Final Fantasy XII Reference

Leveling and Chain Routes

Ah, yes. What Final Fantasy game would be complete without the good old fashioned level treadmill? Heh heh.

The fastest route is not always the useful route. If a farming spot needs constant rescue work, it may be worse than a slightly slower loop you can run while paying scant attention and watching a football game. Hunts and optional bosses also provide a lot of productive leveling without a dedicated grind.

Route Ladder

Route and timingBest use
Opening Estersand: EnemyA passive level 1 to 2 enemy in The Stepping with 72 to 84 HP, 7 to 10 EXP, and 1 LP; it is weak to Wind., Wolves, and isolated EnemyA hostile level 3 to 4 enemy in The Stepping with 136 to 152 HP, 11 to 15 EXP, and 1 LP; it is weak to Water.First levels, LootEarly Loot shared by Unassuming Surcoat and Iron-forged Blade; unlock both before buying either if Barheim Loot makes that practical., ItemRestores 100 HP before Potion Lore and item-effect bonuses., and a rare Weapon: Sword15 Attack and requires Swords 1. It is sold in Rabanastre for 400 gil and can be a rare Cactite Steal in the original game.. Attention: Low after level 2.
Before meeting Penelo: Rare GameAppears in Corridor of Sand when any party member enters below 10% maximum HP; a Phoenix Down defeats it instantly for 1,098 EXP and 3 LP. zone-out routeExtremely fast early EXP and LootDustia’s common Loot and an early gil source; keep selling and restocking Phoenix Downs if you continue the Dustia chain. drops. Attention: High; exploit timing.
First Lhusu Mines visit: EnemyAn undead enemy weak to Holy and able to absorb Dark; in Lhusu Mines, chain it with Skull Defenders for Bone Fragments and a rare Iron Helm. and EnemyA Skeleton-family enemy weak to Holy and able to absorb Dark; in Lhusu Mines, it shares the Bone Fragment Chain and can rarely drop an Iron Helm. Battle SystemDefeating consecutive enemies of the same family improves their normal drops; a different family, town, or touched Save Crystal breaks it.EXP, Battle SystemLP earned from defeated enemies is spent on Licenses, and permanent party members also earn it while in reserve., LootCommon Skeleton-family Loot; sell it for gil and Bazaar progress unless a later recipe plan calls for it., and Monograph money. Attention: Moderate.
After BossThe level 30, 17,200-HP Mt Bur-Omisace boss; defeat the three Judges behind the party first, then keep Protect and healing on the character drawing Bergan’s physical attacks.: EnemyA Water-weak Mosphoran Wolf-family enemy that may begin under Berserk; its Quality Pelt and Throat Wolf Blood support Bazaar progress. and EnemyA stronger Mosphoran Wolf-family enemy weak to Water; it can supply Quality Pelt and the Throat Wolf Blood used for Back Harness. Battle SystemDefeating consecutive enemies of the same family improves their normal drops; a different family, town, or touched Save Crystal breaks it.Low-attention EXP, Battle SystemLP earned from defeated enemies is spent on Licenses, and permanent party members also earn it while in reserve., LootMid-grade Fire-aspected Loot used in the Warped Blade Bazaar package. Collect seven before selling because the package may not unlock after only six., and LootPanther Loot from a very rare drop slot; retain it until checking higher-grade armor recipes instead of farming it on the story route.. Attention: Low to moderate.
After the Stilshrine: Rare GameAppears in Ward of the Sword-King after 30 minutes inside the Stilshrine and Darkmare’s defeat; it repeatedly summons Ghasts for an optional leveling loop. summoned EnemyA Holy-weak Stilshrine undead that absorbs Dark; Negalmuur can summon stronger Ghasts indefinitely for an optional leveling loop.Repeatable EXP and Battle SystemLP earned from defeated enemies is spent on Licenses, and permanent party members also earn it while in reserve. without zoning. Attention: High during setup.
After defeating EsperThe optional Stilshrine Esper reached with the Stone of the Condemner; Magicks are sealed, so equip Pheasant Netsuke, build item-only recovery Gambits, and enter with full Mist Charges.: EnemyA Stilshrine undead that can be chained after Zeromus for Blood-darkened Bones and Dark Crystals; avoid Nightwalkers while preserving the Chain. Battle SystemDefeating consecutive enemies of the same family improves their normal drops; a different family, town, or touched Save Crystal breaks it. in the Throne of Veiled GodsEXP, gil, and Blood-darkened Bones. Attention: Moderate to high.
After opening Nabreus: EnemyA Holy-weak Nabreus Deadlands chain target worth more than 4,000 EXP; clear it in small groups and avoid Roblon while preserving the Skeleton Chain. at Overlooking EternityStrong EXP, Battle SystemLP earned from defeated enemies is spent on Licenses, and permanent party members also earn it while in reserve., gil, and Ancient Bones. Attention: High.
After opening eastern Henne: EnemyA Holy-weak Steeling found in Sochen and later Henne routes; it can carry a Demon Shield and supply Vampyr Fang. corridor Battle SystemDefeating consecutive enemies of the same family improves their normal drops; a different family, town, or touched Save Crystal breaks it.Excellent EXP, gil, and Shop SystemSelling Loot increments hidden ingredient counters and unlocks packages; buying a package resets every ingredient counter it used. Inventory SystemEnemy material sold for gil and Bazaar progress; Monographs and the Canopic Jar add separate Loot slots.. Attention: High.
Late game in eastern Henne: Pithead Junction C EnemyA Holy-weak Steeling found in Sochen and later Henne routes; it can carry a Demon Shield and supply Vampyr Fang. swarmThe fastest repeatable EXP route here. Attention: Very high.

