Final Fantasy XII Reference

Items and Key Items

Items, Key Items, and Loot serve different jobs. Consumable Items are used in and out of battle, Key Items advance a route or unlock a system, and Loot is usually sold for gil and Bazaar progress. Use the table to check an item's practical purpose before consuming, selling, or discarding it.

Recovery Priorities

Items

NameActionable use
Aero MoteCasts Aero without spending MP, providing free Wind damage against a vulnerable target.
Alarm ClockRemoves Sleep from one target.
AntidoteRemoves Poison from one target.
Bacchus's WineAttempts to inflict Berserk, doubling charge speed and raising normal attack damage by 50% while removing direct control.
Balance MoteCasts Balance without spending MP, damaging foes in range based on the user’s missing HP.
Blue FangA consumable Fang that deals Ice damage to enemies in range. The Paramina Area Enemies panel identifies the rare Lizard drop and rare Baritine Croc Steal that can supply it.
Chronos TearRemoves Slow or Stop from one target.
Dark MatterDeals stored non-elemental damage equal to one third of accumulated Knot of Rust damage, capped at 60,000, then resets the stored total.
Dark MoteCasts Dark without spending MP; save it when free elemental damage would be more useful than its sale price.
Echo HerbsRemoves Silence from one target.
ElixirFully restores one ally’s HP and MP.
EtherRestores 50 MP before Ether Lore and item-effect bonuses.
Eye DropsRemoves Blind from one target.
Float MoteApplies Float to allies in range without spending MP; save it for trap-heavy routes or Earth-elemental threats.
Gold NeedleRemoves Stone or Petrify from one target.
Gysahl GreensUsed to rent or interact with chocobos on routes that permit chocobo travel.
HandkerchiefRemoves Oil from one target.
Hastega MoteA consumable mote that casts Hastega without spending MP or requiring its Magick License. Trickster carries one as its rare Steal.
Hi-EtherRestores 200 MP before Ether Lore and item-effect bonuses.
Hi-PotionRestores 400 HP before Potion Lore and item-effect bonuses.
Holy MoteAn item that casts Holy damage without spending MP. Cubus can drop one, but the low chance does not justify a mandatory farm.
Knot of RustDeals random non-elemental damage and adds the amount dealt to Dark Matter’s stored-damage total; four can be collected in the Nalbina Dungeon Stockade.
MegalixirFully restores the active party’s HP and MP.
Nu Khai SandRemoves Doom from one target.
Phoenix DownRevives one KO’d ally with 20% maximum HP before Phoenix Lore and item-effect bonuses.
PotionRestores 100 HP before Potion Lore and item-effect bonuses.
Reflectga MoteAn item that casts Reflectga on allies in range without spending MP; Bellwyverns can drop it very rarely in Tchita Uplands.
RemedyCures common negative statuses; Remedy Lore 1, 2, and 3 add progressively harder conditions including Stop, Disease, and Doom.
Scathe MoteA consumable mote that casts Scathe on one target without spending MP; Purobolos carries it as a rare Third Ascent Steal.
Shock MoteAn item that casts Shock without spending MP; story-route Necrophobes carry it as their middle Steal result.
Smelling SaltsRemoves Confuse from one target.
Teleport StoneConsumed to travel between activated Gate Crystals.
VaccineRemoves Disease from one target.
Vanishga MoteAn item that casts Vanishga on allies in range; Negalmuur can drop it rarely while its summoned Ghasts are being farmed.
Warp MoteCasts Warp without spending MP and attempts to remove ordinary enemies from battle; it does not work on bosses.
Water MoteCasts Water without spending MP, useful for free Water damage against a vulnerable target.
White FangA consumable Fang that deals Lightning damage to enemies in range. Slaven Warders can drop it very rarely in Paramina Rift.
X-PotionRestores 1,600 HP before Potion Lore and item-effect bonuses.

Key Items

NameActionable use
Ageworn KeyReceived from the Wyrm Philosopher at Cerobi Steppe's Windmill 10 in exchange for Vyraal's Dragon Scale; it opens the sealed Hall of the Wroth God route to Hell Wyrm.
Barheim KeyAllows the party to re-enter Barheim Passage from the Dalmasca Estersand.
