Final Fantasy XII Walkthrough
Golmore Jungle to Mt Bur-Omisace
Optional: Early Feywood Detour
If your guys are good enough, you can take a detour south to the Feywood. You can wander around and level up here, but you’d better be able to take on the Deadly Nightshade Enemy A level 39 to 41 Feywood Mandragora that may begin under Haste; Slow it or use Haste to clear Slow from allies before attempting the early detour. enemies you first encounter. Have a Gambit set for Ally: status = Slow -> Haste. My level 41 guys were able to take it.
There’s an entrance to the southern-most part of the Henne Mines from Walk of Dancing Shadow, but I seriously doubt you can take on the guys there. The northeast corner of the Walk of Stolen Truths (southeast from the Walk of Flitting Rifts, where you enter the wood) has an urn. You cannot get past Antiquity’s End, though, so there’s really not much point coming here, unless you want to find the High-Ethers lying around, or level-up a bit.
Area Enemies: The Feywood - Optional Early Detour
Choose an enemy to open its stats and loot chances. Mark, Rare Game, and Trophy badges flag special targets. Choose it again to collapse.
Deadly Nightshade Mu
Deadly Nightshade Hostile Important! Optional early-Feywood enemy that may begin under Haste. Apply Slow or use Haste to clear Slow from allies; leave if the level gap is obvious.
Chain family Mandragora
Level 39–41
LP 1
HP 3,167–3,647
EXP 1,262–1,630
Weakness Water Steal chances Item Normal Thief's Cuffs Fire Crystal Loot Required for Befuddling Incendiaries (7 sold) in the Bazaar.48.0% 80% Succulent Fruit Loot Alraune Loot; sell four to unlock Tinctures & Tonics, which contains five Potions, three Handkerchiefs, and three Gold Needles.9.7% 30% Screamroot Loot Mandragora-family Loot used in Potion Crate and Samurai’s Katana. Shared Bazaar counters can consume it across recipes, so sell only the quantity required for the package you want.3% 6%
Normal Steal checks rare to common and stops at the first success. Thief's Cuffs can take multiple items; chains do not affect Steal.
Drop chances Item No chain Chain Lv 1 Chain Lv 2 Chain Lv 3 Succulent Fruit Loot Alraune Loot; sell four to unlock Tinctures & Tonics, which contains five Potions, three Handkerchiefs, and three Gold Needles.40% 45% 50% 55% Fire Crystal Loot Required for Befuddling Incendiaries (7 sold) in the Bazaar.25% 30% 35% 40% Chronos Tear Item Removes Slow or Stop from one target.3% 6% 8% 12% Virgo Gem Loot Rare Loot used in later Bazaar recipes; retain it until the required quantities are planned.1% 2% 3% 5%
Each item gets its own independent roll. Chain level, not raw chain count, controls these rates.
Mu Hostile Important! Optional early-Feywood enemy that may begin under Faith. Do not mistake it for the harmless rabbits from earlier areas.
Chain family Dreamhare
Level 40–41
LP 1
HP 3,167–3,487
EXP 1,010–1,184
Weakness Water Steal chances Item Normal Thief's Cuffs Blood Wool Loot The common Steal from the one-time Fury battle and a Rare Game Steal from Bull Croc. Retain it for later Bazaar planning.48.0% 80% Aries Gem Loot Rare Bagoly Loot with no immediate Sandsea use; selling it preserves its hidden Bazaar count.9.7% 30% Pheasant Netsuke Accessory Doubles the effect of Potions, Ethers, and Soleil, Rime, and Lightning Fangs.3% 6%
Normal Steal checks rare to common and stops at the first success. Thief's Cuffs can take multiple items; chains do not affect Steal.
Drop chances Item No chain Chain Lv 1 Chain Lv 2 Chain Lv 3 Fire Crystal Loot Required for Befuddling Incendiaries (7 sold) in the Bazaar.40% 45% 50% 55% Eye Drops Item Removes Blind from one target.25% 30% 35% 40% Blood Wool Loot The common Steal from the one-time Fury battle and a Rare Game Steal from Bull Croc. Retain it for later Bazaar planning.3% 6% 8% 12% Aries Gem Loot Rare Bagoly Loot with no immediate Sandsea use; selling it preserves its hidden Bazaar count.1% 2% 3% 5%
Each item gets its own independent roll. Chain level, not raw chain count, controls these rates.
This panel covers the first enemies encountered on the limited northern detour, not the complete Feywood roster. Deadly Nightshade and Mu enemies are around level 40. The blocked route at Antiquity’s End is your stopping point.
Through the Golmore Wards
When you’ve bought what you can, equip, save, and head out. Walk through the now-transparent wards on the wood. You’ll take a quick trip down Whisperleaf Way and end up in the Parting Glade. See the save point here? Didn’t you just leave one? Does that suggest something to you? :D
Area Enemies: Golmore Jungle - Beyond the Wards
Choose an enemy to open its stats and loot chances. Mark, Rare Game, and Trophy badges flag special targets. Choose it again to collapse.
Panther Great Malboro Treant Hellhound Diresaur Gargoyle PhylloRare Game
Panther Hostile Can inflict Stone, Silence, and Sleep. Keep Gold Needles and status recovery ready before committing to a long route.
Chain family Coeurl
Level 21–23
LP 1
HP 1,299–1,519
EXP 900–1,086
Weakness Ice Steal chances Item Normal Thief's Cuffs Coeurl Pelt Loot Common Panther Loot; sell it for gil and Bazaar progress after checking the quantities needed by armor recipes.48.0% 80% Storm Magicite Loot Barheim Loot with no immediate combat use; sell it for gil and Bazaar progress unless a later route reserves it.9.7% 30% Libra Gem Loot Rare Dire Rat Steal on the palace approach; it is ordinary Loot for sale and later Bazaar progress, not the Libra Technick.3% 6%
Normal Steal checks rare to common and stops at the first success. Thief's Cuffs can take multiple items; chains do not affect Steal.
