Final Fantasy XII Minigames
Fishing
Fishing becomes available after Draklor Laboratory, but it begins with one earlier conversation and one extremely unattended fishing rod.
Before You Start
You can open the first three fishing stages once CharacterThe South Bank Village fisherman who operates the minigame. Give him Muramata to begin, then Matamune to open the final two fishing stages. has the Key ItemThe first fishing rod. Take it from Chivany Breakwater after speaking to the Fishing Enthusiast, then deliver it to Ruksel in South Bank Village.. Completing the minigame also requires the Key ItemAllows the party to re-enter Barheim Passage from the Dalmasca Estersand. from Desert Patient and Barheim Key and both battles in the Gilgamesh hunt.
You do not need to finish Gilgamesh before you begin fishing. His hunt only blocks the Key ItemThe second fishing rod. Recover it from the isolated Zeviah Span after solving all five bottle clues and defeating Gilgamesh twice, then give it to Ruksel so Cactoid Compact can appear. and the final two stages.
Getting the Muramata
- After completing Barheim Passage, talk to CharacterThe South Bank Village fisherman who operates the minigame. Give him Muramata to begin, then Matamune to open the final two fishing stages. in South Bank Village. He’ll tell you he wants to begin fishing.
- After reaching Balfonheim Port, go to Chivany Breakwater near the Aerodrome and talk to the Fishing Enthusiast twice.
- Ask about his fishing rod, then walk toward the Aerodrome entrance and talk to another person. Do not leave the area.
- Return to the enthusiast’s spot and examine the rod leaning there to obtain the Key ItemThe first fishing rod. Take it from Chivany Breakwater after speaking to the Fishing Enthusiast, then deliver it to Ruksel in South Bank Village..
- Take the Key ItemThe first fishing rod. Take it from Chivany Breakwater after speaking to the Fishing Enthusiast, then deliver it to Ruksel in South Bank Village. to CharacterThe South Bank Village fisherman who operates the minigame. Give him Muramata to begin, then Matamune to open the final two fishing stages. in South Bank Village. Talk to him again for the controls, then save before going out on the water.
Fishing Stages
| Stage | How to Unlock | What Changes | Perfect-Outing Rewards |
|---|---|---|---|
| Downstream | Available after giving Key ItemThe first fishing rod. Take it from Chivany Breakwater after speaking to the Fishing Enthusiast, then deliver it to Ruksel in South Bank Village. to CharacterThe South Bank Village fisherman who operates the minigame. Give him Muramata to begin, then Matamune to open the final two fishing stages. | Four-button sequences moving horizontally | 100 gil, ItemRestores 400 HP before Potion Lore and item-effect bonuses., or LootCommon early Water-element Loot with no immediate route use; selling it preserves its hidden Bazaar count. |
| Midstream | Complete five perfect Downstream outings | Four- and five-button sequences; shoulder buttons and vertical movement begin | 100 gil, LootEarly Ichthon Loot; two Fish Scales are used later in the Marksman’s Delight Bazaar package., or LootGreat Tortoise and Silicon Tortoise Loot during Giza’s rains; it is sold for gil and Bazaar progress rather than cast as a Magick. |
| Upstream | Complete five perfect Midstream outings | Mostly five-button sequences moving more quickly | LootEarly Ichthon Loot; two Fish Scales are used later in the Marksman’s Delight Bazaar package., LootAn ordinary Upstream perfect-outing reward. It has no Bazaar recipe in the original release, so sell it when you need gil., or LootGreat Tortoise and Silicon Tortoise Loot. It has no original-release Bazaar recipe or later quest use, so it is always safe to sell.; Key ItemA one-time perfect-outing reward at Upstream after Matamune is active. Catching it opens Hidden Shoals. becomes possible after delivering Key ItemThe second fishing rod. Recover it from the isolated Zeviah Span after solving all five bottle clues and defeating Gilgamesh twice, then give it to Ruksel so Cactoid Compact can appear. |
| Hidden Shoals | Catch Key ItemA one-time perfect-outing reward at Upstream after Matamune is active. Catching it opens Hidden Shoals. in Upstream | Five- and six-button sequences; cactoids appear as deliberate visual distractions | ItemRestores 400 HP before Potion Lore and item-effect bonuses. or LootRequired for Ultimate Blade (2 sold) in the Bazaar.; Key ItemA one-time perfect-outing reward at Hidden Shoals. Catching it opens Den of the River Lord and the King of Nebra sequence. is the one-time progression reward |
| Den of the River Lord | Catch Key ItemA one-time perfect-outing reward at Hidden Shoals. Catching it opens Den of the River Lord and the King of Nebra sequence. in Hidden Shoals | King of Nebra uses one fixed eight-button sequence until the final reward | LootRequired for Ultimate Blade (2 sold) in the Bazaar. or LootRequired for Matchless Steel (1 sold) in the Bazaar.; completing the King of Nebra sequence awards LootFishing reward used with the Omega Badge and Godslayer’s Badge to unlock the Wyrmhero Blade. |
Colored Bottles and the Matamune
After defeating Gilgamesh twice, LootJunk fishing Loot with no original-release Bazaar recipe or later quest use once it reaches the Loot inventory. The five colored-bottle clues are separate fishing events, so ordinary Empty Bottles are always safe to sell. caught during any of the first three stages can become five colored bottles. Each one points to a Faint Glow elsewhere in Ivalice. Collecting all five messages reveals the Key ItemThe second fishing rod. Recover it from the isolated Zeviah Span after solving all five bottle clues and defeating Gilgamesh twice, then give it to Ruksel so Cactoid Compact can appear. route.
