Final Fantasy XII Reference

Gambits

Gambits run from top to bottom. The first line with a valid target and usable action wins, so a good set is less about filling every slot than putting emergencies above routine work.

The original game has 222 purchasable targets: 63 Ally, 115 Foe, and 44 Self. All become purchasable after the story advances beyond Giruvegan. Earlier shops carry smaller subsets, so the walkthrough names any target worth buying before then.

Reliable Travel Baseline

Put these in this order and adjust the HP threshold to match the route:

  1. Gambit Target: AllySelects an ally currently affected by KO. to Phoenix Down, Raise, or Arise
  2. Gambit Target: AllySelects an ally whose current HP is below 50%. to Cure, Cura, Curaga, or an appropriate Potion
  3. Dangerous status cures, with Arcane Magick / Status Effect10 MP. Makes one target mistake allies for foes., Time Magick / Status Effect20 MP. Halts one target’s movement and actions for the duration., Disease, and Petrify near the top
  4. Gambit Target: FoeSelects the foe currently targeted by the party leader, keeping every attacker on the same target. to Attack

If the healer is wasting MP between harmless scratches, lower the healing threshold. If enemies can remove half a health bar in one action, raise it.

Stealing Without Splitting the Party

Give the leader:

  1. Gambit Target: FoeSelects a foe whose current HP is exactly 100%. to Steal
  2. Gambit Target: FoeSelects the nearest foe the character can currently see. to Attack

Give the other attackers Gambit Target: FoeSelects the foe currently targeted by the party leader, keeping every attacker on the same target. to Attack. The leader attempts to steal from a fresh target, then the party damages it below full HP and moves on. Take manual control when an enemy has an important rare steal or repeated misses keep the leader stuck.

Status-Cure Order

When one attack can inflict several conditions, put the condition most likely to wreck the party first. Confuse normally belongs above Sleep because a confused character may immediately attack an ally. KO and Stop also belong above slow damage such as Poison.

Make sure the action can actually cure the target. A Remedy without enough Remedy Lore does not remove every condition, and a Gambit with no matching item in inventory simply cannot fire.

Boss Setup Rules

Boss Fight Prep panels give the short setup for each encounter. This page supplies the logic behind the order.

Complete Target Catalog

Search by target wording or by what the target selects. Target names stay plain in this table because the description is already visible in the same row.

Showing 222 targets.