EXP, LP, and Accessories

Early Dalmasca Estersand

Right after leaving Rabanastre, EnemyA passive level 1 to 2 enemy in The Stepping with 72 to 84 HP, 7 to 10 EXP, and 1 LP; it is weak to Wind. and Wolves are the first reasonable training targets. Steal LootEarly Loot shared by Unassuming Surcoat and Iron-forged Blade; unlock both before buying either if Barheim Loot makes that practical. from EnemyA passive level 1 to 2 enemy in The Stepping with 72 to 84 HP, 7 to 10 EXP, and 1 LP; it is weak to Wind. before defeating them. A level 1 Vaan should pull Wolves one at a time instead of attacking a whole pack and discovering the exciting new strategy called Game Over.

EnemyA hostile level 3 to 4 enemy in The Stepping with 136 to 152 HP, 11 to 15 EXP, and 1 LP; it is weak to Water. can be a real handful this early. Lure one away if you want its ItemRestores 100 HP before Potion Lore and item-effect bonuses., and do not let several join the fight.

A Weapon: Sword15 Attack and requires Swords 1. It is sold in Rabanastre for 400 gil and can be a rare Cactite Steal in the original game. can be stolen from a EnemyA passive level 1 to 2 enemy in The Stepping with 72 to 84 HP, 7 to 10 EXP, and 1 LP; it is weak to Wind.. It is rare, but it has been obtained repeatedly on the original 2006 release and is a major early upgrade. The opening walkthrough shows the complete enemy panel and Rogue Tomato route.

Dalmasca Westersand Before Penelo

Around level 8 or 9, the Westersand becomes a comfortable early route. Training here before meeting Penelo means the EXP is not being divided among as many active combatants.

Battle SystemLP earned from defeated enemies is spent on Licenses, and permanent party members also earn it while in reserve. works differently. All permanent party members earn Battle SystemLP earned from defeated enemies is spent on Licenses, and permanent party members also earn it while in reserve. from battle even when they are not active, including characters not yet recruited. That makes early solo training more useful than the EXP screen alone suggests.

Dustia Zone-Out Route

For the powerful version, reduce Vaan below 10% maximum HP, set Battle Speed to Slowest, and cross from Galtea Downs into Corridor of Sand with ItemRevives one KO’d ally with 20% maximum HP before Phoenix Lore and item-effect bonuses. ready. Rare GameAppears in Corridor of Sand when any party member enters below 10% maximum HP; a Phoenix Down defeats it instantly for 1,098 EXP and 3 LP. appears immediately after materializing; target it with a ItemRevives one KO’d ally with 20% maximum HP before Phoenix Lore and item-effect bonuses. to defeat it for 1,098 EXP and 3 Battle SystemLP earned from defeated enemies is spent on Licenses, and permanent party members also earn it while in reserve..

