Xenosaga Episode I Walkthrough

Song of Nephilim: Third Tower

Treasure TrackerSong of Nephilim: Third Tower: 0 of 5 collected

Check treasures here or beside their pickup instructions. Progress is saved in this browser.

The bridge puzzle

All three Byproduct variants here are Biological. Equip SkillPrevents Instant KO., or SkillPrevents all status effects. if you extracted it from Character AccessoryAll Guard (Prevents all status effects; Physical Defense +36) - get from Rianon Se, before picking fights. The purple canisters can weaken nearby enemies before battle.

Collect the Character AccessoryStop Guard (Prevents Stop)
StepAction
1Enter the Third Tower and take the doorway on the left. The upper-right doorway returns to the Second Tower, while the doorway on the right is still a dead end.
2Head left and climb down the ladder in the middle of the room.
3Destroy the top three blocks on the far left to lower the bridge to your level.
4Cross the bridge and destroy the barrel for 1x Character AccessoryStop Guard (Prevents Stop) (). It prevents Stop. Don’t you wish we had it two main battles ago?!?
5Cross back and climb down to the bottom.
6Use the purple canister to weaken the enemies, then finish the fight.
7Destroy the remaining blocks on the left to lower the next bridge and cross it.
Build the route to the upper platform
StepAction
1Climb the next ladder and destroy three blocks to lower the bridge.
2Cross into the third section and climb its ladder.
3Cross back over the upper bridge to the middle platform.
4Continue to the far-right barrel and destroy it for 1x ItemTarget: 1, +50 S.Pts ().
5Return toward the ladder and destroy the debris in the lower-left corner to expose a hole.

Decoder 17

Drop into the sealed room
StepAction
1Jump through the hole and collect 1x ItemTarget: 1, EP recovery/High (+50 EP) ().
2Destroy the sealed door for 1x ItemTarget: 1, HP recovery/Low (50 HP) ().
3Enter the enclosed room, walk around to the chest, and collect Key ItemItem required to open Segment Address No. 17.
4SidequestSegment Address 17 is opened with Decoder 17. is much later in LocationThe final dungeon. LocationThe laboratory floors within Proto Merkabah.. It contains Character WeaponUser: Jr.; endgame gun from Segment Address 17; uses BD900 ammunition., so this is all you can do with the SidequestA numbered key that opens the Segment Address with the same number. for now.
5Destroy the debris blocking the ladder and climb down.

Reset the bridges

Collect the lower ItemTarget: 1, EP recovery/High (+50 EP)
StepAction
1At the bottom, destroy the remaining blocks on the left to lower the bridge.
2Cross it, use the purple canister against the enemies, and destroy the barrel for 1x ItemTarget: 1, EP recovery/High (+50 EP) ().
3Cross back and take the southern stairs outside. This is a dead end, but leaving and returning resets the blocks.
4Re-enter, climb the ladder to the next level, and destroy three blocks to lower the bridge.
5Cross it, climb down the ladder, and take the doorway on the left.

The music puzzle

The room on the left plays the target notes. In the pillar room, destroy the following number of segments:

Enter them in green, blue, red order. If the door does not open, leave through the doorway on the right and return to reset the puzzle.

Activate the central elevator
StepAction
1After matching the notes, take the newly opened southern doorway.
2Follow the outside path and press the control switch at the end. This activates the final bridge between the First and Third Towers and the elevator to the central structure.
3Enter the nearby doorway and step onto the triangular elevator pad.
4Ride to the top, return to the Second Tower, restore the party, and SAVE.

Prepare for the central structure

Once you take the central elevator down and enter the structure, you are committed to Boss8,400 HP; Mechanical type. Weak to No weakness; reduces Fire, Ice, Lightning, and Beam damage by about 50%. Rewards: 32000 XP; 220 T.Pts; 200 E.Pts; 180 S.Pts; 0G. Drops: B-MAX Circuit; rare Fast Circuit 25. Strategy: Steal both circuits, build Boost, guard with the character selected during the Aird warning, then use strong Ether or non-elemental attacks while Simeon's Ether Defense is down. Heal before it crosses half HP.. You can backtrack to the Second Tower save point and the LocationThe cargo ship that becomes the party’s main transportation hub. after that fight, so these are not three uninterrupted bosses.

