Final Fantasy XII Optional Challenges
Rare Game and Hunt Club
Bestiary SystemAn enemy with a special spawn condition; ordinary Rare Game can respawn, while Trophy Rare Game is one-time. use special spawn conditions. The 49 repeatable Bestiary SystemAn enemy with a special spawn condition; ordinary Rare Game can respawn, while Trophy Rare Game is one-time. can be fought before the Hunt SystemThe Phon Coast sidequest that trades 30 Trophy Rare Game trophies among Atak, Blok, and Stok for rewards. begins; the 30 trophy enemies appear only after the Hunt SystemThe Phon Coast sidequest that trades 30 Trophy Rare Game trophies among Atak, Blok, and Stok for rewards. is opened and surrender one trophy each. The route entries below emphasize encounters with important Steals, permanent decisions, or awkward spawn conditions. Use the Enemy and Loot Finder when you need to locate a specific Bestiary SystemAn enemy with a special spawn condition; ordinary Rare Game can respawn, while Trophy Rare Game is one-time. or item without scrolling through all 80 entries.
Rare Game Tracker0 of 80 defeated; 0 trophies held; 0 of 30 submitted
Search or filter the complete set. Trophy status records whether the trophy is still held or which brother received it. Progress is saved in this browser.
80 entries shown
Tomb of Raithwall
Barmuu
- Where: Royal Passage.
- Spawn: Battle SystemDefeating consecutive enemies of the same family improves their normal drops; a different family, town, or touched Save Crystal breaks it. at least 11 EnemyAn uncommon Steeling replacement in Great Eastern Passage; its Crooked Fang unlocks Arrows Alight, and its uncommon Steal is an Iron Sword. without leaving Royal Passage, move away from the central teleport platform, then return.
- Fight: Level 19 to 20 with 9,158 to 9,178 HP. It is weak to Wind, absorbs Earth, and may begin with Shell and Regen.
- Steal / Drops: Rare Steal Mystic ArmorMystic Armor headgear available as Barmuu’s rare Steal; compare its Magick Resist and License with the intended caster’s current equipment.; common drop LootRagoh Loot and Demon Wall Steal; sell two with two Glass Jewels and five Dark Stones to unlock Crimson Blade.; rare drop Weapon: GunA gun that can rarely drop from Barmuu in Royal Passage; guns ignore Defense but still require compatible shot ammunition and a learned License..
- Why now: Rare GameAppears on the Royal Passage teleport platform after chaining at least 11 Seekers without leaving the area; it absorbs Earth, is weak to Wind, and its rare Steal is Lamia’s Tiara. is repeatable, available on the first Tomb visit, and awards 4 Battle SystemLP earned from defeated enemies is spent on Licenses, and permanent party members also earn it while in reserve..
Cultsworn Lich
- Where: Southfall Passage.
- Spawn: Lower an original EnemyA Southfall Passage undead enemy that can inflict Oil before Fire; lower an original Lich to critical HP and wait for Divide to attempt a Cultsworn Lich spawn. to critical HP, turn off attack Gambits, and wait for Divide. Each division has a 20% chance to create Rare GameHas a 20% chance to replace a Lich created by Divide in Southfall Passage; its rare Steal is Loxley Bow, and it can drop Glass Jewel or Sky Jewel.. Check the target name before attacking.
- Fight: Level 20 to 21 with 7,578 to 7,584 HP. It is weak to Holy, absorbs Dark, and awards 4 Battle SystemLP earned from defeated enemies is spent on Licenses, and permanent party members also earn it while in reserve..
- Steal / Drops: Rare Steal Weapon: Bow51 Attack, requires Bows 3, and costs 5,200 gil later; the Vaan Juan matchmaker errand awards it much earlier, but it still needs arrows and its License.; common drop LootCommon Ghost Loot with no immediate route use; sell it for gil and Bazaar progress.; rare drop LootRare Cultsworn Lich drop used in the later Attenuated Greatsword Bazaar package; save seven if you plan to craft Save the Queen..
- Retry: If a EnemyA Southfall Passage undead enemy that can inflict Oil before Fire; lower an original Lich to critical HP and wait for Divide to attempt a Cultsworn Lich spawn. does not produce it, defeat the copies and try another original EnemyA Southfall Passage undead enemy that can inflict Oil before Fire; lower an original Lich to critical HP and wait for Divide to attempt a Cultsworn Lich spawn..
