Final Fantasy XII Walkthrough
The Feywood
Return Through Golmore Jungle
Teleport to Golmore Jungle and head southwest. If you opened the Hunt Club Hunt System The Phon Coast sidequest that trades 30 Trophy Rare Game trophies among Atak, Blok, and Stok for rewards. , look around The Needlebrake for Biding Mantis . It only appears while the minute portion of the game clock is between 30 and 59. Be sure to steal from it while wearing the Thief’s Cuffs Accessory Improves Steal success and allows multiple items from one target: common 80%, uncommon 30%, and rare 6%. . You’ll earn a Tattered Garment Loot Biding Mantis’s only Steal. Selling one unlocks Gilt Phylactery, a Golden Amulet for 3,150 gil; farm the one-time Trophy enemy before defeating it if extra copies matter. for your trouble, which can be sold to unlock … something. More specifically, one Tattered Garment Loot Biding Mantis’s only Steal. Selling one unlocks Gilt Phylactery, a Golden Amulet for 3,150 gil; farm the one-time Trophy enemy before defeating it if extra copies matter. unlocks Gilt Phylactery , a Golden Amulet Accessory Doubles LP earned by the wearer. One Tattered Garment unlocks the Gilt Phylactery Bazaar package containing a Golden Amulet for 3,150 gil. for 3,150 gil. Do not defeat Biding Mantis Trophy Rare Game A Trophy Rare Game in Golmore Jungle’s Needlebrake; it appears while the game clock’s minute is 30 through 59, carries Tattered Garment, and yields the one-time Scythe Trophy. until you are ready to surrender its one-time Scythe Trophy Trophy The one-time Hunt Club trophy dropped by Biding Mantis. It cannot be replaced after submission, so decide the Atak, Blok, and Stok reward path before handing it over. .
Northern Feywood
When you get to the Feywood, equip a Float Time Magick / Status Effect 20 MP. Lets all targets in range cross traps safely and avoid Earth-elemental Magick. Gambit and head south. Follow the westernmost wall (that’s the right side, if you are heading south) and you’ll find the back door to the Henne Mines. You don’t want to use this yet, but you’ll want to know where it is. Keep heading south. There are a number of Gambits in treasure chests here, and the map urn can be found on the Walk of Stolen Truths. You can skip the eastern detour, but the glyph route is easier with the map filled in.
Area Enemies: The Feywood
Choose an enemy to open its stats and loot chances. Mark, Rare Game, and Trophy badges flag special targets. Choose it again to collapse.
Deadly Nightshade Mu Golem Tartarus Cerberus Mirrorknight Basilisk Preying Mantis Behemoth Giruveganus Holy Elemental DreadguardTrophy Crypt BunnyRare Game JuggernautRare Game Mandragora Prince Alraune King Onion Queen Pumpkin Star Topstalk
Deadly Nightshade Hostile Important! Optional early-Feywood enemy that may begin under Haste. Apply Slow or use Haste to clear Slow from allies; leave if the level gap is obvious.
Chain family Mandragora
Level 39–41
LP 1
HP 3,167–3,647
EXP 1,262–1,630
Weakness Water Steal chances Item Normal Thief's Cuffs Fire Crystal Loot Required for Befuddling Incendiaries (7 sold) in the Bazaar.48.0% 80% Succulent Fruit Loot Alraune Loot; sell four to unlock Tinctures & Tonics, which contains five Potions, three Handkerchiefs, and three Gold Needles.9.7% 30% Screamroot Loot Mandragora-family Loot used in Potion Crate and Samurai’s Katana. Shared Bazaar counters can consume it across recipes, so sell only the quantity required for the package you want.3% 6%
Normal Steal checks rare to common and stops at the first success. Thief's Cuffs can take multiple items; chains do not affect Steal.
Drop chances Item No chain Chain Lv 1 Chain Lv 2 Chain Lv 3 Succulent Fruit Loot Alraune Loot; sell four to unlock Tinctures & Tonics, which contains five Potions, three Handkerchiefs, and three Gold Needles.40% 45% 50% 55% Fire Crystal Loot Required for Befuddling Incendiaries (7 sold) in the Bazaar.25% 30% 35% 40% Chronos Tear Item Removes Slow or Stop from one target.3% 6% 8% 12% Virgo Gem Loot Rare Loot used in later Bazaar recipes; retain it until the required quantities are planned.1% 2% 3% 5%
Each item gets its own independent roll. Chain level, not raw chain count, controls these rates.
Mu Hostile Important! Optional early-Feywood enemy that may begin under Faith. Do not mistake it for the harmless rabbits from earlier areas.
Chain family Dreamhare
Level 40–41
LP 1
HP 3,167–3,487
EXP 1,010–1,184
Weakness Water Steal chances Item Normal Thief's Cuffs Blood Wool Loot The common Steal from the one-time Fury battle and a Rare Game Steal from Bull Croc. Retain it for later Bazaar planning.48.0% 80% Aries Gem Loot Rare Bagoly Loot with no immediate Sandsea use; selling it preserves its hidden Bazaar count.9.7% 30% Pheasant Netsuke Accessory Doubles the effect of Potions, Ethers, and Soleil, Rime, and Lightning Fangs.3% 6%
Normal Steal checks rare to common and stops at the first success. Thief's Cuffs can take multiple items; chains do not affect Steal.