Drop chances Item No chain Chain Lv 1 Chain Lv 2 Chain Lv 3 Coeurl Pelt Loot Common Panther Loot; sell it for gil and Bazaar progress after checking the quantities needed by armor recipes.40% 45% 50% 55% Storm Magicite Loot Barheim Loot with no immediate combat use; sell it for gil and Bazaar progress unless a later route reserves it.25% 30% 35% 40% Warp Mote Item Casts Warp without spending MP and attempts to remove ordinary enemies from battle; it does not work on bosses.3% 6% 8% 12% Quality Pelt Loot Panther Loot from a very rare drop slot; retain it until checking higher-grade armor recipes instead of farming it on the story route.1% 2% 3% 5%
Each item gets its own independent roll. Chain level, not raw chain count, controls these rates.
Great Malboro Hostile Prepare status recovery before fighting groups beyond the Lente’s Tear wards. It shares the Malboro Chain family with the ordinary Malboro.
Chain family Malboro
Level 22–23
LP 1
HP 1,630–1,750
EXP 1,141–1,245
Weakness Wind Steal chances Item Normal Thief's Cuffs Earth Magicite Loot Common Urutan-Yensa Loot with no original-release Bazaar recipe or later quest use, so it is always safe to sell.48.0% 80% Malboro Vine Loot Required for Burning Blade (2 sold) and Smelling Salts, &c. (4 sold) in the Bazaar.9.7% 30% Virgo Gem Loot Rare Loot used in later Bazaar recipes; retain it until the required quantities are planned.3% 6%
Normal Steal checks rare to common and stops at the first success. Thief's Cuffs can take multiple items; chains do not affect Steal.
Drop chances Item No chain Chain Lv 1 Chain Lv 2 Chain Lv 3 Malboro Vine Loot Required for Burning Blade (2 sold) and Smelling Salts, &c. (4 sold) in the Bazaar.40% 45% 50% 55% Earth Magicite Loot Common Urutan-Yensa Loot with no original-release Bazaar recipe or later quest use, so it is always safe to sell.25% 30% 35% 40% Bacchus's Wine Item Attempts to inflict Berserk, doubling charge speed and raising normal attack damage by 50% while removing direct control.3% 6% 8% 12% Musk Stick Weapon: Pole A pole that can drop very rarely from Great Malboros in eastern Golmore Jungle. Poles can strike Flying enemies and use the target’s Magick Resist for damage, so compare its License and Attack before farming it.1% 2% 3% 5%
Each item gets its own independent roll. Chain level, not raw chain count, controls these rates.
Treant Passive Passive until provoked. Two Lumber plus two Malboro Vines and six Fire Stones unlock Burning Blade.
Chain family Golem
Level 23–24
LP 1
HP 4,274–4,384
EXP 1,089–1,242
Weakness Wind Steal chances Item Normal Thief's Cuffs Earth Magicite Loot Common Urutan-Yensa Loot with no original-release Bazaar recipe or later quest use, so it is always safe to sell.48.0% 80% Lumber Loot Treant Loot; sell two with two Malboro Vines and six Fire Stones to unlock Burning Blade.9.7% 30% Aquarius Gem Loot Rare Treant Steal used in later Bazaar recipes; retain it until the required quantities are planned.3% 6%
Normal Steal checks rare to common and stops at the first success. Thief's Cuffs can take multiple items; chains do not affect Steal.
Drop chances Item No chain Chain Lv 1 Chain Lv 2 Chain Lv 3 Earth Magicite Loot Common Urutan-Yensa Loot with no original-release Bazaar recipe or later quest use, so it is always safe to sell.40% 45% 50% 55% Lumber Loot Treant Loot; sell two with two Malboro Vines and six Fire Stones to unlock Burning Blade.25% 30% 35% 40% Phoenix Down Item Revives one KO’d ally with 20% maximum HP before Phoenix Lore and item-effect bonuses.3% 6% 8% 12% Balance Mote Item Casts Balance without spending MP, damaging foes in range based on the user’s missing HP.1% 2% 3% 5%
Each item gets its own independent roll. Chain level, not raw chain count, controls these rates.
Hellhound Hostile Important! Much stronger than the first-visit route. Turn around or flee if one appears instead of forcing a fight for its Loot.
Chain family Wolf
Level 37–39
LP 1
HP 3,570–3,790
EXP 1,591–1,777
Weakness Water Steal chances Item Normal Thief's Cuffs Alarm Clock Item Removes Sleep from one target.48.0% 80% Tanned Hide Loot Early Slaven or Wild Saurian Loot; sell one with two Dark Stones and two Wolf Pelts to unlock Assorted Leathers.9.7% 30% Remedy Item Cures common negative statuses; Remedy Lore 1, 2, and 3 add progressively harder conditions including Stop, Disease, and Doom.3% 6%
Normal Steal checks rare to common and stops at the first success. Thief's Cuffs can take multiple items; chains do not affect Steal.
Drop chances Item No chain Chain Lv 1 Chain Lv 2 Chain Lv 3 Tanned Hide Loot Early Slaven or Wild Saurian Loot; sell one with two Dark Stones and two Wolf Pelts to unlock Assorted Leathers.40% 45% 50% 55% Fire Magicite Loot Mid-grade Fire-aspected Loot used in the Warped Blade Bazaar package. Collect seven before selling because the package may not unlock after only six.25% 30% 35% 40% Dark Mote Item Casts Dark without spending MP; save it when free elemental damage would be more useful than its sale price.3% 6% 8% 12% Red Cap Light Armor Mystic headgear available as a very rare Hellhound drop; compare its License and Magick Resist before replacing current gear, and do not farm the overleveled enemy on the first visit.1% 2% 3% 5%
Each item gets its own independent roll. Chain level, not raw chain count, controls these rates.
Diresaur Hostile Important! Much stronger than the smaller jungle enemies. Isolate it before engaging or run past rather than pulling another group into the fight.
