Final Fantasy X
Getting Started
Disclaimer
This is a walkthrough of Final Fantasy X. As with any walkthrough, this document contains spoilers! It was developed for FFX English Language Version for PS2. Some things may not work on other platforms or alternate language versions, but I’ve tried to call that out where needed.
Walkthrough Notes
As I said above, all walkthroughs contain spoilers. What I’ve tried to do here is set this site up so that you can get the information you need without having to read the whole document. Please see the points below for things you’ll want to know about that DON’T involve spoilers. I recommend reading them before even starting the game. If you want to avoid spoilers, save before playing each section, then come back and see if you missed anything important. If you want to obtain absolutely everything possible and don’t mind the spoilers, read each section during your game.
Strategy
There are two strategies I can recommend for progressing through the game. Basically it boils down to: How much time do you want to spend leveling up? My personal philosophy for playing Final Fantasy games is that boss battles are to be thoroughly and utterly won. ;) As such, my strategy here may involve more leveling up than you want. But after you unlock the Monster Arena your leveling up has extra side benefits. Until then, I don’t really level up much. See the Calm Lands section of the walkthrough for more information.
Points to Remember: (IE: Things I wish someone had told me starting out!)
- You have gills. You can breathe underwater.
- The shiny blue spheres not only save, but restore HP/MP. You don’t need tents/cabins in this game. Merry Christmas!
- Steal mechanics are atypical. There is a 100% chance you will succeed the first time you steal from an enemy. Each successful steal cuts the probability of subsequent success in half. Cumulatively.
- Under your options menu, you can set Battle SystemA summoned ally that replaces the active party until it is dismissed, defeated, or wins the battle. to Short. You can also set the battle cursor to Memory.
- Unlike most RPGs, you don’t divide AP up between characters. Each character that takes at least one action during a battle will earn AP (even just defending).
- What’s true for your enemies is sometimes true for you too. Some status abnormalities can wear off after 3 turns.
When you’re ready, start the walkthrough in Zanarkand.