Drop chances Item No chain Chain Lv 1 Chain Lv 2 Chain Lv 3 Fire Crystal Loot Required for Befuddling Incendiaries (7 sold) in the Bazaar.40% 45% 50% 55% Eye Drops Item Removes Blind from one target.25% 30% 35% 40% Blood Wool Loot The common Steal from the one-time Fury battle and a Rare Game Steal from Bull Croc. Retain it for later Bazaar planning.3% 6% 8% 12% Aries Gem Loot Rare Bagoly Loot with no immediate Sandsea use; selling it preserves its hidden Bazaar count.1% 2% 3% 5%
Each item gets its own independent roll. Chain level, not raw chain count, controls these rates.
Golem Hostile Durable construct. Isolate it and use Wind; the rare Judicer’s Staff Steal and Mystletainn Poach are optional equipment farms.
Chain family Golem
Level 42–43
LP 2
HP 11,310–11,550
EXP 2,945–3,193
Weakness Wind Steal chances Item Normal Thief's Cuffs Quality Lumber Loot Golem Loot used in later Bazaar equipment. Sell deliberately after checking the quantities needed for the planned recipes.48.0% 80% Aquarius Gem Loot Rare Treant Steal used in later Bazaar recipes; retain it until the required quantities are planned.9.7% 30% Judicer's Staff Weapon: Staff A two-handed staff carried rarely by Feywood Golems. Compare its Attack, Magick-oriented role, and Staff License with the intended wielder’s current setup before farming it.3% 6%
Normal Steal checks rare to common and stops at the first success. Thief's Cuffs can take multiple items; chains do not affect Steal.
Drop chances Item No chain Chain Lv 1 Chain Lv 2 Chain Lv 3 Quality Lumber Loot Golem Loot used in later Bazaar equipment. Sell deliberately after checking the quantities needed for the planned recipes.40% 45% 50% 55% Earth Crystal Loot Gnoma Entite Loot from Westersand sandstorms; do not provoke the much stronger Entite merely to farm it this early.25% 30% 35% 40% Remedy Item Cures common negative statuses; Remedy Lore 1, 2, and 3 add progressively harder conditions including Stop, Disease, and Doom.3% 6% 8% 12% Aquarius Gem Loot Rare Treant Steal used in later Bazaar recipes; retain it until the required quantities are planned.1% 2% 3% 5%
Each item gets its own independent roll. Chain level, not raw chain count, controls these rates.
Tartarus Hostile Defeat every Tartarus plus at least six Cerberuses in Walk of Stolen Truths to enable Crypt Bunny’s 20% spawn check.
Chain family Wolf
Level 38–40
LP 1
HP 3,619–4,259
EXP 1,473–1,821
Weakness Holy; absorbs Dark Steal chances Item Normal Thief's Cuffs Dark Crystal Loot High-grade Dark-aspected Loot. Ixtab carries it as the common Steal; sell Loot deliberately when checking Bazaar unlocks because sold quantities are cumulative.48.0% 80% Libra Gem Loot Rare Dire Rat Steal on the palace approach; it is ordinary Loot for sale and later Bazaar progress, not the Libra Technick.9.7% 30% Power Vest Light Armor Light body armor carried rarely by Feywood Tartarus. Compare its Defense, HP and Strength benefits, and Light Armor License with the intended attacker’s current gear.3% 6%
Normal Steal checks rare to common and stops at the first success. Thief's Cuffs can take multiple items; chains do not affect Steal.
Drop chances Item No chain Chain Lv 1 Chain Lv 2 Chain Lv 3 Prime Pelt Loot A rare Lindbur Wolf drop in Dalmasca Westersand; retain this higher-grade Loot until checking later Bazaar requirements.40% 45% 50% 55% Dark Crystal Loot High-grade Dark-aspected Loot. Ixtab carries it as the common Steal; sell Loot deliberately when checking Bazaar unlocks because sold quantities are cumulative.25% 30% 35% 40% X-Potion Item Restores 1,600 HP before Potion Lore and item-effect bonuses.3% 6% 8% 12% Libra Gem Loot Rare Dire Rat Steal on the palace approach; it is ordinary Loot for sale and later Bazaar progress, not the Libra Technick.1% 2% 3% 5%
Each item gets its own independent roll. Chain level, not raw chain count, controls these rates.
Cerberus Hostile Defeat at least six Cerberuses plus every Tartarus in Walk of Stolen Truths to enable Crypt Bunny’s 20% spawn check.
Chain family Wolf
Level 38–40
LP 1
HP 4,419–5,059
EXP 1,473–1,821
Weakness Water; absorbs Fire Steal chances Item Normal Thief's Cuffs Fire Crystal Loot Required for Befuddling Incendiaries (7 sold) in the Bazaar.48.0% 80% Prime Pelt Loot A rare Lindbur Wolf drop in Dalmasca Westersand; retain this higher-grade Loot until checking later Bazaar requirements.9.7% 30% Festering Flesh Loot A rare rainy-season Hyena Steal; sell it for gil and Bazaar progress once the relevant recipe quantities are planned.3% 6%
Normal Steal checks rare to common and stops at the first success. Thief's Cuffs can take multiple items; chains do not affect Steal.