Chain family Tyrant
Level 27–28
LP 2
HP 5,281–6,941
EXP 2,891–3,017
Weakness Wind Steal chances Item Normal Thief's Cuffs Tyrant Hide Loot Tyranorox Loot used in later Bazaar planning; sell it after checking the quantities required by the equipment packages you want.48.0% 80% Earth Magicite Loot Common Urutan-Yensa Loot with no original-release Bazaar recipe or later quest use, so it is always safe to sell.9.7% 30% Leo Gem Loot A rare Wild Saurian Steal; the enemy is far stronger than the opening Estersand route, so do not force the attempt for ordinary progress.3% 6%
Normal Steal checks rare to common and stops at the first success. Thief's Cuffs can take multiple items; chains do not affect Steal.
Drop chances Item No chain Chain Lv 1 Chain Lv 2 Chain Lv 3 Tyrant Hide Loot Tyranorox Loot used in later Bazaar planning; sell it after checking the quantities required by the equipment packages you want.40% 45% 50% 55% Earth Magicite Loot Common Urutan-Yensa Loot with no original-release Bazaar recipe or later quest use, so it is always safe to sell.25% 30% 35% 40% Hi-Potion Item Restores 400 HP before Potion Lore and item-effect bonuses.3% 6% 8% 12% Float Mote Item Applies Float to allies in range without spending MP; save it for trap-heavy routes or Earth-elemental threats.1% 2% 3% 5%
Each item gets its own independent roll. Chain level, not raw chain count, controls these rates.
Gargoyle Hostile Use Ice for a quick kill. Gilt Measure is a rare normal drop and should be treated as a bonus rather than a required farm.
Chain family Gargoyle
Level 23–24
LP 1
HP 1,436–1,494
EXP 894–995
Weakness Ice Steal chances Item Normal Thief's Cuffs Demon Eyeball Loot Common Garchimacera Loot with no immediate route use; sell it for gil and Bazaar progress.48.0% 80% Storm Magicite Loot Barheim Loot with no immediate combat use; sell it for gil and Bazaar progress unless a later route reserves it.9.7% 30% Warp Mote Item Casts Warp without spending MP and attempts to remove ordinary enemies from battle; it does not work on bosses.3% 6%
Normal Steal checks rare to common and stops at the first success. Thief's Cuffs can take multiple items; chains do not affect Steal.
Drop chances Item No chain Chain Lv 1 Chain Lv 2 Chain Lv 3 Demon Eyeball Loot Common Garchimacera Loot with no immediate route use; sell it for gil and Bazaar progress.40% 45% 50% 55% Storm Magicite Loot Barheim Loot with no immediate combat use; sell it for gil and Bazaar progress unless a later route reserves it.25% 30% 35% 40% Gilt Measure Weapon: Measure A measure that can apply Protect to the ally it strikes; treat the rare Gargoyle drop as an optional support tool, not a required jungle farm.3% 6% 8% 12% Hi-Potion Item Restores 400 HP before Potion Lore and item-effect bonuses.1% 2% 3% 5%
Each item gets its own independent roll. Chain level, not raw chain count, controls these rates.
Phyllo Hostile Flying Rare Game Important! Rare Game: 20% chance to appear at one of two southern dead ends in The Branchway. Its only Steal is a rare Taurus Gem; Poach has a 5% Ras Algethi result.
Chain family Steeling
Level 24–25
LP 5
HP 6,092–6,160
EXP 652–744
Weakness Earth; absorbs Wind Steal chances Item Normal Thief's Cuffs Taurus Gem Loot Rare Loot from Seekers and other enemies; save it if a later Bazaar recipe plan calls for it.3% 6%
Normal Steal checks rare to common and stops at the first success. Thief's Cuffs can take multiple items; chains do not affect Steal.
Drop chances Item No chain Chain Lv 1 Chain Lv 2 Chain Lv 3 Bat Fang Loot Early Steeling Loot; sell one with two Dark Stones and two Rat Pelts to unlock Bow & Bodkin.40% 45% 50% 55% Spiral Incisor Loot Bellwyvern Loot used in higher-grade Bazaar equipment; retain it until the needed recipe quantities are planned.3% 6% 8% 12%
Each item gets its own independent roll. Chain level, not raw chain count, controls these rates.
Hellhound: This remains much stronger than the normal route. Flee if one joins another fight.
Phyllo: This repeatable Rare Game has a 20% chance to appear at one of two southern dead ends in The Branchway. It is Flying, absorbs Wind, and is weak to Earth. Its 5% Poach result is the Ras Algethi gun; that is not a Steal or normal drop.
OK. Save your game, then head north, to face a pretty nasty boss. Make sure someone has the Ally: any -> Handkerchief Item Removes Oil from one target. or Ally: any -> Esuna White Magick 24 MP. Removes many common negative statuses from one ally, but not every condition. Gambits set. I made sure I had Haste/Shell/Protect on everyone, then saved, then headed out.
Gear: Equip at least one Bowline Sash Accessory Makes the wearer immune to Confuse. or other Confuse protection on a character who can clear the healer with a Remedy Item Cures common negative statuses; Remedy Lore 1, 2, and 3 add progressively harder conditions including Stop, Disease, and Doom. . Handkerchiefs Item Removes Oil from one target. handle Oil, but one Esuna White Magick 24 MP. Removes many common negative statuses from one ally, but not every condition. user is still needed for the rest of Sporefall.
Gambits : Put Ally: any -> Esuna White Magick 24 MP. Removes many common negative statuses from one ally, but not every condition. above attacks and Ally: any -> Handkerchief Item Removes Oil from one target. above routine healing. Add Ally: status = Slow -> Haste if you want Haste to clear Slow immediately.
Buffs: Apply Haste, Shell, and Protect, then touch the Parting Glade crystal and save. Spread the party around the boss so it spends more time turning and fewer characters share area attacks.
