Final Fantasy X Monster Arena
Area Conquest
Capture at least one of every fiend assigned to an Arena area and the owner creates a special monster for you to fight. If you are still hunting, open the capture tracker ; this page is for seeing what each completed area unlocks and dealing with the thing afterward.
Every Area Conquest battle awards 8,000 AP and 0 Gil. The normal item drop has a small chance to be replaced by Dark Matter Item Rare customization material and Use item that deals 13,000 damage to all enemies regardless of Break Damage Limit. , and an Overkill Battle System Finishing an enemy with at least its required final-hit damage threshold, commonly improving AP or item rewards. doubles the item quantity but not the AP. The owner gives each unlock reward once, when its creation becomes available.
Area Conquest Unlocks
Arena area Fiends Creation First reward Besaid 3 Stratoavis Stamina Tonic Item Doubles the active party's maximum HP for the current battle without restoring HP. ×99Kilika 4 Malboro Menace Poison Fang Item Use item that damages one enemy and inflicts Poison unless it is immune. ×99Mi’ihen Highroad 8 Kottos Soul Spring Item Use item that drains up to 1,500 HP and 1,500 MP from one enemy. ×99Mushroom Rock Road 7 Coeurlregina Candle of Life Item Use item that inflicts Doom on one enemy unless it is immune. ×99Djose Road 7 Jormungand Petrify Grenade Item Use item that inflicts Petrification on all enemies unless they are immune. ×99Thunder Plains 8 Cactuar King Chocobo Wing Item Use item that grants Haste to the active party for the battle. ×99Macalania 10 Espada Shining Gem Item Use item that deals heavy non-elemental magic damage to one enemy. ×60Bikanel 6 Abyss Worm Shadow Gem Item Use item that deals Gravity damage equal to half of each enemy's current HP. ×99Calm Lands 9 Chimerageist Farplane Wind Item Use item that attempts to inflict instant KO on all enemies. ×60Cavern of the Stolen Fayth 9 Don Tonberry Silver Hourglass Item Use item that inflicts Slow on all enemies unless they are immune. ×40Mt. Gagazet 12 Catoblepas Blossom Crown Key Item Monster Arena reward for capturing every Mt. Gagazet fiend and one of the two seal items needed for the Magus Sisters.Inside Sin 9 Abaddon Lunar Curtain Item Use item that grants Shell to one character for the battle. ×99Omega Ruins 10 Vorban Designer Wallet Item Rare Mix material used to customize Gillionaire. ×60
Stratoavis
HP / Overkill Battle System Finishing an enemy with at least its required final-hit damage threshold, commonly improving AP or item rewards. 320,000 / 10,000 Steal Smoke Bomb Item Use item that damages all enemies and inflicts Darkness for eight turns unless they are immune. ×3; rare: Stamina Spring Item Use item that drains up to 400 HP from one enemy. ×2Weak / Absorbs No elemental weaknesses or absorbs; immune to Gravity Reward 8,000 AP; 0 Gil Drops Amulet ×2; rare: Dark Matter Item Rare customization material and Use item that deals 13,000 damage to all enemies regardless of Break Damage Limit. ×1 (quantities double on Overkill Battle System Finishing an enemy with at least its required final-hit damage threshold, commonly improving AP or item rewards. ) Strategy Regular strategy applies. For parties without Break Damage Limit Equipment Ability Allows damage from the equipped character to exceed the normal 9,999 cap. weapons, use a powerful aeon Battle System A summoned ally that replaces the active party until it is dismissed, defeated, or wins the battle. . Otherwise, Mug or Quick Hit Skill Fast physical attack with unusually short recovery time, allowing the user to act again sooner. until its 320,000 HP is gone. Its attacks are nasty at low levels but single-target, and it has to charge Paean of the Heavens; summon an aeon Battle System A summoned ally that replaces the active party until it is dismissed, defeated, or wins the battle. to take that hit if necessary. In its final third it drops to the ground and relies on an inaccurate physical attack, so keep reviving anyone it knocks out and finish the job.
