Final Fantasy X Walkthrough
Macalania Woods
Four Paths
After the cutscene, go talk to Auron, then continue up the slope to the Field SystemField sphere used to save and restore the party's HP and MP; later spheres also connect to the airship.. After using it, take a look around. The lowest path goes back to the Thunder Plains. The right path goes toward Bevelle, but the Chocobo Knights are guarding it. The upper path winds through the woods toward Lake Macalania and Macalania Temple, so that is where you are going.
A fourth, sparkling path eventually connects this clearing to the Lake Road. It opens after the boss ahead, making the long backtrack much less hateful. The family event that lets you use its altar for the Celestial Mirror waits until after the Calm Lands; the shortcut itself does not.
Toward Macalania Temple
Follow the upper path. If you meet a FiendLarge Macalania Woods fiend that uses several elements and teaches Kimahri Aqua Breath through Lancet., don’t forget to have Kimahri use Special AbilityKimahri ability that drains HP and MP and can teach him specific Ronso Rage techniques from compatible enemies. on it to learn Ronso RageKimahri Overdrive learned from Chimera that deals Water-elemental magic damage to all enemies.. FiendLarge Macalania Woods fiend that uses several elements and teaches Kimahri Aqua Breath through Lancet. have 5,250 HP and can make a mess with several elements, but Nul spells, Darkness, Silence, SkillPhysical attack that attempts to halve the target's Magic., and Poison all help. They resist Fire and Water, so use Ice or Lightning when you want elemental damage. Kimahri’s Ronso RageKimahri Overdrive learned from Basilisk that attempts to petrify all enemies. will kill groups of ordinary fiends off easily too.
The path twists, but it does not really branch. At the first sharp right-angle turn, look behind the big tree trunk on the west side for a well-hidden EquipmentLulu weapon hidden behind a tree in Macalania Woods - South with Sleeptouch. carrying Equipment AbilityGives attacks and skills a 50% base chance to inflict Sleep when the target is not immune.. Keep going to the small grassy patch for a chest containing 2,000 Gil.
On the next screen, follow the path around its large northeastern loop. A partly concealed chest just off the trail contains three ItemRevives one KO'd character with half of their maximum HP.. Keep walking and you should find Barthello. After a brief discussion, he’ll be on his way. Continue on and you’ll meet mister butterfly.
This starts the Macalania Butterfly Hunt. You can try both courses now for an Sphere GridTurns an empty node into an MP +40 node. and an ItemRestores 100 MP to one character., but you can always come back; the dedicated page has the full routes, changing reward windows, and Kimahri’s eventual sigil. If you start a course, catch seven blue butterflies before time runs out and avoid the red ones unless you would prefer to stop for a battle. If you don’t meet the goal in the time allotted, you will have to start that course over again.
Whether you beat it or decide to come back later, continue to Macalania Woods - North. At a right-angle bend before the trail climbs out of the area, look behind the tree for a chest containing a ItemRemoves most standard status ailments from one character.. Follow the rest of the path to the Lake Road Field SystemField sphere used to save and restore the party's HP and MP; later spheres also connect to the airship..
Prepare for Spherimorph
Save your game. Are you noticing a pattern yet? You should see MerchantTraveling merchant whose later prices depend on the party's cumulative early donations. standing in the distance. Open his shop, but do not buy anything on the first visit. When you close the menu, tell him his prices are “Too pricey” and he will lower them. Sell off excess gear, then shop for real if you want.
I had Tidus buy the EquipmentTidus weapon sold by O'aka on the Macalania Woods Lake Road with First Strike., since it has Equipment AbilityLets the equipped character begin battle ready to act, including in encounters with dangerous opening attacks., which is very handy. Whatever you buy, remove elemental-strike weapons before the next battle; striking with the wrong element heals the boss. Equip ordinary or status weapons, build any Battle SystemA summoned ally that replaces the active party until it is dismissed, defeated, or wins the battle. Overdrives you want to use for the finish, save again, and head forward until Auron stops you. Follow him through the hole.
Spherimorph
Make sure you use all your guys on this one, even if they just guard for a round. Lulu does the real work, while Tidus reveals the current weakness and Yuna keeps everyone alive.