Damage: Elder Wyrm is weak to Wind. Defeat the two Treants first, then concentrate the party on the boss.
Control: Silence prevents repeated Protect and Shell. The Nihopalaoa Accessory Reverses restorative item effects, allowing Remedies and recovery items to inflict statuses or damage. plus Remedy Item Cures common negative statuses; Remedy Lore 1, 2, and 3 add progressively harder conditions including Stop, Disease, and Doom. can also apply Sleep, but ordinary attacks will wake it quickly.
Recovery: Sporefall can inflict Slow, Silence, Confuse, Oil, Blind, Poison, and Sap . Clear Confuse first, then Oil before the next Fireball.
Level / HP Level 27 / 71,692 HP. Steal Succulent Fruit Loot Alraune Loot; sell four to unlock Tinctures & Tonics, which contains five Potions, three Handkerchiefs, and three Gold Needles. (common), Feystone Loot Rare Loot from Entites and Elementals and an ingredient in the repeatable High Arcana recipe. (uncommon), Emperor Scale Loot Required for Well-forged Blade (2 sold) in the Bazaar. (rare).Weak / Absorbs Weak to Wind; does not absorb an element. Reward 14 LP and story progress through eastern Golmore Jungle. Drops None. Strategy Defeat the two Treants first using their stats and item tables in the Area Enemies panel, Silence Elder Wyrm, and keep the party spread around it. Clear Confuse and Oil immediately after Sporefall, keep healing above attacks, and use Wind damage without letting status recovery collapse.
Take out the Treants first, then go after the main guy. With my party hasted, it wasn’t a major issue. By switching the party around a bit, and keeping my guys at what basically amounts to his four sides, he seemed to spend a lot of time turning around. It wasn’t too tough a fight, all in all.
If you use the Nihopalaoa Accessory Reverses restorative item effects, allowing Remedies and recovery items to inflict statuses or damage. /Remedy Item Cures common negative statuses; Remedy Lore 1, 2, and 3 add progressively harder conditions including Stop, Disease, and Doom. trick, you can hit him with Silence and Sleep, but you’ll probably wake him up quickly enough that you really only care about the Silence. That keeps him from casting Shell and Protect over and over. This will at least keep him from casting spells at you. Do note that he has a special attack: Sporefall that will cause Slow, Silence, Confuse, Oil, Blind, Poison, and Sap to your guys. Have at least one person who is immune to Confuse, and have them use a Remedy Item Cures common negative statuses; Remedy Lore 1, 2, and 3 add progressively harder conditions including Stop, Disease, and Doom. to clear up your healer. If you’ve been following my guide at all, it’s probably not too tough a battle at this point - with the possible exception of the Confuse if you keep your whole party near each other.
Save on the previous screen (mostly to clear your party’s status issues), then come back and continue on. Make your way to the far east until you come to…
Paramina Rift
Area Enemies: Paramina Rift - First Crossing
Choose an enemy to open its stats and loot chances. Mark, Rare Game, and Trophy badges flag special targets. Choose it again to collapse.
Dark Skeleton Wild Onion White Wolf Skull Knight Lizard Slaven Warder Garuda-Egi Yeti Baritine Croc Twintania Emperor Aevis Ice Elemental Leshach Entite
Dark Skeleton Hostile Undead: separate it from nearby enemies and avoid Dark. Burgonet is a very rare bonus drop.
Chain family Skeleton
Level 26–27
LP 1
HP 1,488–1,548
EXP 1,164–1,257
Weakness Holy; absorbs Dark Steal chances Item Normal Thief's Cuffs Sturdy Bone Loot Loot carried by Dark Skeleton and Skull Knight enemies in Paramina Rift. Sell Loot deliberately when checking Bazaar unlocks because sold quantities are cumulative.48.0% 80% Dark Stone Loot Shared early Bazaar ingredient used by Assorted Leathers, Bow & Bodkin, and Marksman’s Delight; unlock every wanted package before buying any of them.9.7% 30% Capricorn Gem Loot A rare Fideliant Steal in Dalmasca Westersand; keep rare gem Loot until checking later Bazaar requirements.3% 6%
Normal Steal checks rare to common and stops at the first success. Thief's Cuffs can take multiple items; chains do not affect Steal.
Drop chances Item No chain Chain Lv 1 Chain Lv 2 Chain Lv 3 Dark Stone Loot Shared early Bazaar ingredient used by Assorted Leathers, Bow & Bodkin, and Marksman’s Delight; unlock every wanted package before buying any of them.40% 45% 50% 55% Sturdy Bone Loot Loot carried by Dark Skeleton and Skull Knight enemies in Paramina Rift. Sell Loot deliberately when checking Bazaar unlocks because sold quantities are cumulative.25% 30% 35% 40% Teleport Stone Item Consumed to travel between activated Gate Crystals.3% 6% 8% 12% Burgonet Heavy Armor Heavy head armor that can drop very rarely from Dark Skeletons in Paramina Rift; treat it as a lucky upgrade and compare its Defense, Strength, and License with current gear.1% 2% 3% 5%
Each item gets its own independent roll. Chain level, not raw chain count, controls these rates.
Wild Onion Hostile Succulent Fruit is the useful Loot target. Poach can rarely produce a Healing Rod if that setup matters.
Chain family Mandragora
Level 26–28
LP 1
HP 1,496–1,736
EXP 699–907
Weakness Earth Steal chances Item Normal Thief's Cuffs Wind Magicite Loot A common Dive Talon drop in Dalmasca Westersand; sell it for gil and Bazaar progress without confusing it with a usable Wind spell.48.0% 80% Phoenix Down Item Revives one KO’d ally with 20% maximum HP before Phoenix Lore and item-effect bonuses.9.7% 30% Succulent Fruit Loot Alraune Loot; sell four to unlock Tinctures & Tonics, which contains five Potions, three Handkerchiefs, and three Gold Needles.3% 6%
Normal Steal checks rare to common and stops at the first success. Thief's Cuffs can take multiple items; chains do not affect Steal.