See the Tomb of Raithwall walkthrough for the first-visit route context.
Opening the Hunt Club
After defeating the EnemyA passive Fire-weak Phon Coast plant; it may begin asleep, and its rare Platinum Sword drop is a bonus rather than a required farm. in Sochen Cave Palace and completing Draklor Laboratory, return to the Huntmaster at Hunters’ Camp on the Phon Coast. Say that you are a bird of prey. He sends you after Trophy Rare GameThalassinon begins the Hunt Club trophy hunt but is not one of the 30 trophies submitted to the three brothers..
Thalassinon
- Where: The Vaddu Strand, Phon Coast.
- Spawn: Climb to the highest northeastern ledge and wait while looking down toward the shore. Trophy Rare GameThalassinon begins the Hunt Club trophy hunt but is not one of the 30 trophies submitted to the three brothers. appears below after several seconds.
- Before the kill: Its Steal is LootRequired for Ultimate Blade (2 sold) in the Bazaar.. If you want several, Steal, retreat at least two zones without killing it, return, and repeat the spawn condition.
- Fight: It is vulnerable to Stop. Do not open any container in the nearby block of 16 if you still need the guaranteed Weapon: Spear150 Attack. The guaranteed original-release copy is lost if any of four linked treasure groups are opened first..
- Finish: Defeat it for the Shelled Trophy and return that trophy to the Huntmaster. This initiation trophy is not one of the 30 trophies distributed among the three brothers.
Once the initiation is complete, the 30 Hunt SystemA one-time Hunt Club Rare Game that yields a named trophy for Atak, Blok, or Stok. can appear. Each yields one trophy and never respawns after being defeated. You may retreat without killing one and return to repeat a valuable Steal.
Choose a Trophy Reward Path
Atak unlocks weapons, Blok unlocks armor, and Stok unlocks accessories or consumables. Each Outfitter item is a one-time purchase. A requirement of 10 / 5 / 0, for example, means at least 10 trophies given to Atak, 5 to Blok, and none required for Stok.
Original PS2 Hunt Club Outfitter
| Atak | Blok | Stok | Item unlocked | Price |
|---|---|---|---|---|
| 1 | 0 | 0 | Weapon: KatanaA very rare Wu drop in Ozmone Plain; it is a katana, so treat it as a lucky bonus and confirm the matching License before equipping it. | 5,040 gil |
| 0 | 1 | 0 | Heavy ArmorA rare Bull Croc drop in The Shred; it is heavy armor, and the dangerous optional Rare Game is not a required early farm. | 4,410 gil |
| 0 | 0 | 1 | AccessoryImproves Steal success and allows multiple items from one target: common 80%, uncommon 30%, and rare 6%. | 2,700 gil |
| 5 | 0 | 0 | Obelisk | 6,750 gil |
| 0 | 5 | 0 | Heavy ArmorHeavy body armor available far earlier than normal as an extremely rare Baknamy drop in the Necrohol; confirm the License first and treat it as a dangerous optional bonus, not a route requirement. | 6,300 gil |
| 0 | 0 | 5 | AccessoryLets the wearer cross traps without triggering them. | 900 gil |
| 10 | 0 | 0 | Murasame | 7,650 gil |
| 0 | 10 | 0 | Heavy ArmorHeavy armor that grants permanent Reflect. It can be a rare Mirrorknight drop, but automatic healing Magick will also bounce off the wearer. | 7,290 gil |
| 0 | 0 | 10 | AccessoryKeeps the wearer under Float. | 450 gil |
| 15 | 0 | 0 | Weapon: SwordA 73-Attack one-handed sword available through the Warped Blade Bazaar package; compare its Sword License and cost with weapons already owned. | 11,250 gil |
| 0 | 15 | 0 | Mystic ArmorMystic body armor that can drop rarely from Mythril Golems; compare its Magick Resist and matching License with the intended caster’s current gear before extending the farm. | 8,370 gil |
| 0 | 0 | 15 | AccessoryMakes Magicks connect unless the target is immune; Shell can still interfere with status accuracy. | 4,500 gil |
| 10 | 5 | 0 | Runeblade | 13,050 gil |
| 20 | 0 | 0 | Deathbringer | 14,400 gil |
| 0 | 20 | 0 | Dragon Mail | 11,250 gil |
| 0 | 0 | 20 | AccessoryChanges treasure contents when equipped by an active party member; it can improve or worsen a specific original-release chest. | 18,000 gil |
| 5 | 10 | 5 | Rubber Suit | 13,050 gil |