Only one element at a time works on BossMacalania Woods boss whose single elemental weakness changes whenever that weakness is struck.. Hit him physically to see what he counters with, then attack with the opposite element. If he casts Thunder on you, cast Blk MagicDeals moderate Water-elemental magic damage to one enemy. on him. If he casts Water, use Blk MagicDeals moderate Lightning-elemental magic damage to one enemy.; Fire calls for Blk MagicDeals moderate Ice-elemental magic damage to one enemy., and Blizzard calls for Blk MagicDeals moderate Fire-elemental magic damage to one enemy.. Once you hit the weakness he uses Boss AbilitySpherimorph response that randomizes which one of the four ordinary elements will damage it next., so test again instead of assuming the gelatinous ball has developed consistency.
Haste Lulu, have her use Special AbilityRaises the active party's Magic and reduces magical damage taken; stacks up to five times., and let Auron apply SkillPhysical attack that attempts to halve the target's Strength. and SkillPhysical attack that attempts to reduce the target's Magic Defense to zero.. Yuna’s Nul spells make the test counters much safer. Boss AbilitySpherimorph attack that removes half of each active character's current HP. removes half of everyone’s current HP, so it looks much scarier than it is; heal afterward and keep going. You can steal an ItemRestores 100 MP to one character. or two (or three, if Rikku remains persuasive).
Keep track of the damage you have done. When BossMacalania Woods boss whose single elemental weakness changes whenever that weakness is struck. is near 2,000 HP, AeonYuna's first aeon, a flying non-elemental summon whose starting Overdrive is Energy Ray and whose second is Energy Blast. charged Aeon OverdriveValefor's stronger second Overdrive, learned from the dog in Besaid before the party leaves the island. is the simplest finish if you collected it in Besaid: it is not elemental and cannot be absorbed. Aeon OverdriveValefor's starting Overdrive, which damages every enemy. is also safe, but may not reach the 2,000-damage threshold. A charged AeonYuna's second aeon, a Fire-elemental summon obtained at Kilika Temple that absorbs Fire damage. works when the boss needs Fire, or AeonLightning-aligned aeon acquired at Djose Temple; it absorbs Lightning and can cast Thundara when first obtained. when it needs Lightning. A 2,000-damage finishing blow earns the second Sphere GridSphere used to open a Lv. 2 locked node on the Sphere Grid.. If you miss the Battle SystemFinishing an enemy with at least its required final-hit damage threshold, commonly improving AP or item rewards. and really want it, this is why you saved. :)
Jecht’s Sphere and the Long Way Back
When you beat BossMacalania Woods boss whose single elemental weakness changes whenever that weakness is struck., the party finds the first Key ItemThe first recording in the Jecht Sphere sidequest; collecting it causes the remaining recordings to appear across Spira.. Auron learns BushidoAuron Overdrive learned after viewing one Jecht Sphere; it deals heavy damage and ejects a vulnerable target., and nine more recordings appear across Spira. Head back out and save your game again, unless you really want to fight that thing again.
A quick note about the Sphere GridSphere used to open a Lv. 2 locked node on the Sphere Grid.: on the Original or Standard Grid, they give you several ways to cross between character routes. As for me, I find it very useful to have two stealers and two healers. Yuna can pop over to Rikku’s grid for Use and Steal, while Auron can move toward Tidus and Kimahri’s routes. I usually wait until Tidus has SkillFast physical attack with unusually short recovery time, allowing the user to act again sooner. before backing him toward Yuna’s abilities. Expert Grid layouts and individual progress vary, so YMMV; the Sphere Grid guide has the broader planning rules.
Before taking the upper-left passage toward Lake Macalania, search the newly opened sparkling path southeast of the Field SystemField sphere used to save and restore the party's HP and MP; later spheres also connect to the airship.. Near its entrance, opposite the butterflies and partly hidden behind a stump, pick up Key ItemOne of 26 volumes that progressively translates the Al Bhed language.. If you are doing the long backtrack, continue down this shortcut toward Macalania Woods - South. Otherwise, return to the Field SystemField sphere used to save and restore the party's HP and MP; later spheres also connect to the airship. and head north toward the lake.