Final Fantasy X Reference

Cloisters and Destruction Spheres

This section involves picking up spheres from one place and putting them somewhere else. You also touch glyphs. While this may seem monotonous, you’ll be doing it a LOT. I’ve numbered all the steps to make this easier on the eyes.

Each Cloister has a treasure revealed through its Cloister of TrialsSpecial Cloister sphere used to reveal a temple's optional treasure and contribute toward a later aeon unlock. puzzle. Opening all six of those treasures activates the six temple seals at Baaj and is required to reach AeonSeymour's aeon, first fought at Macalania Temple; Pain inflicts instant death and Oblivion strikes the opposing party repeatedly.. You need the treasure, not merely the act of holding or placing the Cloister of TrialsSpecial Cloister sphere used to reveal a temple's optional treasure and contribute toward a later aeon unlock..

TempleDestruction Sphere treasureBest timeReturn note
BesaidRod of WisdomFirst visitReturnable on the original North American PS2 release; a Dark Aeon blocks the village late in International/PAL/HD versions
KilikaRed ArmletFirst visitReturnable; no Dark Aeon blocks the temple itself
DjoseMagic SphereFirst visitReturnable
MacalaniaLuck SphereFirst visitReturnable only after the story reopens access; a Dark Aeon guards the approach in International/PAL/HD versions
BevelleHP SphereStory visitNever returnable, but the required treasure cannot be skipped
Zanarkand DomeMagistral RodFirst airship returnThe Destruction Sphere puzzle is unavailable during the story visit

Besaid Temple

Treasure: EquipmentYuna weapon from Besaid's Destruction Sphere chest with Magic +5%, Magic +3%, and Sensor. for Yuna. Route page: Besaid and S.S. Liki.

Besaid Cloister of Trials
StepAction
1Examine the writing on the far wall, then touch the glyph that appears on the right wall.
2Go down the stairs and take the Cloister of TrialsReusable Cloister sphere that opens doors, walls, or other temple mechanisms when placed in the matching recess. from the recess at the first landing.
3Put the Cloister of TrialsReusable Cloister sphere that opens doors, walls, or other temple mechanisms when placed in the matching recess. in the door at the bottom, walk through, and remove it from the opened door.
4Continue around the corner and put the Cloister of TrialsReusable Cloister sphere that opens doors, walls, or other temple mechanisms when placed in the matching recess. into the first recess on the left. A small room opens; leave its Cloister of TrialsSpecial Cloister sphere used to reveal a temple's optional treasure and contribute toward a later aeon unlock. there for the moment.
5Continue to the pedestal, touch the symbols on the wall opposite it, and enter the room that opens.
6Take the Cloister of TrialsTemple sphere used to reveal and power the pedestal route through Besaid's Cloister of Trials. and put it into the pedestal.
7Return to the small room, take the Cloister of TrialsSpecial Cloister sphere used to reveal a temple's optional treasure and contribute toward a later aeon unlock., and put it into the recess where the Cloister of TrialsTemple sphere used to reveal and power the pedestal route through Besaid's Cloister of Trials. was.
8Follow the corridor beyond the pedestal to the wall that breaks open and collect the EquipmentYuna weapon from Besaid's Destruction Sphere chest with Magic +5%, Magic +3%, and Sensor..
9Return to the pedestal and push it straight forward onto the shining tile.

That was Yuna’s rod you found, which is a useful detail once you have met Yuna.

Kilika Temple

Treasure: EquipmentKimahri armor from Kilika's Destruction Sphere chest with Fire Ward, Ice Ward, and Lightning Ward. for Kimahri. Route page: Kilika and S.S. Winno.

Congratulations, you’re going to do another one of these sphere puzzles!