Malboro Menace
HP / Overkill Battle System Finishing an enemy with at least its required final-hit damage threshold, commonly improving AP or item rewards. 640,000 / 12,000 Steal Remedy Item Removes most standard status ailments from one character. ×4; rare: Mana Spring Item Use item that drains up to 1,000 MP from one enemy. ×2Weak / Absorbs Weak to Fire; absorbs Water; immune to Gravity Reward 8,000 AP; 0 Gil Drops Mana Tonic Item Doubles the active party's maximum MP for the current battle without restoring MP. ×2; rare: Dark Matter Item Rare customization material and Use item that deals 13,000 damage to all enemies regardless of Break Damage Limit. ×1 (quantities double on Overkill Battle System Finishing an enemy with at least its required final-hit damage threshold, commonly improving AP or item rewards. )Strategy Start with Yuna NOT in the party and make sure someone has First Strike Equipment Ability Lets the equipped character begin battle ready to act, including in encounters with dangerous opening attacks. on their weapon. This enemy always ambushes you with a nasty Putrid Breath attack that inflicts Confusion, Slow, Poison, Silence, and Darkness; Ribbon or the matching proof abilities stop the statuses. Use the First Strike Equipment Ability Lets the equipped character begin battle ready to act, including in encounters with dangerous opening attacks. turn to swap in Yuna and call a powerful aeon Battle System A summoned ally that replaces the active party until it is dismissed, defeated, or wins the battle. before the Menace can breathe on the party. If you have a weak party, have the aeon Battle System A summoned ally that replaces the active party until it is dismissed, defeated, or wins the battle. do the work. If you have a powerful party, dismiss it and have them take him out. Be aware that summoning only delays Putrid Breath. It will still be waiting when the party returns.
Kottos
HP / Overkill Battle System Finishing an enemy with at least its required final-hit damage threshold, commonly improving AP or item rewards. 440,000 / 15,000 Steal Stamina Spring Item Use item that drains up to 400 HP from one enemy. ×4; rare: Soul Spring Item Use item that drains up to 1,500 HP and 1,500 MP from one enemy. ×2Weak / Absorbs No elemental weaknesses or absorbs; immune to Gravity Reward 8,000 AP; 0 Gil Drops Healing Spring Item Use item that grants Regen to one character for ten turns. ×20; rare: Dark Matter Item Rare customization material and Use item that deals 13,000 damage to all enemies regardless of Break Damage Limit. ×1 (quantities double on Overkill Battle System Finishing an enemy with at least its required final-hit damage threshold, commonly improving AP or item rewards. )Strategy This enemy will counterattack anything aimed at it, while its normal turn targets the character with the highest Strength. A powerful aeon Battle System A summoned ally that replaces the active party until it is dismissed, defeated, or wins the battle. with Haste and Shield works. More powerful parties can get by with Auto-Phoenix Equipment Ability Armor ability that automatically spends a Phoenix Down to revive another KO'd active party member while the wearer remains able to act. on the other two characters or very high Defense, then let one fighter do the hitting. If you need ordinary red Spheres for the grid, use the appropriate Distiller or Extract before the kill: Kottos’s 20 Healing Springs Item Use item that grants Regen to one character for ten turns. become 20 of that Sphere, or 40 on an Overkill Battle System Finishing an enemy with at least its required final-hit damage threshold, commonly improving AP or item rewards. .
