Final Fantasy IX

Leveling Up

I Know What I Want

(If this is your first time here, read on…)

About: How Leveling Works

Like FF8, FF9 actually rewards you for keeping your levels initially low - at least for certain party members. Normally your characters will only have their stats increase when they level up. However, having certain gear equipped when your character levels up will add boosts to your stats. For example, if your character has a EquipmentArmor for: Eiko, Vivi, Quina and Dagger equipped, the character will get an extra .3 increase to several stats. If you are looking to maximize your power late in the game, you’ll want to prevent your most powerful characters from leveling up until you have all the equipment needed to maximize this effect.

But Practically Speaking…

To be clear, the actual in-game consequences aren’t nearly as different as they were in FF8. But if you want to maximize the effectiveness of certain characters, you can try not to have Zidane, Quina, Eiko, or Freya level up until Disc 4. The easiest way to do this is to get a EquipmentArmor for: Eiko, Vivi, Quina and Dagger by playing Chocobo Hot/Cold on Disc 1 and giving that to Vivi, essentially making him invulnerable early on. If you get more than one, give it to Dagger.

That’s too complicated

Yeah - I get it. If the payoff isn’t amazing, I can understand not wanting to put the effort in. That’s why this guide lets you jump directly to a character. When one of your characters is about to level up, you can look to see what equipment they should be wearing when that happens, making them more likely to increase their stats the way you want. If you don’t have any equipment on the list, just focus on learning the abilities your current equipment provides.

Optional: Eiko/Marcus Bug

If you're playing the game on a PS1 emulator, there is a place on Disc 2 where you play as Marcus and Steiner. If you let Steiner get killed off, you can have Marcus level grind the enemies here with a Blood Sword. As you level him up, all stat increases he gets will be transferred to Eiko when she joins your party. This bug is fixed in later remastered versions.

If that sounds really boring, there is a Raspberry Pi helper script for the grind on the automation page.

Here are the recommended attributes to focus on for each character, when to really max out their levels, and why it matters.

Highlighted gear is the optimal level-up setup for that character once those items are available.

Zidane

Priority: Speed, Spirit

When to grind
Late Disc 3 or Disc 4, once his speed/spirit gear is available
Why Speed, Spirit
Speed means more turns and better Thievery damage. Spirit makes Auto-Regen do more work while everyone else is busy being dramatic.

Zidane's Gear

Weapon

  1. Orichalcon (Speed +1)
  2. Masamune (Magic +2)

Head

  1. Thief Hat (Speed +2)
  2. Bandana (Speed +1, Spirit +1)
  3. Green Beret (Speed +1, Strength +1)
  4. Mantra Headband (Spirit +1, Magic +1)
  5. Steepled Hat (Strength +1)
  6. Ritual Hat / Twist Headband (Strength +1)

Arm

  1. N-Kai Armlet (Spirit +2)
  2. Thieves Gloves (Speed +1)
  3. Power Wrist (Strength +2)
  4. Leather Wrist / Mythril Armlet / Dragon Wrist (Spirit +1)
  5. Bone Wrist / Bracer (Strength +1)

Chest

  1. Dark Gear (Spirit +3)
  2. Survival Vest (Spirit +2)
  3. Judo Uniform (Strength +1, Spirit +1)
  4. Power Vest (Strength +2)
  5. Ninja Gear (Speed +1)
  6. Bronze Vest / Brave Suit (Spirit +1)
  7. Demon's Vest (Magic +1)

Accessory

  1. Rebirth Ring (Spirit +4)
  2. Ribbon (Strength +1, Magic +3, Speed +1)
  3. Running Shoes (Speed +2)
  4. Glass Buckle (Strength +1, Magic +1, Spirit +2)
  5. Black Belt (Strength +2, Spirit +2)
  6. Power Belt (Strength +3)
  7. Madain's Ring / Coral Ring (Spirit +2)
  8. Pumice (Speed +1, Magic +1)
  9. Dark Matter (Strength +3, Magic +2)
  10. Reflect Ring (Strength +1, Spirit +1)
  11. Promist Ring (Strength +2)
  12. Desert Boots (Spirit +1, Magic +1)
  13. Germinas Boots (Strength +1)
  14. Magician Shoes (Magic +2)
  15. Protect Ring (Spirit +1)
  16. Pumice Piece (Strength +2, Magic +2)
  17. Rosetta Ring (Magic +1)