Stay near the zone line. Collect the LootDustia’s common Loot and an early gil source; keep selling and restocking Phoenix Downs if you continue the Dustia chain. or rare Weapon: Staff33 Attack, +4 Magick, and requires Staves 2; it boosts Fire damage by 50% and is a rare Dustia drop. drop, then cross back into Galtea Downs before the EXP and Battle SystemLP earned from defeated enemies is spent on Licenses, and permanent party members also earn it while in reserve. text appears. If the timing succeeds, Rare GameAppears in Corridor of Sand when any party member enters below 10% maximum HP; a Phoenix Down defeats it instantly for 1,098 EXP and 3 LP. respawns on re-entry and the Battle SystemDefeating consecutive enemies of the same family improves their normal drops; a different family, town, or touched Save Crystal breaks it. continues. Do not touch a Field MechanicRestores HP and MP and permits saving; touching one also breaks a battle Chain., enter a town, or defeat another enemy family while maintaining the Battle SystemDefeating consecutive enemies of the same family improves their normal drops; a different family, town, or touched Save Crystal breaks it..

High-Chain Inventory SystemEnemy material sold for gil and Bazaar progress; Monographs and the Canopic Jar add separate Loot slots. can restore Vaan’s HP. Recheck that he is below 10% before each entry, and remember that Rare GameAppears in Corridor of Sand when any party member enters below 10% maximum HP; a Phoenix Down defeats it instantly for 1,098 EXP and 3 LP. begins charging Dark as soon as it can act. This route can push Vaan above level 30 very early and make the game substantially easier than intended.

Use the full Dustia Zone-Out Loop when you want the exact setup and save-state safety advice.

Lhusu Mines Skeleton Chain

Shunia Twinspan and Site 2 provide the first really profitable normal Battle SystemDefeating consecutive enemies of the same family improves their normal drops; a different family, town, or touched Save Crystal breaks it.. Defeat only EnemyAn undead enemy weak to Holy and able to absorb Dark; in Lhusu Mines, chain it with Skull Defenders for Bone Fragments and a rare Iron Helm. and EnemyA Skeleton-family enemy weak to Holy and able to absorb Dark; in Lhusu Mines, it shares the Bone Fragment Chain and can rarely drop an Iron Helm. because both belong to the EnemyAn undead enemy weak to Holy and able to absorb Dark; in Lhusu Mines, chain it with Skull Defenders for Bone Fragments and a rare Iron Helm. Battle SystemDefeating consecutive enemies of the same family improves their normal drops; a different family, town, or touched Save Crystal breaks it. family. EnemyA hostile Waterway avion weak to Earth; it can be hit by ordinary melee attacks and supplies Bat Fangs, Wind Stones, and a rare Armguard Steal. and Slavens break the Battle SystemDefeating consecutive enemies of the same family improves their normal drops; a different family, town, or touched Save Crystal breaks it., so hold R2 and flee past them.

When the undead stop appearing, flee back toward Shaft Entry and return to Shunia Twinspan. This preserves the Battle SystemDefeating consecutive enemies of the same family improves their normal drops; a different family, town, or touched Save Crystal breaks it. while the spawn counter resets. The first Lhusu Mines route has the full boundary warning and selling plan.

LootCommon Skeleton-family Loot; sell it for gil and Bazaar progress unless a later recipe plan calls for it. are the practical payoff. Keep five LootCommon Skeleton-family Loot; sell it for gil and Bazaar progress unless a later recipe plan calls for it. and four LootEarly Loot shared by Unassuming Surcoat and Iron-forged Blade; unlock both before buying either if Barheim Loot makes that practical. together if you want the Bazaar GoodSell Bone Fragment ×5, Earth Stone ×4 to unlock Cypress Pole for 480 gil. Buying it resets the counters for every listed ingredient. Shop SystemSelling Loot increments hidden ingredient counters and unlocks packages; buying a package resets every ingredient counter it used. package and its Weapon: PoleThe 480-gil Wooden Pole Bazaar package yields this early pole after selling five Bone Fragments and four Earth Stones; learn the matching Pole License before buying it.. The rest can finance the MonographEnables additional Loot drops from mollusks, amorphs, and undead. and the other early Monographs.

