether Shield.
ECM1-VXOne enemy; Line; status-ammo weapon.
ECM2-VXAll enemies; Air; status-ammo weapon.
HMP-AG5All enemies; Air; Hit; uses HMPB1.
HMP33AGAll enemies; Air; Hit.
LW-VX2All enemies; Air; Beam; Ether Attack 300%.
SHB67AGOne enemy; Air; Beam; Ether Attack 130%; adds defense.
SMP53AGAll enemies; Air; Hit.

Other direct-damage weapons

NameTarget, range, and damage property
BBC-AG5One enemy; Line; Beam; Ether Attack 600%.
BL24AGOne enemy; Line; Beam; Ether Attack 200%.
HANDOne enemy; Near; Hit.
HMR-AG5One enemy; Near; Hit.
LC-AG5One enemy; Line; Pierce; uses LCB1.
LG100VXOne enemy; Line; Beam; Ether Attack 300%.
PB55AGOne enemy; Near; Pierce.

Status ammunition

NameValid target and effect
CB85B1DEX Down against Mechanical enemies.
CB85B2Ether Attack Down against Biological and Gnosis enemies.
CB85B3Physical Attack Down against Biological and Gnosis enemies.
CB85B4Physical Defense Down against Biological and Gnosis enemies.
ECM1B1Power Loss against Mechanical enemies.
ECM1B2Armor Failure against Mechanical enemies.
ECM1B3DEX Down against Mechanical enemies.
ECM1B4Slow against Mechanical enemies.
ECM1B5Wear against Mechanical enemies.
ECM2B1Physical Attack Down against Mechanical enemies.
ECM2B2Physical Defense Down against Mechanical enemies.
ECM2B3DEX Down against Mechanical enemies.
ECM2B4Slow against Mechanical enemies.
ECM2B5Wear against Mechanical enemies.

Standard weapon ammunition

NameCompatible weapon
GLG76B1Standard gatling-gun ammunition for GLG76AG.
GRD20B1Standard grenade ammunition for GRD20AG.
HG45B1Standard handgun ammunition for HG45VX.
HGGB1Standard gatling-gun ammunition for HGG-AG5.
HMPB1Standard hand-missile-pod ammunition for HMP-AG5.
LCB1Standard long-cannon ammunition for LC-AG5.
LG10B1Standard rifle ammunition for LG10AG.
SMG32B1Standard submachine-gun ammunition for SMG32VX.
SMG99B1Standard submachine-gun ammunition for SMG99AG.

Performance upgrades

NameEffect
Auxiliary Armor AArmor +2
Auxiliary Armor BArmor +4
B-MAX CircuitEnable Boost
EF Circuit AEther Def +2
EF Circuit BEther Def +4
Fast Circuit 25Speed +25%
Fast Circuit 50Speed +50%
Tuned CircuitAgility +1

Damage and status protection

NameProtection
Anti-Beam Armor-25% Beam DMG
Anti-Fire Armor-25% Fire DMG
Anti-Ice Armor-25% Ice DMG
Anti-Lightning Armor-25% Lightning DMG
AP ShieldPrevents AP Half
Armor Protect UnitPrevents Armor Failure
Cockpit GuardPrevent Confusion and Sleep
Engine ShieldPrevents Engine Stop
Gear ShieldPrevents Slow
M Chip GuardPrevents Wear
W Circuit ShieldPrevents Attack Disable

Guard effects

NameEffect while Guarding
Guard CleanerClears most A.G.W.S. status abnormalities when the pilot Guards.
Guard Recovery+10% HP when Guarding