Vivi

Priority: Magic, Spirit

When to grind
Any time is fine, but early Robe of Lords shenanigans make him hilariously sturdy
Why Magic, Spirit
Magic keeps Vivi's spells spicy. Spirit helps Auto-Regen, status recovery, and the general business of not folding the moment something looks at him funny.

Vivi's Gear

Weapon

  1. No stat bonuses for Vivi's weapons

Head

  1. Holy Miter (Magic +1, Spirit +2)
  2. Mantra Headband (Spirit +1, Magic +1)
  3. Golden Hairpin / Mage's Hat (Magic +1)
  4. Bandana (Speed +1, Spirit +1)
  5. Green Beret (Speed +1, Strength +1)
  6. Feather Hat (Spirit +1)
  7. Ritual Hat / Twist Headband / Steepled Hat (Strength +1)

Arm

  1. Magic Armlet (Magic +2)
  2. N-Kai Armlet (Spirit +2)
  3. Leather Wrist / Mythril Armlet / Dragon Wrist (Spirit +1)
  4. Power Wrist (Strength +2)
  5. Bone Wrist / Bracer (Strength +1)

Chest

  1. Robe of Lords (Magic +1, Spirit +1, Speed +1, Strength +1)
  2. Light Robe (Magic +1, Spirit +1, Strength +1)
  3. Magician Robe / Black Robe (Magic +2)
  4. Dark Gear (Spirit +3)
  5. Survival Vest (Spirit +2)
  6. Magician Cloak / Demon's Vest (Magic +1)
  7. Judo Uniform (Strength +1, Spirit +1)
  8. Bronze Vest (Spirit +1)
  9. Power Vest (Strength +2)

Accessory

  1. Ribbon (Strength +1, Magic +3, Speed +1)
  2. Dark Matter (Strength +3, Magic +2)
  3. Pumice Piece (Strength +2, Magic +2)
  4. Magician Shoes (Magic +2)
  5. Glass Buckle (Strength +1, Magic +1, Spirit +2)
  6. Rebirth Ring (Spirit +4)
  7. Dark Gear (Spirit +3)
  8. Desert Boots (Spirit +1, Magic +1)
  9. Pumice (Speed +1, Magic +1)
  10. Rosetta Ring (Magic +1)
  11. Black Belt (Strength +2, Spirit +2)
  12. Madain's Ring / Coral Ring (Spirit +2)
  13. Running Shoes (Speed +2)
  14. Reflect Ring (Strength +1, Spirit +1)
  15. Protect Ring (Spirit +1)
  16. Power Belt (Strength +3)
  17. Promist Ring (Strength +2)
  18. Germinas Boots (Strength +1)

Steiner

Priority: Strength, Spirit

When to grind
He is not one of the main low-level problem children, so use his better physical gear when it is convenient
Why Strength, Spirit
Steiner is here to hit things very hard and then keep standing there in a big clanky pile while the game tries to object.

Steiner's Gear

Weapon

  1. Defender (Spirit +3)

Head

  1. Kaiser Helm (Strength +1, Magic +1)
  2. Cross Helm (Strength +1)
  3. Genji Helmet (Magic +2)
  4. Barbut (Spirit +2)
  5. Grand Helm (Speed +1)
  6. Iron Helm (Spirit +1)
  7. Gold Helm (Magic +1)

Arm

  1. Venetia Shield (Strength +1, Magic +1)
  2. Gauntlets (Speed +1)
  3. Bronze Gloves / Mythril Gloves (Spirit +1)
  4. Genji Gloves (Magic +2)