Kilika Cloister of Trials
StepAction
1Take the Cloister of TrialsTemple sphere used to burn away barriers and operate the pedestal route through Kilika's Cloister of Trials. from the burning pedestal and put it into the recess beside the door ahead.
2Remove the sphere after it burns the door away, walk through, and put it into the center recess on the far wall to burn a glyph into it.
3Remove the Cloister of TrialsTemple sphere used to burn away barriers and operate the pedestal route through Kilika's Cloister of Trials. and put it into either side-wall recess, then touch the glyph on the center wall.
4Take the Cloister of TrialsReusable Cloister sphere that opens doors, walls, or other temple mechanisms when placed in the matching recess. from the newly revealed pedestal and put it into the empty side-wall recess.
5Enter the next room and step on the shining tile to bring the pedestal to you.
6Take the Cloister of TrialsTemple sphere used to burn away barriers and operate the pedestal route through Kilika's Cloister of Trials. from the right wall, put it into the pedestal, and push the pedestal onto the shining tile in the upper-right corner. The platform drops away.
7Return to the previous room, take the Cloister of TrialsReusable Cloister sphere that opens doors, walls, or other temple mechanisms when placed in the matching recess., and put it into the recess where you found that last Cloister of TrialsTemple sphere used to burn away barriers and operate the pedestal route through Kilika's Cloister of Trials.. The fire goes away (well, the fire IN the room goes away), and a small room opens.
8Ignore the small room for a moment. Go down the stairs, take the Cloister of TrialsTemple sphere used to burn away barriers and operate the pedestal route through Kilika's Cloister of Trials. from the right wall, and put it into the recess beside the exit door to burn it away.
9Return to the small room and take the Cloister of TrialsSpecial Cloister sphere used to reveal a temple's optional treasure and contribute toward a later aeon unlock..
10Go back down the stairs and put the Cloister of TrialsSpecial Cloister sphere used to reveal a temple's optional treasure and contribute toward a later aeon unlock. into the recess on the right wall.
11Collect the EquipmentKimahri armor from Kilika's Destruction Sphere chest with Fire Ward, Ice Ward, and Lightning Ward. from the revealed chest.
12Remove the Cloister of TrialsTemple sphere used to burn away barriers and operate the pedestal route through Kilika's Cloister of Trials. from the exit and go through.

Djose Temple

Treasure: Sphere GridTurns an empty node into a Magic +4 node.. Route page: Djose Temple.

Djose Cloister of Trials
StepAction
1Take the two Cloister of TrialsTemple sphere used to light the floor glyph and power the pedestal route through Djose's Cloister of Trials. from the walls at the entrance and place them into the two door recesses.
2In the main room, take the two Cloister of TrialsTemple sphere used to light the floor glyph and power the pedestal route through Djose's Cloister of Trials. from the far wall and place them into the pair of recesses on the right wall.
3Push the pedestal to the right until it sits beneath the upside-down pillar and charges its Cloister of TrialsTemple sphere used to light the floor glyph and power the pedestal route through Djose's Cloister of Trials..
4Take the Charged Cloister of TrialsTemple sphere used to light the floor glyph and power the pedestal route through Djose's Cloister of Trials. from the pedestal and place it into the recess to the right of the large door.
5Take the two Cloister of TrialsTemple sphere used to light the floor glyph and power the pedestal route through Djose's Cloister of Trials. out of the right wall and place one into each side of the pedestal.
6Push the pedestal through the opened door and into the electrical field. Jump onto it, cross to the far side, and push the waiting pedestal into the wall.
7Jump back and step on the shining reset tile to the left of the large floor glyph. The movable pedestal returns to the center.
8Take both Cloister of TrialsTemple sphere used to light the floor glyph and power the pedestal route through Djose's Cloister of Trials. from the pedestal and return them to the two entrance recesses where the first pair began.
9Take the Charged Cloister of TrialsTemple sphere used to light the floor glyph and power the pedestal route through Djose's Cloister of Trials. from beside the door and put it into the remaining recess on the left. The floor glyph completes and becomes an elevator.
10Ride the elevator up and push all five pedestals into the surrounding walls. Three are obvious; two are hiding at the edge of your peripheral vision.
11Ride the elevator down and touch the flickering glyph on the wall to the left. Take the Cloister of TrialsSpecial Cloister sphere used to reveal a temple's optional treasure and contribute toward a later aeon unlock. from the compartment it opens.
12Ride back up and place the Cloister of TrialsSpecial Cloister sphere used to reveal a temple's optional treasure and contribute toward a later aeon unlock. into the pedestal on the next screen.
13Open the chest for the Sphere GridTurns an empty node into a Magic +4 node., then take the stairs through the doorway on the left.

Macalania Temple

Treasure: Sphere GridChanges an empty Sphere Grid node into a Luck +4 node; a Fortune Sphere activates the new node.. Route page: Lake Macalania.

The ice floor has broken and you must rebuild the bridge. You then have to break part of it again for the treasure and rebuild it again to leave. The temple considers this character building.

