Final Fantasy XII Reference

License Board and Quickenings

This release uses one shared Battle SystemEvery character uses a separate copy of the same board; a License grants permission but does not provide the equipment or ability. layout. Every character develops on a separate copy of that same board. There are no Zodiac jobs, fixed job classes, or job-specific boards here.

Using the Board Without Wasting LP

Winning battles awards Battle SystemLP earned from defeated enemies is spent on Licenses, and permanent party members also earn it while in reserve. to the party, including reserve characters. Unlocking a License only gives permission to use the matching equipment or ability. You still need to obtain the weapon, armor, Magick, Technick, or accessory itself.

A practical order is:

  1. Unlock the equipment and healing abilities you already own or can buy immediately.
  2. Reach useful License BoardA License that immediately grants a permanent or conditional passive effect. such as License BoardPermanently adds 1 Strength per License., License BoardPermanently adds 1 Magick per License., License BoardThree Licenses improve Potion-family HP recovery by 10%, 15%, and 25%, for a cumulative 50%., License BoardEach tier lets Remedies cure more statuses; the third adds Disease, Doom, and Stop., License BoardEach of three Licenses adds 5 percentage points to a compatible shield’s physical and Magick block chances., License BoardEach of three Licenses shortens action charge time., and License BoardEach of three Licenses reduces a Magick’s base MP cost by 10%, for a cumulative 30%..
  3. Open a path toward the next important equipment or Boss Fight Prep requirement.
  4. Leave speculative weapon licenses alone until the item is realistically obtainable.

Quickenings and Mist Charges

There are 18 named Battle SystemA character-specific special attack that consumes one, two, or three Mist Charges during a timed chain., three for each playable character. Each character can unlock three Battle SystemA character-specific special attack that consumes one, two, or three Mist Charges during a timed chain. spaces on their own board. The first, second, and third Battle SystemA character-specific special attack that consumes one, two, or three Mist Charges during a timed chain. give that character one, two, and three Battle SystemDuring a Quickening chain, fully refills one character’s Mist without advancing the attack count. respectively.

Starting a Battle SystemA timed sequence of character-specific Quickenings. Use button prompts to add attacks or refill Mist Charges; the attack count here is separate from the enemy-drop Chain system. pauses ordinary battle flow. Watch the button prompts, select another available Battle SystemA character-specific special attack that consumes one, two, or three Mist Charges during a timed chain. or Battle SystemDuring a Quickening chain, fully refills one character’s Mist without advancing the attack count. before the timer expires, and keep the Battle SystemDefeating consecutive enemies of the same family improves their normal drops; a different family, town, or touched Save Crystal breaks it. alive. The named finishing attack is a Battle SystemA Quickening-chain finisher triggered by meeting a required mix of rank 1, 2, and 3 attacks..

Concurrences

The original game has eight:

The finishing move depends on the ranks used during the Battle SystemDefeating consecutive enemies of the same family improves their normal drops; a different family, town, or touched Save Crystal breaks it., not on a separate License. Achievement SystemThe original game’s 30-tile achievement board, separate from later platform trophies. completion requires performing all eight, so use normal fights to practice instead of saving every attempt for a boss.

Boss Planning

Battle SystemA character-specific special attack that consumes one, two, or three Mist Charges during a timed chain. are useful for burst damage, but spending all Battle SystemDuring a Quickening chain, fully refills one character’s Mist without advancing the attack count. can also remove the MP you needed for healing and buffs. A Boss Fight Prep panel will say when a Battle SystemA character-specific special attack that consumes one, two, or three Mist Charges during a timed chain. opener is worth that trade and when ordinary damage is safer.