| 25 | 0 | 0 | Weapon: CrossbowThe original game’s strongest crossbow at 76 Attack. Pallicant carries it as a rare Steal; it needs bolts, and severe weather reduces crossbow accuracy. | 18,900 gil |
| 0 | 25 | 0 | Heavy ArmorHigh-tier heavy head armor that supports both physical and Magick offense. Compare its Defense, Strength, Magick Power, and Heavy Armor License with the intended wearer before buying. | 13,500 gil |
| 0 | 0 | 25 | ItemAn item that casts Reflectga on allies in range without spending MP; Bellwyverns can drop it very rarely in Tchita Uplands. | 270 gil |
| 5 | 5 | 15 | AccessoryKeeps the wearer under Haste. | 30,000 gil |
| 30 | 0 | 0 | Weapon: SpearA high-end spear that Evil Spirit can drop rarely in the original release; treat it as an optional farm and confirm the matching spear License before equipping it. | 25,500 gil |
| 0 | 30 | 0 | Heavy ArmorHigh-tier heavy body armor with strong Defense and offensive stat bonuses. Compare the complete Heavy Armor setup with status protection or elemental armor before spending the gil. | 25,500 gil |
| 0 | 0 | 30 | ItemAn item that casts Holy damage without spending MP. Cubus can drop one, but the low chance does not justify a mandatory farm. | 150 gil |
| 10 | 10 | 10 | Ame-no-Murakumo and Minerva Bustier | 41,100 gil |
| 25 | 1 | 1 | Weapon: KatanaAttack 84, Evade 5, and 13% combo; requires Katana 4. Steal this two-handed katana from the one-time Avenger before defeating it, or find it in the First Ascent and from Crypt Bunny. | 30,000 gil |
| 1 | 25 | 1 | Mirage Vest | 24,000 gil |
| 1 | 1 | 25 | AccessoryHalves the MP cost of Magicks. | 33,000 gil |
| 12 | 5 | 5 | Weapon: PoleAn 88-Attack high-tier pole carried rarely by Abelisk. Steal before defeating the one-time Trophy enemy, then confirm the matching Pole License before equipping it. | 35,100 gil |
| 5 | 12 | 5 | Venetian Shield | 20,700 gil |
| 5 | 5 | 12 | ItemFully restores one ally’s HP and MP. | 1,080 gil |
After all 30 trophies have been submitted, the brother with the most trophies supplies one additional completion reward. Giving that winner at least 16 trophies earns the stronger item.
| Winner | 15 or fewer trophies | 16 or more trophies |
|---|---|---|
| Atak | Caldera | Greataxe |
| Blok | Light ArmorHigh-tier light head armor carried rarely by Ridorana Cassies. Compare its Defense, HP benefit, and Light Armor License with the intended wearer before farming it. | Renewing Morion |
| Stok | AccessoryNullifies weather and terrain modifiers to elemental damage. | AccessoryHalves the MP cost of Magicks. |
The Hunt Club Owner in Archades separately rewards the number of trophy enemies found. Return at 5, 10, 15, 20, 25, and 30 trophies for the zodiac-gem pairs.
| Trophies found | Hunt Club Owner reward |
|---|---|
| 5 | LootRare Bagoly Loot with no immediate Sandsea use; selling it preserves its hidden Bazaar count. and LootRare Dire Rat Steal on the palace approach; it is ordinary Loot for sale and later Bazaar progress, not the Libra Technick. |
| 10 | LootRare Loot from Seekers and other enemies; save it if a later Bazaar recipe plan calls for it. and LootRare Loot used with Charged Gizzards and Wyrm Bones to unlock The Scorpion and its Scorpion Tail; Matriarch Bomb provides a repeatable Steal source. |
| 15 | LootAn uncommon Zaghnal Steal and later Bazaar ingredient; retain three if you plan to unlock Artemis Arrows. and LootRequired for Silver Bow (4 sold) in the Bazaar. |
| 20 | LootRare Thunderbug Loot used in later Bazaar recipes; retain it until the required quantities are planned. and LootA rare Fideliant Steal in Dalmasca Westersand; keep rare gem Loot until checking later Bazaar requirements. |
| 25 | LootA rare Wild Saurian Steal; the enemy is far stronger than the opening Estersand route, so do not force the attempt for ordinary progress. and LootRare Treant Steal used in later Bazaar recipes; retain it until the required quantities are planned. |
| 30 | LootRare Loot used in later Bazaar recipes; retain it until the required quantities are planned. and LootRare Piranha and Apsara Loot used in later Bazaar recipes; retain it until the required quantities are planned. |
Cerobi Steppe After the Hunt Club Opens
Aspidochelon
- Where: Feddik River.
