Final Fantasy XII Walkthrough
Ozmone Plain and Jahara
Ozmone Plain
When you come south from the Giza Rains, you will watch a little cutscene, then have an opportunity to wander around. Tip: If you run across a Garif Warrior out here, don’t attack him.
Area Enemies: Ozmone Plain - Route to Jahara
Choose an enemy to open its stats and loot chances. Mark, Rare Game, and Trophy badges flag special targets. Choose it again to collapse.
Ozmone Hare Mesmenir Red Chocobo Black Chocobo Wu Zu Viper Zaghnal Hybrid Gator Sylphi Entite
Ozmone Hare Passive Passive until provoked. Its Braid Wool contributes to Traveler’s Garb, while the Golden Helm Steal is rare enough to treat as a bonus.
Chain family Dreamhare
Level 19–20
LP 1
HP 823–843
EXP 339–341
Weakness Fire Steal chances Item Normal Thief's Cuffs Water Magicite Loot Great Tortoise and Silicon Tortoise Loot during Giza’s rains; it is sold for gil and Bazaar progress rather than cast as a Magick.48.0% 80% 150 Gil 9.7% 30% Golden Helm Heavy Armor 15 Magick Resist and +3 Strength, and requires Heavy Armor 4. Buy it only if the defenses and Strength improve the intended wearer enough to justify the License and gil.3% 6%
Normal Steal checks rare to common and stops at the first success. Thief's Cuffs can take multiple items; chains do not affect Steal.
Drop chances Item No chain Chain Lv 1 Chain Lv 2 Chain Lv 3 Braid Wool Loot Wooly Gator Loot from rainy Giza; sell it for gil and Bazaar progress after finishing any recipe-planning pass.40% 45% 50% 55% Water Magicite Loot Great Tortoise and Silicon Tortoise Loot during Giza’s rains; it is sold for gil and Bazaar progress rather than cast as a Magick.25% 30% 35% 40% Teleport Stone Item Consumed to travel between activated Gate Crystals.3% 6% 8% 12% Aero Mote Item Casts Aero without spending MP, providing free Wind damage against a vulnerable target.1% 2% 3% 5%
Each item gets its own independent roll. Chain level, not raw chain count, controls these rates.
Mesmenir Hostile Collect three Iron Carapaces if Golden Garb is useful. The Bronze Mace is a rare bonus, not a required farm.
Chain family Sleipnir
Level 20–22
LP 1
HP 1,528–1,568
EXP 848–852
Weakness Ice Steal chances Item Normal Thief's Cuffs Iron Carapace Loot Mesmenir Loot; sell three with three Dark Magicite and two Tanned Hides to unlock Golden Garb.48.0% 80% Storm Magicite Loot Barheim Loot with no immediate combat use; sell it for gil and Bazaar progress unless a later route reserves it.9.7% 30% Aries Gem Loot Rare Bagoly Loot with no immediate Sandsea use; selling it preserves its hidden Bazaar count.3% 6%
Normal Steal checks rare to common and stops at the first success. Thief's Cuffs can take multiple items; chains do not affect Steal.
Drop chances Item No chain Chain Lv 1 Chain Lv 2 Chain Lv 3 Iron Carapace Loot Mesmenir Loot; sell three with three Dark Magicite and two Tanned Hides to unlock Golden Garb.40% 45% 50% 55% Storm Magicite Loot Barheim Loot with no immediate combat use; sell it for gil and Bazaar progress unless a later route reserves it.25% 30% 35% 40% Bronze Mace Weapon: Mace A rare Mesmenir drop in Ozmone Plain; mace damage uses Magick, so compare the intended wielder’s Magick and matching License before farming it.3% 6% 8% 12% Echo Herbs Item Removes Silence from one target.1% 2% 3% 5%
Each item gets its own independent roll. Chain level, not raw chain count, controls these rates.
Red Chocobo Hostile It may begin asleep. Chocobo Feathers unlock Eye Openers, but do not wake extra enemies merely to force the package.
