Final Fantasy XII Sidequests

Desert Patient and Barheim Key

The MarkAn early Rank I Mark in Yardang Labyrinth; it runs through other enemies and 1000 Needles deals a fixed 1,000 damage, so bring allies or delay the hunt. hunt is the first step in a much longer sidequest. You can begin the handoffs early, but you cannot finish the ferry route and collect the Key ItemAllows the party to re-enter Barheim Passage from the Dalmasca Estersand. until after Light Cruiser Shiva and the Rabanastre Return.

StageWalkthrough timingWhat to do
StartGiza Plains and Palace PreparationsComplete Flowering Cactoid, then begin the Dantro and Dantro’s Wife handoffs.
PrepareLhusu Mines and the Bhujerba ResistanceComplete Nidhogg and keep the LootNidhogg bounty used for Desert Patient; do not sell it if you want the best bonus reward..
FinishLight Cruiser Shiva and the Rabanastre ReturnRestore the ferry, return the lost EnemyA passive Cactus-family enemy in Yardang Labyrinth and Dalmasca Westersand; its rare Steal is a Broadsword, and Westersand variants may begin asleep., collect the remaining medicine, and claim the Key ItemAllows the party to re-enter Barheim Passage from the Dalmasca Estersand..

Cactus Flower handoff

When you’ve beaten the MarkAn early Rank I Mark in Yardang Labyrinth; it runs through other enemies and 1000 Needles deals a fixed 1,000 damage, so bring allies or delay the hunt. from the Clan Centurio and Hunts page, be sure to take the Quest ItemFlowering Cactoid hunt trophy; take it to Dantro and Dantro's Wife to begin Desert Patient. to Dantro, then to Dantro’s Wife in Dalmasca Estersand’s South Bank Village. You’ll receive a Quest ItemReceived from Dantro's Wife after delivering the Cactus Flower; it begins the Lost Cactoid ferry sequence.. She’ll ask you to bring her some Quest ItemDesert Patient medicine supply; five exist, and delivering all five helps secure the best bonus reward.. You can find two along the banks here in the town, and you can pick up three more at the water’s edge just outside the village.

Next, she’ll ask for some Quest ItemDesert Patient medicine supply found at the Outpost; two exist, and delivering both helps secure the best bonus reward., which Dantro took with him when he left for the Outpost. Head there and get it from him, then bring it back here. You’ll next be asked to retrieve some Quest ItemDesert Patient medicine supply found in Broken Sands; three exist, and delivering all three helps secure the best bonus reward. from the cliffs along the Broken Sands. That’s at the very top of the screen here, so you won’t be able to finish this during Giza Plains and Palace Preparations.

Treasure TrackerDesert Patient best bonus supplies: 0 of 11 collected

Check treasures here or beside their pickup instructions. Progress is saved in this browser.

Return after Light Cruiser Shiva and the Rabanastre Return

After Light Cruiser Shiva and the Rabanastre Return, you can now do more here. For starters, you can now get the Quest ItemDesert Patient medicine supply found in Broken Sands; three exist, and delivering all three helps secure the best bonus reward.. Go and talk to the people in South Bank Village. If the boat isn’t there, finish the return-to-Rabanastre story sequence before trying again. If it IS there, talk to the boy and head across the river.

Watch the cut scenes. Talk to CharacterThe South Bank Village fisherman who operates the minigame. Give him Muramata to begin, then Matamune to open the final two fishing stages. to watch a really weird scene. Guess which EnemyA passive Cactus-family enemy in Yardang Labyrinth and Dalmasca Westersand; its rare Steal is a Broadsword, and Westersand variants may begin asleep. is Dran? LOL! You hunted him!!! When you get back, talk to Dantro’s Wife. She’ll tell you she boiled the flower and threw it away behind her house. Save, then search there. You’ll get the MarkAn early Rank I Mark in Yardang Labyrinth; it runs through other enemies and 1000 Needles deals a fixed 1,000 damage, so bring allies or delay the hunt. back, and you can return him across the river. Return to Tchigri and he’ll take you BACK across the river.