Low-Attention Midgame Routes

Worgens in the Mosphoran Highwaste

After BossThe level 30, 17,200-HP Mt Bur-Omisace boss; defeat the three Judges behind the party first, then keep Protect and healing on the character drawing Bergan’s physical attacks., the southern Mosphoran route provides EnemyA Water-weak Mosphoran Wolf-family enemy that may begin under Berserk; its Quality Pelt and Throat Wolf Blood support Bazaar progress. and EnemyA stronger Mosphoran Wolf-family enemy weak to Water; it can supply Quality Pelt and the Throat Wolf Blood used for Back Harness. in the same Wolf Battle SystemDefeating consecutive enemies of the same family improves their normal drops; a different family, town, or touched Save Crystal breaks it. family. They are weak to Water and yield roughly 900 to 1,200 EXP before accessories, plus LootMid-grade Fire-aspected Loot used in the Warped Blade Bazaar package. Collect seven before selling because the package may not unlock after only six., LootPanther Loot from a very rare drop slot; retain it until checking higher-grade armor recipes instead of farming it on the story route., and a chance at AccessoryLets the wearer cross traps without triggering them..

Disable broad offensive Magick around the passive EnemyA passive Mosphoran elemental that absorbs Fire and is weak to Water; avoid casting Magick nearby unless the party is prepared to fight it. and keep a recovery Battle SystemAn ordered target-and-action rule; the first usable line with a valid target takes priority. above Attack. Rare GameHas a 7% chance to replace a Worgen in Summit Path; it begins under Protect, may begin under Shell, absorbs Wind, and carries a Quality Pelt. can replace a EnemyA Water-weak Mosphoran Wolf-family enemy that may begin under Berserk; its Quality Pelt and Throat Wolf Blood support Bazaar progress. in Summit Path and is much stronger, so do not assume the loop is completely harmless. Babbling Vale gives you a safe place to stop before continuing north.

This is one of the better football-game routes once the party can defeat the wolves cleanly, but watch the first few circuits. Mt Bur-Omisace and Salikawood has the complete enemy panel.

Walking Instead of Teleporting

If you need Battle SystemLP earned from defeated enemies is spent on Licenses, and permanent party members also earn it while in reserve. more than time, put Golden Amulets on everyone and walk through the areas between errands. A round trip between Mt Bur-Omisace and Rabanastre produced roughly 500 Battle SystemLP earned from defeated enemies is spent on Licenses, and permanent party members also earn it while in reserve. while also leveling the active party. This is not the fastest grind, but every battle advances something and the route can be paused at any Field MechanicRestores HP and MP and permits saving; touching one also breaks a battle Chain..

Stilshrine of Miriam

Negalmuur’s Ghast Loop

Rare GameAppears in Ward of the Sword-King after 30 minutes inside the Stilshrine and Darkmare’s defeat; it repeatedly summons Ghasts for an optional leveling loop. can appear at the northern junction in Ward of the Sword-King after at least 30 minutes inside the Stilshrine and EnemyA Holy-weak Stilshrine enemy that teleports around the Ward of the Sword-King; defeating it is also required to make Negalmuur appear. defeat. It repeatedly summons EnemyA Holy-weak Stilshrine undead that absorbs Dark; Negalmuur can summon stronger Ghasts indefinitely for an optional leveling loop., which creates an optional leveling loop without leaving the room.

The Stilshrine walkthrough includes the normal-kill option and spawn checklist.

Dark Lords After Zeromus

Once the dust has settled on Mt Bur-Omisace, use the Key ItemOpens the Stilshrine route to the optional Esper Zeromus. at the Stilshrine’s Way Stone and defeat EsperThe optional Stilshrine Esper reached with the Stone of the Condemner; Magicks are sealed, so equip Pheasant Netsuke, build item-only recovery Gambits, and enter with full Mist Charges.. EnemyA Stilshrine undead that can be chained after Zeromus for Blood-darkened Bones and Dark Crystals; avoid Nightwalkers while preserving the Chain. continue spawning during the fight and can be chained safely in the Throne of Veiled Gods afterward.