Drop chances Item No chain Chain Lv 1 Chain Lv 2 Chain Lv 3 Prime Pelt Loot A rare Lindbur Wolf drop in Dalmasca Westersand; retain this higher-grade Loot until checking later Bazaar requirements.40% 45% 50% 55% Fire Crystal Loot Required for Befuddling Incendiaries (7 sold) in the Bazaar.25% 30% 35% 40% Francisca Weapon: Axe / Hammer A one-handed axe that can drop rarely from Feywood Cerberuses. Axe damage varies, so compare the complete weapon and shield setup before farming it.3% 6% 8% 12% Libra Gem Loot Rare Dire Rat Steal on the palace approach; it is ordinary Loot for sale and later Bazaar progress, not the Libra Technick.1% 2% 3% 5%
Each item gets its own independent roll. Chain level, not raw chain count, controls these rates.
Mirrorknight Hostile Flying Flying and may begin with Haste or Reflect. Use ranged attacks, and stop automatic Magick if Reflect is active.
Chain family Mirrorknight
Level 40–42
LP 1
HP 5,202–5,842
EXP 2,419–2,767
Weakness Earth; halves every other element Steal chances Item Normal Thief's Cuffs Wind Crystal Loot Sylphi Entite Loot; do not provoke the much stronger elemental merely to farm it at this point.48.0% 80% X-Potion Item Restores 1,600 HP before Potion Lore and item-effect bonuses.9.7% 30% Aries Gem Loot Rare Bagoly Loot with no immediate Sandsea use; selling it preserves its hidden Bazaar count.3% 6%
Normal Steal checks rare to common and stops at the first success. Thief's Cuffs can take multiple items; chains do not affect Steal.
Drop chances Item No chain Chain Lv 1 Chain Lv 2 Chain Lv 3 Windslicer Pinion Loot Rare Imdugud Loot with no immediate Sandsea use; sell it for gil and Bazaar progress.40% 45% 50% 55% Wind Crystal Loot Sylphi Entite Loot; do not provoke the much stronger elemental merely to farm it at this point.25% 30% 35% 40% Mirror Mail Heavy Armor Heavy armor that grants permanent Reflect. It can be a rare Mirrorknight drop, but automatic healing Magick will also bounce off the wearer.3% 6% 8% 12% Aries Gem Loot Rare Bagoly Loot with no immediate Sandsea use; selling it preserves its hidden Bazaar count.1% 2% 3% 5%
Each item gets its own independent roll. Chain level, not raw chain count, controls these rates.
Basilisk Hostile Serpent Eye is the very rare normal drop and an 8% Hunter’s Monograph result; keep six across the Bazaar path to Tournesol if that weapon is a goal.
Chain family Serpent
Level 42–43
LP 1
HP 5,429–5,749
EXP 2,734–2,908
Weakness Lightning Steal chances Item Normal Thief's Cuffs Antidote Item Removes Poison from one target.48.0% 80% 80 Gil 9.7% 30% Aries Gem Loot Rare Bagoly Loot with no immediate Sandsea use; selling it preserves its hidden Bazaar count.3% 6%
Normal Steal checks rare to common and stops at the first success. Thief's Cuffs can take multiple items; chains do not affect Steal.
Drop chances Item No chain Chain Lv 1 Chain Lv 2 Chain Lv 3 Ice Crystal Loot Required for Permafrost Bow & Quiver (7 sold) in the Bazaar.40% 45% 50% 55% Chronos Tear Item Removes Slow or Stop from one target.25% 30% 35% 40% Prime Tanned Hide Loot An uncommon Marilith Steal; keep this higher-grade Loot until checking later Bazaar requirements.3% 6% 8% 12% Serpent Eye Loot Rare Basilisk Loot and a Hunt reward used in Jewel of the Serpent, an intermediate Bazaar ingredient for Tournesol. Keep six across the complete recipe chain if Tournesol is a goal.1% 2% 3% 5%
Each item gets its own independent roll. Chain level, not raw chain count, controls these rates.
Preying Mantis Hostile Important! Defeat it promptly after Cannibalize or the stat growth can turn it into a much stronger threat.
Chain family Mantis
Level 43–44
LP 1
HP 7,465–7,705
EXP 2,629–2,786
Weakness Holy Steal chances Item Normal Thief's Cuffs Dark Crystal Loot High-grade Dark-aspected Loot. Ixtab carries it as the common Steal; sell Loot deliberately when checking Bazaar unlocks because sold quantities are cumulative.48.0% 80% Cancer Gem Loot Rare Thunderbug Loot used in later Bazaar recipes; retain it until the required quantities are planned.9.7% 30% Bowline Sash Accessory Makes the wearer immune to Confuse.3% 6%
Normal Steal checks rare to common and stops at the first success. Thief's Cuffs can take multiple items; chains do not affect Steal.