Drop chances Item No chain Chain Lv 1 Chain Lv 2 Chain Lv 3 Succulent Fruit Loot Alraune Loot; sell four to unlock Tinctures & Tonics, which contains five Potions, three Handkerchiefs, and three Gold Needles.40% 45% 50% 55% Wind Magicite Loot A common Dive Talon drop in Dalmasca Westersand; sell it for gil and Bazaar progress without confusing it with a usable Wind spell.25% 30% 35% 40% Antidote Item Removes Poison from one target.3% 6% 8% 12% Float Mote Item Applies Float to allies in range without spending MP; save it for trap-heavy routes or Earth-elemental threats.1% 2% 3% 5%
Each item gets its own independent roll. Chain level, not raw chain count, controls these rates.
White Wolf Hostile Quality Pelt and Tanned Hide are the useful results. The Crossbow Steal is rare enough to treat as a bonus.
Chain family Wolf
Level 26–27
LP 1
HP 1,498–1,608
EXP 894–987
Weakness Lightning Steal chances Item Normal Thief's Cuffs Ice Magicite Loot Mid-grade Ice-aspected Loot carried by several Paramina enemies. Sell Loot deliberately when checking Bazaar unlocks because sold quantities are cumulative.48.0% 80% Quality Pelt Loot Panther Loot from a very rare drop slot; retain it until checking higher-grade armor recipes instead of farming it on the story route.9.7% 30% Crossbow Weapon: Crossbow A crossbow that can be stolen rarely from White Wolves in Paramina Rift; it needs both the matching License and equipped bolts, and its accuracy falls during bad weather.3% 6%
Normal Steal checks rare to common and stops at the first success. Thief's Cuffs can take multiple items; chains do not affect Steal.
Drop chances Item No chain Chain Lv 1 Chain Lv 2 Chain Lv 3 Ice Magicite Loot Mid-grade Ice-aspected Loot carried by several Paramina enemies. Sell Loot deliberately when checking Bazaar unlocks because sold quantities are cumulative.40% 45% 50% 55% Phoenix Down Item Revives one KO’d ally with 20% maximum HP before Phoenix Lore and item-effect bonuses.25% 30% 35% 40% Tanned Hide Loot Early Slaven or Wild Saurian Loot; sell one with two Dark Stones and two Wolf Pelts to unlock Assorted Leathers.3% 6% 8% 12% Quality Pelt Loot Panther Loot from a very rare drop slot; retain it until checking higher-grade armor recipes instead of farming it on the story route.1% 2% 3% 5%
Each item gets its own independent roll. Chain level, not raw chain count, controls these rates.
Skull Knight Hostile Undead: keep recovery ready and avoid Dark. Jujitsu Gi and Remedy are rare results, not required farms.
Chain family Skeleton
Level 27–28
LP 1
HP 1,873–1,933
EXP 1,235–1,328
Weakness Holy; absorbs Dark Steal chances Item Normal Thief's Cuffs Sturdy Bone Loot Loot carried by Dark Skeleton and Skull Knight enemies in Paramina Rift. Sell Loot deliberately when checking Bazaar unlocks because sold quantities are cumulative.48.0% 80% Capricorn Gem Loot A rare Fideliant Steal in Dalmasca Westersand; keep rare gem Loot until checking later Bazaar requirements.9.7% 30% Jujitsu Gi Light Armor Light body armor that can be stolen rarely from Skull Knights in Paramina Rift; compare its Defense, HP benefit, and License with current gear before farming it.3% 6%
Normal Steal checks rare to common and stops at the first success. Thief's Cuffs can take multiple items; chains do not affect Steal.
Drop chances Item No chain Chain Lv 1 Chain Lv 2 Chain Lv 3 Sturdy Bone Loot Loot carried by Dark Skeleton and Skull Knight enemies in Paramina Rift. Sell Loot deliberately when checking Bazaar unlocks because sold quantities are cumulative.40% 45% 50% 55% Dark Magicite Loot Undead Loot that can appear when Barheim’s Charge is low; sell it for gil and Bazaar progress unless a later route reserves it.25% 30% 35% 40% Hi-Potion Item Restores 400 HP before Potion Lore and item-effect bonuses.3% 6% 8% 12% Remedy Item Cures common negative statuses; Remedy Lore 1, 2, and 3 add progressively harder conditions including Stop, Disease, and Doom.1% 2% 3% 5%
Each item gets its own independent roll. Chain level, not raw chain count, controls these rates.
Lizard Hostile The Paramina variant can rarely Steal Magick Gloves; its normal Loot includes Pointed Horn and Blue Fang.
Chain family Toad
Level 27–29
LP 1
HP 2,342–2,562
EXP 1,172–1,358
Weakness Water Steal chances Item Normal Thief's Cuffs Fire Magicite Loot Mid-grade Fire-aspected Loot used in the Warped Blade Bazaar package. Collect seven before selling because the package may not unlock after only six.48.0% 80% Float Mote Item Applies Float to allies in range without spending MP; save it for trap-heavy routes or Earth-elemental threats.9.7% 30% Magick Gloves Accessory At full HP, raises Magick damage by 20%, healing by 50%, and offensive status accuracy twofold.3% 6%
Normal Steal checks rare to common and stops at the first success. Thief's Cuffs can take multiple items; chains do not affect Steal.
Drop chances Item No chain Chain Lv 1 Chain Lv 2 Chain Lv 3 Horn Loot Early Gigantoad and Suriander Loot; sell two with three Wind Stones and two Foul Flesh to unlock Light Spear.40% 45% 50% 55% Fire Magicite Loot Mid-grade Fire-aspected Loot used in the Warped Blade Bazaar package. Collect seven before selling because the package may not unlock after only six.25% 30% 35% 40% Pointed Horn Loot An uncommon Croakadile Steal during Giza’s rains; sell it for gil and Bazaar progress after checking the relevant recipe quantities.3% 6% 8% 12% Blue Fang Item A consumable Fang that deals Ice damage to enemies in range. The Paramina Area Enemies panel identifies the rare Lizard drop and rare Baritine Croc Steal that can supply it.1% 2% 3% 5%
Each item gets its own independent roll. Chain level, not raw chain count, controls these rates.