Chain family Chocobo
Level 19–23
LP 1
HP 1,116–1,180
EXP 687–703
Weakness Lightning, Water, Holy Steal chances Item Normal Thief's Cuffs Fire Magicite Loot Mid-grade Fire-aspected Loot used in the Warped Blade Bazaar package. Collect seven before selling because the package may not unlock after only six.48.0% 80% Taurus Gem Loot Rare Loot from Seekers and other enemies; save it if a later Bazaar recipe plan calls for it.9.7% 30% Feathered Cap Mystic Armor A rare Red Chocobo Steal and Mystic headgear upgrade; compare its Magick Resist and required License with the intended caster’s current equipment.3% 6%
Normal Steal checks rare to common and stops at the first success. Thief's Cuffs can take multiple items; chains do not affect Steal.
Drop chances Item No chain Chain Lv 1 Chain Lv 2 Chain Lv 3 Fire Magicite Loot Mid-grade Fire-aspected Loot used in the Warped Blade Bazaar package. Collect seven before selling because the package may not unlock after only six.40% 45% 50% 55% Chocobo Feather Loot Ozmone Plain chocobo Loot; sell four to unlock Eye Openers, which contains five Phoenix Downs and five Alarm Clocks.25% 30% 35% 40% Gysahl Greens Item Used to rent or interact with chocobos on routes that permit chocobo travel.3% 6% 8% 12% Taurus Gem Loot Rare Loot from Seekers and other enemies; save it if a later Bazaar recipe plan calls for it.1% 2% 3% 5%
Each item gets its own independent roll. Chain level, not raw chain count, controls these rates.
Black Chocobo Hostile It shares the Chocobo Chain family with Red Chocobo. Four Chocobo Feathers unlock Eye Openers.
Chain family Chocobo
Level 19–23
LP 1
HP 1,116–1,180
EXP 687–703
Weakness Lightning, Water, Holy Steal chances Item Normal Thief's Cuffs Dark Magicite Loot Undead Loot that can appear when Barheim’s Charge is low; sell it for gil and Bazaar progress unless a later route reserves it.48.0% 80% Chocobo Feather Loot Ozmone Plain chocobo Loot; sell four to unlock Eye Openers, which contains five Phoenix Downs and five Alarm Clocks.9.7% 30% Chocobo Feather Loot Ozmone Plain chocobo Loot; sell four to unlock Eye Openers, which contains five Phoenix Downs and five Alarm Clocks.3% 6%
Normal Steal checks rare to common and stops at the first success. Thief's Cuffs can take multiple items; chains do not affect Steal.
Drop chances Item No chain Chain Lv 1 Chain Lv 2 Chain Lv 3 Dark Magicite Loot Undead Loot that can appear when Barheim’s Charge is low; sell it for gil and Bazaar progress unless a later route reserves it.40% 45% 50% 55% Chocobo Feather Loot Ozmone Plain chocobo Loot; sell four to unlock Eye Openers, which contains five Phoenix Downs and five Alarm Clocks.25% 30% 35% 40% Gysahl Greens Item Used to rent or interact with chocobos on routes that permit chocobo travel.3% 6% 8% 12% Chocobo Feather Loot Ozmone Plain chocobo Loot; sell four to unlock Eye Openers, which contains five Phoenix Downs and five Alarm Clocks.1% 2% 3% 5%
Each item gets its own independent roll. Chain level, not raw chain count, controls these rates.
Wu Hostile Clear every Wu from The Shred, zone out, and return to spawn Enkelados after accepting the hunt.
Chain family Urstrix
Level 20–22
LP 1
HP 1,689–1,729
EXP 813–817
Weakness Wind Steal chances Item Normal Thief's Cuffs 40 Gil 48.0% 80% Large Feather Loot Urstrix Loot; sell three to unlock First-aid Kit, which contains two Phoenix Downs and two Potions.9.7% 30% Aries Gem Loot Rare Bagoly Loot with no immediate Sandsea use; selling it preserves its hidden Bazaar count.3% 6%
Normal Steal checks rare to common and stops at the first success. Thief's Cuffs can take multiple items; chains do not affect Steal.