Defeat only EnemyA Stilshrine undead that can be chained after Zeromus for Blood-darkened Bones and Dark Crystals; avoid Nightwalkers while preserving the Chain.. When they stop spawning, use the Way Stone to reach Ward of the Sword-King, use it again to return to the first chamber, then come back through both zone boundaries. Do not attack the Nightwalkers while preserving the Battle SystemDefeating consecutive enemies of the same family improves their normal drops; a different family, town, or touched Save Crystal breaks it..

Blood-darkened Bones, LootHigh-grade Dark-aspected Loot. Ixtab carries it as the common Steal; sell Loot deliberately when checking Bazaar unlocks because sold quantities are cumulative., ItemConsumed to travel between activated Gate Crystals., and LootA rare Fideliant Steal in Dalmasca Westersand; keep rare gem Loot until checking later Bazaar requirements. make this a WONDERFUL midgame source of both EXP and gil. A sustained run can fill the 99-item LootA Crusader Steal and drop with no original-release Bazaar recipe requirement; it is safe to sell when you need gil. limit and produce more than 100,000 gil. Save before committing, bring status recovery, and treat surviving cleanly as more important than squeezing out one more battle.

Dead Bones at Overlooking Eternity

After Optional BossAn optional Salikawood boss guarding the route toward the Necrohol; control the Bomb reinforcements, interrupt its recovery when possible, and retreat if this early detour overwhelms the party. opens the northern Salikawood route, the hidden path from The Slumbermead leads through The Fog Mutters to Overlooking Eternity. EnemyA Holy-weak Nabreus Deadlands chain target worth more than 4,000 EXP; clear it in small groups and avoid Roblon while preserving the Skeleton Chain. crowd the hill and provide more than 4,000 EXP each before an AccessoryDoubles EXP earned by the wearer., plus Ancient Bones and other Battle SystemDefeating consecutive enemies of the same family improves their normal drops; a different family, town, or touched Save Crystal breaks it. Inventory SystemEnemy material sold for gil and Bazaar progress; Monographs and the Canopic Jar add separate Loot slots..

Clear the hill in small groups. EnemyA Holy-weak Nabreus Deadlands chain target worth more than 4,000 EXP; clear it in small groups and avoid Roblon while preserving the Skeleton Chain. are weak to Holy and absorb Dark, but Roblon waits near the top and does not belong to the EnemyAn undead enemy weak to Holy and able to absorb Dark; in Lhusu Mines, chain it with Skull Defenders for Bone Fragments and a rare Iron Helm. Battle SystemDefeating consecutive enemies of the same family improves their normal drops; a different family, town, or touched Save Crystal breaks it. family. Flee from the Hunt SystemA contracted hunt accepted from its petitioner after reading the notice board. or finish its hunt separately before committing to a long Battle SystemDefeating consecutive enemies of the same family improves their normal drops; a different family, town, or touched Save Crystal breaks it.. Keep Embroidered Tippets on the active party and Golden Amulets on reserves only while the group remains stable.

This route is most efficient when you are already completing Nabreus Medallions and the Necrohol or the Roblon hunt. It is too dangerous to force solely because it appears on this list.

Henne Mines Special Charter Routes

After acquiring at least ten Espers, speak with Geomancer Yugelu in Jahara to open the eastern Henne Mines. These enemies are a major jump from the first Henne visit. Enter through Ore Separation with Float active, a complete recovery setup, and enough supplies to retreat without relying on a nearby Field MechanicRestores HP and MP and permits saving; touching one also breaks a battle Chain..