Slaven Warder Hostile Tanned Giantskin is the useful Loot target. Keep recovery available for its physical pressure.
Chain family Slaven
Level 27–28
LP 1
HP 2,623–2,743
EXP 1,124–1,225
Weakness Water Steal chances Item Normal Thief's Cuffs 10 Gil 48.0% 80% Gemini Gem Loot An uncommon Zaghnal Steal and later Bazaar ingredient; retain three if you plan to unlock Artemis Arrows.9.7% 30% Headband Light Armor Light head armor that can be stolen rarely from Slaven Warders in Paramina Rift; compare its Defense, HP benefit, and License with the intended wearer’s current gear.3% 6%
Normal Steal checks rare to common and stops at the first success. Thief's Cuffs can take multiple items; chains do not affect Steal.
Drop chances Item No chain Chain Lv 1 Chain Lv 2 Chain Lv 3 Fire Magicite Loot Mid-grade Fire-aspected Loot used in the Warped Blade Bazaar package. Collect seven before selling because the package may not unlock after only six.40% 45% 50% 55% Gold Needle Item Removes Stone or Petrify from one target.25% 30% 35% 40% Tanned Giantskin Loot Loot carried by Slaven Warder and Yeti enemies in Paramina Rift. Sell Loot deliberately when checking Bazaar unlocks because sold quantities are cumulative.3% 6% 8% 12% White Fang Item A consumable Fang that deals Lightning damage to enemies in range. Slaven Warders can drop it very rarely in Paramina Rift.1% 2% 3% 5%
Each item gets its own independent roll. Chain level, not raw chain count, controls these rates.
Garuda-Egi Hostile Flying Flying: use ranged attacks, poles, spears, or Magick. Kogarasumaru is a very rare bonus drop.
Chain family Garuda
Level 28–29
LP 2
HP 2,997–3,065
EXP 1,416–1,508
Weakness Holy; absorbs Dark Steal chances Item Normal Thief's Cuffs Holy Stone Loot Low-grade Holy-aspected Loot commonly stolen from Garuda-Egi enemies. It has no original-release Bazaar recipe or later quest use, so it is always safe to sell.48.0% 80% Hi-Potion Item Restores 400 HP before Potion Lore and item-effect bonuses.9.7% 30% Taurus Gem Loot Rare Loot from Seekers and other enemies; save it if a later Bazaar recipe plan calls for it.3% 6%
Normal Steal checks rare to common and stops at the first success. Thief's Cuffs can take multiple items; chains do not affect Steal.
Drop chances Item No chain Chain Lv 1 Chain Lv 2 Chain Lv 3 Large Feather Loot Urstrix Loot; sell three to unlock First-aid Kit, which contains two Phoenix Downs and two Potions.40% 45% 50% 55% Holy Magicite Loot Mid-grade Holy-aspected Loot dropped by Garuda-Egi enemies. It has no original-release Bazaar recipe or later quest use, so it is always safe to sell.25% 30% 35% 40% Red Fang Loot Consumable Loot that deals Fire damage to enemies in range; Thunderbugs and Henne Redmaws can drop it rarely.3% 6% 8% 12% Kogarasumaru Weapon: Katana A very rare Wu drop in Ozmone Plain; it is a katana, so treat it as a lucky bonus and confirm the matching License before equipping it.1% 2% 3% 5%
Each item gets its own independent roll. Chain level, not raw chain count, controls these rates.
Yeti Hostile Do not use Ice. Demonsbane is a very rare drop and should not turn the route into a mandatory farm.
Chain family Behemoth
Level 28–30
LP 2
HP 4,237–4,477
EXP 1,660–1,862
Weakness Lightning; absorbs Ice Steal chances Item Normal Thief's Cuffs Tanned Giantskin Loot Loot carried by Slaven Warder and Yeti enemies in Paramina Rift. Sell Loot deliberately when checking Bazaar unlocks because sold quantities are cumulative.48.0% 80% Remedy Item Cures common negative statuses; Remedy Lore 1, 2, and 3 add progressively harder conditions including Stop, Disease, and Doom.9.7% 30% 1000 Gil 3% 6%
Normal Steal checks rare to common and stops at the first success. Thief's Cuffs can take multiple items; chains do not affect Steal.
Drop chances Item No chain Chain Lv 1 Chain Lv 2 Chain Lv 3 Ice Magicite Loot Mid-grade Ice-aspected Loot carried by several Paramina enemies. Sell Loot deliberately when checking Bazaar unlocks because sold quantities are cumulative.40% 45% 50% 55% Tanned Giantskin Loot Loot carried by Slaven Warder and Yeti enemies in Paramina Rift. Sell Loot deliberately when checking Bazaar unlocks because sold quantities are cumulative.25% 30% 35% 40% Teleport Stone Item Consumed to travel between activated Gate Crystals.3% 6% 8% 12% Demonsbane Weapon: Sword A one-handed sword with 59 Attack and 5 Evade that requires Swords 3. It can be obtained very early from the hidden Tomb of Raithwall treasure after defeating both Demon Walls, and later appears in shops or as a rare Yeti drop.1% 2% 3% 5%
Each item gets its own independent roll. Chain level, not raw chain count, controls these rates.
Baritine Croc Hostile Fine Wool is the useful Loot target. Glacial Staff is a very rare drop and should be treated as a bonus.