| Bottle | Solve | Destination | Reward and Message |
|---|---|---|---|
| Blue | Move every letter in CDZCKZMCRANZS forward once to read DEADLANDS BOAT | The overturned boat at the southeast end of Echoes of the Past in Nabreus Deadlands | ItemRestores 1,600 HP before Potion Lore and item-effect bonuses. and Wanly-limned Message: River...unde...o |
| Green | Read every other letter forward, then the skipped letters backward, to read SALIKA HUT NEAR DEADLANDS | The Faint Glow inside the hut at Piebald Path in Salikawood | ItemA consumable mote that casts Hastega without spending MP or requiring its Magick License. Trickster carries one as its rare Steal. and Green-hued Message: Forest...rgro...w |
| Red | Separate the capital and lowercase letters in nhIiQsTUrEe, then unscramble them to read QUIET SHRINE | The Quiet Shrine at the northwest side of Babbling Vale in Mosphoran Highwaste | ItemAn item that casts Holy damage without spending MP. Cubus can drop one, but the low chance does not justify a mandatory farm. and Vermillion Message: Fire...undb...h |
| Yellow | Set windmills 1, 2, 5, 7, and 9 on; set 3, 4, 6, 8, and 10 off | Cerobi Steppe windmills | ItemRestores 200 MP before Ether Lore and item-effect bonuses. and Auric Message: Ash...ridg...e |
| Black | Convert 19-12-21-9-3-5-7-1-20-5-18-1-20-19 with A=1 to read SLUICE GATE RATS | The southeast floor lights beside the rats in Central Waterway Control | ItemFully restores one ally’s HP and MP. and Onyx Message: Darkness...eton...e |
The Cerobi Steppe windmills are grouped like this:
- North Liavell Hills: 1, 2, and 3
- The Terraced Bank: 4 and 5
- Crossfield: 6 and 7
- The Northsward: 8, 9, and 10
Arrange the five message fragments as River, Forest, Fire, Ash, and Darkness. They spell UNDERGROUND BRIDGE TO NOWHERE.
- Enter Barheim Passage using the Key ItemAllows the party to re-enter Barheim Passage from the Dalmasca Estersand..
- Travel through Great Central Passage, East-West Bypass, and Zeviah Span toward West Annex.
- Enter West Annex, then immediately turn back north onto the isolated, broken section of Zeviah Span.
- Walk to the dead end. Gilgamesh appears and leaves the Key ItemThe second fishing rod. Recover it from the isolated Zeviah Span after solving all five bottle clues and defeating Gilgamesh twice, then give it to Ruksel so Cactoid Compact can appear..
- Deliver Key ItemThe second fishing rod. Recover it from the isolated Zeviah Span after solving all five bottle clues and defeating Gilgamesh twice, then give it to Ruksel so Cactoid Compact can appear. to CharacterThe South Bank Village fisherman who operates the minigame. Give him Muramata to begin, then Matamune to open the final two fishing stages. in South Bank Village.
Catching the King of Nebra
Return to Upstream and keep earning perfect outings until Key ItemA one-time perfect-outing reward at Upstream after Matamune is active. Catching it opens Hidden Shoals. appears. Catch Key ItemA one-time perfect-outing reward at Hidden Shoals. Catching it opens Den of the River Lord and the King of Nebra sequence. the same way at Hidden Shoals, then choose Den of the River Lord.
The King of Nebra uses one fixed sequence:
R1, L2, Up, Square, R2, L1, X, Right
Memorize it in two groups of four: R1, L2, Up, Square, then R2, L1, X, Right. Successful catches carry across outings. Expect LootFishing reward used with the Omega Badge and Godslayer’s Badge to unlock the Wyrmhero Blade. after the ninth success; if it does not appear then, complete the sequence once more.
Sell the following at the Bazaar to unlock the Weapon: GreatswordA two-handed greatsword with 130 Attack, 50 Evade, Holy element, permanent Bravery and Faith, and an 80% combo rate. Its Charge Time of 99 makes it exceptionally slow.: LootFishing reward used with the Omega Badge and Godslayer’s Badge to unlock the Wyrmhero Blade. from Fishing, LootYiazmat reward used with the Omega Badge and Lu Shang’s Badge to unlock the Wyrmhero Blade. from Yiazmat, and LootOmega Mark XII reward used with the Godslayer’s Badge and Lu Shang’s Badge to unlock the Wyrmhero Blade. from Omega Mark XII.