Macalania Cloister: rebuild the bridge
StepAction
1Go down the ramp and push the pedestal right into the first ice formation.
2Take the Cloister SphereTemple puzzle sphere used to create the ice ramp and bridge segments in the Macalania Cloister of Trials. from the far-right wall, put it into the pedestal, and push the pedestal away from the camera into the second ice formation. It slides down to the lower level.
3Take the Cloister of TrialsReusable Cloister sphere that opens doors, walls, or other temple mechanisms when placed in the matching recess. from the central pillar and follow the pedestal down the ramp.
4Push the pedestal right into the lower pillar; the first bridge segment appears.
5Put the Cloister of TrialsReusable Cloister sphere that opens doors, walls, or other temple mechanisms when placed in the matching recess. into the far-left recess on the lower level. A pillar carrying another Cloister SphereTemple puzzle sphere used to create the ice ramp and bridge segments in the Macalania Cloister of Trials. rises upstairs.
6Go up, take that newly raised Cloister SphereTemple puzzle sphere used to create the ice ramp and bridge segments in the Macalania Cloister of Trials., return to the lower level, and place it into the remaining pillar. The second bridge segment appears.
7Go back up and take the Cloister SphereTemple puzzle sphere used to create the ice ramp and bridge segments in the Macalania Cloister of Trials. from the recess at the top of the small ramp. The ramp disappears.
8Put that sphere into the central pillar on the main level, where the Cloister of TrialsReusable Cloister sphere that opens doors, walls, or other temple mechanisms when placed in the matching recess. began. The bridge is now complete.

Do not leave yet. The next sequence gets the Sphere GridChanges an empty Sphere Grid node into a Luck +4 node; a Fortune Sphere activates the new node. required for the later Baaj seal.

Macalania Cloister: Cloister of TrialsSpecial Cloister sphere used to reveal a temple's optional treasure and contribute toward a later aeon unlock. and exit
StepAction
1Take the Cloister SphereTemple puzzle sphere used to create the ice ramp and bridge segments in the Macalania Cloister of Trials. back out of the central pillar and put it into the far-right wall recess. This recreates the ice stop used at the beginning.
2Go up the main ramp and step on the shining reset tile. The pedestal appears beside you.
3Remove the Cloister SphereTemple puzzle sphere used to create the ice ramp and bridge segments in the Macalania Cloister of Trials. from the pedestal, then push the empty pedestal down the ramp.
4Go down and put the Cloister SphereTemple puzzle sphere used to create the ice ramp and bridge segments in the Macalania Cloister of Trials. into the recess at the top of the small ramp, recreating the route to the lower level.
5Step on the shining reset tile on the main level. The pedestal returns carrying a Cloister of TrialsSpecial Cloister sphere used to reveal a temple's optional treasure and contribute toward a later aeon unlock..
6Remove the Cloister of TrialsSpecial Cloister sphere used to reveal a temple's optional treasure and contribute toward a later aeon unlock., push the pedestal right into the ice stop, then push it down to the lower level as before.
7Follow it down and put the Cloister of TrialsSpecial Cloister sphere used to reveal a temple's optional treasure and contribute toward a later aeon unlock. into the recess near the ramp on the left. Collect the Sphere GridChanges an empty Sphere Grid node into a Luck +4 node; a Fortune Sphere activates the new node. from the revealed chest.
8Go back up, take the Cloister SphereTemple puzzle sphere used to create the ice ramp and bridge segments in the Macalania Cloister of Trials. out of the far-right wall, bring it down, and put it into the pedestal.
9Push the pedestal right to restore the lower bridge segment.
10Go up the small ramp, take the Cloister SphereTemple puzzle sphere used to create the ice ramp and bridge segments in the Macalania Cloister of Trials. out of the ramp recess, and put it into the central pillar on the main level.
11Head up the main ramp and cross the completed bridge. STOP: do not step on the shining reset tile again.

Bevelle Temple

Required treasure: Sphere GridTurns an empty node into an HP +300 node.. Extra treasure: EquipmentKimahri weapon with Strength +10%, Strength +5%, and Strength +3%, available in the Bevelle Cloister and again from a Nucleus crystal. for Kimahri. Route page: Airship and Bevelle.

The trick is to press the confirm button while a flashing floor arrow points where you want to turn. You can start tapping as the platform approaches the glyph. If you miss a turn, the track normally loops or resets rather than ruining the puzzle. Mash a lot and pray; a turbo controller can really help out here.