Chain family Gator
Level 28–29
LP 1
HP 4,448–4,668
EXP 1,562–1,748
Weakness Earth Steal chances Item Normal Thief's Cuffs Wind Magicite Loot A common Dive Talon drop in Dalmasca Westersand; sell it for gil and Bazaar progress without confusing it with a usable Wind spell.48.0% 80% Remedy Item Cures common negative statuses; Remedy Lore 1, 2, and 3 add progressively harder conditions including Stop, Disease, and Doom.9.7% 30% Blue Fang Item A consumable Fang that deals Ice damage to enemies in range. The Paramina Area Enemies panel identifies the rare Lizard drop and rare Baritine Croc Steal that can supply it.3% 6%
Normal Steal checks rare to common and stops at the first success. Thief's Cuffs can take multiple items; chains do not affect Steal.
Drop chances Item No chain Chain Lv 1 Chain Lv 2 Chain Lv 3 Fine Wool Loot A very rare Hybrid Gator drop; retain this higher-grade Loot until its later Bazaar use is planned.40% 45% 50% 55% Wind Magicite Loot A common Dive Talon drop in Dalmasca Westersand; sell it for gil and Bazaar progress without confusing it with a usable Wind spell.25% 30% 35% 40% Hi-Potion Item Restores 400 HP before Potion Lore and item-effect bonuses.3% 6% 8% 12% Glacial Staff Weapon: Staff A staff that can drop very rarely from Baritine Crocs in Paramina Rift. It boosts Ice damage, making it most useful to a caster who has the matching License.1% 2% 3% 5%
Each item gets its own independent roll. Chain level, not raw chain count, controls these rates.
Twintania Hostile The rare Lohengrin Steal is optional. Wyrm Carapace is the useful normal Loot result.
Chain family Dragon
Level 29–30
LP 2
HP 4,917–5,257
EXP 2,051–2,177
Weakness Lightning Steal chances Item Normal Thief's Cuffs Ice Stone Loot Low-grade Ice-aspected Loot carried by Twintania, Emperor Aevis, and Ice Elemental enemies. Sell Loot deliberately when checking Bazaar unlocks because sold quantities are cumulative.48.0% 80% Red Fang Loot Consumable Loot that deals Fire damage to enemies in range; Thunderbugs and Henne Redmaws can drop it rarely.9.7% 30% Lohengrin Weapon: Sword A sword that can be stolen rarely from Twintanias in Paramina Rift; check the matching Sword License before attempting a low-probability Steal.3% 6%
Normal Steal checks rare to common and stops at the first success. Thief's Cuffs can take multiple items; chains do not affect Steal.
Drop chances Item No chain Chain Lv 1 Chain Lv 2 Chain Lv 3 Ice Magicite Loot Mid-grade Ice-aspected Loot carried by several Paramina enemies. Sell Loot deliberately when checking Bazaar unlocks because sold quantities are cumulative.40% 45% 50% 55% Antidote Item Removes Poison from one target.25% 30% 35% 40% Wyrm Carapace Loot Loot carried by Twintania and Emperor Aevis enemies in Paramina Rift. Sell Loot deliberately when checking Bazaar unlocks because sold quantities are cumulative.3% 6% 8% 12% Smelling Salts Item Removes Confuse from one target.1% 2% 3% 5%
Each item gets its own independent roll. Chain level, not raw chain count, controls these rates.
Emperor Aevis Hostile Flying Flying: use ranged attacks, poles, spears, or Magick. Hornito is a very rare bonus drop.
Chain family Dragon
Level 29–30
LP 2
HP 5,900–6,240
EXP 2,255–2,381
Weakness Lightning Steal chances Item Normal Thief's Cuffs Ice Stone Loot Low-grade Ice-aspected Loot carried by Twintania, Emperor Aevis, and Ice Elemental enemies. Sell Loot deliberately when checking Bazaar unlocks because sold quantities are cumulative.48.0% 80% Wyrm Carapace Loot Loot carried by Twintania and Emperor Aevis enemies in Paramina Rift. Sell Loot deliberately when checking Bazaar unlocks because sold quantities are cumulative.9.7% 30% Leo Gem Loot A rare Wild Saurian Steal; the enemy is far stronger than the opening Estersand route, so do not force the attempt for ordinary progress.3% 6%
Normal Steal checks rare to common and stops at the first success. Thief's Cuffs can take multiple items; chains do not affect Steal.
Drop chances Item No chain Chain Lv 1 Chain Lv 2 Chain Lv 3 Wyrm Carapace Loot Loot carried by Twintania and Emperor Aevis enemies in Paramina Rift. Sell Loot deliberately when checking Bazaar unlocks because sold quantities are cumulative.40% 45% 50% 55% Ice Magicite Loot Mid-grade Ice-aspected Loot carried by several Paramina enemies. Sell Loot deliberately when checking Bazaar unlocks because sold quantities are cumulative.25% 30% 35% 40% Teleport Stone Item Consumed to travel between activated Gate Crystals.3% 6% 8% 12% Hornito Weapon: Hand-Bomb A hand-bomb that can drop very rarely from Emperor Aevis enemies in Paramina Rift. It needs hand-bomb ammunition and the matching License, and its damage varies from throw to throw.1% 2% 3% 5%
Each item gets its own independent roll. Chain level, not raw chain count, controls these rates.
Ice Elemental Passive Flying Important! Passive until provoked, including by Magick used nearby. Avoid casting around it unless the party is prepared for the fight.
Chain family Elemental
Level 25
LP 4
HP 14,830
EXP 5,583
Weakness Lightning; absorbs Ice Steal chances Item Normal Thief's Cuffs Ice Magicite Loot Mid-grade Ice-aspected Loot carried by several Paramina enemies. Sell Loot deliberately when checking Bazaar unlocks because sold quantities are cumulative.48.0% 80% Feystone Loot Rare Loot from Entites and Elementals and an ingredient in the repeatable High Arcana recipe.9.7% 30% Ice Crystal Loot Required for Permafrost Bow & Quiver (7 sold) in the Bazaar.3% 6%
Normal Steal checks rare to common and stops at the first success. Thief's Cuffs can take multiple items; chains do not affect Steal.
