Final Fantasy XII Reference
Gambits
Gambits run from top to bottom. The first line with a valid target and usable action wins, so a good set is less about filling every slot than putting emergencies above routine work.
The original game has 222 purchasable targets: 63 Ally, 115 Foe, and 44 Self. All become purchasable after the story advances beyond Giruvegan. Earlier shops carry smaller subsets, so the walkthrough names any target worth buying before then.
Reliable Travel Baseline
Put these in this order and adjust the HP threshold to match the route:
- Gambit Target: AllySelects an ally currently affected by KO. to Phoenix Down, Raise, or Arise
- Gambit Target: AllySelects an ally whose current HP is below 50%. to Cure, Cura, Curaga, or an appropriate Potion
- Dangerous status cures, with Arcane Magick / Status Effect10 MP. Makes one target mistake allies for foes., Time Magick / Status Effect20 MP. Halts one target’s movement and actions for the duration., Disease, and Petrify near the top
- Gambit Target: FoeSelects the foe currently targeted by the party leader, keeping every attacker on the same target. to Attack
If the healer is wasting MP between harmless scratches, lower the healing threshold. If enemies can remove half a health bar in one action, raise it.
Stealing Without Splitting the Party
Give the leader:
- Gambit Target: FoeSelects a foe whose current HP is exactly 100%. to Steal
- Gambit Target: FoeSelects the nearest foe the character can currently see. to Attack
Give the other attackers Gambit Target: FoeSelects the foe currently targeted by the party leader, keeping every attacker on the same target. to Attack. The leader attempts to steal from a fresh target, then the party damages it below full HP and moves on. Take manual control when an enemy has an important rare steal or repeated misses keep the leader stuck.
Status-Cure Order
When one attack can inflict several conditions, put the condition most likely to wreck the party first. Confuse normally belongs above Sleep because a confused character may immediately attack an ally. KO and Stop also belong above slow damage such as Poison.
Make sure the action can actually cure the target. A Remedy without enough Remedy Lore does not remove every condition, and a Gambit with no matching item in inventory simply cannot fire.
Boss Setup Rules
- Put revival and urgent healing above buffs.
- Do not maintain every buff automatically if the healer cannot sustain the MP cost.
- Use specific targets such as Gambit Target: FoeSelects a foe currently affected by Oil. or Gambit Target: FoeSelects a flying foe, useful for a safe ranged, Magick, item, or Telekinesis action. only when the action behind them is safe for that fight.
- Turn off an elemental attack if the boss absorbs it.
- Disable Steal after a one-time boss item has been secured.
- Use Gambit Target: SelfSelects the character running this Gambit whose current MP is below 10%. to TechnickRestores MP based on the user's level; failure reduces the user's remaining MP to 0, so it works best near empty. only as an emergency line below healing and revival.
Boss Fight Prep panels give the short setup for each encounter. This page supplies the logic behind the order.
Complete Target Catalog
Search by target wording or by what the target selects. Target names stay plain in this table because the description is already visible in the same row.
Showing 222 targets.
| Target | Group | What it selects |
|---|---|---|
| Ally: any | Ally | Selects an ally without an additional condition. |
| Ally: Ashe | Ally | Selects Ashe when that character is present and targetable. |
| Ally: Balthier | Ally | Selects Balthier when that character is present and targetable. |
| Ally: Basch | Ally | Selects Basch when that character is present and targetable. |
| Ally: Fran | Ally | Selects Fran when that character is present and targetable. |
| Ally: HP < 10% | Ally | Selects an ally whose current HP is below 10%. |
| Ally: HP < 100% | Ally | Selects an ally whose current HP is below 100%. |
| Ally: HP < 20% | Ally | Selects an ally whose current HP is below 20%. |
| Ally: HP < 30% | Ally | Selects an ally whose current HP is below 30%. |
| Ally: HP < 40% | Ally | Selects an ally whose current HP is below 40%. |
| Ally: HP < 50% | Ally | Selects an ally whose current HP is below 50%. |
| Ally: HP < 60% | Ally | Selects an ally whose current HP is below 60%. |
| Ally: HP < 70% | Ally | Selects an ally whose current HP is below 70%. |
| Ally: HP < 80% | Ally | Selects an ally whose current HP is below 80%. |
| Ally: HP < 90% | Ally | Selects an ally whose current HP is below 90%. |