Blackened FragmentReceived after returning Orthros’s Stolen Articles to the Contrite Thief; give it to Roh’kenmou during the Nabreus Medallions sidequest.
Canopic JarPermanently enables Arcana drops from normal enemies and High Arcana drops from enemies that already drop Arcana.
Crescent StoneOpens the hidden route through the Royal Palace Cellars.
Dawn ShardRoute Key Item that can be equipped for +20 Magick Resist but reduces the wearer’s MP to 0.
Dragon ScaleReceived with the Vyraal hunt bounty; exchange it with the Wyrm Philosopher at Cerobi Steppe's Windmill 10 for the Ageworn Key used to reach Hell Wyrm.
Feather of the FlockA key item obtained from Giza during the Rains. After Draklor Laboratory, show it to the scattered Cockatrices to complete Cockatrice Round-Up.
Feywood CandleFound in the southeast urn in White Magick's Embrace; it reveals the Feywood's hidden southern sections on the area map, making both glyph routes easier to follow.
Galbana LiliesThe proof collected after defeating Rogue Tomato; it is surrendered automatically when Rabanastre reopens.
Goddess's MagiciteRoyal Palace Key Item that can be equipped for +13 Magick Resist but reduces the wearer’s MP to 0.
Henne CandleExpands the Henne Mines map to show the sealed eastern routes; collect it from the Phase 2 Dig urn before continuing toward Zodiark.
Lab Access CardThe Draklor key item obtained in C.D.B.; it opens the laboratory rooms needed to reach the upper floors.
Lente's TearAllows the party to pass the sealed barriers in Golmore Jungle.
Lusterless MedallionChanges into the Medallion of Might after both Fury and Humbaba Mistant are defeated, allowing the party to open the sealed route to Chaos.
Manufacted NethiciteAn equippable Key Item received during the Leviathan escape; it absorbs elemental Magick but reduces the wearer’s MP to 0.
Medallion of BraveryOpens the Door of Horrors in the Necrohol of Nabudis for the Humbaba Mistant encounter; save before consuming it at the sealed door.
Medallion of LoveOpens the Door of Loathing in the Necrohol of Nabudis for the Fury encounter; save before consuming it at the sealed door.
Medallion of MightForms after Fury and Humbaba Mistant are defeated, then opens the final sealed Necrohol route to Chaos.
MuramataThe first fishing rod. Take it from Chivany Breakwater after speaking to the Fishing Enthusiast, then deliver it to Ruksel in South Bank Village.
No. 1 Brig KeyThe Key Item awarded after the forced Central Brig Access fight; use it to open Brig No. 1.
Pinewood ChopArchades status token earned by matching one resident’s memorized tale with the correct listener. Nine permit the story cab ride; all twenty-eight trade for the Sandalwood Chop.
Sandalwood ChopPermanent Archades status token obtained by trading all twenty-eight Pinewood Chops to a Chopmaster. It satisfies the cab requirement and opens later high-status areas and sidequests.
ShadestoneJinn’s Key Item for absorbing light from Giza Plains Dark Crystals; filling it to 100% turns it into the Sunstone.
Site 11 KeyOpens Site 11 in the Lhusu Mines for late-game hunts and optional routes.
Sluice Gate KeyWhite Mousse hunt reward that unlocks the Garamsythe Waterway controls needed for Cúchulainn and the Dull Fragment route.
Soul Ward KeyThe Archadian Wayfarer at The Nameless Spring gives the Soul Ward Key when the party accepts his unposted hunt. Use it beyond Doubt Abandoned in Sochen Cave Palace to open the route toward the Mandragoras and continue the story.
Stone of the CondemnerOpens the Stilshrine route to the optional Esper Zeromus.
SunstoneThe completed Giza Plains Key Item; take it to Old Dalan so he can charge the Crescent Stone.
Sword of KingsA story key item obtained after defeating Mateus; it is not a normal combat sword and advances the route toward Archades.
Sword of the OrderOld Dalan’s Key Item; deliver it personally to the marked contact in Lowtown’s North Sprawl to reach Basch.
System Access KeyThe Leviathan Key Item found in Brig No. 1; use system-access terminals to suspend the ship’s alarm for 60 seconds.