- Spawn: It can replace an EnemyA large Wind-weak Cerobi turtle that absorbs Earth. Its rare normal drop is Ancient Turtle Shell, while the Hunter’s Monograph can add Adamantite. after the trophy hunt begins. Zone away and return if the ordinary turtle appears.
- Before the kill: Steal LootRequired for Matchless Steel (1 sold) in the Bazaar. repeatedly before taking the Adamantine Trophy. LootRequired for Matchless Steel (1 sold) in the Bazaar. is needed for LootRequired for The Sunflower (3 sold) in the Bazaar., and Trophy Rare GameAspidochelon is one of the 30 submittable Trophy Rare Game. will never return after the kill.
Etherian
- Where: The Northsward.
- Spawn: Defeat every EnemyA Flying dragon found in Tchita Uplands and Cerobi Steppe; use ranged attacks or Magick and check the area-specific element before automating damage. and EnemyAn Earth-weak Phon Coast and Cerobi wolf; Quality Pelt and Wind Magicite are its practical results, while Sorcerer’s Habit is a rare Steal. in the area, then check the route again.
- Type: Repeatable Bestiary SystemAn enemy with a special spawn condition; ordinary Rare Game can respawn, while Trophy Rare Game is one-time., not a trophy enemy. It can be revisited after defeat.
Bluesang
- Where: Crossfield, between the windmills.
- Spawn: It has a 40% chance to appear near the center of Crossfield each time the party enters. Keep Float active because the windmills are surrounded by Field MechanicA floor hazard revealed by Libra and crossed safely while Float is active..
- Before the kill: Its only Steal is LootRequired for Matchless Steel (2 sold) in the Bazaar.. Steal, retreat two zones without defeating it, and repeat until you have every copy you want for LootRequired for The Sunflower (3 sold) in the Bazaar..
- Finish: Defeat it once for the TrophyThe one-time Hunt Club trophy dropped by Bluesang. It cannot be replaced after submission, so decide the Atak, Blok, and Stok reward path before handing it over.. Trophy Rare GameA one-time Trophy Rare Game with a 40% appearance chance near the Crossfield windmills; steal Damascus Steel before taking its Cruel Trophy. never returns after the kill.
Golmore Jungle and the Feywood
Biding Mantis
- Where: The Needlebrake, Golmore Jungle.
- Spawn: After the Hunt SystemThe Phon Coast sidequest that trades 30 Trophy Rare Game trophies among Atak, Blok, and Stok for rewards. opens, enter while the minute portion of the game clock is between 30 and 59. It can use any of four positions in the area.
- Before the kill: Its only Steal is LootBiding Mantis’s only Steal. Selling one unlocks Gilt Phylactery, a Golden Amulet for 3,150 gil; farm the one-time Trophy enemy before defeating it if extra copies matter.. Wear AccessoryImproves Steal success and allows multiple items from one target: common 80%, uncommon 30%, and rare 6%. and retreat without defeating it if you want more than one.
- Finish: Defeat it once for the TrophyThe one-time Hunt Club trophy dropped by Biding Mantis. It cannot be replaced after submission, so decide the Atak, Blok, and Stok reward path before handing it over.. This Trophy enemy never returns after the kill.
Dreadguard
- Where: Walk of Dancing Shadow, The Feywood.
- Spawn: After the Hunt SystemThe Phon Coast sidequest that trades 30 Trophy Rare Game trophies among Atak, Blok, and Stok for rewards. opens, it has a 40% chance to replace a EnemyA Feywood avion weak to Earth that often begins with Reflect; use ranged attacks and prevent automatic Magick from bouncing into the party.. Move two zones away before retrying the replacement check.