TargetGroupWhat it selects
Ally: anyAllySelects an ally without an additional condition.
Ally: AsheAllySelects Ashe when that character is present and targetable.
Ally: BalthierAllySelects Balthier when that character is present and targetable.
Ally: BaschAllySelects Basch when that character is present and targetable.
Ally: FranAllySelects Fran when that character is present and targetable.
Ally: HP < 10%AllySelects an ally whose current HP is below 10%.
Ally: HP < 100%AllySelects an ally whose current HP is below 100%.
Ally: HP < 20%AllySelects an ally whose current HP is below 20%.
Ally: HP < 30%AllySelects an ally whose current HP is below 30%.
Ally: HP < 40%AllySelects an ally whose current HP is below 40%.
Ally: HP < 50%AllySelects an ally whose current HP is below 50%.
Ally: HP < 60%AllySelects an ally whose current HP is below 60%.
Ally: HP < 70%AllySelects an ally whose current HP is below 70%.
Ally: HP < 80%AllySelects an ally whose current HP is below 80%.
Ally: HP < 90%AllySelects an ally whose current HP is below 90%.
Ally: item AMT >= 10AllyBecomes valid when the paired item has at least 10 copies remaining, then selects an ally.
Ally: lowest defenseAllySelects an ally with the lowest defense among available targets.
Ally: lowest HPAllySelects an ally with the lowest HP among available targets.
Ally: lowest magick resistAllySelects an ally with the lowest magick resist among available targets.
Ally: MP < 10%AllySelects an ally whose current MP is below 10%.
Ally: MP < 100%AllySelects an ally whose current MP is below 100%.
Ally: MP < 20%AllySelects an ally whose current MP is below 20%.
Ally: MP < 30%AllySelects an ally whose current MP is below 30%.
Ally: MP < 40%AllySelects an ally whose current MP is below 40%.
Ally: MP < 50%AllySelects an ally whose current MP is below 50%.
Ally: MP < 60%AllySelects an ally whose current MP is below 60%.
Ally: MP < 70%AllySelects an ally whose current MP is below 70%.
Ally: MP < 80%AllySelects an ally whose current MP is below 80%.
Ally: MP < 90%AllySelects an ally whose current MP is below 90%.
Ally: party leaderAllySelects the current party leader.
Ally: PeneloAllySelects Penelo when that character is present and targetable.
Ally: status = BerserkAllySelects an ally currently affected by Berserk.
Ally: status = BlindAllySelects an ally currently affected by Blind.
Ally: status = BraveryAllySelects an ally currently affected by Bravery.
Ally: status = BubbleAllySelects an ally currently affected by Bubble.
Ally: status = ConfuseAllySelects an ally currently affected by Confuse.
Ally: status = DisableAllySelects an ally currently affected by Disable.
Ally: status = DiseaseAllySelects an ally currently affected by Disease.
Ally: status = DoomAllySelects an ally currently affected by Doom.
Ally: status = FaithAllySelects an ally currently affected by Faith.
Ally: status = FloatAllySelects an ally currently affected by Float.
Ally: status = HasteAllySelects an ally currently affected by Haste.
Ally: status = HP CriticalAllySelects an ally currently affected by HP Critical.
Ally: status = ImmobilizeAllySelects an ally currently affected by Immobilize.
Ally: status = InvisibleAllySelects an ally currently affected by Invisible.
Ally: status = KOAllySelects an ally currently affected by KO.
Ally: status = LureAllySelects an ally currently affected by Lure.
Ally: status = OilAllySelects an ally currently affected by Oil.
Ally: status = PetrifyAllySelects an ally currently affected by Petrify.
Ally: status = PoisonAllySelects an ally currently affected by Poison.
Ally: status = ProtectAllySelects an ally currently affected by Protect.
Ally: status = ReflectAllySelects an ally currently affected by Reflect.
Ally: status = RegenAllySelects an ally currently affected by Regen.
Ally: status = ReverseAllySelects an ally currently affected by Reverse.
Ally: status = SapAllySelects an ally currently affected by Sap.
Ally: status = ShellAllySelects an ally currently affected by Shell.
Ally: status = SilenceAllySelects an ally currently affected by Silence.
Ally: status = SleepAllySelects an ally currently affected by Sleep.
Ally: status = SlowAllySelects an ally currently affected by Slow.
Ally: status = StoneAllySelects an ally currently affected by Stone.
Ally: status = StopAllySelects an ally currently affected by Stop.
Ally: strongest weaponAllySelects the ally currently holding the highest-Attack weapon.