| Ally: item AMT >= 10 | Ally | Becomes valid when the paired item has at least 10 copies remaining, then selects an ally. |
| Ally: lowest defense | Ally | Selects an ally with the lowest defense among available targets. |
| Ally: lowest HP | Ally | Selects an ally with the lowest HP among available targets. |
| Ally: lowest magick resist | Ally | Selects an ally with the lowest magick resist among available targets. |
| Ally: MP < 10% | Ally | Selects an ally whose current MP is below 10%. |
| Ally: MP < 100% | Ally | Selects an ally whose current MP is below 100%. |
| Ally: MP < 20% | Ally | Selects an ally whose current MP is below 20%. |
| Ally: MP < 30% | Ally | Selects an ally whose current MP is below 30%. |
| Ally: MP < 40% | Ally | Selects an ally whose current MP is below 40%. |
| Ally: MP < 50% | Ally | Selects an ally whose current MP is below 50%. |
| Ally: MP < 60% | Ally | Selects an ally whose current MP is below 60%. |
| Ally: MP < 70% | Ally | Selects an ally whose current MP is below 70%. |
| Ally: MP < 80% | Ally | Selects an ally whose current MP is below 80%. |
| Ally: MP < 90% | Ally | Selects an ally whose current MP is below 90%. |
| Ally: party leader | Ally | Selects the current party leader. |
| Ally: Penelo | Ally | Selects Penelo when that character is present and targetable. |
| Ally: status = Berserk | Ally | Selects an ally currently affected by Berserk. |
| Ally: status = Blind | Ally | Selects an ally currently affected by Blind. |
| Ally: status = Bravery | Ally | Selects an ally currently affected by Bravery. |
| Ally: status = Bubble | Ally | Selects an ally currently affected by Bubble. |
| Ally: status = Confuse | Ally | Selects an ally currently affected by Confuse. |
| Ally: status = Disable | Ally | Selects an ally currently affected by Disable. |
| Ally: status = Disease | Ally | Selects an ally currently affected by Disease. |
| Ally: status = Doom | Ally | Selects an ally currently affected by Doom. |
| Ally: status = Faith | Ally | Selects an ally currently affected by Faith. |
| Ally: status = Float | Ally | Selects an ally currently affected by Float. |
| Ally: status = Haste | Ally | Selects an ally currently affected by Haste. |
| Ally: status = HP Critical | Ally | Selects an ally currently affected by HP Critical. |
| Ally: status = Immobilize | Ally | Selects an ally currently affected by Immobilize. |
| Ally: status = Invisible | Ally | Selects an ally currently affected by Invisible. |
| Ally: status = KO | Ally | Selects an ally currently affected by KO. |
| Ally: status = Lure | Ally | Selects an ally currently affected by Lure. |
| Ally: status = Oil | Ally | Selects an ally currently affected by Oil. |
| Ally: status = Petrify | Ally | Selects an ally currently affected by Petrify. |
| Ally: status = Poison | Ally | Selects an ally currently affected by Poison. |
| Ally: status = Protect | Ally | Selects an ally currently affected by Protect. |
| Ally: status = Reflect | Ally | Selects an ally currently affected by Reflect. |
| Ally: status = Regen | Ally | Selects an ally currently affected by Regen. |
| Ally: status = Reverse | Ally | Selects an ally currently affected by Reverse. |
| Ally: status = Sap | Ally | Selects an ally currently affected by Sap. |
| Ally: status = Shell | Ally | Selects an ally currently affected by Shell. |
| Ally: status = Silence | Ally | Selects an ally currently affected by Silence. |
| Ally: status = Sleep | Ally | Selects an ally currently affected by Sleep. |
| Ally: status = Slow | Ally | Selects an ally currently affected by Slow. |
| Ally: status = Stone | Ally | Selects an ally currently affected by Stone. |
| Ally: status = Stop | Ally | Selects an ally currently affected by Stop. |
| Ally: strongest weapon | Ally | Selects the ally currently holding the highest-Attack weapon. |
| Ally: Vaan | Ally | Selects Vaan when that character is present and targetable. |
| Foe: any | Foe | Selects a foe without an additional condition. |
| Foe: character HP < 10% | Foe | Selects an enemy character whose current HP is below 10%. |
| Foe: character HP < 30% | Foe | Selects an enemy character whose current HP is below 30%. |
| Foe: character HP < 50% | Foe | Selects an enemy character whose current HP is below 50%. |
| Foe: character HP < 70% | Foe | Selects an enemy character whose current HP is below 70%. |
| Foe: character HP < 90% | Foe | Selects an enemy character whose current HP is below 90%. |
| Foe: character HP = 100% | Foe | Selects an enemy character whose current HP is exactly 100%. |
| Foe: character HP >= 10% | Foe | Selects an enemy character whose current HP is at least 10%. |