Treaty-BladeLate-route Key Item used to operate Great Crystal gates and unlocks the final major shop phase.
Tube FuseThe Key Item Burrogh gives in The Lightworks; install it in the Power Relay to restore Barheim’s electrical Charge.
Writ of TransitAllows Vaan to leave Rabanastre through Eastgate for the Rogue Tomato hunt.
Black OrbA glowing enemy drop in the Pharos. Collect three for the First Ascent's Altars of Night, and keep extras because the Subterra uses many more.
MatamuneThe second fishing rod. Recover it from the isolated Zeviah Span after solving all five bottle clues and defeating Gilgamesh twice, then give it to Ruksel so Cactoid Compact can appear.
Cactoid CompactA one-time perfect-outing reward at Upstream after Matamune is active. Catching it opens Hidden Shoals.
Cactoid CommendationA one-time perfect-outing reward at Hidden Shoals. Catching it opens Den of the River Lord and the King of Nebra sequence.
Ann's LetterShow this letter to the Chief Steward on each of the seven Skyferry routes. Cisset gives you a Ring of Renewal after every route is complete.
Wind GlobeThe missing Windvane piece buried beside the western Dynast Cactoid in the isolated portion of Windtrace Dunes. Return it to Rimzat's group at Westgate.
WindvaneNorthon repairs this key item from the Wind Globe at Westgate. It lets the party cross the sandstorm into Wyrm's Nest and fight Earth Tyrant.

Route-Significant Loot

NameActionable use
Aged Turtle ShellSilicon Tortoise drop and rare Rocktoise Steal. It has no original-release Bazaar recipe or later quest use, so it is always safe to sell.
AmbrosiaRare Loot carried by Glaring Eye and Necrophobe. It has no original-release Bazaar recipe or quest use and is unrelated to the Order of Ambrosia rank, so it is always safe to sell.
Ancient Turtle ShellRare Darksteel Steal and high-grade tortoise Loot. It has no original-release Bazaar recipe or later quest use, so it is always safe to sell.
Aquarius GemRare Treant Steal used in later Bazaar recipes; retain it until the required quantities are planned.
ArcanaLoot enabled by owning the Canopic Jar and used to make High Arcana through the Bazaar.
Aries GemRare Bagoly Loot with no immediate Sandsea use; selling it preserves its hidden Bazaar count.
Bat FangEarly Steeling Loot; sell one with two Dark Stones and two Rat Pelts to unlock Bow & Bodkin.
Beastlord HideThe common Steal from the one-time Humbaba Mistant battle and an uncommon Steal from Catoblepas. Keep it until its planned Bazaar use or sale is clear.
Bent StaffBagoly Monograph Loot; sell three to unlock Large Gloves, which contains Blazer Gloves.
Bhujerban MadhuOne of fourteen bottles hidden around Bhujerba; match each bottle to a local buyer for 1,000 gil instead of selling it to a shop for 250 gil.
Blood WoolThe common Steal from the one-time Fury battle and a Rare Game Steal from Bull Croc. Retain it for later Bazaar planning.
Bomb AshesBomb Loot with no immediate route use; sell it for gil and Bazaar progress unless a later recipe plan calls for it.
Bomb FragmentRare Megabomb Steal with no immediate Sandsea use; sell it for gil and Bazaar progress after surviving the encounter.
Bone FragmentCommon Skeleton-family Loot; sell it for gil and Bazaar progress unless a later recipe plan calls for it.
Book of OrgainDustia’s common Loot and an early gil source; keep selling and restocking Phoenix Downs if you continue the Dustia chain.
Book of Orgain-MilleDustia’s rare Steal; sell it for gil and Bazaar progress, but do not let repeated Steal attempts break the zone-out chain.
Braid WoolWooly Gator Loot from rainy Giza; sell it for gil and Bazaar progress after finishing any recipe-planning pass.
Broken GreataxeRare Giruveganus Loot used in later Bazaar equipment. Treat the Steal as an optional bonus and retain it until the planned recipe quantities are known.
Broken SpearSkull Warrior Monograph Loot with no immediate Tomb use; sell it for gil and Bazaar progress unless a later plan reserves it.