Ally: VaanAllySelects Vaan when that character is present and targetable.
Foe: anyFoeSelects a foe without an additional condition.
Foe: character HP < 10%FoeSelects an enemy character whose current HP is below 10%.
Foe: character HP < 30%FoeSelects an enemy character whose current HP is below 30%.
Foe: character HP < 50%FoeSelects an enemy character whose current HP is below 50%.
Foe: character HP < 70%FoeSelects an enemy character whose current HP is below 70%.
Foe: character HP < 90%FoeSelects an enemy character whose current HP is below 90%.
Foe: character HP = 100%FoeSelects an enemy character whose current HP is exactly 100%.
Foe: character HP >= 10%FoeSelects an enemy character whose current HP is at least 10%.
Foe: character HP >= 30%FoeSelects an enemy character whose current HP is at least 30%.
Foe: character HP >= 50%FoeSelects an enemy character whose current HP is at least 50%.
Foe: character HP >= 70%FoeSelects an enemy character whose current HP is at least 70%.
Foe: character HP >= 90%FoeSelects an enemy character whose current HP is at least 90%.
Foe: character MP < 10%FoeSelects an enemy character whose current MP is below 10%.
Foe: character MP < 30%FoeSelects an enemy character whose current MP is below 30%.
Foe: character MP < 50%FoeSelects an enemy character whose current MP is below 50%.
Foe: character MP < 70%FoeSelects an enemy character whose current MP is below 70%.
Foe: character MP < 90%FoeSelects an enemy character whose current MP is below 90%.
Foe: character MP >= 10%FoeSelects an enemy character whose current MP is at least 10%.
Foe: character MP >= 30%FoeSelects an enemy character whose current MP is at least 30%.
Foe: character MP >= 50%FoeSelects an enemy character whose current MP is at least 50%.
Foe: character MP >= 70%FoeSelects an enemy character whose current MP is at least 70%.
Foe: character MP >= 90%FoeSelects an enemy character whose current MP is at least 90%.
Foe: character status = BlindFoeSelects an enemy character currently affected by Blind.
Foe: character status = BraveryFoeSelects an enemy character currently affected by Bravery.
Foe: character status = FaithFoeSelects an enemy character currently affected by Faith.
Foe: character status = HP CriticalFoeSelects an enemy character currently affected by HP Critical.
Foe: character status = SilenceFoeSelects an enemy character currently affected by Silence.
Foe: dark-vulnerableFoeSelects a foe that can be damaged by Dark without nullifying or absorbing it.
Foe: dark-weakFoeSelects a foe that is weak to Dark damage.
Foe: earth-vulnerableFoeSelects a foe that can be damaged by Earth without nullifying or absorbing it.
Foe: earth-weakFoeSelects a foe that is weak to Earth damage.
Foe: fire-vulnerableFoeSelects a foe that can be damaged by Fire without nullifying or absorbing it.
Foe: fire-weakFoeSelects a foe that is weak to Fire damage.
Foe: flyingFoeSelects a flying foe, useful for a safe ranged, Magick, item, or Telekinesis action.
Foe: furthestFoeSelects the furthest available foe.
Foe: highest defenseFoeSelects a foe with the highest defense among available targets.
Foe: highest HPFoeSelects a foe with the highest HP among available targets.
Foe: highest levelFoeSelects a foe with the highest level among available targets.
Foe: highest magick powerFoeSelects a foe with the highest magick power among available targets.
Foe: highest magick resistFoeSelects a foe with the highest magick resist among available targets.
Foe: highest max HPFoeSelects a foe with the highest max HP among available targets.
Foe: highest max MPFoeSelects a foe with the highest max MP among available targets.
Foe: highest MPFoeSelects a foe with the highest MP among available targets.
Foe: highest speedFoeSelects a foe with the highest speed among available targets.
Foe: highest strengthFoeSelects a foe with the highest strength among available targets.
Foe: holy-vulnerableFoeSelects a foe that can be damaged by Holy without nullifying or absorbing it.
Foe: holy-weakFoeSelects a foe that is weak to Holy damage.
Foe: HP < 1,000FoeSelects a foe whose current HP is below 1,000.
Foe: HP < 10,000FoeSelects a foe whose current HP is below 10,000.
Foe: HP < 100,000FoeSelects a foe whose current HP is below 100,000.
Foe: HP < 2,000FoeSelects a foe whose current HP is below 2,000.
Foe: HP < 3,000FoeSelects a foe whose current HP is below 3,000.