Coeurlregina
HP / Overkill Battle System Finishing an enemy with at least its required final-hit damage threshold, commonly improving AP or item rewards. 380,000 / 10,000 Steal Farplane Wind Item Use item that attempts to inflict instant KO on all enemies. ×2; rare: Blessed Gem Item Use item that deals heavy Holy-elemental damage to one enemy. ×1Weak / Absorbs No elemental weaknesses or absorbs; immune to Gravity Reward 8,000 AP; 0 Gil Drops Shining Gem Item Use item that deals heavy non-elemental magic damage to one enemy. ×3; rare: Dark Matter Item Rare customization material and Use item that deals 13,000 damage to all enemies regardless of Break Damage Limit. ×1 (quantities double on Overkill Battle System Finishing an enemy with at least its required final-hit damage threshold, commonly improving AP or item rewards. )Strategy This enemy’s Chaos attack can cause Confusion, Doom, and Curse across the party, so Confuseproof Equipment Ability Prevents Confusion unless the incoming effect ignores immunity. is the important preparation. Hyper Blaster Enemy Ability Coeurl attack that can inflict Petrification; provoking a Stoneproof character prevents the threat. can inflict Death even through Deathproof Equipment Ability Prevents instant KO unless the incoming effect ignores immunity. , but it targets only one character and Auto-Phoenix Equipment Ability Armor ability that automatically spends a Phoenix Down to revive another KO'd active party member while the wearer remains able to act. cleans up the mess. A weak party can start without Yuna, swap her in, and call a powerful aeon Battle System A summoned ally that replaces the active party until it is dismissed, defeated, or wins the battle. ; otherwise load your Overdrives and go hard on offense before the status nonsense piles up.
Jormungand
HP / Overkill Battle System Finishing an enemy with at least its required final-hit damage threshold, commonly improving AP or item rewards. 520,000 / 10,000 Steal Petrify Grenade Item Use item that inflicts Petrification on all enemies unless they are immune. ×4; rare: Three Stars Item Reduces the active party's MP costs to zero for the current battle. ×1Weak / Absorbs No elemental weaknesses or absorbs; immune to Gravity Reward 8,000 AP; 0 Gil Drops Supreme Gem Item Use item that deals 9,999 non-elemental damage to all enemies. ×2; rare: Dark Matter Item Rare customization material and Use item that deals 13,000 damage to all enemies regardless of Break Damage Limit. ×1 (quantities double on Overkill Battle System Finishing an enemy with at least its required final-hit damage threshold, commonly improving AP or item rewards. )Strategy Cold Stare will turn a character to stone and then remove them from battle. That means you will have only two characters for the duration of the fight. Stoneproof Equipment Ability Prevents Petrification unless the incoming effect ignores immunity. prevents that unpleasant little trick. Weak parties should use a powerful aeon Battle System A summoned ally that replaces the active party until it is dismissed, defeated, or wins the battle. with Haste and Protect; stronger parties can exploit Jormungand’s vulnerability to Slow and the four Breaks, then keep attacking and healing like normal.
Cactuar King
HP / Overkill Battle System Finishing an enemy with at least its required final-hit damage threshold, commonly improving AP or item rewards. 100,000 / 10,000 Steal Chocobo Wing Item Use item that grants Haste to the active party for the battle. ×2; rare: Designer Wallet Item Rare Mix material used to customize Gillionaire. ×1Weak / Absorbs No elemental weaknesses or absorbs; immune to Fire, Ice, Lightning, Water, Holy, and Gravity Reward 8,000 AP; 0 Gil Drops Blessed Gem Item Use item that deals heavy Holy-elemental damage to one enemy. ×3; rare: Dark Matter Item Rare customization material and Use item that deals 13,000 damage to all enemies regardless of Break Damage Limit. ×1 (quantities double on Overkill Battle System Finishing an enemy with at least its required final-hit damage threshold, commonly improving AP or item rewards. )Strategy Its special attack does 99,999 damage to a character or aeon Battle System A summoned ally that replaces the active party until it is dismissed, defeated, or wins the battle. , and targeting it provokes a 10,000 Needles counter unless the attack ends the battle. Its Evasion is off the charts; even 255 Accuracy does not guarantee a hit, so Luck, Aim, and Jinx Special Ability Lowers all enemies' effective accuracy and evasion for the battle and stacks up to five times. matter. A multi-hit Overdrive Battle System Character or aeon special attack resource charged according to the active Overdrive mode. can finish its modest 100,000 HP in one action if it connects. Otherwise, two characters with Auto-Phoenix Equipment Ability Armor ability that automatically spends a Phoenix Down to revive another KO'd active party member while the wearer remains able to act. are helpful while your attacker keeps trying. It may flee after wasting two turns, because apparently dodging almost everything was not annoying enough; an escape does not count as defeating it for Nemesis.