Bevelle Cloister: upper track
StepAction
1Push the pedestal forward and confirm the starting direction to descend onto the moving path.
2Ignore the first arrow. At the second arrow, turn left and take the Cloister SphereTemple puzzle sphere used to power track segments and the optional Knight Lance path in Bevelle's Cloister of Trials. from the wall. Put it into the pedestal and push the pedestal back onto the track.
3Turn around at the end of the track. At the first arrow (which is now opposite the niche you just visited) turn left.
4Take one Cloister SphereTemple puzzle sphere used to power track segments and the optional Knight Lance path in Bevelle's Cloister of Trials. from the pedestal and put it into the wall recess. This powers a missing section of track below.
5Push the pedestal back onto the path and let the route reset to the top.
6At the first arrow, turn right to descend. At the direction prompt below, choose straight ahead.
7At the bottom stop, take the Cloister SphereTemple puzzle sphere used to power track segments and the optional Knight Lance path in Bevelle's Cloister of Trials. from the wall, put it into the pedestal, and return to the direction prompt on the middle level.
Bevelle Cloister: middle track and Cloister of TrialsSpecial Cloister sphere used to reveal a temple's optional treasure and contribute toward a later aeon unlock.
StepAction
1At the direction prompt, choose right. The new track has three right-hand turnoffs.
2Take the third turnoff. Put one Cloister SphereTemple puzzle sphere used to power track segments and the optional Knight Lance path in Bevelle's Cloister of Trials. from the pedestal into the wall recess on the left to form a walkway, but do not cross it yet. Return to the track.
3Reset to the direction prompt, choose straight, and take the second turnoff. Take the Cloister of TrialsReusable Cloister sphere that opens doors, walls, or other temple mechanisms when placed in the matching recess. and put it into the pedestal.
4Return to the main track and take the third turnoff again. Remove the Cloister of TrialsReusable Cloister sphere that opens doors, walls, or other temple mechanisms when placed in the matching recess. from the pedestal (do not accidentally take the Cloister SphereTemple puzzle sphere used to power track segments and the optional Knight Lance path in Bevelle's Cloister of Trials. from the wall) and carry it across the walkway.
5Put the Cloister of TrialsReusable Cloister sphere that opens doors, walls, or other temple mechanisms when placed in the matching recess. into the recess at the barrier. Take the revealed Cloister of TrialsSpecial Cloister sphere used to reveal a temple's optional treasure and contribute toward a later aeon unlock. and put it into the pedestal.
6Return to the track, reset to the direction prompt, choose straight, and take the second turnoff again.
7Put the Cloister of TrialsSpecial Cloister sphere used to reveal a temple's optional treasure and contribute toward a later aeon unlock. into the recess where the Cloister of TrialsReusable Cloister sphere that opens doors, walls, or other temple mechanisms when placed in the matching recess. began. A scene shows the exit route activating.
8Return to the track and take the third turnoff. Take the Cloister SphereTemple puzzle sphere used to power track segments and the optional Knight Lance path in Bevelle's Cloister of Trials. back out of the wall and put it into the pedestal.
9Reset to the direction prompt, choose straight, and this time take the first turnoff.
10When the pedestal stops, push it in the same direction it was traveling. Ride the angled path up and climb the stairs.

The chest on the right contains the Sphere GridTurns an empty node into an HP +300 node. and disappears when opened. You must collect it, so the Bevelle seal for AeonSeymour's aeon, first fought at Macalania Temple; Pain inflicts instant death and Oblivion strikes the opposing party repeatedly. is now handled.

For the EquipmentKimahri weapon with Strength +10%, Strength +5%, and Strength +3%, available in the Bevelle Cloister and again from a Nucleus crystal., put one of your two Bevelle Spheres into the recess at the top of the stairs. Step on the shining tile that was under the Sphere GridTurns an empty node into an HP +300 node. chest, then push the returned pedestal left across the newly powered path. Collect the EquipmentKimahri weapon with Strength +10%, Strength +5%, and Strength +3%, available in the Bevelle Cloister and again from a Nucleus crystal., return, and leave along the path to the right.

Zanarkand Dome

Story visit: completes the lift puzzle but cannot produce the Cloister of TrialsSpecial Cloister sphere used to reveal a temple's optional treasure and contribute toward a later aeon unlock.. Airship return treasure: EquipmentYuna weapon with Half MP Cost obtained from Zanarkand's Destruction Sphere treasure on the first airship return. for Yuna. Route pages: Zanarkand and Temple Revisit Route.