Drop chances Item No chain Chain Lv 1 Chain Lv 2 Chain Lv 3 Large Feather Loot Urstrix Loot; sell three to unlock First-aid Kit, which contains two Phoenix Downs and two Potions.40% 45% 50% 55% Earth Magicite Loot Common Urutan-Yensa Loot with no original-release Bazaar recipe or later quest use, so it is always safe to sell.25% 30% 35% 40% Eye Drops Item Removes Blind from one target.3% 6% 8% 12% Kogarasumaru Weapon: Katana A very rare Wu drop in Ozmone Plain; it is a katana, so treat it as a lucky bonus and confirm the matching License before equipping it.1% 2% 3% 5%
Each item gets its own independent roll. Chain level, not raw chain count, controls these rates.
Zu Hostile Flying Flying: use ranged attacks, poles, spears, or Magick. Rod and Remedy are very rare bonus drops.
Chain family Diver
Level 21–22
LP 1
HP 1,880–1,896
EXP 1,025–1,029
Weakness Earth Steal chances Item Normal Thief's Cuffs Wind Magicite Loot A common Dive Talon drop in Dalmasca Westersand; sell it for gil and Bazaar progress without confusing it with a usable Wind spell.48.0% 80% Large Feather Loot Urstrix Loot; sell three to unlock First-aid Kit, which contains two Phoenix Downs and two Potions.9.7% 30% Aero Mote Item Casts Aero without spending MP, providing free Wind damage against a vulnerable target.3% 6%
Normal Steal checks rare to common and stops at the first success. Thief's Cuffs can take multiple items; chains do not affect Steal.
Drop chances Item No chain Chain Lv 1 Chain Lv 2 Chain Lv 3 Large Feather Loot Urstrix Loot; sell three to unlock First-aid Kit, which contains two Phoenix Downs and two Potions.40% 45% 50% 55% Wind Magicite Loot A common Dive Talon drop in Dalmasca Westersand; sell it for gil and Bazaar progress without confusing it with a usable Wind spell.25% 30% 35% 40% Rod Weapon: Rod A very rare Zu drop in Ozmone Plain; rods favor a Magick-oriented wielder, so compare the matching License and caster stats before farming it.3% 6% 8% 12% Remedy Item Cures common negative statuses; Remedy Lore 1, 2, and 3 add progressively harder conditions including Stop, Disease, and Doom.1% 2% 3% 5%
Each item gets its own independent roll. Chain level, not raw chain count, controls these rates.
Viper Hostile Tanned Hide contributes to several Bazaar packages. Serpent Rod is a very rare bonus and is also sold in Jahara.
Chain family Serpent
Level 20–21
LP 1
HP 1,410–1,430
EXP 919–921
Weakness Holy Steal chances Item Normal Thief's Cuffs Dark Magicite Loot Undead Loot that can appear when Barheim’s Charge is low; sell it for gil and Bazaar progress unless a later route reserves it.48.0% 80% Alarm Clock Item Removes Sleep from one target.9.7% 30% Aries Gem Loot Rare Bagoly Loot with no immediate Sandsea use; selling it preserves its hidden Bazaar count.3% 6%
Normal Steal checks rare to common and stops at the first success. Thief's Cuffs can take multiple items; chains do not affect Steal.
Drop chances Item No chain Chain Lv 1 Chain Lv 2 Chain Lv 3 Tanned Hide Loot Early Slaven or Wild Saurian Loot; sell one with two Dark Stones and two Wolf Pelts to unlock Assorted Leathers.40% 45% 50% 55% Dark Magicite Loot Undead Loot that can appear when Barheim’s Charge is low; sell it for gil and Bazaar progress unless a later route reserves it.25% 30% 35% 40% Quality Hide Loot Werewolf Loot from Giza Plains; it is much safer to treat it as a bonus from careful fights than to require an early Werewolf farm.3% 6% 8% 12% Serpent Rod Weapon: Rod A very rare Viper drop and later Jahara purchase; compare its shop cost and matching License before attempting a low-probability farm.1% 2% 3% 5%
Each item gets its own independent roll. Chain level, not raw chain count, controls these rates.