Espada
HP / Overkill Battle System Finishing an enemy with at least its required final-hit damage threshold, commonly improving AP or item rewards. 280,000 / 15,000 Steal Farplane Shadow Item Use item that attempts to inflict instant KO on one enemy. ×4; rare: Farplane Wind Item Use item that attempts to inflict instant KO on all enemies. ×1Weak / Absorbs No elemental weaknesses or absorbs; immune to Gravity Reward 8,000 AP; 0 Gil Drops Rename Card Item Menu item used to rename an aeon. ×1; rare: Dark Matter Item Rare customization material and Use item that deals 13,000 damage to all enemies regardless of Break Damage Limit. ×1 (quantities double on Overkill Battle System Finishing an enemy with at least its required final-hit damage threshold, commonly improving AP or item rewards. )Strategy Espada counters attacks with Hades Claw, which can inflict Poison and Death, and it can use the same move on its normal turn. Deathproof Equipment Ability Prevents instant KO unless the incoming effect ignores immunity. reduces the problem to Poison; Auto-Phoenix Equipment Ability Armor ability that automatically spends a Phoenix Down to revive another KO'd active party member while the wearer remains able to act. is the practical alternative. It also has Auto-Regen Equipment Ability Keeps the wearer in permanent Regen while the equipment remains worn. , so keep the damage moving. If you don’t have high Evasion or powerful aeons Battle System A summoned ally that replaces the active party until it is dismissed, defeated, or wins the battle. , hitting him with Slow and all four Breaks can also make this one much less dramatic.
Abyss Worm
HP / Overkill Battle System Finishing an enemy with at least its required final-hit damage threshold, commonly improving AP or item rewards. 480,000 / 12,000 Steal Shadow Gem Item Use item that deals Gravity damage equal to half of each enemy's current HP. ×4; rare: Stamina Tablet Item Doubles one character's maximum HP for the current battle without restoring HP. ×1Weak / Absorbs No elemental weaknesses or absorbs; immune to Gravity Reward 8,000 AP; 0 Gil Drops Stamina Tonic Item Doubles the active party's maximum HP for the current battle without restoring HP. ×1; rare: Dark Matter Item Rare customization material and Use item that deals 13,000 damage to all enemies regardless of Break Damage Limit. ×1 (quantities double on Overkill Battle System Finishing an enemy with at least its required final-hit damage threshold, commonly improving AP or item rewards. )Strategy Be mindful of Swallow: after five character targets, Abyss Worm removes one character from battle, then spits them back out with Regurgitate after two more targets. Unlike the Sand Worm Fiend Large Bikanel fiend with 45,000 HP; percentage damage and Poison work well, and a swallowed character misses AP if the worm dies before returning them. version, the returning character is probably dead. Valefor Aeon Yuna's first aeon, a flying non-elemental summon whose starting Overdrive is Energy Ray and whose second is Energy Blast. avoids Earthquake, so weaker parties can let it do the work. Stronger parties can keep reviving, or accept that one character may not get AP if the fight ends before Regurgitate.
Chimerageist
HP / Overkill Battle System Finishing an enemy with at least its required final-hit damage threshold, commonly improving AP or item rewards. 120,000 / 10,000 Steal Mana Spring Item Use item that drains up to 1,000 MP from one enemy. ×2; rare: Stamina Spring Item Use item that drains up to 400 HP from one enemy. ×2Weak / Absorbs No elemental weaknesses or absorbs; immune to Fire, Ice, Lightning, Water, and Gravity Reward 8,000 AP; 0 Gil Drops Return Sphere Sphere Grid Moves one character to any node that character previously activated. ×1; rare: Dark Matter Item Rare customization material and Use item that deals 13,000 damage to all enemies regardless of Break Damage Limit. ×1 (quantities double on Overkill Battle System Finishing an enemy with at least its required final-hit damage threshold, commonly improving AP or item rewards. )Strategy Strong parties should have no trouble here. Most attacks follow a regular pattern: Megiddo Flame, Blizzara Blk Magic Deals moderate Ice-elemental magic damage to one enemy. or Thundara Blk Magic Deals moderate Lightning-elemental magic damage to one enemy. , a physical attack, then Aqua Breath Ronso Rage Kimahri Overdrive learned from Chimera that deals Water-elemental magic damage to all enemies. . That means the four Nul spells shut down almost everything. If your party is still weak, put Protect on Auron and have him use Sentinel Special Ability A stronger Guard stance that also puts the user in Defend status while intercepting physical attacks. for the physical attack. Chimerageist Monster Arena Creation Calm Lands Area Conquest creation unlocked by capturing one of every capturable fiend in the area. has only 120,000 HP and is vulnerable to all four Breaks at a reduced rate, so Banishing Blade or a Frag Grenade Item Use item that damages all enemies and inflicts Armor Break unless the target is immune. can make the easy Area Creation even easier.