Drop chances Item No chain Chain Lv 1 Chain Lv 2 Chain Lv 3 Insect Husk Loot Antares Loot used in Platinum Gear; sell two with six Storm Magicite and five Tanned Giantskins to unlock the Platinum Helm, Platinum Armor, and Platinum Shield package.40% 45% 50% 55% Dark Crystal Loot High-grade Dark-aspected Loot. Ixtab carries it as the common Steal; sell Loot deliberately when checking Bazaar unlocks because sold quantities are cumulative.25% 30% 35% 40% Reflectga Mote Item An item that casts Reflectga on allies in range without spending MP; Bellwyverns can drop it very rarely in Tchita Uplands.3% 6% 8% 12% Cancer Gem Loot Rare Thunderbug Loot used in later Bazaar recipes; retain it until the required quantities are planned.1% 2% 3% 5%
Each item gets its own independent roll. Chain level, not raw chain count, controls these rates.
Behemoth Hostile High-HP physical enemy. Isolate it before using Blizzaga so the spell does not provoke a nearby Holy Elemental.
Chain family Behemoth
Level 42–45
LP 2
HP 10,026–11,286
EXP 3,576–4,065
Weakness Ice Steal chances Item Normal Thief's Cuffs Storm Crystal Loot Storm Elemental and Martu Entite Loot during Giza’s rains; avoid provoking either dangerous elemental solely to farm it.48.0% 80% Gemini Gem Loot An uncommon Zaghnal Steal and later Bazaar ingredient; retain three if you plan to unlock Artemis Arrows.9.7% 30% Giant's Helmet Heavy Armor Heavy head armor carried rarely by Feywood Behemoths. Compare its Defense, Strength, and Heavy Armor License before prolonging a Steal attempt.3% 6%
Normal Steal checks rare to common and stops at the first success. Thief's Cuffs can take multiple items; chains do not affect Steal.
Drop chances Item No chain Chain Lv 1 Chain Lv 2 Chain Lv 3 Prime Tanned Hide Loot An uncommon Marilith Steal; keep this higher-grade Loot until checking later Bazaar requirements.40% 45% 50% 55% Storm Crystal Loot Storm Elemental and Martu Entite Loot during Giza’s rains; avoid provoking either dangerous elemental solely to farm it.25% 30% 35% 40% Red Fang Loot Consumable Loot that deals Fire damage to enemies in range; Thunderbugs and Henne Redmaws can drop it rarely.3% 6% 8% 12% Gemini Gem Loot An uncommon Zaghnal Steal and later Bazaar ingredient; retain three if you plan to unlock Artemis Arrows.1% 2% 3% 5%
Each item gets its own independent roll. Chain level, not raw chain count, controls these rates.
Giruveganus Hostile Important! May begin with Regen. Blind or Sleep can control it while the party clears the trap and equipment-chest area near Gigas Gate.
Chain family Tyrant
Level 46–47
LP 2
HP 13,006–13,686
EXP 5,259–5,462
Weakness Holy; absorbs Dark Steal chances Item Normal Thief's Cuffs Prime Tanned Hide Loot An uncommon Marilith Steal; keep this higher-grade Loot until checking later Bazaar requirements.48.0% 80% Broken Greataxe Loot Rare Giruveganus Loot used in later Bazaar equipment. Treat the Steal as an optional bonus and retain it until the planned recipe quantities are known.9.7% 30% Carabineer Mail Heavy Armor Heavy body armor carried rarely by Feywood Giruveganus and sold in Balfonheim. Compare its Defense, Strength, and Heavy Armor License before farming the dangerous enemy.3% 6%
Normal Steal checks rare to common and stops at the first success. Thief's Cuffs can take multiple items; chains do not affect Steal.
Drop chances Item No chain Chain Lv 1 Chain Lv 2 Chain Lv 3 Prime Tanned Hide Loot An uncommon Marilith Steal; keep this higher-grade Loot until checking later Bazaar requirements.40% 45% 50% 55% Dark Crystal Loot High-grade Dark-aspected Loot. Ixtab carries it as the common Steal; sell Loot deliberately when checking Bazaar unlocks because sold quantities are cumulative.25% 30% 35% 40% X-Potion Item Restores 1,600 HP before Potion Lore and item-effect bonuses.3% 6% 8% 12% Leo Gem Loot A rare Wild Saurian Steal; the enemy is far stronger than the opening Estersand route, so do not force the attempt for ordinary progress.1% 2% 3% 5%
Each item gets its own independent roll. Chain level, not raw chain count, controls these rates.
Holy Elemental Passive Important! Passive until provoked, including by nearby Magick. Use Dark if deliberately fighting it; otherwise leave it alone.
Chain family Elemental
Level 25
LP 4
HP 14,830
EXP 5,583
Weakness Dark; absorbs Holy; immune to the other elements Steal chances Item Normal Thief's Cuffs Holy Magicite Loot Mid-grade Holy-aspected Loot dropped by Garuda-Egi enemies. It has no original-release Bazaar recipe or later quest use, so it is always safe to sell.48.0% 80% Feystone Loot Rare Loot from Entites and Elementals and an ingredient in the repeatable High Arcana recipe.9.7% 30% Holy Crystal Loot High-grade Holy-aspected Loot used in later Bazaar recipes. Sell it deliberately rather than provoking a Holy Elemental solely to farm it.3% 6%
Normal Steal checks rare to common and stops at the first success. Thief's Cuffs can take multiple items; chains do not affect Steal.