| Foe: character HP >= 30% | Foe | Selects an enemy character whose current HP is at least 30%. |
| Foe: character HP >= 50% | Foe | Selects an enemy character whose current HP is at least 50%. |
| Foe: character HP >= 70% | Foe | Selects an enemy character whose current HP is at least 70%. |
| Foe: character HP >= 90% | Foe | Selects an enemy character whose current HP is at least 90%. |
| Foe: character MP < 10% | Foe | Selects an enemy character whose current MP is below 10%. |
| Foe: character MP < 30% | Foe | Selects an enemy character whose current MP is below 30%. |
| Foe: character MP < 50% | Foe | Selects an enemy character whose current MP is below 50%. |
| Foe: character MP < 70% | Foe | Selects an enemy character whose current MP is below 70%. |
| Foe: character MP < 90% | Foe | Selects an enemy character whose current MP is below 90%. |
| Foe: character MP >= 10% | Foe | Selects an enemy character whose current MP is at least 10%. |
| Foe: character MP >= 30% | Foe | Selects an enemy character whose current MP is at least 30%. |
| Foe: character MP >= 50% | Foe | Selects an enemy character whose current MP is at least 50%. |
| Foe: character MP >= 70% | Foe | Selects an enemy character whose current MP is at least 70%. |
| Foe: character MP >= 90% | Foe | Selects an enemy character whose current MP is at least 90%. |
| Foe: character status = Blind | Foe | Selects an enemy character currently affected by Blind. |
| Foe: character status = Bravery | Foe | Selects an enemy character currently affected by Bravery. |
| Foe: character status = Faith | Foe | Selects an enemy character currently affected by Faith. |
| Foe: character status = HP Critical | Foe | Selects an enemy character currently affected by HP Critical. |
| Foe: character status = Silence | Foe | Selects an enemy character currently affected by Silence. |
| Foe: dark-vulnerable | Foe | Selects a foe that can be damaged by Dark without nullifying or absorbing it. |
| Foe: dark-weak | Foe | Selects a foe that is weak to Dark damage. |
| Foe: earth-vulnerable | Foe | Selects a foe that can be damaged by Earth without nullifying or absorbing it. |
| Foe: earth-weak | Foe | Selects a foe that is weak to Earth damage. |
| Foe: fire-vulnerable | Foe | Selects a foe that can be damaged by Fire without nullifying or absorbing it. |
| Foe: fire-weak | Foe | Selects a foe that is weak to Fire damage. |
| Foe: flying | Foe | Selects a flying foe, useful for a safe ranged, Magick, item, or Telekinesis action. |
| Foe: furthest | Foe | Selects the furthest available foe. |
| Foe: highest defense | Foe | Selects a foe with the highest defense among available targets. |
| Foe: highest HP | Foe | Selects a foe with the highest HP among available targets. |
| Foe: highest level | Foe | Selects a foe with the highest level among available targets. |
| Foe: highest magick power | Foe | Selects a foe with the highest magick power among available targets. |
| Foe: highest magick resist | Foe | Selects a foe with the highest magick resist among available targets. |
| Foe: highest max HP | Foe | Selects a foe with the highest max HP among available targets. |
| Foe: highest max MP | Foe | Selects a foe with the highest max MP among available targets. |
| Foe: highest MP | Foe | Selects a foe with the highest MP among available targets. |
| Foe: highest speed | Foe | Selects a foe with the highest speed among available targets. |
| Foe: highest strength | Foe | Selects a foe with the highest strength among available targets. |
| Foe: holy-vulnerable | Foe | Selects a foe that can be damaged by Holy without nullifying or absorbing it. |
| Foe: holy-weak | Foe | Selects a foe that is weak to Holy damage. |
| Foe: HP < 1,000 | Foe | Selects a foe whose current HP is below 1,000. |
| Foe: HP < 10,000 | Foe | Selects a foe whose current HP is below 10,000. |
| Foe: HP < 100,000 | Foe | Selects a foe whose current HP is below 100,000. |
| Foe: HP < 2,000 | Foe | Selects a foe whose current HP is below 2,000. |
| Foe: HP < 3,000 | Foe | Selects a foe whose current HP is below 3,000. |
| Foe: HP < 5,000 | Foe | Selects a foe whose current HP is below 5,000. |
| Foe: HP < 50,000 | Foe | Selects a foe whose current HP is below 50,000. |
| Foe: HP < 500 | Foe | Selects a foe whose current HP is below 500. |
| Foe: HP = 100% | Foe | Selects a foe whose current HP is exactly 100%. |
| Foe: HP >= 1,000 | Foe | Selects a foe whose current HP is at least 1,000. |
| Foe: HP >= 10,000 | Foe | Selects a foe whose current HP is at least 10,000. |
| Foe: HP >= 100,000 | Foe | Selects a foe whose current HP is at least 100,000. |