Don Tonberry
HP / Overkill Battle System Finishing an enemy with at least its required final-hit damage threshold, commonly improving AP or item rewards. 480,000 / 10,000 Steal Candle of Life Item Use item that inflicts Doom on one enemy unless it is immune. ×2; rare: Designer Wallet Item Rare Mix material used to customize Gillionaire. ×1Weak / Absorbs No elemental weaknesses or absorbs; immune to Gravity Reward 8,000 AP; 0 Gil Drops Farplane Wind Item Use item that attempts to inflict instant KO on all enemies. ×3; rare: Dark Matter Item Rare customization material and Use item that deals 13,000 damage to all enemies regardless of Break Damage Limit. ×1 (quantities double on Overkill Battle System Finishing an enemy with at least its required final-hit damage threshold, commonly improving AP or item rewards. )Strategy At first glance this is a really dangerous battle. During the approach, Don Tonberry Monster Arena Creation Cavern Area Conquest creation whose Karma counter powers the guide's Overdrive → AP leveling method. counters each character attack with Karma, whose damage is based on that character’s lifetime kills, and expels aeons Battle System A summoned ally that replaces the active party until it is dismissed, defeated, or wins the battle. with Voodoo. He takes four steps toward the party; once he reaches you, he stops countering and starts stabbing people with Chef’s Knife Enemy Ability Tonberry's close-range physical attack after it completes its four-step approach. instead. Auto-Phoenix Equipment Ability Armor ability that automatically spends a Phoenix Down to revive another KO'd active party member while the wearer remains able to act. makes the approach manageable, or you can wait out the four steps before attacking if you only want the win.
Don Tonberry AP Grind
You can also grind AP really effectively with this enemy. Customize the learners’ weapons with Overdrive → AP Equipment Ability Converts Overdrive gauge gain into AP for the character wearing the weapon. plus Triple Overdrive Equipment Ability Triples the rate at which the equipped character's Overdrive gauge charges. and Triple AP Equipment Ability Triples AP earned by the character wearing the weapon while that character is active when the enemy is defeated. where available. Set the character with the largest Karma damage to Stoic and the others to Comrade, put Auto-Phoenix Equipment Ability Armor ability that automatically spends a Phoenix Down to revive another KO'd active party member while the wearer remains able to act. on the two helpers, and have only the Stoic character attack. Karma’s absurd damage becomes absurd AP for everybody; revive automatically and repeat until Don Tonberry Monster Arena Creation Cavern Area Conquest creation whose Karma counter powers the guide's Overdrive → AP leveling method. gets too close, then flee or finish the battle. The setup still works without every multiplier, just less obscenely quickly.