- Before the kill: Its only Steal is LootDreadguard’s only Steal and a Bazaar ingredient. Farm the one-time Trophy enemy before defeating it if the planned recipe needs extra copies.. Farm every copy you need before taking the trophy.
- Fight: It is Flying, weak to Earth, absorbs Wind, and can use Reflect and Confuse. Keep ranged attacks and Confuse recovery ready.
- Finish: Defeat it once for the TrophyThe one-time Hunt Club trophy dropped by Dreadguard. It cannot be replaced after submission, so decide the Atak, Blok, and Stok reward path before handing it over.. This Trophy enemy never returns after the kill.
Crypt Bunny
- Where: Walk of Stolen Truths, The Feywood.
- Spawn: Defeat every EnemyA Holy-weak Feywood wolf that absorbs Dark. Defeating every Tartarus plus at least six Cerberuses enables Crypt Bunny’s spawn check. and at least six EnemyA Water-weak Feywood wolf that absorbs Fire. Defeat at least six plus every Tartarus in Walk of Stolen Truths to enable Crypt Bunny’s spawn check. in the area. Rare GameA repeatable Rare Game in the Feywood’s Walk of Stolen Truths; defeat every Tartarus and at least six Cerberuses for a 20% spawn chance, then search the eastern side. then has a 20% chance to appear at one of six positions, primarily along the eastern side. Move two zones away before a complete retry.
- Fight: It is passive until provoked, weak to Fire, and absorbs Water. Its only Steal is ItemAn item that casts Holy damage without spending MP. Cubus can drop one, but the low chance does not justify a mandatory farm..
- Drops: LootGiza Rabbit Loot; sell two to unlock Antidote Set, which contains three Antidotes for 100 gil. is common. Weapon: KatanaAttack 84, Evade 5, and 13% combo; requires Katana 4. Steal this two-handed katana from the one-time Avenger before defeating it, or find it in the First Ascent and from Crypt Bunny. is rare.
- Type: Repeatable Bestiary SystemAn enemy with a special spawn condition; ordinary Rare Game can respawn, while Trophy Rare Game is one-time., not a trophy enemy.
Juggernaut
- Where: White Magick’s Embrace, The Feywood.
- Spawn: Enter while the minute portion of the game clock is between 00 and 10, then check the northern edge.
- Fight: It is weak to Wind, absorbs Earth, and can inflict Confuse. Remove its opening buffs and keep Confuse recovery ready.
- Steal / Drops: Its only Steal is the rare Weapon: SpearA two-handed spear carried rarely by Golems and as Juggernaut’s rare Steal. Compare its Attack and Spears License with the party’s current setup before farming it.. It commonly drops LootTreant Loot; sell two with two Malboro Vines and six Fire Stones to unlock Burning Blade. and can rarely drop Mystic ArmorMystic head armor that absorbs Holy damage. Juggernaut can drop it rarely, making the farm useful only when Holy absorption solves a planned fight..
- Type: Repeatable Bestiary SystemAn enemy with a special spawn condition; ordinary Rare Game can respawn, while Trophy Rare Game is one-time., not a trophy enemy.
The Great Crystal
Evil Spirit
- Where: Eight upper Great Crystal zones beyond Gate Scorpio; the optional-route Area Enemies panel carries the practical encounter warning.
- Spawn: Each eligible Forbidden has a 5% chance to be replaced by Rare GameA repeatable Rare Game that has a 5% chance to replace Forbidden in eight upper Great Crystal zones; it is weak to Holy, absorbs Dark, and can rarely drop Gungnir.. This is a replacement check, not a story-route encounter.
- Fight: Level 61 to 62 with 121,672 to 121,852 HP. It is weak to Holy, absorbs Dark, can cast Death, and reduces damage below half HP.
- Steal / Drops: Its only Steal is the rare LootRequired for Well-forged Blade (3 sold) in the Bazaar.. LootCommon Ghost Loot with no immediate route use; sell it for gil and Bazaar progress. is the common drop; Weapon: SpearA high-end spear that Evil Spirit can drop rarely in the original release; treat it as an optional farm and confirm the matching spear License before equipping it. is the rare original-release drop.