Zaghnal Hostile This is substantially tougher than the smaller Ozmone enemies. Treat its low-tier Mote drop as a bonus rather than farming for it here.
Chain family Behemoth
Level 23–24
LP 2
HP 3,157–3,179
EXP 1,201–1,206
Weakness Wind Steal chances Item Normal Thief's Cuffs Earth Magicite Loot Common Urutan-Yensa Loot with no original-release Bazaar recipe or later quest use, so it is always safe to sell.48.0% 80% Gemini Gem Loot An uncommon Zaghnal Steal and later Bazaar ingredient; retain three if you plan to unlock Artemis Arrows.9.7% 30% Heavy Coat Light Armor 14 Defense and +120 maximum HP, requires Light Armor 4; the Rocktoise hunt awards one far earlier than shops sell it.3% 6%
Normal Steal checks rare to common and stops at the first success. Thief's Cuffs can take multiple items; chains do not affect Steal.
Drop chances Item No chain Chain Lv 1 Chain Lv 2 Chain Lv 3 Earth Magicite Loot Common Urutan-Yensa Loot with no original-release Bazaar recipe or later quest use, so it is always safe to sell.40% 45% 50% 55% Quality Hide Loot Werewolf Loot from Giza Plains; it is much safer to treat it as a bonus from careful fights than to require an early Werewolf farm.25% 30% 35% 40% Warp Mote Item Casts Warp without spending MP and attempts to remove ordinary enemies from battle; it does not work on bosses.3% 6% 8% 12% Hi-Potion Item Restores 400 HP before Potion Lore and item-effect bonuses.1% 2% 3% 5%
Each item gets its own independent roll. Chain level, not raw chain count, controls these rates.
Hybrid Gator Hostile Appears in one of several Ozmone zones according to the game clock. Do not wait for it unless its optional items matter to your plan.
Chain family Gator
Level 21–23
LP 1
HP 2,233–2,273
EXP 1,131–1,135
Weakness Water Steal chances Item Normal Thief's Cuffs Bacchus's Wine Item Attempts to inflict Berserk, doubling charge speed and raising normal attack damage by 50% while removing direct control.48.0% 80% Aries Gem Loot Rare Bagoly Loot with no immediate Sandsea use; selling it preserves its hidden Bazaar count.9.7% 30% Iron Hammer Weapon: Axe / Hammer A rare Hybrid Gator Steal in Ozmone Plain; axes and hammers have variable damage, so confirm the matching License before relying on it.3% 6%
Normal Steal checks rare to common and stops at the first success. Thief's Cuffs can take multiple items; chains do not affect Steal.
Drop chances Item No chain Chain Lv 1 Chain Lv 2 Chain Lv 3 Fire Magicite Loot Mid-grade Fire-aspected Loot used in the Warped Blade Bazaar package. Collect seven before selling because the package may not unlock after only six.40% 45% 50% 55% Gold Needle Item Removes Stone or Petrify from one target.25% 30% 35% 40% Braid Wool Loot Wooly Gator Loot from rainy Giza; sell it for gil and Bazaar progress after finishing any recipe-planning pass.3% 6% 8% 12% Fine Wool Loot A very rare Hybrid Gator drop; retain this higher-grade Loot until its later Bazaar use is planned.1% 2% 3% 5%
Each item gets its own independent roll. Chain level, not raw chain count, controls these rates.
Sylphi Entite Passive Flying Important! Appears in cloudy weather and is far above the story route. Do not cast Magick nearby; flee if it becomes hostile.