Bundle of FeathersValuable avion Loot carried by Pyrolisks and Phon Coast Bagolys; sell deliberately after checking the Bazaar packages that use it.
Cactus FruitCactite Loot; sell two to unlock Potion Pack, which contains two Potions for 70 gil.
Cancer GemRare Thunderbug Loot used in later Bazaar recipes; retain it until the required quantities are planned.
Capricorn GemA rare Fideliant Steal in Dalmasca Westersand; keep rare gem Loot until checking later Bazaar requirements.
CaramelOrthros’s uncommon Steal; it has no required Bazaar use, so sell it for gil after the hunt unless you want to keep one as a curio.
Centurio Hero's BadgeMontblanc's one-time reward for reaching Order of Ambrosia. It has no Bazaar recipe use and sells for only 1 gil, so keep it as a completion souvenir unless you deliberately want to clear the Loot slot.
Charged GizzardThunderbug Monograph or Poach Loot; sell three with four Scorpio Gems and three Wyrm Bones to unlock The Scorpion and its Scorpion Tail.
Chocobo FeatherOzmone Plain chocobo Loot; sell four to unlock Eye Openers, which contains five Phoenix Downs and five Alarm Clocks.
Coeurl PeltCommon Panther Loot; sell it for gil and Bazaar progress after checking the quantities needed by armor recipes.
Common FishRoutine fishing Loot with no original-release Bazaar recipe or later quest use once awarded, so it is always safe to sell.
Crooked FangSeeker Loot; sell two with four Fire Stones to unlock Arrows Alight.
Dark CrystalHigh-grade Dark-aspected Loot. Ixtab carries it as the common Steal; sell Loot deliberately when checking Bazaar unlocks because sold quantities are cumulative.
Dark MagiciteUndead Loot that can appear when Barheim’s Charge is low; sell it for gil and Bazaar progress unless a later route reserves it.
Dark StoneShared early Bazaar ingredient used by Assorted Leathers, Bow & Bodkin, and Marksman’s Delight; unlock every wanted package before buying any of them.
Death PowderAhriman’s uncommon Steal and an ingredient in Ultima Blade. Keep two if that Bazaar weapon is a goal.
Deimos ClayThe Trickster bounty Loot; sell it with Phobos Glaze and Horakhty’s Flame to unlock the 250,000-gil Morbid Urn and its Canopic Jar.
Delicious FishFishing Loot with no original-release Bazaar recipe or later quest use once awarded, so it is always safe to sell.
Demon EyeballCommon Garchimacera Loot with no immediate route use; sell it for gil and Bazaar progress.
Demon FeatherImp and Pit Fiend Loot used in later Bazaar equipment; sell deliberately after checking the needed recipe quantities.
Demon TailGargoyle Baron Loot used in the Bazaar recipe for the Ame-no-Murakumo katana; keep two if that weapon is a goal.
Demon's SighRare Loot carried by Diabolos. Sell it deliberately after checking the complete Bazaar batch rather than extending the dangerous hunt solely for this middle Steal.
Diakon HalcyonThe rare halcyon carried and dropped by Diakon Entite; keep it for high-end Bazaar planning instead of selling it as routine income.
Drab WoolGiza Rabbit Loot; sell two to unlock Antidote Set, which contains three Antidotes for 100 gil.
Earth CrystalGnoma Entite Loot from Westersand sandstorms; do not provoke the much stronger Entite merely to farm it this early.
Earth MagiciteCommon Urutan-Yensa Loot with no original-release Bazaar recipe or later quest use, so it is always safe to sell.
Earth StoneEarly Loot shared by Unassuming Surcoat and Iron-forged Blade; unlock both before buying either if Barheim Loot makes that practical.
Empty BottleJunk fishing Loot with no original-release Bazaar recipe or later quest use once it reaches the Loot inventory. The five colored-bottle clues are separate fishing events, so ordinary Empty Bottles are always safe to sell.
Festering FleshA rare rainy-season Hyena Steal; sell it for gil and Bazaar progress once the relevant recipe quantities are planned.
FeystoneRare Loot from Entites and Elementals and an ingredient in the repeatable High Arcana recipe.