- Type: Repeatable Bestiary SystemAn enemy with a special spawn condition; ordinary Rare Game can respawn, while Trophy Rare Game is one-time., not a trophy enemy.
Crystal Knight
- Where: A Vikaari Kanbhru Ra, the Waystone XX platform beside the Sagittarius Gates.
- Spawn: After opening the Hunt SystemThe Phon Coast sidequest that trades 30 Trophy Rare Game trophies among Atak, Blok, and Stok for rewards., travel clockwise from the Waystone XX platform through Dhebon Jilaam Pratii’dii, Sthaana Sagittarius, and Dhebon Jilaam Praa’dii, then return to the platform. It appears with two Forbiddens.
- Before the kill: Its only Steal is the rare Mystic ArmorHigh-end mystic body armor carried by Crystal Knight; retreat without defeating the one-time Trophy enemy if you want another Steal attempt.. Retreat without defeating it if you want another attempt, because it never returns after the kill.
- Fight: Level 61 to 62 with 101,390 to 101,570 HP. Defeat the Forbiddens first, protect against Dark damage, recover Slow, and use Holy or neutral damage.
- Finish: Defeat it once for the guaranteed TrophyThe one-time Hunt Club trophy dropped by Crystal Knight. Submit it only after deciding which brother should receive the limited trophy..
Ridorana Cataract
Pallicant
- Where: City of Other Days.
- Spawn: Defeat every ordinary enemy in the area, leave the zone, then return.
- Before the kill: Its only Steal is the rare Weapon: CrossbowThe original game’s strongest crossbow at 76 Attack. Pallicant carries it as a rare Steal; it needs bolts, and severe weather reduces crossbow accuracy., the original game’s strongest crossbow. Equip AccessoryImproves Steal success and allows multiple items from one target: common 80%, uncommon 30%, and rare 6%. and retreat without defeating Rare GameA repeatable Rare Game in Ridorana Cataract’s City of Other Days; clear the area, leave, and return, then steal the original game’s strongest crossbow, Gastrophetes. if you want another attempt.
- Fight: Level 48 to 49 with 52,376 to 52,536 HP. It is weak to Wind, absorbs Earth, and can be controlled with several statuses.
- Drops: LootNightmare Loot used with Grimoire Aidhed and Bat Wing to unlock the Dark Matter Bazaar package; retain three if that recipe matters. is common; LootRare Loot used with Charged Gizzards and Wyrm Bones to unlock The Scorpion and its Scorpion Tail; Matriarch Bomb provides a repeatable Steal source. is rare.
- Type: Repeatable Bestiary SystemAn enemy with a special spawn condition; ordinary Rare Game can respawn, while Trophy Rare Game is one-time., not a trophy enemy.
Abelisk
- Where: Echoes From Time’s Garden.
- Spawn: After the Hunt SystemThe Phon Coast sidequest that trades 30 Trophy Rare Game trophies among Atak, Blok, and Stok for rewards. opens, it has a 30% chance to appear when the area is entered. Move two zones away before retrying the appearance check.
- Before the kill: Its only Steal is the rare Weapon: PoleAn 88-Attack high-tier pole carried rarely by Abelisk. Steal before defeating the one-time Trophy enemy, then confirm the matching Pole License before equipping it.. Farm every copy you want before defeating it because this Trophy enemy never returns.
- Fight: Level 49 to 50 with 104,744 to 105,424 HP. Use Ice and avoid Lightning, which it absorbs.
- Finish: Defeat it once for the guaranteed Reptilian Trophy.
Pharos First Ascent
Vishno
- Where: Near the top of Wellspring Ravel’s Fourth Flight.
- Spawn: Defeat at least ten EnemyA Holy-weak Pharos Facer whose defeat removes unfinished green bridges; wait until the route is locked, then use Deidars for red bridges, Orichalcum, and Vishno's spawn count. without leaving the Pharos. The first climb does not contain ten distinct EnemyA Holy-weak Pharos Facer whose defeat removes unfinished green bridges; wait until the route is locked, then use Deidars for red bridges, Orichalcum, and Vishno's spawn count., so move two zones away to respawn part of the route and defeat another one.
- Fight: Level 57 to 58 with 79,249 to 79,489 HP. It is weak to Holy and absorbs Dark.