Catoblepas
HP / Overkill Battle System Finishing an enemy with at least its required final-hit damage threshold, commonly improving AP or item rewards. 550,000 / 10,000 Steal Healing Spring Item Use item that grants Regen to one character for ten turns. ×3; rare: Stamina Tonic Item Doubles the active party's maximum HP for the current battle without restoring HP. ×1Weak / Absorbs No elemental weaknesses or absorbs; immune to Gravity Reward 8,000 AP; 0 Gil Drops Three Stars Item Reduces the active party's MP costs to zero for the current battle. ×1; rare: Dark Matter Item Rare customization material and Use item that deals 13,000 damage to all enemies regardless of Break Damage Limit. ×1 (quantities double on Overkill Battle System Finishing an enemy with at least its required final-hit damage threshold, commonly improving AP or item rewards. )Strategy This enemy’s gimmick is a powerful post-death Ultima Blk Magic Deals very heavy non-elemental magic damage to all enemies. that can wipe the whole party. High Magic Defense makes it manageable; otherwise use Auto-Life Wht Magic Grants a status that automatically revives the target once when KO'd. or have a powerful aeon Battle System A summoned ally that replaces the active party until it is dismissed, defeated, or wins the battle. deliver the finishing blow. A counterattack can also land the last hit without triggering the death script. If Ultima Blk Magic Deals very heavy non-elemental magic damage to all enemies. wipes the party, you may still receive the item drop, but the Arena does not count it as a win toward unlocking Nemesis, so survival actually matters.
Abaddon
HP / Overkill Battle System Finishing an enemy with at least its required final-hit damage threshold, commonly improving AP or item rewards. 380,000 / 10,000 Steal Purifying Salt Item Use item that damages one enemy and removes dispellable status effects. ×3; rare: Shining Gem Item Use item that deals heavy non-elemental magic damage to one enemy. ×1Weak / Absorbs No elemental weaknesses or absorbs; immune to Gravity Reward 8,000 AP; 0 Gil Drops Mana Tablet Item Doubles one character's maximum MP for the current battle without restoring MP. ×1; rare: Dark Matter Item Rare customization material and Use item that deals 13,000 damage to all enemies regardless of Break Damage Limit. ×1 (quantities double on Overkill Battle System Finishing an enemy with at least its required final-hit damage threshold, commonly improving AP or item rewards. )Strategy Abaddon can apply Silence, Darkness, Poison, and Curse, then backs that up with elemental magic. Proof armor or Ribbon handles most of the status mess; keep Holy Water Item Removes Zombie from one character. or Dispel Wht Magic Removes most positive status effects and all four Break effects from one target. ready for Curse. It starts under Reflect and bounces its four elemental -ga spells off itself, so the Nul spells are useful even though you will not know which one matters next. It is Armored, so use Piercing weapons, Celestial Weapons , or aeons Battle System A summoned ally that replaces the active party until it is dismissed, defeated, or wins the battle. rather than pecking at its Defense.
Vorban
HP / Overkill Battle System Finishing an enemy with at least its required final-hit damage threshold, commonly improving AP or item rewards. 630,000 / 10,000 Steal Healing Spring Item Use item that grants Regen to one character for ten turns. ×2; rare: Stamina Tablet Item Doubles one character's maximum HP for the current battle without restoring HP. ×1Weak / Absorbs No elemental weaknesses or absorbs; immune to Gravity Reward 8,000 AP; 0 Gil Drops Friend Sphere Sphere Grid Moves one character to the node currently occupied by another character. ×1; rare: Dark Matter Item Rare customization material and Use item that deals 13,000 damage to all enemies regardless of Break Damage Limit. ×1 (quantities double on Overkill Battle System Finishing an enemy with at least its required final-hit damage threshold, commonly improving AP or item rewards. )Strategy Vorban is Armored and immune to Armor Break Skill Physical attack that attempts to reduce the target's Defense to zero and remove Armored protection. , so Celestial Weapons or aeons Battle System A summoned ally that replaces the active party until it is dismissed, defeated, or wins the battle. are the cleanest way through its Defense. It can counter with Mortar Enemy Ability Barbatos party-wide magical counter to Armor Break that also delays upcoming turns. , a magical attack that hits the whole party, and use Body Splash for party-wide physical damage. Protect and Shell cover both problems. If your defenses are high enough, a powerful party can win reasonably quickly; weaker parties should use the usual strategy: call a powerful aeon Battle System A summoned ally that replaces the active party until it is dismissed, defeated, or wins the battle. , use Haste and Protect, then attack and heal like normal.