Final Fantasy XII Walkthrough

Golmore Jungle to Mt Bur-Omisace

Optional: Early Feywood Detour

Through the Golmore Wards

When you’ve bought what you can, equip, save, and head out. Walk through the now-transparent wards on the wood. You’ll take a quick trip down Whisperleaf Way and end up in the Parting Glade. See the save point here? Didn’t you just leave one? Does that suggest something to you? :D

OK. Save your game, then head north, to face a pretty nasty boss. Make sure someone has the Ally: any -> ItemRemoves Oil from one target. or Ally: any -> White Magick24 MP. Removes many common negative statuses from one ally, but not every condition. Gambits set. I made sure I had Haste/Shell/Protect on everyone, then saved, then headed out.

Take out the Treants first, then go after the main guy. With my party hasted, it wasn’t a major issue. By switching the party around a bit, and keeping my guys at what basically amounts to his four sides, he seemed to spend a lot of time turning around. It wasn’t too tough a fight, all in all.

If you use the AccessoryReverses restorative item effects, allowing Remedies and recovery items to inflict statuses or damage./ItemCures common negative statuses; Remedy Lore 1, 2, and 3 add progressively harder conditions including Stop, Disease, and Doom. trick, you can hit him with Silence and Sleep, but you’ll probably wake him up quickly enough that you really only care about the Silence. That keeps him from casting Shell and Protect over and over. This will at least keep him from casting spells at you. Do note that he has a special attack: Sporefall that will cause Slow, Silence, Confuse, Oil, Blind, Poison, and Sap to your guys. Have at least one person who is immune to Confuse, and have them use a ItemCures common negative statuses; Remedy Lore 1, 2, and 3 add progressively harder conditions including Stop, Disease, and Doom. to clear up your healer. If you’ve been following my guide at all, it’s probably not too tough a battle at this point - with the possible exception of the Confuse if you keep your whole party near each other.

Save on the previous screen (mostly to clear your party’s status issues), then come back and continue on. Make your way to the far east until you come to…

Paramina Rift

Your goal is in the northeast. Be very cautious if you venture to other areas. If you head to the southwest, you could end up in the Feywood, and you’re probably not ready for that just yet. If you go all the way down, you’ll end up at the Stilshrine of Miriam, but you can’t get in yet, so it’s probably not worth it.

Follow the northeastern route through Fading Vale, Head of the Silverflow, and Freezing Gorge to reach Mt Bur-Omisace.

If you haven’t already done so, I really recommend starting going after a bunch of the hunt side quests here. Besides, the Garif trader has new cool Technicks, etc. It’s worth it to spend a little time doing the hunts to ensure your guys are at a decent level for the next leg of this trip. Montblanc will give you 900 gil from the Henne Miner’s Guild for taking out Tiamat.

Mt Bur-Omisace

Anyway, when you are ready, head north and watch the cutscene. When you first arrive, there’s a traveling merchant you can buy stuff from. He’s got Time Magick / Status Effect20 MP. Halts one target’s movement and actions for the duration., Time Magick / Status Effect20 MP. Increases one ally’s action-charge speed by 50%., and some other great Magicks. You can also teleport here. Montblanc has a bunch of gil for you for these fights you’ve been in.

See the Mt Bur-Omisace traveling merchant checkpoint before spending the party’s reserve.

New Hunts Before Larsa Leaves

There are also four new hunts at this route stage:

Feral Retriever, Trickster, and Antlion can all be attempted before the Hall of Light removes Larsa from the party. Trickster and Antlion are Rank V fights; “available” does not mean “easy.”

Be sure to do anything you need a Guest for. Hint, hint. I was able to crack the Teleport Crystal in the Nabreus Deadlands, and get into both entrances to the Necrohol.

Talk to everyone and make your way north. Watch a bunch of cutscenes. This is when you finally figure out some of what’s going on. Nah, I’m just teasing you. You will lose Larsa, though.

Leave the Hall of Light and head south to the Stilshrine of Miriam. There are a few new options for you, if you wish to hunt more. Also, you might wanna take this opportunity to make sure you have something other than metal armor. There’s a battle coming up where it’ll be a severe burden to be wearing metal. Don’t say I didn’t warn you. Faram.