Abysteel Corridor Chain

From Ore Separation, head east into Phase 2 Dig and defeat only Abysteels while building the Battle SystemDefeating consecutive enemies of the same family improves their normal drops; a different family, town, or touched Save Crystal breaks it.. The late Henne variants are worth roughly 3,000 EXP each, or more than 6,000 for a character wearing an AccessoryDoubles EXP earned by the wearer.. A down-and-back loop can produce more than 300,000 EXP plus LootBellwyvern Loot used in higher-grade Bazaar equipment; retain it until the needed recipe quantities are planned., LootHigh-grade Dark-aspected Loot. Ixtab carries it as the common Steal; sell Loot deliberately when checking Bazaar unlocks because sold quantities are cumulative., and LootRare Abysteel Loot used with Gemini Gems and Dorsal Fins to unlock Artemis Arrows; keep two if that ammunition is a goal..

Do not let broad targeting kill the nearby dragons because they reset the Battle SystemDefeating consecutive enemies of the same family improves their normal drops; a different family, town, or touched Save Crystal breaks it.. A short run through the first stretch and back two or three times can fill LootBellwyvern Loot used in higher-grade Bazaar equipment; retain it until the needed recipe quantities are planned. and LootHigh-grade Dark-aspected Loot. Ixtab carries it as the common Steal; sell Loot deliberately when checking Bazaar unlocks because sold quantities are cumulative. to 99. Turn around as soon as the party spends recovery faster than it earns EXP.

Pithead Junction C Switch Swarm

The faster and much more dangerous route uses the switchboard at Pithead Junction C to release a large wave of Abysteels. Equip Embroidered Tippets only on characters who can survive the opening rush.

Higher chains can add Demon Shields to the normal Inventory SystemEnemy material sold for gil and Bazaar progress; Monographs and the Canopic Jar add separate Loot slots.. Sell surplus LootBellwyvern Loot used in higher-grade Bazaar equipment; retain it until the needed recipe quantities are planned. and LootHigh-grade Dark-aspected Loot. Ixtab carries it as the common Steal; sell Loot deliberately when checking Bazaar unlocks because sold quantities are cumulative. after the run, but keep the LootRare Abysteel Loot used with Gemini Gems and Dorsal Fins to unlock Artemis Arrows; keep two if that ammunition is a goal. required for Artemis Arrows if that Shop SystemSelling Loot increments hidden ingredient counters and unlocks packages; buying a package resets every ingredient counter it used. package still matters.

If You Are Continuing to Zodiark

The leveling loop and the EsperThe eastern Henne Mines Esper unlocked after The Mine Flayer and ten Espers; survive Darkja, avoid repeatedly using Dispel, use Holy early, and switch damage types with its barriers and affinity change. route are not the same job. Once you continue through Crossover C and Special Charter Shaft, replace Embroidered Tippets with Ribbons or Bowline Sashes until the status-heavy EnemyAn Ice-weak flan that absorbs Lightning. The optional Draklor group can overwhelm an unprepared party; its very rare Sagittarius Gem is not worth forcing when safer sources are available later. section is stable. Keep a ItemRemoves Slow or Stop from one target. recovery Battle SystemAn ordered target-and-action rule; the first usable line with a valid target takes priority. ready and follow the complete Zodiark route instead of trying to preserve the EnemyA Holy-weak Steeling found in Sochen and later Henne routes; it can carry a Demon Shield and supply Vampyr Fang. Battle SystemDefeating consecutive enemies of the same family improves their normal drops; a different family, town, or touched Save Crystal breaks it. through unrelated enemies.

Near the middle of Special Charter Shaft, a trapped branch heads north. At the north edge of the left-facing tear on the map’s four-shaped section, a Glowing Object can contain three ItemAttempts to inflict Berserk, doubling charge speed and raising normal attack damage by 50% while removing direct control. and two ItemFully restores the active party’s HP and MP.. Turn back and save if the route is chewing you up. You are going to level quite a bit en route, and you will need it all.

For Battle SystemDefeating consecutive enemies of the same family improves their normal drops; a different family, town, or touched Save Crystal breaks it. behavior, Inventory SystemEnemy material sold for gil and Bazaar progress; Monographs and the Canopic Jar add separate Loot slots. indicators, and what breaks a Battle SystemDefeating consecutive enemies of the same family improves their normal drops; a different family, town, or touched Save Crystal breaks it., see Battle Mechanics, Chains, and Status Effects. Use the Enemy and Loot Finder when you need a specific farming source rather than a general leveling route.