Drop chances Item No chain Chain Lv 1 Chain Lv 2 Chain Lv 3 Holy Magicite Loot Mid-grade Holy-aspected Loot dropped by Garuda-Egi enemies. It has no original-release Bazaar recipe or later quest use, so it is always safe to sell.40% 45% 50% 55% Holy Stone Loot Low-grade Holy-aspected Loot commonly stolen from Garuda-Egi enemies. It has no original-release Bazaar recipe or later quest use, so it is always safe to sell.25% 30% 35% 40% Feystone Loot Rare Loot from Entites and Elementals and an ingredient in the repeatable High Arcana recipe.3% 6% 8% 12% Holy Crystal Loot High-grade Holy-aspected Loot used in later Bazaar recipes. Sell it deliberately rather than provoking a Holy Elemental solely to farm it.1% 2% 3% 5%
Each item gets its own independent roll. Chain level, not raw chain count, controls these rates.
Dreadguard Hostile Flying Trophy Important! Trophy Rare Game: after the Hunt Club opens, it has a 40% chance to replace a Mirrorknight in Walk of Dancing Shadow. Farm Mirror Scale before taking the one-time Feathered Trophy.
Chain family Mirrorknight
Level 46–47
LP 12
HP 35,074–35,394
EXP 4,226–4,400
Weakness Earth; absorbs Wind Steal chances Item Normal Thief's Cuffs Mirror Scale Loot Dreadguard’s only Steal and a Bazaar ingredient. Farm the one-time Trophy enemy before defeating it if the planned recipe needs extra copies.3% 6%
Normal Steal checks rare to common and stops at the first success. Thief's Cuffs can take multiple items; chains do not affect Steal.
Drop chances Item No chain Chain Lv 1 Chain Lv 2 Chain Lv 3 100% Trophy The one-time Hunt Club trophy dropped by Dreadguard. It cannot be replaced after submission, so decide the Atak, Blok, and Stok reward path before handing it over.40% 45% 50% 55%
Each item gets its own independent roll. Chain level, not raw chain count, controls these rates.
Crypt Bunny Passive Rare Game Important! Repeatable Rare Game: defeat every Tartarus and at least six Cerberuses in Walk of Stolen Truths, then search its six possible spots for the 20% spawn.
Chain family Dreamhare
Level 45–46
LP 12
HP 21,348–21,668
EXP 1,764–1,939
Weakness Fire; absorbs Water Steal chances Item Normal Thief's Cuffs Holy Mote Item An item that casts Holy damage without spending MP. Cubus can drop one, but the low chance does not justify a mandatory farm.3% 6%
Normal Steal checks rare to common and stops at the first success. Thief's Cuffs can take multiple items; chains do not affect Steal.
Drop chances Item No chain Chain Lv 1 Chain Lv 2 Chain Lv 3 Drab Wool Loot Giza Rabbit Loot; sell two to unlock Antidote Set, which contains three Antidotes for 100 gil.40% 45% 50% 55% Muramasa Weapon: Katana Attack 84, Evade 5, and 13% combo; requires Katana 4. Steal this two-handed katana from the one-time Avenger before defeating it, or find it in the First Ascent and from Crypt Bunny.3% 6% 8% 12%
Each item gets its own independent roll. Chain level, not raw chain count, controls these rates.
Juggernaut Hostile Rare Game Important! Repeatable Rare Game: appears along the north edge of White Magick’s Embrace while the game clock’s minute is 00 through 10. Prepare Confuse recovery before engaging.
Chain family Golem
Level 46–47
LP 12
HP 76,251–76,491
EXP 5,145–5,393
Weakness Wind; absorbs Earth Steal chances Item Normal Thief's Cuffs Mystletainn Weapon: Spear A two-handed spear carried rarely by Golems and as Juggernaut’s rare Steal. Compare its Attack and Spears License with the party’s current setup before farming it.3% 6%
Normal Steal checks rare to common and stops at the first success. Thief's Cuffs can take multiple items; chains do not affect Steal.
Drop chances Item No chain Chain Lv 1 Chain Lv 2 Chain Lv 3 Lumber Loot Treant Loot; sell two with two Malboro Vines and six Fire Stones to unlock Burning Blade.40% 45% 50% 55% White Mask Mystic Armor Mystic head armor that absorbs Holy damage. Juggernaut can drop it rarely, making the farm useful only when Holy absorption solves a planned fight.3% 6% 8% 12%
Each item gets its own independent roll. Chain level, not raw chain count, controls these rates.
Mandragora Prince Hostile Important! Conditional southern spawn. Clear Ice Field of Clearsight, leave once, and return; its companions can raise it to level 99 with Mystery Waltz.
Chain family Mandragora
Level 42–43
LP 1
HP 3,959–4,199
EXP 1,262–1,446
Weakness Fire Steal chances Item Normal Thief's Cuffs Water Crystal Loot Rare Razorfin Steal; save it for later Water Crystal Bazaar recipes rather than expecting an immediate combat effect.48.0% 80% Hi-Potion Item Restores 400 HP before Potion Lore and item-effect bonuses.9.7% 30% Indigo Pendant Accessory Makes Magicks connect unless the target is immune; Shell can still interfere with status accuracy.3% 6%
Normal Steal checks rare to common and stops at the first success. Thief's Cuffs can take multiple items; chains do not affect Steal.