| Foe: HP >= 2,000 | Foe | Selects a foe whose current HP is at least 2,000. |
| Foe: HP >= 3,000 | Foe | Selects a foe whose current HP is at least 3,000. |
| Foe: HP >= 30% | Foe | Selects a foe whose current HP is at least 30%. |
| Foe: HP >= 5,000 | Foe | Selects a foe whose current HP is at least 5,000. |
| Foe: HP >= 50,000 | Foe | Selects a foe whose current HP is at least 50,000. |
| Foe: HP >= 50% | Foe | Selects a foe whose current HP is at least 50%. |
| Foe: HP >= 500 | Foe | Selects a foe whose current HP is at least 500. |
| Foe: HP >= 70% | Foe | Selects a foe whose current HP is at least 70%. |
| Foe: ice-vulnerable | Foe | Selects a foe that can be damaged by Ice without nullifying or absorbing it. |
| Foe: ice-weak | Foe | Selects a foe that is weak to Ice damage. |
| Foe: item AMT >= 10 | Foe | Becomes valid when the paired item has at least 10 copies remaining, then selects a foe. |
| Foe: lightning-vulnerable | Foe | Selects a foe that can be damaged by Lightning without nullifying or absorbing it. |
| Foe: lightning-weak | Foe | Selects a foe that is weak to Lightning damage. |
| Foe: lowest HP | Foe | Selects a foe with the lowest HP among available targets. |
| Foe: lowest level | Foe | Selects a foe with the lowest level among available targets. |
| Foe: lowest magick power | Foe | Selects a foe with the lowest magick power among available targets. |
| Foe: lowest max HP | Foe | Selects a foe with the lowest max HP among available targets. |
| Foe: lowest max MP | Foe | Selects a foe with the lowest max MP among available targets. |
| Foe: lowest MP | Foe | Selects a foe with the lowest MP among available targets. |
| Foe: lowest speed | Foe | Selects a foe with the lowest speed among available targets. |
| Foe: lowest strength | Foe | Selects a foe with the lowest strength among available targets. |
| Foe: nearest | Foe | Selects the nearest available foe. |
| Foe: nearest visible | Foe | Selects the nearest foe the character can currently see. |
| Foe: party leader's target | Foe | Selects the foe currently targeted by the party leader, keeping every attacker on the same target. |
| Foe: status = Berserk | Foe | Selects a foe currently affected by Berserk. |
| Foe: status = Blind | Foe | Selects a foe currently affected by Blind. |
| Foe: status = Bravery | Foe | Selects a foe currently affected by Bravery. |
| Foe: status = Confuse | Foe | Selects a foe currently affected by Confuse. |
| Foe: status = Disable | Foe | Selects a foe currently affected by Disable. |
| Foe: status = Disease | Foe | Selects a foe currently affected by Disease. |
| Foe: status = Doom | Foe | Selects a foe currently affected by Doom. |
| Foe: status = Faith | Foe | Selects a foe currently affected by Faith. |
| Foe: status = Haste | Foe | Selects a foe currently affected by Haste. |
| Foe: status = HP Critical | Foe | Selects a foe currently affected by HP Critical. |
| Foe: status = Immobilize | Foe | Selects a foe currently affected by Immobilize. |
| Foe: status = Oil | Foe | Selects a foe currently affected by Oil. |
| Foe: status = Petrify | Foe | Selects a foe currently affected by Petrify. |
| Foe: status = Poison | Foe | Selects a foe currently affected by Poison. |
| Foe: status = Protect | Foe | Selects a foe currently affected by Protect. |
| Foe: status = Reflect | Foe | Selects a foe currently affected by Reflect. |
| Foe: status = Regen | Foe | Selects a foe currently affected by Regen. |
| Foe: status = Reverse | Foe | Selects a foe currently affected by Reverse. |
| Foe: status = Sap | Foe | Selects a foe currently affected by Sap. |
| Foe: status = Shell | Foe | Selects a foe currently affected by Shell. |
| Foe: status = Silence | Foe | Selects a foe currently affected by Silence. |
| Foe: status = Sleep | Foe | Selects a foe currently affected by Sleep. |
| Foe: status = Slow | Foe | Selects a foe currently affected by Slow. |
| Foe: status = Stop | Foe | Selects a foe currently affected by Stop. |
| Foe: targeting ally | Foe | Selects a foe currently targeting any ally. |
| Foe: targeting leader | Foe | Selects a foe currently targeting the party leader. |
| Foe: targeting self | Foe | Selects a foe currently targeting the character running this Gambit. |
| Foe: undead | Foe | Selects an undead foe, including targets that can be harmed by restorative Magicks. |
| Foe: water-vulnerable | Foe | Selects a foe that can be damaged by Water without nullifying or absorbing it. |
| Foe: water-weak | Foe | Selects a foe that is weak to Water damage. |
| Foe: wind-vulnerable | Foe | Selects a foe that can be damaged by Wind without nullifying or absorbing it. |