Chain family Elemental
Level 45
LP 7
HP 48,042
EXP 12,627
Weakness Earth; absorbs Wind Steal chances Item Normal Thief's Cuffs Wind Crystal Loot Sylphi Entite Loot; do not provoke the much stronger elemental merely to farm it at this point.48.0% 80% Feystone Loot Rare Loot from Entites and Elementals and an ingredient in the repeatable High Arcana recipe.9.7% 30% Sylphi Halcyon Loot Rare Sylphi Entite Loot; retain it for later Bazaar planning and do not provoke the level 45 elemental solely for the drop.3% 6%
Normal Steal checks rare to common and stops at the first success. Thief's Cuffs can take multiple items; chains do not affect Steal.
Drop chances Item No chain Chain Lv 1 Chain Lv 2 Chain Lv 3 Wind Crystal Loot Sylphi Entite Loot; do not provoke the much stronger elemental merely to farm it at this point.40% 45% 50% 55% Feystone Loot Rare Loot from Entites and Elementals and an ingredient in the repeatable High Arcana recipe.25% 30% 35% 40% Sylphi Halcyon Loot Rare Sylphi Entite Loot; retain it for later Bazaar planning and do not provoke the level 45 elemental solely for the drop.3% 6% 8% 12% Ether Item Restores 50 MP before Ether Lore and item-effect bonuses.1% 2% 3% 5%
Each item gets its own independent roll. Chain level, not raw chain count, controls these rates.
Garif Warrior: He is a friendly adventurer, not an enemy. Let him help if a fight reaches him.
Sylphi Entite Enemy A passive level 45 elemental that can appear in cloudy Ozmone weather; avoid using Magick nearby and flee if it becomes hostile. : This passive level 45 elemental can appear in cloudy weather. Do not cast Magick nearby, and run if it becomes hostile.
Flying enemies: Zu Enemy A Flying, Earth-weak Ozmone Plain enemy; use ranged attacks or Magick and treat its rare Rod or Remedy drop as a bonus. cannot be reached by every melee weapon. Keep ranged attacks, poles, spears, or Magick ready.
Chains: The enemies here belong to several Chain families. Choose a family deliberately rather than expecting every Ozmone kill to preserve one Chain .
One screen south is an entrance into the Zertinan Caverns, but it’s a little tough to go to just yet. No, really! My guys were level 33 and they could barely get through here even with their bubble Gambits set. There’s a Save Crystal if you go southeast, east, east, but you probably don’t need to go there just yet.
While you CAN level up here, it’s not the best place, yet. It’ll be good in a bit, but wait until you’ve completed the Enkelados hunt . That way you can double the License Points earned for one character with its Golden Amulet Accessory Doubles LP earned by the wearer. One Tattered Garment unlocks the Gilt Phylactery Bazaar package containing a Golden Amulet for 3,150 gil. bounty. Alternatively, complete the July in Nalbina sidequest for simple access to buy Golden Amulets.
Optional Golmore Map Detour
If you want to level up, though, you can head one screen east past that and head to the Golmore Jungle. If you do go to the Golmore Jungle, take the first left, then the first right. You’ll find an Urn there, so you can fill out your map. Also, if you run across any snake creatures, be sure to steal from them! Only do it to fill out your map or level up. The Greensnake is an OK place to level up, at least until you run out of Wus.
Route to Jahara
From the main entrance to this area, you’ll want to go down three screens to get to the village. At the western edge of the Haulo Green, you’ll find the entrance marked ???.
There are chocobo tracks at the eastern edge of the Haulo Green and at the southeastern end of the Field of Light Winds. When you get a chocobo, you’ll want to come to these spots. When you first get to Jahara, you’ll have a teleport/Save Crystal out front. Save. Now go a bit south and east and rent a chocobo. When you’re on the chocobo, follow the wall on your right-hand side. There are footprints on the far east edge of the Haulo Green here. When you get to them, head off the screen.