Foe: HP < 5,000FoeSelects a foe whose current HP is below 5,000.
Foe: HP < 50,000FoeSelects a foe whose current HP is below 50,000.
Foe: HP < 500FoeSelects a foe whose current HP is below 500.
Foe: HP = 100%FoeSelects a foe whose current HP is exactly 100%.
Foe: HP >= 1,000FoeSelects a foe whose current HP is at least 1,000.
Foe: HP >= 10,000FoeSelects a foe whose current HP is at least 10,000.
Foe: HP >= 100,000FoeSelects a foe whose current HP is at least 100,000.
Foe: HP >= 2,000FoeSelects a foe whose current HP is at least 2,000.
Foe: HP >= 3,000FoeSelects a foe whose current HP is at least 3,000.
Foe: HP >= 30%FoeSelects a foe whose current HP is at least 30%.
Foe: HP >= 5,000FoeSelects a foe whose current HP is at least 5,000.
Foe: HP >= 50,000FoeSelects a foe whose current HP is at least 50,000.
Foe: HP >= 50%FoeSelects a foe whose current HP is at least 50%.
Foe: HP >= 500FoeSelects a foe whose current HP is at least 500.
Foe: HP >= 70%FoeSelects a foe whose current HP is at least 70%.
Foe: ice-vulnerableFoeSelects a foe that can be damaged by Ice without nullifying or absorbing it.
Foe: ice-weakFoeSelects a foe that is weak to Ice damage.
Foe: item AMT >= 10FoeBecomes valid when the paired item has at least 10 copies remaining, then selects a foe.
Foe: lightning-vulnerableFoeSelects a foe that can be damaged by Lightning without nullifying or absorbing it.
Foe: lightning-weakFoeSelects a foe that is weak to Lightning damage.
Foe: lowest HPFoeSelects a foe with the lowest HP among available targets.
Foe: lowest levelFoeSelects a foe with the lowest level among available targets.
Foe: lowest magick powerFoeSelects a foe with the lowest magick power among available targets.
Foe: lowest max HPFoeSelects a foe with the lowest max HP among available targets.
Foe: lowest max MPFoeSelects a foe with the lowest max MP among available targets.
Foe: lowest MPFoeSelects a foe with the lowest MP among available targets.
Foe: lowest speedFoeSelects a foe with the lowest speed among available targets.
Foe: lowest strengthFoeSelects a foe with the lowest strength among available targets.
Foe: nearestFoeSelects the nearest available foe.
Foe: nearest visibleFoeSelects the nearest foe the character can currently see.
Foe: party leader's targetFoeSelects the foe currently targeted by the party leader, keeping every attacker on the same target.
Foe: status = BerserkFoeSelects a foe currently affected by Berserk.
Foe: status = BlindFoeSelects a foe currently affected by Blind.
Foe: status = BraveryFoeSelects a foe currently affected by Bravery.
Foe: status = ConfuseFoeSelects a foe currently affected by Confuse.
Foe: status = DisableFoeSelects a foe currently affected by Disable.
Foe: status = DiseaseFoeSelects a foe currently affected by Disease.
Foe: status = DoomFoeSelects a foe currently affected by Doom.
Foe: status = FaithFoeSelects a foe currently affected by Faith.
Foe: status = HasteFoeSelects a foe currently affected by Haste.
Foe: status = HP CriticalFoeSelects a foe currently affected by HP Critical.
Foe: status = ImmobilizeFoeSelects a foe currently affected by Immobilize.
Foe: status = OilFoeSelects a foe currently affected by Oil.
Foe: status = PetrifyFoeSelects a foe currently affected by Petrify.
Foe: status = PoisonFoeSelects a foe currently affected by Poison.
Foe: status = ProtectFoeSelects a foe currently affected by Protect.
Foe: status = ReflectFoeSelects a foe currently affected by Reflect.
Foe: status = RegenFoeSelects a foe currently affected by Regen.
Foe: status = ReverseFoeSelects a foe currently affected by Reverse.
Foe: status = SapFoeSelects a foe currently affected by Sap.
Foe: status = ShellFoeSelects a foe currently affected by Shell.
Foe: status = SilenceFoeSelects a foe currently affected by Silence.
Foe: status = SleepFoeSelects a foe currently affected by Sleep.
Foe: status = SlowFoeSelects a foe currently affected by Slow.
Foe: status = StopFoeSelects a foe currently affected by Stop.
Foe: targeting allyFoeSelects a foe currently targeting any ally.
Foe: targeting leaderFoeSelects a foe currently targeting the party leader.
Foe: targeting selfFoeSelects a foe currently targeting the character running this Gambit.
Foe: undeadFoeSelects an undead foe, including targets that can be harmed by restorative Magicks.