Drop chances Item No chain Chain Lv 1 Chain Lv 2 Chain Lv 3 Ice Magicite Loot Mid-grade Ice-aspected Loot carried by several Paramina enemies. Sell Loot deliberately when checking Bazaar unlocks because sold quantities are cumulative.40% 45% 50% 55% Ice Stone Loot Low-grade Ice-aspected Loot carried by Twintania, Emperor Aevis, and Ice Elemental enemies. Sell Loot deliberately when checking Bazaar unlocks because sold quantities are cumulative.25% 30% 35% 40% Feystone Loot Rare Loot from Entites and Elementals and an ingredient in the repeatable High Arcana recipe.3% 6% 8% 12% Ice Crystal Loot Required for Permafrost Bow & Quiver (7 sold) in the Bazaar.1% 2% 3% 5%
Each item gets its own independent roll. Chain level, not raw chain count, controls these rates.
Leshach Entite Passive Flying Important! Far above the story route. Do not cast Magick nearby; flee immediately if it becomes hostile.
Chain family Entite
Level 45
LP 7
HP 48,042
EXP 12,627
Weakness Lightning; absorbs Ice Steal chances Item Normal Thief's Cuffs Ice Crystal Loot Required for Permafrost Bow & Quiver (7 sold) in the Bazaar.48.0% 80% Feystone Loot Rare Loot from Entites and Elementals and an ingredient in the repeatable High Arcana recipe.9.7% 30% Leshach Halcyon Loot Required for Well-forged Blade (1 sold) in the Bazaar.3% 6%
Normal Steal checks rare to common and stops at the first success. Thief's Cuffs can take multiple items; chains do not affect Steal.
Drop chances Item No chain Chain Lv 1 Chain Lv 2 Chain Lv 3 Ice Crystal Loot Required for Permafrost Bow & Quiver (7 sold) in the Bazaar.40% 45% 50% 55% Feystone Loot Rare Loot from Entites and Elementals and an ingredient in the repeatable High Arcana recipe.25% 30% 35% 40% Leshach Halcyon Loot Required for Well-forged Blade (1 sold) in the Bazaar.3% 6% 8% 12% Ether Item Restores 50 MP before Ether Lore and item-effect bonuses.1% 2% 3% 5%
Each item gets its own independent roll. Chain level, not raw chain count, controls these rates.
Ice Elemental: Passive until provoked, including by Magick used nearby. It absorbs Ice and is weak to Lightning.
Leshach Entite: Level 45 with 48,042 HP. Do not cast Magick nearby and flee if it becomes hostile.
Flying enemies: Garuda-Egi and Emperor Aevis need ranged attacks, poles, spears, or Magick.
Ice absorption: Yeti, Ice Elemental, and Leshach Entite absorb Ice. Do not let a broad elemental Gambit feed them.
Your goal is in the northeast. Be very cautious if you venture to other areas. If you head to the southwest, you could end up in the Feywood, and you’re probably not ready for that just yet. If you go all the way down, you’ll end up at the Stilshrine of Miriam, but you can’t get in yet, so it’s probably not worth it.
Follow the northeastern route through Fading Vale, Head of the Silverflow, and Freezing Gorge to reach Mt Bur-Omisace.
If you haven’t already done so, I really recommend starting going after a bunch of the hunt side quests here. Besides, the Garif trader has new cool Technicks, etc. It’s worth it to spend a little time doing the hunts to ensure your guys are at a decent level for the next leg of this trip. Montblanc will give you 900 gil from the Henne Miner’s Guild for taking out Tiamat.
For comparison purposes, here’s where I was when I got to Mt Bur-Omisace. I have completed all the hunts available at this point. I have all my guys over level 30. I’ve been playing for 51 hours. All the Augment licenses, like HP +200, have been purchased for all characters. I’ve purchased all the Monographs, and have mapped out every area I can access, with the exception of the Feywood and the area beyond the bombs in the Salikawood. Another time through, I was at level 43, and had mapped out everything except the complete Necrohol of Nabudis. I had all Augment Licenses, Magick Licenses, and most of the Accessories for all 6 characters.
Mt Bur-Omisace
Anyway, when you are ready, head north and watch the cutscene. When you first arrive, there’s a traveling merchant you can buy stuff from. He’s got Stop Time Magick / Status Effect 20 MP. Halts one target’s movement and actions for the duration. , Haste Time Magick / Status Effect 20 MP. Increases one ally’s action-charge speed by 50%. , and some other great Magicks. You can also teleport here. Montblanc has a bunch of gil for you for these fights you’ve been in.
See the Mt Bur-Omisace traveling merchant checkpoint before spending the party’s reserve.
New Hunts Before Larsa Leaves
There are also four new hunts at this route stage:
Ixtab opened after Lente’s Tear Key Item Allows the party to pass the sealed barriers in Golmore Jungle. and begins with High-chief Zayalu in Jahara.
Feral Retriever begins with Hymms here in Sand-strewn Pass.
Trickster is an Elite Mark accepted through Montblanc, then Gurdy here in Sand-strewn Pass.
Antlion is an Elite Mark accepted through Montblanc, then Niray in Bhujerba.
Feral Retriever, Trickster, and Antlion can all be attempted before the Hall of Light removes Larsa from the party. Trickster and Antlion are Rank V fights; “available” does not mean “easy.”
Be sure to do anything you need a Guest for. Hint, hint. I was able to crack the Teleport Crystal in the Nabreus Deadlands, and get into both entrances to the Necrohol.
Talk to everyone and make your way north. Watch a bunch of cutscenes. This is when you finally figure out some of what’s going on. Nah, I’m just teasing you. You will lose Larsa, though.
Leave the Hall of Light and head south to the Stilshrine of Miriam. There are a few new options for you, if you wish to hunt more. Also, you might wanna take this opportunity to make sure you have something other than metal armor. There’s a battle coming up where it’ll be a severe burden to be wearing metal. Don’t say I didn’t warn you. Faram.
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