Jahara: Land of the Garif
After you’ve saved your game, go talk to the Garif Warrior by the bridge to start the cutscene. You’ll enter the city. Have a quick look around. Be sure to talk to everyone. High-chief Zayalu, just north of the bridge where you entered, will give you a Jaya Stick Quest Item High-chief Zayalu’s Quest Item; deliver it to War-chief Supinelu before the Great-chief audience in Jahara. . Be sure to give it to Supinelu when you see him. You can find War-chief Supinelu near the bridge to the east. Talk to him to gain passage.
Head across the next bridge. When you cross, take the road heading off to the right first. Talk to the Garif there, especially Low-chief Sugumu. Start the Enkelados hunt . If you feel you can take on Enkelados without help, go for it. If you would like help, however, just follow the plot and approach the two warriors directly opposite the bridge.
The Shred and Enkelados
Area Enemies: Ozmone Plain - The Shred
Choose an enemy to open its stats and loot chances. Mark, Rare Game, and Trophy badges flag special targets. Choose it again to collapse.
Wu Hybrid Gator Bull CrocRare Game AerosRare Game EnkeladosMark
Wu Hostile Clear every Wu from The Shred, zone out, and return to spawn Enkelados after accepting the hunt.
Chain family Urstrix
Level 20–22
LP 1
HP 1,689–1,729
EXP 813–817
Weakness Wind Steal chances Item Normal Thief's Cuffs 40 Gil 48.0% 80% Large Feather Loot Urstrix Loot; sell three to unlock First-aid Kit, which contains two Phoenix Downs and two Potions.9.7% 30% Aries Gem Loot Rare Bagoly Loot with no immediate Sandsea use; selling it preserves its hidden Bazaar count.3% 6%
Normal Steal checks rare to common and stops at the first success. Thief's Cuffs can take multiple items; chains do not affect Steal.
Drop chances Item No chain Chain Lv 1 Chain Lv 2 Chain Lv 3 Large Feather Loot Urstrix Loot; sell three to unlock First-aid Kit, which contains two Phoenix Downs and two Potions.40% 45% 50% 55% Earth Magicite Loot Common Urutan-Yensa Loot with no original-release Bazaar recipe or later quest use, so it is always safe to sell.25% 30% 35% 40% Eye Drops Item Removes Blind from one target.3% 6% 8% 12% Kogarasumaru Weapon: Katana A very rare Wu drop in Ozmone Plain; it is a katana, so treat it as a lucky bonus and confirm the matching License before equipping it.1% 2% 3% 5%
Each item gets its own independent roll. Chain level, not raw chain count, controls these rates.
Hybrid Gator Hostile Appears in one of several Ozmone zones according to the game clock. Do not wait for it unless its optional items matter to your plan.
Chain family Gator
Level 21–23
LP 1
HP 2,233–2,273
EXP 1,131–1,135
Weakness Water Steal chances Item Normal Thief's Cuffs Bacchus's Wine Item Attempts to inflict Berserk, doubling charge speed and raising normal attack damage by 50% while removing direct control.48.0% 80% Aries Gem Loot Rare Bagoly Loot with no immediate Sandsea use; selling it preserves its hidden Bazaar count.9.7% 30% Iron Hammer Weapon: Axe / Hammer A rare Hybrid Gator Steal in Ozmone Plain; axes and hammers have variable damage, so confirm the matching License before relying on it.3% 6%
Normal Steal checks rare to common and stops at the first success. Thief's Cuffs can take multiple items; chains do not affect Steal.
Drop chances Item No chain Chain Lv 1 Chain Lv 2 Chain Lv 3 Fire Magicite Loot Mid-grade Fire-aspected Loot used in the Warped Blade Bazaar package. Collect seven before selling because the package may not unlock after only six.40% 45% 50% 55% Gold Needle Item Removes Stone or Petrify from one target.25% 30% 35% 40% Braid Wool Loot Wooly Gator Loot from rainy Giza; sell it for gil and Bazaar progress after finishing any recipe-planning pass.3% 6% 8% 12% Fine Wool Loot A very rare Hybrid Gator drop; retain this higher-grade Loot until its later Bazaar use is planned.1% 2% 3% 5%
Each item gets its own independent roll. Chain level, not raw chain count, controls these rates.