Foe: water-vulnerableFoeSelects a foe that can be damaged by Water without nullifying or absorbing it.
Foe: water-weakFoeSelects a foe that is weak to Water damage.
Foe: wind-vulnerableFoeSelects a foe that can be damaged by Wind without nullifying or absorbing it.
Foe: wind-weakFoeSelects a foe that is weak to Wind damage.
SelfSelfAlways selects the character running this Gambit.
Self: HP < 10%SelfSelects the character running this Gambit whose current HP is below 10%.
Self: HP < 100%SelfSelects the character running this Gambit whose current HP is below 100%.
Self: HP < 20%SelfSelects the character running this Gambit whose current HP is below 20%.
Self: HP < 30%SelfSelects the character running this Gambit whose current HP is below 30%.
Self: HP < 40%SelfSelects the character running this Gambit whose current HP is below 40%.
Self: HP < 50%SelfSelects the character running this Gambit whose current HP is below 50%.
Self: HP < 60%SelfSelects the character running this Gambit whose current HP is below 60%.
Self: HP < 70%SelfSelects the character running this Gambit whose current HP is below 70%.
Self: HP < 80%SelfSelects the character running this Gambit whose current HP is below 80%.
Self: HP < 90%SelfSelects the character running this Gambit whose current HP is below 90%.
Self: MP < 10%SelfSelects the character running this Gambit whose current MP is below 10%.
Self: MP < 100%SelfSelects the character running this Gambit whose current MP is below 100%.
Self: MP < 20%SelfSelects the character running this Gambit whose current MP is below 20%.
Self: MP < 30%SelfSelects the character running this Gambit whose current MP is below 30%.
Self: MP < 40%SelfSelects the character running this Gambit whose current MP is below 40%.
Self: MP < 50%SelfSelects the character running this Gambit whose current MP is below 50%.
Self: MP < 60%SelfSelects the character running this Gambit whose current MP is below 60%.
Self: MP < 70%SelfSelects the character running this Gambit whose current MP is below 70%.
Self: MP < 80%SelfSelects the character running this Gambit whose current MP is below 80%.
Self: MP < 90%SelfSelects the character running this Gambit whose current MP is below 90%.
Self: status = BlindSelfSelects the character running this Gambit currently affected by Blind.
Self: status = BraverySelfSelects the character running this Gambit currently affected by Bravery.
Self: status = BubbleSelfSelects the character running this Gambit currently affected by Bubble.
Self: status = DiseaseSelfSelects the character running this Gambit currently affected by Disease.
Self: status = DoomSelfSelects the character running this Gambit currently affected by Doom.
Self: status = FaithSelfSelects the character running this Gambit currently affected by Faith.
Self: status = FloatSelfSelects the character running this Gambit currently affected by Float.
Self: status = HasteSelfSelects the character running this Gambit currently affected by Haste.
Self: status = HP CriticalSelfSelects the character running this Gambit currently affected by HP Critical.
Self: status = ImmobilizeSelfSelects the character running this Gambit currently affected by Immobilize.
Self: status = InvisibleSelfSelects the character running this Gambit currently affected by Invisible.
Self: status = LureSelfSelects the character running this Gambit currently affected by Lure.
Self: status = OilSelfSelects the character running this Gambit currently affected by Oil.
Self: status = PetrifySelfSelects the character running this Gambit currently affected by Petrify.
Self: status = PoisonSelfSelects the character running this Gambit currently affected by Poison.
Self: status = ProtectSelfSelects the character running this Gambit currently affected by Protect.
Self: status = ReflectSelfSelects the character running this Gambit currently affected by Reflect.
Self: status = RegenSelfSelects the character running this Gambit currently affected by Regen.
Self: status = ReverseSelfSelects the character running this Gambit currently affected by Reverse.
Self: status = SapSelfSelects the character running this Gambit currently affected by Sap.
Self: status = ShellSelfSelects the character running this Gambit currently affected by Shell.
Self: status = SilenceSelfSelects the character running this Gambit currently affected by Silence.
Self: status = SlowSelfSelects the character running this Gambit currently affected by Slow.