Story visit

The handwritten solution sheet has been rebuilt as seven smaller coordinate diagrams. A yellow check mark means step on that panel; a gray dot means the panel exists, but is not part of the current pattern. The coordinates also appear under every diagram so the solution does not depend on color or image detail. Select any diagram to open a full-size copy.

The original A–F labels identified all six wall pedestals, not the dome itself. The opening-room diagram now labels those pedestals where you will actually find them.

Opening-room map with all six wall pedestals labeled by position. Step on B3, G5, F7, G9, and D10.
Opening room: B3, G5, F7, G9, and D10. Facing the monitor and doorway into the dome, the upper-left and upper-right pedestals are closest to the monitor; the lower pair are closest to the room entrance. Pattern C and Pattern F are the upper pair, the Kilika Sphere and Besaid Sphere use the middle pair, and Pattern A and Pattern D are the lower pair.
Upper-left pedestal coordinate grid, Pattern C on the original sheet. Step on G1, F3, K3, N12, D9, and A5.
Upper-left pedestal, Pattern C: G1, F3, K3, N12, D9, and A5.
Upper-right pedestal coordinate grid, Pattern F on the original sheet. Step on P2, N5, K3, G1, F3, D9, F16, N17, and O14.
Upper-right pedestal, Pattern F: P2, N5, K3, G1, F3, D9, F16, N17, and O14.
Lower-left pedestal coordinate grid, Pattern A on the original sheet. Step on P2, N5, K3, G1, F6, A15, and H17.
Lower-left pedestal, Pattern A: P2, N5, K3, G1, F6, A15, and H17.
Lower-right pedestal coordinate grid, Pattern D on the original sheet. Step on P2, N5, K3, G1, A5, H17, and O14.
Lower-right pedestal, Pattern D: P2, N5, K3, G1, A5, H17, and O14.

You can also review the original handwritten solution sheet if you are interested.

Zanarkand Cloister: story visit
StepAction
1Step on the green square in the first room to activate the floor puzzle.
2Use the opening-room diagram above and step on B3, G5, F7, G9, and D10 in any order. Do not touch the other panels.
3When the doorway and four wall pedestals appear, go into the dome and examine its screen.
4Return to the first room and push the lower-left pedestal into the wall. Complete Pattern A in the large room; the corrected diagram above excludes the crossed-out circle from the original sheet.
5Push the upper-left pedestal and complete Pattern C.
6Push the upper-right pedestal and complete Pattern F.
7Push the lower-right pedestal and complete Pattern D.
8Take the Cloister of TrialsTemple sphere used to burn away barriers and operate the pedestal route through Kilika's Cloister of Trials. from the left side of the dome screen and put it into the middle-left pedestal in the first room.
9Take the Cloister of TrialsTemple sphere used to reveal and power the pedestal route through Besaid's Cloister of Trials. from the right side of the dome screen and put it into the middle-right pedestal.
10All six symbols illuminate and the elevator appears. Use the new Field SystemField sphere used to save and restore the party's HP and MP; later spheres also connect to the airship. unless you would LIKE to do all that again.

Return for the Destruction Sphere

Come back as soon as the late-game airship lets you select Zanarkand. The new puzzle is shorter than the first one.

Opening-room return coordinate grid. Step on white-square panels F2, D4, and A7.
Opening room: F2, D4, and A7.
Dome return coordinate grid. Step on white-square panels N4, O9, G5, and C11.
Dome: N4, O9, G5, and C11.
Zanarkand Cloister of TrialsSpecial Cloister sphere used to reveal a temple's optional treasure and contribute toward a later aeon unlock. return
StepAction
1In the opening room, step on F2, D4, and A7. In the dome, step on N4, O9, G5, and C11. These seven panels light the white squares; do not touch any other floor shapes.
2When all seven white squares are lit, the monitor in the first room opens to reveal the Cloister of TrialsSpecial Cloister sphere used to reveal a temple's optional treasure and contribute toward a later aeon unlock..
3Carry it to the large dome and put it into the recess to the right of the monitor.
4Open the revealed chest for the EquipmentYuna weapon with Half MP Cost obtained from Zanarkand's Destruction Sphere treasure on the first airship return..