Drop chances Item No chain Chain Lv 1 Chain Lv 2 Chain Lv 3 Water Crystal Loot Rare Razorfin Steal; save it for later Water Crystal Bazaar recipes rather than expecting an immediate combat effect.40% 45% 50% 55% Screamroot Loot Mandragora-family Loot used in Potion Crate and Samurai’s Katana. Shared Bazaar counters can consume it across recipes, so sell only the quantity required for the package you want.25% 30% 35% 40% Teleport Stone Item Consumed to travel between activated Gate Crystals.3% 6% 8% 12% Virgo Gem Loot Rare Loot used in later Bazaar recipes; retain it until the required quantities are planned.1% 2% 3% 5%
Each item gets its own independent roll. Chain level, not raw chain count, controls these rates.
Alraune King Hostile Important! Conditional southern spawn. Eliminate it early because Mystery Waltz permanently raises nearby Mandragoras’ levels by 20%.
Chain family Mandragora
Level 42–43
LP 1
HP 3,959–4,199
EXP 1,262–1,446
Weakness Wind Steal chances Item Normal Thief's Cuffs Screamroot Loot Mandragora-family Loot used in Potion Crate and Samurai’s Katana. Shared Bazaar counters can consume it across recipes, so sell only the quantity required for the package you want.48.0% 80% Virgo Gem Loot Rare Loot used in later Bazaar recipes; retain it until the required quantities are planned.9.7% 30% Cross Scale Weapon: Measure A one-handed measure that can grant Vanish to the ally it strikes. It deals little damage, so use it as a support tool rather than an ordinary weapon.3% 6%
Normal Steal checks rare to common and stops at the first success. Thief's Cuffs can take multiple items; chains do not affect Steal.
Drop chances Item No chain Chain Lv 1 Chain Lv 2 Chain Lv 3 Earth Crystal Loot Gnoma Entite Loot from Westersand sandstorms; do not provoke the much stronger Entite merely to farm it this early.40% 45% 50% 55% Screamroot Loot Mandragora-family Loot used in Potion Crate and Samurai’s Katana. Shared Bazaar counters can consume it across recipes, so sell only the quantity required for the package you want.25% 30% 35% 40% Gold Needle Item Removes Stone or Petrify from one target.3% 6% 8% 12% Virgo Gem Loot Rare Loot used in later Bazaar recipes; retain it until the required quantities are planned.1% 2% 3% 5%
Each item gets its own independent roll. Chain level, not raw chain count, controls these rates.
Onion Queen Hostile Important! Conditional southern spawn. Clear Ice Field of Clearsight, leave once, and return; defeat it before the group’s Haste and support Magick prolong the fight.
Chain family Mandragora
Level 42–43
LP 1
HP 3,959–4,199
EXP 1,262–1,446
Weakness Earth Steal chances Item Normal Thief's Cuffs Wind Crystal Loot Sylphi Entite Loot; do not provoke the much stronger elemental merely to farm it at this point.48.0% 80% Screamroot Loot Mandragora-family Loot used in Potion Crate and Samurai’s Katana. Shared Bazaar counters can consume it across recipes, so sell only the quantity required for the package you want.9.7% 30% Agate Ring Accessory Nullifies weather and terrain modifiers to elemental damage.3% 6%
Normal Steal checks rare to common and stops at the first success. Thief's Cuffs can take multiple items; chains do not affect Steal.
Drop chances Item No chain Chain Lv 1 Chain Lv 2 Chain Lv 3 Screamroot Loot Mandragora-family Loot used in Potion Crate and Samurai’s Katana. Shared Bazaar counters can consume it across recipes, so sell only the quantity required for the package you want.40% 45% 50% 55% Wind Crystal Loot Sylphi Entite Loot; do not provoke the much stronger elemental merely to farm it at this point.25% 30% 35% 40% Remedy Item Cures common negative statuses; Remedy Lore 1, 2, and 3 add progressively harder conditions including Stop, Disease, and Doom.3% 6% 8% 12% Virgo Gem Loot Rare Loot used in later Bazaar recipes; retain it until the required quantities are planned.1% 2% 3% 5%
Each item gets its own independent roll. Chain level, not raw chain count, controls these rates.
Pumpkin Star Hostile Important! Conditional southern spawn. Eliminate it early because Mystery Waltz permanently raises nearby Mandragoras’ levels by 20%.
Chain family Mandragora
Level 42–43
LP 1
HP 3,959–4,199
EXP 1,262–1,446
Weakness Ice Steal chances Item Normal Thief's Cuffs Screamroot Loot Mandragora-family Loot used in Potion Crate and Samurai’s Katana. Shared Bazaar counters can consume it across recipes, so sell only the quantity required for the package you want.48.0% 80% Hi-Potion Item Restores 400 HP before Potion Lore and item-effect bonuses.9.7% 30% Virgo Gem Loot Rare Loot used in later Bazaar recipes; retain it until the required quantities are planned.3% 6%
Normal Steal checks rare to common and stops at the first success. Thief's Cuffs can take multiple items; chains do not affect Steal.