- Steal / Drops: Equip AccessoryImproves Steal success and allows multiple items from one target: common 80%, uncommon 30%, and rare 6%. for its rare LootRare Pharos Loot used by Darksteel Blade and Master-crafted Blade. Keep at least three and unlock every wanted recipe sharing it before buying one and resetting the counter. Steal. LootRagoh Loot and Demon Wall Steal; sell two with two Glass Jewels and five Dark Stones to unlock Crimson Blade. is common, while Ribbon is the lowest-tier normal drop and remains unlikely even with a strong Battle SystemDefeating consecutive enemies of the same family improves their normal drops; a different family, town, or touched Save Crystal breaks it..
- Type: Repeatable Bestiary SystemAn enemy with a special spawn condition; ordinary Rare Game can respawn, while Trophy Rare Game is one-time., not a trophy enemy.
Pharos Second Ascent
Avenger
- Where: The last room on 63F, Station of Ascension, before the stairs to 64F.
- Spawn: After the Hunt SystemThe Phon Coast sidequest that trades 30 Trophy Rare Game trophies among Atak, Blok, and Stok for rewards. trophy hunt opens, Trophy Rare GameA one-time Trophy Rare Game in the last room of the Pharos's 63F; steal Muramasa before defeating it for the Vile Trophy, and use non-Fire Magick during its late Paling. has a 40% chance to appear when the room loads. If it is absent, climb to 64F, go through the Ancient Door, then return through the door and descend to reroll the room.
- Before the kill: Equip AccessoryImproves Steal success and allows multiple items from one target: common 80%, uncommon 30%, and rare 6%. and steal Weapon: KatanaAttack 84, Evade 5, and 13% combo; requires Katana 4. Steal this two-handed katana from the one-time Avenger before defeating it, or find it in the First Ascent and from Crypt Bunny.. Trophy Rare GameA one-time Trophy Rare Game in the last room of the Pharos's 63F; steal Muramasa before defeating it for the Vile Trophy, and use non-Fire Magick during its late Paling. is a Hunt SystemA one-time Hunt Club Rare Game that yields a named trophy for Atak, Blok, or Stok. and never returns after defeat, so retreat without killing it if you want another Steal attempt.
- Fight: Level 61 to 62 with 105,618 to 106,038 HP. It absorbs Fire, is weak to Water, can combo up to twelve times, and casts Black Magick60 MP. Deals massive Fire-elemental damage to all targets in range.. Dispel its buffs, apply Slow, and use two healers if needed. Near defeat it raises a Paling; switch to non-Fire Magick and finish it before the field expires and it uses Renew.
- Finish: Defeat it once for the guaranteed Vile Trophy.
Pharos Third Ascent
Tower
- Where: 88F, beside the Dais of Ascendance.
- Spawn: Tower has a 20% chance to appear when 88F loads. Use the southwest White Way Stone to reach the room north of the undead Field MechanicA floor hazard revealed by Libra and crossed safely while Float is active., then return to 88F and repeat until it appears.
- Before the kill: Equip AccessoryImproves Steal success and allows multiple items from one target: common 80%, uncommon 30%, and rare 6%. and steal LootSteal this from Tower and retain two for Comfy Headgear, which produces the Cat-ear Hood.. This contributes to Bazaar GoodSell Virgo Gem ×7, Einherjarium ×2, White Incense ×? to unlock Cat-ear Hood for 30,000 gil. Buying it resets the counters for every listed ingredient., and Tower is repeatable if another copy is needed.
- Fight: Level 59 to 60 with approximately 136,638 to 136,878 HP. It absorbs Holy, is weak to Dark, and begins with Protect, Shell, and sometimes Green Magick / Status Effect24 MP. Raises one ally’s normal physical attack damage by 30%.. Dispel it and avoid Excalibur.
- Drops: LootRagoh Loot and Demon Wall Steal; sell two with two Glass Jewels and five Dark Stones to unlock Crimson Blade. is common. Grand Helm is the rare equipment goal, but its unchained rate is extremely low and unsettled; do not plan the story route around receiving one.
- Type: Repeatable Bestiary SystemAn enemy with a special spawn condition; ordinary Rare Game can respawn, while Trophy Rare Game is one-time., not a trophy enemy.