For an on-foot party:

If you plan to use A.G.W.S. units, equip A.G.W.S. Accessory+10% HP when Guarding, A.G.W.S. AccessoryClears most A.G.W.S. status abnormalities when the pilot Guards., and A.G.W.S. AccessoryPrevent Confusion and Sleep. Use W-ACT-capable weapons; the final form is airborne, so every unit needs a ranged option. Fighting on foot avoids repair and status-management problems, but a properly equipped A.G.W.S. party is also viable.

Optional: If you need supplies, weapons, A.G.W.S. equipment, or the Segment 14 Character AccessorySpeed +25% you skipped earlier, return to the Third Tower entrance and take the doorway on the right. Cross into the First Tower, go down the chute on Floor 6, and use the lower-right exit to reach the LocationThe cargo ship that becomes the party’s main transportation hub.. You still can’t leave, so you don’t really need to bother talking to Matthews.

When you are ready, return to the bridge between the First and Third Towers. Step onto the elevator with the three colored lights, ride it down, and enter the central structure. Watch the freak show. He prattles on for a while, then Shion says, “Huh?” For some reason I found that funny.

Simeon

Save before the last fight

After Boss8,400 HP; Mechanical type. Weak to No weakness; reduces Fire, Ice, Lightning, and Beam damage by about 50%. Rewards: 32000 XP; 220 T.Pts; 200 E.Pts; 180 S.Pts; 0G. Drops: B-MAX Circuit; rare Fast Circuit 25. Strategy: Steal both circuits, build Boost, guard with the character selected during the Aird warning, then use strong Ether or non-elemental attacks while Simeon's Ether Defense is down. Heal before it crosses half HP. falls, you are treated to (subjected to?) more cutscenes. When you regain control, do not talk to the weird guy dressed in purple with the plague doctor mask yet.

Recover after Boss8,400 HP; Mechanical type. Weak to No weakness; reduces Fire, Ice, Lightning, and Beam damage by about 50%. Rewards: 32000 XP; 220 T.Pts; 200 E.Pts; 180 S.Pts; 0G. Drops: B-MAX Circuit; rare Fast Circuit 25. Strategy: Steal both circuits, build Boost, guard with the character selected during the Aird warning, then use strong Ether or non-elemental attacks while Simeon's Ether Defense is down. Heal before it crosses half HP.
StepAction
1Backtrack to the Second Tower.
2Restore HP and EP at the save point and save your progress.
3If you used A.G.W.S. units, continue back to the LocationThe cargo ship that becomes the party’s main transportation hub. and repair them in the hangar.
4Equip SkillPrevents all status effects.. Without it, cover Stop and Confusion first, then Attack Bind and Slow.
5Make sure every active character can steal. The Character AccessoryEXP + 25% and Character AccessoryST Double (2x effect duration) are permanently missable.
6Return to the central structure and talk to the masked figure.

Ein Rugel and Doppelwogel

This is one continuous battle. Boss3,600 HP; Gnosis type. Weak to No weakness; reduces Ice and Lightning damage by about 75%. Rewards: No separate reward; transforms into Doppelwogel. Drops: Rare Master's Pendant; no normal item. Strategy: Steal the permanently missable Master's Pendant before dealing serious damage. All Guard prevents its disruptive Attack Bind, Slow, Ether Bomb, and other status effects. transforms immediately when its HP reaches zero, so steal the Character AccessoryEXP + 25% before finishing the first form.

Albido can show me the world. “Shining, shimmering, splendid! Tell me, princess…” Oh wait. Sorry. I got sidetracked.

After the battle, watch the cutscenes until you regain control. The next route starts with the Emails, shops, Segment rewards, and optional returns that open after the Song.

Continue with Post-Song Cleanup.