Bull Croc Hostile Rare Game Important! Rare Game: 20% chance to appear in The Shred. Its Screwtail pressure is dangerous, and defeating it can spawn Aeros.
Chain family Gator
Level 23–24
LP 5
HP 13,968–14,128
EXP 2,075–2,168
Weakness Earth; absorbs Wind Steal chances Item Normal Thief's Cuffs Blood Wool Loot The common Steal from the one-time Fury battle and a Rare Game Steal from Bull Croc. Retain it for later Bazaar planning.3% 6%
Normal Steal checks rare to common and stops at the first success. Thief's Cuffs can take multiple items; chains do not affect Steal.
Drop chances Item No chain Chain Lv 1 Chain Lv 2 Chain Lv 3 Braid Wool Loot Wooly Gator Loot from rainy Giza; sell it for gil and Bazaar progress after finishing any recipe-planning pass.40% 45% 50% 55% Demon Mail Heavy Armor A rare Bull Croc drop in The Shred; it is heavy armor, and the dangerous optional Rare Game is not a required early farm.3% 6% 8% 12%
Each item gets its own independent roll. Chain level, not raw chain count, controls these rates.
Aeros Hostile Flying Rare Game Important! Rare Game: appears after Bull Croc is defeated. Steal before defeating it if you need a Wyvern Wing.
Chain family Aeronite
Level 23–24
LP 5
HP 12,497–12,837
EXP 2,075–2,201
Weakness Lightning; absorbs Ice Steal chances Item Normal Thief's Cuffs Wyvern Wing Loot Rare wyvern-family Loot used in Late-model Rifle; retain two if you plan to unlock Arcturus.3% 6%
Normal Steal checks rare to common and stops at the first success. Thief's Cuffs can take multiple items; chains do not affect Steal.
Enkelados Hostile Mark Important! Clear every Wu from The Shred, zone out, and return. Avoid Earth and use dependable physical damage rather than relying on an unsettled weakness.
Chain family Slaven
Level 22
LP 9
HP 18,709
EXP 0
Weakness Unsettled; absorbs Earth Steal chances Item Normal Thief's Cuffs Potion Item Restores 100 HP before Potion Lore and item-effect bonuses.48.0% 80% Earth Magicite Loot Common Urutan-Yensa Loot with no original-release Bazaar recipe or later quest use, so it is always safe to sell.9.7% 30% Slaven Harness Loot A rare Enkelados Steal; keep the Loot until checking later Bazaar requirements.3% 6%
Normal Steal checks rare to common and stops at the first success. Thief's Cuffs can take multiple items; chains do not affect Steal.
Enkelados: Accept the hunt from Low-chief Sugumu, clear every Wu Enemy A Wind-weak Ozmone Plain enemy in the Urstrix Chain family; clear every Wu from The Shred to make Enkelados appear. from The Shred, leave the area, and return. Use the hunt card for prep, strategy, and tracking.
Bull Croc Rare Game Has a 20% chance to appear in The Shred; it is weak to Earth, uses dangerous physical attacks, and can leave the equally optional Aeros behind after defeat. : This Rare Game Bestiary System An enemy with a special spawn condition; ordinary Rare Game can respawn, while Trophy Rare Game is one-time. has a chance to appear here and is much stronger than the ordinary enemies.
Aeros Rare Game Appears in The Shred after Bull Croc is defeated; it is Flying and weak to Lightning, so use ranged attacks or Magick and Steal before defeating it. : Defeating Bull Croc Rare Game Has a 20% chance to appear in The Shred; it is weak to Earth, uses dangerous physical attacks, and can leave the equally optional Aeros behind after defeat. can make this Flying Rare Game Bestiary System An enemy with a special spawn condition; ordinary Rare Game can respawn, while Trophy Rare Game is one-time. appear. Be ready for a second fight instead of assuming the area is clear.
Element warning: Do not use Earth against Enkelados. Its exact weakness is unsettled, so use dependable non-Earth physical damage.