Fine WoolA very rare Hybrid Gator drop; retain this higher-grade Loot until its later Bazaar use is planned.
Fire MagiciteMid-grade Fire-aspected Loot used in the Warped Blade Bazaar package. Collect seven before selling because the package may not unlock after only six.
Fire StoneEarly Loot shared by Gilt Shield and Arrows Alight; hold at least four until both wanted packages are unlocked.
Fish ScaleEarly Ichthon Loot; two Fish Scales are used later in the Marksman’s Delight Bazaar package.
Forbidden FleshSell 7 with 8 Fire Crystals and 9 Prime Pelts to unlock Nature’s Armory, which contains a Crown of Laurels and Rubber Suit.
Foul FleshBarheim Zombie Loot shared by Iron-forged Blade and Light Spear; unlock both wanted packages before buying either one.
Foul LiquidMalboro-family Loot used in Flask of Viscous Liquid; sell two with four Slime Oils and two Unpurified Ethers to unlock a Hi-Ether.
Four-leaf CloverMandragora Prince’s Sochen boss Steal. Two combine with two Bomb Shells to unlock the Turtleshell Choker Bazaar package.
Gemini GemAn uncommon Zaghnal Steal and later Bazaar ingredient; retain three if you plan to unlock Artemis Arrows.
Giant FeatherA rare Dive Talon drop in Dalmasca Westersand; the enemy is dangerous and Flying, so treat the Loot as an optional bonus.
Gimble StalkAlraune King’s Sochen boss Steal. A second later can unlock the Amber Armlet Bazaar package, so keep it if that accessory matters.
Glass JewelCommon Ghost Loot with no immediate route use; sell it for gil and Bazaar progress.
Godslayer's BadgeYiazmat reward used with the Omega Badge and Lu Shang’s Badge to unlock the Wyrmhero Blade.
Great Serpent's FangRare Midgardsormr Steal used in the Artemis Bow recipe; treat the first-visit spawn as an optional chance rather than a required farm.
Great SerpentskinNidhogg bounty used for Desert Patient; do not sell it if you want the best bonus reward.
Green LiquidLoot from Flans and Tallows. Sell two with three Dark Stones and two Fish Scales for Marksman’s Delight, or three with four Water Stones and one Yensa Scale for Rain of Tears. Because both recipes use Green Liquid, unlock both before buying either package if you want both.
Grimoire TogailNightmare Loot used with Grimoire Aidhed and Bat Wing to unlock the Dark Matter Bazaar package; retain three if that recipe matters.
High ArcanaRare Loot used in several top-tier Bazaar recipes; it can also be produced by the repeatable Life Crystal recipe.
Holy CrystalHigh-grade Holy-aspected Loot used in later Bazaar recipes. Sell it deliberately rather than provoking a Holy Elemental solely to farm it.
Holy MagiciteMid-grade Holy-aspected Loot dropped by Garuda-Egi enemies. It has no original-release Bazaar recipe or later quest use, so it is always safe to sell.
Holy StoneLow-grade Holy-aspected Loot commonly stolen from Garuda-Egi enemies. It has no original-release Bazaar recipe or later quest use, so it is always safe to sell.
HornEarly Gigantoad and Suriander Loot; sell two with three Wind Stones and two Foul Flesh to unlock Light Spear.
Ice MagiciteMid-grade Ice-aspected Loot carried by several Paramina enemies. Sell Loot deliberately when checking Bazaar unlocks because sold quantities are cumulative.
Ice StoneLow-grade Ice-aspected Loot carried by Twintania, Emperor Aevis, and Ice Elemental enemies. Sell Loot deliberately when checking Bazaar unlocks because sold quantities are cumulative.
Ichthon ScaleA rare Rain Dancer drop during Giza’s rains; keep the Loot until checking its later Bazaar use rather than farming it as routine income.
Insect HuskAntares Loot used in Platinum Gear; sell two with six Storm Magicite and five Tanned Giantskins to unlock the Platinum Helm, Platinum Armor, and Platinum Shield package.
Iron CarapaceMesmenir Loot; sell three with three Dark Magicite and two Tanned Hides to unlock Golden Garb.
Iron ScrapsCommon Barheim Mimic Loot; sell three with three Earth Stones and two Foul Flesh to unlock Iron-forged Blade.