Drop chances Item No chain Chain Lv 1 Chain Lv 2 Chain Lv 3 Storm Crystal Loot Storm Elemental and Martu Entite Loot during Giza’s rains; avoid provoking either dangerous elemental solely to farm it.40% 45% 50% 55% Screamroot Loot Mandragora-family Loot used in Potion Crate and Samurai’s Katana. Shared Bazaar counters can consume it across recipes, so sell only the quantity required for the package you want.25% 30% 35% 40% Traitor's Bow Weapon: Bow A two-handed bow that can drop rarely from Feywood Pumpkin Stars. It needs arrows and the matching Bow License, and severe weather reduces bow accuracy.3% 6% 8% 12% Virgo Gem Loot Rare Loot used in later Bazaar recipes; retain it until the required quantities are planned.1% 2% 3% 5%
Each item gets its own independent roll. Chain level, not raw chain count, controls these rates.
Topstalk Hostile Important! Conditional southern spawn. Eliminate it early because Mystery Waltz permanently raises nearby Mandragoras’ levels by 20%.
Chain family Mandragora
Level 42–43
LP 1
HP 3,959–4,199
EXP 1,262–1,446
Weakness Water Steal chances Item Normal Thief's Cuffs Screamroot Loot Mandragora-family Loot used in Potion Crate and Samurai’s Katana. Shared Bazaar counters can consume it across recipes, so sell only the quantity required for the package you want.48.0% 80% Virgo Gem Loot Rare Loot used in later Bazaar recipes; retain it until the required quantities are planned.9.7% 30% Jade Gown Mystic Armor Mystic body armor carried rarely by Feywood Topstalks. Compare its Magick Resist and Mystic Armor License with the intended caster’s current gear.3% 6%
Normal Steal checks rare to common and stops at the first success. Thief's Cuffs can take multiple items; chains do not affect Steal.
Drop chances Item No chain Chain Lv 1 Chain Lv 2 Chain Lv 3 Fire Crystal Loot Required for Befuddling Incendiaries (7 sold) in the Bazaar.40% 45% 50% 55% Screamroot Loot Mandragora-family Loot used in Potion Crate and Samurai’s Katana. Shared Bazaar counters can consume it across recipes, so sell only the quantity required for the package you want.25% 30% 35% 40% Echo Herbs Item Removes Silence from one target.3% 6% 8% 12% Virgo Gem Loot Rare Loot used in later Bazaar recipes; retain it until the required quantities are planned.1% 2% 3% 5%
Each item gets its own independent roll. Chain level, not raw chain count, controls these rates.
Elementals: Holy Elemental is passive until provoked, including by nearby Magick. It absorbs Holy, is weak to Dark, and shrugs off the other elements.
Mirrorknight : It often begins with Reflect. Do not let an automatic Magick Gambit bounce a spell into the party.
Preying Mantis : Kill one promptly if it uses Cannibalize. Letting it eat nearby enemies can turn an ordinary fight into a much stronger one.
Golem , Behemoth , and Giruveganus : These are the large HP pools in the southern half. Isolate them, use their listed weaknesses, and do not drag several packs together while solving the glyph route.
Rare Game : Dreadguard is a one-time Trophy target, so do not defeat it until you are ready to submit its trophy. Crypt Bunny and Juggernaut are repeatable.
After defeating every ordinary enemy in Ice Field of Clearsight, leave the area once and return. Mandragora Prince Boss Part A Fire-weak member of the five Mandragoras. In the Feywood it can be raised to level 99 by its companions’ Mystery Waltz, so keep the group together and finish it promptly. , Alraune King Boss Part A Wind-weak member of the five Mandragoras. In the Feywood, eliminate it early because Mystery Waltz can permanently raise nearby Mandragoras’ levels. , Onion Queen Boss Part An Earth-weak member of the five Mandragoras. It supports the group with Magick and can be raised to level 99 by its companions’ Mystery Waltz. , Pumpkin Star Boss Part An Ice-weak member of the five Mandragoras. In the Feywood, eliminate it early because Mystery Waltz can permanently raise nearby Mandragoras’ levels. , and Topstalk Boss Part A Water-weak member of the five Mandragoras. In the Feywood, eliminate it early because Mystery Waltz can permanently raise nearby Mandragoras’ levels. can then appear together.
Alraune King Boss Part A Wind-weak member of the five Mandragoras. In the Feywood, eliminate it early because Mystery Waltz can permanently raise nearby Mandragoras’ levels. , Pumpkin Star Boss Part An Ice-weak member of the five Mandragoras. In the Feywood, eliminate it early because Mystery Waltz can permanently raise nearby Mandragoras’ levels. , and Topstalk Boss Part A Water-weak member of the five Mandragoras. In the Feywood, eliminate it early because Mystery Waltz can permanently raise nearby Mandragoras’ levels. use Mystery Waltz Enemy Ability An enemy ability that permanently raises nearby allies’ levels by 20%, up to level 99. In the Feywood Mandragora group, eliminate Alraune King, Pumpkin Star, and Topstalk before they can repeat it. to permanently raise nearby Mandragoras’ levels by 20%, up to level 99. Defeat those three first, use the elemental weaknesses in their buttons, and leave if the group has had time to power itself up. Their Steals and drops are useful, but none is worth losing a long stretch of progress.