| Foe: wind-weak | Foe | Selects a foe that is weak to Wind damage. |
| Self | Self | Always selects the character running this Gambit. |
| Self: HP < 10% | Self | Selects the character running this Gambit whose current HP is below 10%. |
| Self: HP < 100% | Self | Selects the character running this Gambit whose current HP is below 100%. |
| Self: HP < 20% | Self | Selects the character running this Gambit whose current HP is below 20%. |
| Self: HP < 30% | Self | Selects the character running this Gambit whose current HP is below 30%. |
| Self: HP < 40% | Self | Selects the character running this Gambit whose current HP is below 40%. |
| Self: HP < 50% | Self | Selects the character running this Gambit whose current HP is below 50%. |
| Self: HP < 60% | Self | Selects the character running this Gambit whose current HP is below 60%. |
| Self: HP < 70% | Self | Selects the character running this Gambit whose current HP is below 70%. |
| Self: HP < 80% | Self | Selects the character running this Gambit whose current HP is below 80%. |
| Self: HP < 90% | Self | Selects the character running this Gambit whose current HP is below 90%. |
| Self: MP < 10% | Self | Selects the character running this Gambit whose current MP is below 10%. |
| Self: MP < 100% | Self | Selects the character running this Gambit whose current MP is below 100%. |
| Self: MP < 20% | Self | Selects the character running this Gambit whose current MP is below 20%. |
| Self: MP < 30% | Self | Selects the character running this Gambit whose current MP is below 30%. |
| Self: MP < 40% | Self | Selects the character running this Gambit whose current MP is below 40%. |
| Self: MP < 50% | Self | Selects the character running this Gambit whose current MP is below 50%. |
| Self: MP < 60% | Self | Selects the character running this Gambit whose current MP is below 60%. |
| Self: MP < 70% | Self | Selects the character running this Gambit whose current MP is below 70%. |
| Self: MP < 80% | Self | Selects the character running this Gambit whose current MP is below 80%. |
| Self: MP < 90% | Self | Selects the character running this Gambit whose current MP is below 90%. |
| Self: status = Blind | Self | Selects the character running this Gambit currently affected by Blind. |
| Self: status = Bravery | Self | Selects the character running this Gambit currently affected by Bravery. |
| Self: status = Bubble | Self | Selects the character running this Gambit currently affected by Bubble. |
| Self: status = Disease | Self | Selects the character running this Gambit currently affected by Disease. |
| Self: status = Doom | Self | Selects the character running this Gambit currently affected by Doom. |
| Self: status = Faith | Self | Selects the character running this Gambit currently affected by Faith. |
| Self: status = Float | Self | Selects the character running this Gambit currently affected by Float. |
| Self: status = Haste | Self | Selects the character running this Gambit currently affected by Haste. |
| Self: status = HP Critical | Self | Selects the character running this Gambit currently affected by HP Critical. |
| Self: status = Immobilize | Self | Selects the character running this Gambit currently affected by Immobilize. |
| Self: status = Invisible | Self | Selects the character running this Gambit currently affected by Invisible. |
| Self: status = Lure | Self | Selects the character running this Gambit currently affected by Lure. |
| Self: status = Oil | Self | Selects the character running this Gambit currently affected by Oil. |
| Self: status = Petrify | Self | Selects the character running this Gambit currently affected by Petrify. |
| Self: status = Poison | Self | Selects the character running this Gambit currently affected by Poison. |
| Self: status = Protect | Self | Selects the character running this Gambit currently affected by Protect. |
| Self: status = Reflect | Self | Selects the character running this Gambit currently affected by Reflect. |
| Self: status = Regen | Self | Selects the character running this Gambit currently affected by Regen. |
| Self: status = Reverse | Self | Selects the character running this Gambit currently affected by Reverse. |
| Self: status = Sap | Self | Selects the character running this Gambit currently affected by Sap. |
| Self: status = Shell | Self | Selects the character running this Gambit currently affected by Shell. |
| Self: status = Silence | Self | Selects the character running this Gambit currently affected by Silence. |
| Self: status = Slow | Self | Selects the character running this Gambit currently affected by Slow. |