After you have completed the Enkelados hunt, return for your prize. Don’t forget to equip it NOW if you don’t already have a bunch equipped! If you didn’t level up before, you can do so now. Head for the Mosphoran Highwaste, though. It’s better to level up there than around here. You can come back to Jahara and sell off all your Loot to the trader.
The Ozmone enemies can unlock Golden Garb Bazaar Good Sell Dark Magicite ×3, Iron Carapace ×3, Tanned Hide ×2 to unlock Golden Helm and Golden Armor and Golden Shield for 6,780 gil. Buying it resets the counters for every listed ingredient. , Traveler’s Garb Bazaar Good Sell Braid Wool ×2, Tanned Hide ×2, Water Stone ×5 to unlock Feathered Cap and Traveler's Vestment for 3,280 gil. Buying it resets the counters for every listed ingredient. , and Eye Openers Bazaar Good Sell Chocobo Feather ×4 to unlock Phoenix Down ×5 and Alarm Clock ×5 for 1,280 gil. Buying it resets the counters for every listed ingredient. . Check the Ozmone Plain and Jahara Bazaar checkpoint before buying a package that resets shared ingredient counters.
The trader has some seriously good stuff, so don’t forget to buy REALLY cool weapons!!! Compare the elemental staves, Serpent Rod Weapon: Rod A very rare Viper drop and later Jahara purchase; compare its shop cost and matching License before attempting a low-probability farm. , and other upgrades against what the party already carries rather than replacing every slot. See the Jahara Garif Trader checkpoint for the practical priorities.
You can still purchase Golden Amulets from the caravan in the Mosphoran Highwaste. I recommend leveling up and doing all the Hunts you can do. The trader here will talk to you about Monographs, but you SHOULD already know all about them. If not, go check out the Monographs section and get them.
Meet the Great-chief
When you are ready to go on, head over the bridge and approach the two Garif Warriors who ask you to confirm you want to meet with the Great-chief. Confirm and watch the cutscenes. You’ll learn a little bit here. Not enough to know what is going on, mind you, just enough to whet your appetite for more. Whew. That was a lot of cutscenes, wasn’t it? You’ll get Larsa, a Bowgun Weapon: Crossbow A crossbow given after the Great-chief audience in Jahara; equip bolts and learn the matching Crossbow License before using it. , and a quiver of Onion Bolts Ammunition: Bolt Basic crossbow ammunition given with the Bowgun in Jahara; both the weapon and bolts must be equipped. when you leave.
Save first. If you wish to take a chocobo, talk to the moogle. Otherwise, go to the Golmore Jungle. If you DO take a chocobo, use the footprints described in the route above to learn about a shortcut. ;)
Optional Hunts and Extreme Detours
If you like, and you haven’t already done so, this is a great time to go Mark hunting. Once you reach the Headhunter Clan Rank Headhunter requires 10 completed Marks and 30,000 Clan Points; Montblanc gives 2 Ethers, 2 Teleport Stones. rank with 10 completed Marks and 30,000 Clan Points, the Clan Provisioner in Muthru Bazaar will sell the Nihopalaoa Accessory Reverses restorative item effects, allowing Remedies and recovery items to inflict statuses or damage. . You don’t have to collect your reward for Gil Snapper first if defeating it completes the requirement. Get one, and spend the License Points to get it enabled. It will make nearly every upcoming battle easier. The License is just below the upper-right corner of the License Board Battle System Every character uses a separate copy of the same board; a License grants permission but does not provide the equipment or ability. .
If you decide you are fit to handle the Necrohol of Nabudis, you’ll find the Baknamy Enemy A dangerous Necrohol enemy available far earlier than intended through the Salikawood detour; its extremely rare Diamond Armor drop is a bonus, not a reason the route requires this fight. are somewhat difficult, and the Baknamy Merchant only has Ethers Item Restores 50 MP before Ether Lore and item-effect bonuses. for sale at this time anyway. If you want a real challenge, try to get the Esper Adrammelech .
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