Antiquity’s End and Rafflesia
When you get to the save point on the third screen down, Antiquity’s End, BUFF up your characters and save, then head south. You’ll watch a brief cutscene, then you’ll have access to the next area. Go south and prepare for battle with Rafflesia.
Gear: Bowline Sash prevents Confuse . If recovery is already reliable, Bubble Belt gives the healer more room to survive. Avoid Earth damage because Rafflesia absorbs it.
Gambits : Put Ally: any -> Phoenix Down Item Revives one KO’d ally with 20% maximum HP before Phoenix Lore and item-effect bonuses. first. Follow it with Ally: status = Confuse -> Smelling Salts Item Removes Confuse from one target. , Ally: status = Disease -> Vaccine Item Removes Disease from one target. , and an HP-healing line. Favor items because the battlefield drains MP; Remedy only clears Disease with Remedy Lore 3 .
Magick: Rafflesia begins under Shell , so open with Dispel . It is weak to Wind and can be Silenced, but spend MP early because the battlefield continuously drains it.
Reserve party: Make sure the three reserve characters have usable weapons, healing items, and licenses before entering. This route deliberately swaps them in for a second Quickening Chain Battle System A timed sequence of character-specific Quickenings. Use button prompts to add attacks or refill Mist Charges; the attack count here is separate from the enemy-drop Chain system. .
Level / HP Level 43 with 73,393 HP. Steal Screamroot Loot Mandragora-family Loot used in Potion Crate and Samurai’s Katana. Shared Bazaar counters can consume it across recipes, so sell only the quantity required for the package you want.Weak / Absorbs Weak to Wind; absorbs Earth and halves every other element. Reward 31 LP . Montblanc later awards 1,800 gil from the Garif. Drops None. Strategy Dispel its opening Shell and spend MP before the field drains it. Silence can suppress some of its Magick. Recover Confuse and Disease immediately, defeat summoned Malboros before they crowd the arena, and use Quickenings early if that is your planned damage burst.
You’re going to lose your Magick fast, so use it at the get-go. Cast Dispel, then do Quickening Chains Battle System A timed sequence of character-specific Quickenings. Use button prompts to add attacks or refill Mist Charges; the attack count here is separate from the enemy-drop Chain system. (I got a 9-hit Quickening Chain Battle System A timed sequence of character-specific Quickenings. Use button prompts to add attacks or refill Mist Charges; the attack count here is separate from the enemy-drop Chain system. ) for about 16,000 points of damage. Now swap out your guys and do it with the other ones! You can steal a Screamroot . As Rafflesia calls in Malboros Enemy A Wind-weak Golmore Jungle enemy; its Malboro Vines unlock Burning Blade and Smelling Salts, &c., so collect four before buying either package. , be sure to take them out. If you’ve gone after many of the Hunts, this shouldn’t really be a challenge for you. Go back and save when you are done.
White Magick’s Embrace
In the next area down, White Magick’s Embrace, follow the left (east) wall. You should find the Feywood Candle Key Item Found in the southeast urn in White Magick's Embrace; it reveals the Feywood's hidden southern sections on the area map, making both glyph routes easier to follow. in the southeast area; it reveals the hidden southern sections on the map. Montblanc will give you 1,800 gil from the Garif for defeating Rafflesia, BTW.
Continue following the left wall until you reach Ice Field of Clearsight.
Ice Field of Clearsight
When you get there, look at your now-complete map if you collected both urns. See the areas that look like the back of a sand dollar? There are four of them.
I found it easier to flee to the next one, then fight all the enemies that followed me, rather than trying to find it again after my guys ran off after some enemy and rotated the screen.
The Edge of Reason
When you get to The Edge of Reason, repeat the process. This time there are five structures.
Near the Giruveganus and directly under a trap near Gigas Gate, a chest has a 25% chance to appear. Its special equipment result can be Deathbringer Weapon: Sword A 90-Attack one-handed sword with a 10% chance to inflict instant Death on vulnerable targets. It requires Swords 6 and leaves the off hand free for a shield. or Ensanguined Shield Shield A 90-Evade shield that permanently inflicts Poison, Sap, and Slow on its wearer. Use it only for a specialized high-evasion setup that can tolerate or exploit those statuses. ; the ordinary item result is an X-Potion Item Restores 1,600 HP before Potion Lore and item-effect bonuses. . Diamond Armlet Accessory Changes treasure contents when equipped by an active party member; it can improve or worsen a specific original-release chest. is not required.
Deathbringer is a strong one-handed sword with a chance to KO its target. Ensanguined Shield has extremely high evasion but permanently inflicts Poison, Sap , and Slow on its wearer, so it is specialized equipment rather than a routine defensive upgrade. Do not grind either unless you have a setup that will actually use it.
The doorway tells you that you have to have the Gigas to get through. That’s Belias, the Gigas , the Esper you obtained in the Tomb of Raithwall. You wouldn’t believe how long it took me to figure that out the first time.
Continue through the opened gate.
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