Jack-o'-LanternPumpkin Star’s Sochen boss Steal. Selling one unlocks the repeatable Fire-bird’s Whisper package of ten Phoenix Downs.
Large FeatherUrstrix Loot; sell three to unlock First-aid Kit, which contains two Phoenix Downs and two Potions.
Leo GemA rare Wild Saurian Steal; the enemy is far stronger than the opening Estersand route, so do not force the attempt for ordinary progress.
Libra GemRare Dire Rat Steal on the palace approach; it is ordinary Loot for sale and later Bazaar progress, not the Libra Technick.
Lu Shang's BadgeFishing reward used with the Omega Badge and Godslayer’s Badge to unlock the Wyrmhero Blade.
LumberTreant Loot; sell two with two Malboro Vines and six Fire Stones to unlock Burning Blade.
Maggoty FleshSochen Headless and Zombie Loot used in the Warped Blade Bazaar package; collect four if the Diamond Sword is a goal.
Malboro FlowerVivian Loot used with Malboro Fruit and Dark Crystals to unlock the Malboro Wand Bazaar package.
Malboro FruitMalboro-family Loot used in the Survival Set Bazaar package; collect only what the planned recipe needs.
Martu HalcyonRare Martu Entite Loot during Giza’s rains; do not provoke the much stronger Entite just for the drop, and retain it for later Bazaar planning.
Mirror ScaleDreadguard’s only Steal and a Bazaar ingredient. Farm the one-time Trophy enemy before defeating it if the planned recipe needs extra copies.
MoltingSleipnir Loot used with Fire Stone for Gilt Shield; hold three until the package unlocks, then sell any excess for gil.
MoondustThe uncommon Steal from the one-time Fury battle. It also contributes to the Mithuna Bazaar recipe, so keep it until that recipe is complete.
Nebra SucculentFishing Loot from the Nebra with no original-release Bazaar recipe or later quest use once awarded, so it is always safe to sell.
Nugget of ElectrumMontblanc’s reward for defeating the optional first Demon Wall; it is valuable Loot meant for gil and Bazaar progress, not a usable combat item.
Omega BadgeOmega Mark XII reward used with the Godslayer’s Badge and Lu Shang’s Badge to unlock the Wyrmhero Blade.
OnionOnion Queen Loot with no known use in the guide's actionable Bazaar recipes; sell it when gil matters.
PebbleLow-value Loot carried by Rogue Tomato and many ordinary enemies. It has no original-release Bazaar recipe or later quest use, so it is always safe to sell.
Pisces GemRare Piranha and Apsara Loot used in later Bazaar recipes; retain it until the required quantities are planned.
Pointed HornAn uncommon Croakadile Steal during Giza’s rains; sell it for gil and Bazaar progress after checking the relevant recipe quantities.
Prime PeltA rare Lindbur Wolf drop in Dalmasca Westersand; retain this higher-grade Loot until checking later Bazaar requirements.
Prime Tanned HideAn uncommon Marilith Steal; keep this higher-grade Loot until checking later Bazaar requirements.
Putrid LiquidMalboro-family Monograph Loot used in later Bazaar recipes; retain it until the needed quantities are planned.
Quality HideWerewolf Loot from Giza Plains; it is much safer to treat it as a bonus from careful fights than to require an early Werewolf farm.
Quality LumberGolem Loot used in later Bazaar equipment. Sell deliberately after checking the quantities needed for the planned recipes.
Quality PeltPanther Loot from a very rare drop slot; retain it until checking higher-grade armor recipes instead of farming it on the story route.
Quality StoneRare second Demon Wall Steal and Barmuu Poach result; save four for the later Attenuated Greatsword Bazaar package.
Rainbow EggThe Cluckatrice bounty ingredient for the repeatable Hi-Potion Pack; sell one Egg, buy the ten Hi-Potions, then repeat only after obtaining another Egg.
Rat PeltA common Dire Rat Steal in the opening; normal Loot meant to be sold for gil and Bazaar progress.
Rat TailRare Lab Rat Loot with no listed Bazaar recipe in the current actionable inventory; treat it as a bonus rather than farming the crowded optional room for it.