Go talk to the large matriarch EnemyA passive Cactus-family enemy in Yardang Labyrinth and Dalmasca Westersand; its rare Steal is a Broadsword, and Westersand variants may begin asleep., and watch the cut scene. And another, etc. You’ll get 1,000 gil and Ammunition: ShotFire-elemental gun ammunition awarded with 1,000 gil for returning the lost Cactoid to its family..

Valeblossom Dew

Now that you have access to North Bank Village, talk to the Cartographers’ Guild dude and get a map for the Mosphoran Highwaste. Anyway, you can now continue north. If you can keep your guys from beating up the EnemyA passive flying Westersand enemy around level 27 to 28; do not provoke it early, though its rare drop is a Burning Bow. and the Saurus guys, you can chain-level-up on the Vogons. Er, I mean, the EnemyA Water-weak Mosphoran Wolf-family enemy that may begin under Berserk; its Quality Pelt and Throat Wolf Blood support Bazaar progress..

When you get to the Broken Sands, veer slightly off to the right, and head up following the ledge there. You’ll come to a “Mysterious Glint” near one of the large collections of pink flowers. That’s a Drop of Quest ItemDesert Patient medicine supply found in Broken Sands; three exist, and delivering all three helps secure the best bonus reward. that Dantro’s Wife needs.

If you are brave, a bit further north is the Mosphoran Highwaste, and beyond that the Salikawood. Anyway, take the Quest ItemDesert Patient medicine supply found in Broken Sands; three exist, and delivering all three helps secure the best bonus reward. back and give it to Dantro’s Wife in South Bank Village.

Great Serpentskin and the patient

If you have the LootNidhogg bounty used for Desert Patient; do not sell it if you want the best bonus reward. when you come, give it to her too. It is the optional Nidhogg bounty and helps determine the bonus reward. Leave the village and come right back. Talk to Dantro’s Wife, then head around back and talk to the Recovering Traveler.

Medicine deliveredBonus reward
All 5 Quest ItemDesert Patient medicine supply; five exist, and delivering all five helps secure the best bonus reward., 2 Quest ItemDesert Patient medicine supply found at the Outpost; two exist, and delivering both helps secure the best bonus reward., 3 Quest ItemDesert Patient medicine supply found in Broken Sands; three exist, and delivering all three helps secure the best bonus reward., and the LootNidhogg bounty used for Desert Patient; do not sell it if you want the best bonus reward.AccessoryDoubles LP earned by the wearer. One Tattered Garment unlocks the Gilt Phylactery Bazaar package containing a Golden Amulet for 3,150 gil.
A smaller medicine bundleAccessoryAt full HP, raises Magick damage by 20%, healing by 50%, and offensive status accuracy twofold. or ItemCasts Balance without spending MP, damaging foes in range based on the user’s missing HP., depending on the total
Any completed bundleKey ItemAllows the party to re-enter Barheim Passage from the Dalmasca Estersand. is still awarded

A smaller medicine bundle produced the Key ItemAllows the party to re-enter Barheim Passage from the Dalmasca Estersand. and a pair of AccessoryAt full HP, raises Magick damage by 20%, healing by 50%, and offensive status accuracy twofold.. The AccessoryDoubles LP earned by the wearer. One Tattered Garment unlocks the Gilt Phylactery Bazaar package containing a Golden Amulet for 3,150 gil. is the best bonus because it doubles the wearer’s Battle SystemLP earned from defeated enemies is spent on Licenses, and permanent party members also earn it while in reserve., but the key is the part that opens the optional dungeon route.

Re-enter Barheim Passage

Once you have the Key ItemAllows the party to re-enter Barheim Passage from the Dalmasca Estersand., leave the village and head back out into the Estersand. You’ll be in the Banks of the Nebra. Go to the far east, on the right side of your map, and you’ll find a locked door in Murmuring Defile. Talk to the Bandit Chief there, who’ll tell you to look past Terminus No. 7, and use the Key ItemAllows the party to re-enter Barheim Passage from the Dalmasca Estersand. on the door. You’ll find yourself back in the Barheim Passage, but this time with a golden Field MechanicRestores HP and MP and permits saving; touching one also breaks a battle Chain..