Red FangConsumable Loot that deals Fire damage to enemies in range; Thunderbugs and Henne Redmaws can drop it rarely.
Ring Wyrm LiverLindwyrm’s rare Steal with no listed recipe in the current actionable Bazaar inventory; take it if the Steal succeeds, but do not prolong the Mark fight solely to force it.
Ring Wyrm ScaleThe uncommon Tiamat Steal; it is valuable Loot for later Bazaar planning, so take one if Disablega is under control.
Scorpio GemRare Loot used with Charged Gizzards and Wyrm Bones to unlock The Scorpion and its Scorpion Tail; Matriarch Bomb provides a repeatable Steal source.
ScreamrootMandragora-family Loot used in Potion Crate and Samurai’s Katana. Shared Bazaar counters can consume it across recipes, so sell only the quantity required for the package you want.
Serpent EyeRare Basilisk Loot and a Hunt reward used in Jewel of the Serpent, an intermediate Bazaar ingredient for Tournesol. Keep six across the complete recipe chain if Tournesol is a goal.
SerpentariusRare Loot used in the Tournesol recipe and produced by the repeatable Jewel of the Serpent Bazaar recipe.
Silver LiquidCubus’s Steal and a later Bazaar ingredient; keep it until the planned recipe quantities are known.
Sky JewelRare Cultsworn Lich drop used in the later Attenuated Greatsword Bazaar package; save seven if you plan to craft Save the Queen.
Slaven HarnessA rare Enkelados Steal; keep the Loot until checking later Bazaar requirements.
Slime OilOrthros’s rare Steal and a Flask of Viscous Liquid ingredient; hold four with two Foul Liquids and two Unpurified Ethers to unlock a Hi-Ether.
Small FeatherCockatrice-family Loot; sell three to unlock Tail of the Phoenix, then check the displayed shop price before buying.
Small PackageOne-time Rabanastre delivery Loot; give it to the Hapless Merchant, sell it for 150 gil, or retain it as a curio.
Snake SkinCommon Midgardsormr Loot and a later Bazaar ingredient; sell it after checking the Jewel of the Serpent requirements.
SnowflyNightmare Monograph Loot used in a later Bazaar recipe; retain it until the required quantity is planned.
Solid HornRare Tarasque Loot used in later Bazaar equipment; retain it until the needed recipe quantities are planned.
Solid StoneRagoh Loot and Demon Wall Steal; sell two with two Glass Jewels and five Dark Stones to unlock Crimson Blade.
Spiral IncisorBellwyvern Loot used in higher-grade Bazaar equipment; retain it until the needed recipe quantities are planned.
StardustRare Spee Steal and Wyrdhare drop; sell two to unlock the Pheasant Netsuke, which improves the effects of restorative items.
Storm CrystalStorm Elemental and Martu Entite Loot during Giza’s rains; avoid provoking either dangerous elemental solely to farm it.
Storm MagiciteBarheim Loot with no immediate combat use; sell it for gil and Bazaar progress unless a later route reserves it.
Storm StoneLow-grade Lightning-aspected Loot carried by elementals and other enemies. It has no original-release Bazaar recipe or later quest use, so it is always safe to sell.
Sturdy BoneLoot carried by Dark Skeleton and Skull Knight enemies in Paramina Rift. Sell Loot deliberately when checking Bazaar unlocks because sold quantities are cumulative.
Succulent FruitAlraune Loot; sell four to unlock Tinctures & Tonics, which contains five Potions, three Handkerchiefs, and three Gold Needles.
Sylphi HalcyonRare Sylphi Entite Loot; retain it for later Bazaar planning and do not provoke the level 45 elemental solely for the drop.
Tanned GiantskinLoot carried by Slaven Warder and Yeti enemies in Paramina Rift. Sell Loot deliberately when checking Bazaar unlocks because sold quantities are cumulative.
Tanned HideEarly Slaven or Wild Saurian Loot; sell one with two Dark Stones and two Wolf Pelts to unlock Assorted Leathers.
Tanned Tyrant HideArchaeosaur Loot used in higher-grade Bazaar equipment; retain it until the needed recipe quantities are planned.
Tattered GarmentBiding Mantis’s only Steal. Selling one unlocks Gilt Phylactery, a Golden Amulet for 3,150 gil; farm the one-time Trophy enemy before defeating it if extra copies matter.
Taurus GemRare Loot from Seekers and other enemies; save it if a later Bazaar recipe plan calls for it.
Tomato StalkTopstalk’s Sochen boss Steal. Two are used in the Firefly Bazaar package, so keep it if that accessory matters.
Turtle ShellGreat Tortoise and Silicon Tortoise Loot. It has no original-release Bazaar recipe or later quest use, so it is always safe to sell.
Tyrant BoneSell two with two Mirror Scales and three Libra Gems to unlock the Stone Shot Bazaar package.
Tyrant HideTyranorox Loot used in later Bazaar planning; sell it after checking the quantities required by the equipment packages you want.
Undin HalcyonRare Undin Entite Loot; retain it for later Bazaar planning and do not provoke the level 45 elemental solely for the drop.
Unpurified EtherOrthros hunt reward used in Flask of Viscous Liquid; hold two with four Slime Oils and two Foul Liquids to unlock a Hi-Ether.
Vampyr FangRare Abysteel Loot used with Gemini Gems and Dorsal Fins to unlock Artemis Arrows; keep two if that ammunition is a goal.
Virgo GemRare Loot used in later Bazaar recipes; retain it until the required quantities are planned.
Water CrystalRare Razorfin Steal; save it for later Water Crystal Bazaar recipes rather than expecting an immediate combat effect.
Water MagiciteGreat Tortoise and Silicon Tortoise Loot during Giza’s rains; it is sold for gil and Bazaar progress rather than cast as a Magick.
Water StoneCommon early Water-element Loot with no immediate route use; selling it preserves its hidden Bazaar count.
Wind CrystalSylphi Entite Loot; do not provoke the much stronger elemental merely to farm it at this point.
Wind MagiciteA common Dive Talon drop in Dalmasca Westersand; sell it for gil and Bazaar progress without confusing it with a usable Wind spell.
Wind StoneCommon early elemental Loot from Steelings, Wolves, and other enemies; sell three with two Foul Flesh and two Horns to unlock Light Spear.
Windslicer PinionRare Imdugud Loot with no immediate Sandsea use; sell it for gil and Bazaar progress.
Wolf PeltCommon Wolf and Hyena Loot shared by Unassuming Surcoat and Assorted Leathers; unlock both wanted packages before buying either.
Wyrm CarapaceLoot carried by Twintania and Emperor Aevis enemies in Paramina Rift. Sell Loot deliberately when checking Bazaar unlocks because sold quantities are cumulative.
Wyvern FangRare Aeros or Aeronite Loot used in Scout’s Crossbow; retain four if you plan to unlock that late crossbow package.
Wyvern WingRare wyvern-family Loot used in Late-model Rifle; retain two if you plan to unlock Arcturus.
Yellow LiquidValuable Jelly Loot sold for 531 gil; farming the switchboard Jellies can fill the inventory quickly, but the first encounter can overwhelm the party.
Yensa FinSandsea Loot distinct from Yensa Scale; it is used in later Bazaar recipes and does not satisfy Rain of Tears.
Yensa ScaleSandsea Loot stolen from Yensa or Bull Yensa; sell one with three Green Liquids and four Water Stones to unlock Rain of Tears.
FrogspawnAn ordinary Upstream perfect-outing reward. It has no Bazaar recipe in the original release, so sell it when you need gil.

Monographs

NameActionable use
Dragoon's MonographEnables additional Loot drops from dragons and plants.
Hunter's MonographEnables additional Loot drops from beasts and avions.
Knight's MonographEnables additional Loot drops from giants and insects.
Mage's MonographEnables additional Loot drops from fiends and magickal enemies.
Sage's MonographEnables additional Loot drops from elementals.
Scholar's MonographEnables additional Loot drops from constructs and specialist enemies.
Warmage's MonographEnables additional Loot drops from mollusks, amorphs, and undead.

Some items cross categories. The Dawn Shard can be equipped, and the Canopic Jar is bought through the Bazaar but permanently changes rare loot access. The walkthrough flags these cases instead of expecting the inventory menu's category alone to explain them.