Chest

  1. Diamond Armor (Strength +1, Magic +1)
  2. Grand Armor (Strength +1)
  3. Carabini Mail (Speed +1, Spirit +1)
  4. Maximillian (Spirit +3)
  5. Plate Mail (Spirit +1)
  6. Genji Armor (Magic +2)
  7. Linen Cuirass / Gold Armor (Magic +1)

Accessory

  1. Power Belt (Strength +3)
  2. Dark Matter (Strength +3, Magic +2)
  3. Rebirth Ring (Spirit +4)
  4. Ribbon (Strength +1, Magic +3, Speed +1)
  5. Glass Buckle (Strength +1, Magic +1, Spirit +2)
  6. Pumice Piece (Strength +2, Magic +2)
  7. Black Belt (Strength +2, Spirit +2)
  8. Promist Ring (Strength +2)
  9. Running Shoes (Speed +2)
  10. Reflect Ring (Strength +1, Spirit +1)
  11. Germinas Boots (Strength +1)
  12. Madain's Ring / Coral Ring (Spirit +2)
  13. Pumice (Speed +1, Magic +1)
  14. Desert Boots (Spirit +1, Magic +1)
  15. Protect Ring (Spirit +1)
  16. Magician Shoes (Magic +2)
  17. Rosetta Ring (Magic +1)

Garnet / Dagger

Priority: Magic, Spirit

When to grind
Later is better if you are chasing numbers, but she can also make great use of extra Robe of Lords copies early
Why Magic, Spirit
Magic helps her summons and healing. Spirit keeps her recovery and Auto-Regen workhorse duties rolling, which is frankly what we hired her for.

Garnet's Gear

Weapon

  1. Magic Racket (Magic +2)
  2. Stardust Rod (Spirit +2)

Head

  1. Holy Miter (Magic +1, Spirit +2)
  2. Mantra Headband / Lamia's Tiara (Magic +1, Spirit +1)
  3. Golden Hairpin / Mage's Hat (Magic +1)
  4. Green Beret (Speed +1, Strength +1)
  5. Bandana (Speed +1, Spirit +1)
  6. Feather Hat (Spirit +1)
  7. Flash Hat (Speed +1)
  8. Ritual Hat / Twist Headband / Steepled Hat (Strength +1)

Arm

  1. Magic Armlet (Magic +2)
  2. N-Kai Armlet (Spirit +2)
  3. Leather Wrist / Mythril Armlet / Dragon Wrist (Spirit +1)
  4. Power Wrist (Strength +2)
  5. Bone Wrist / Bracer (Strength +1)

Chest

  1. Robe of Lords (Magic +1, Spirit +1, Speed +1, Strength +1)
  2. Light Robe (Magic +1, Spirit +1, Strength +1)
  3. Minerva's Plate (Magic +2, Strength +1)
  4. Magician Robe / White Robe (Magic +2)
  5. Dark Gear (Spirit +3)
  6. Cotton Robe / Silk Robe (Magic +1, Spirit +1)
  7. Magician Cloak / Demon's Vest (Magic +1)
  8. Survival Vest (Spirit +2)
  9. Judo Uniform (Strength +1, Spirit +1)
  10. Power Vest (Strength +2)
  11. Bronze Vest (Spirit +1)

Accessory

  1. Ribbon (Strength +1, Magic +3, Speed +1)
  2. Pearl Rouge (Magic +2, Spirit +4)
  3. Anklet (Magic +3, Spirit +1)
  4. Dark Matter (Magic +2, Strength +3)
  5. Pumice Piece (Magic +2, Strength +2)
  6. Magician Shoes (Magic +2)
  7. Glass Buckle (Strength +1, Magic +1, Spirit +2)
  8. Rebirth Ring (Spirit +4)
  9. Dark Gear (Spirit +3)
  10. Cachusha (Magic +2, Speed +1, Spirit +1)
  11. Extension (Magic +2, Spirit +1, Strength +1)
  12. Barrette (Magic +1, Spirit +1, Strength +3)
  13. Desert Boots (Spirit +1, Magic +1)
  14. Pumice (Speed +1, Magic +1)
  15. Maiden Prayer / Rosetta Ring (Magic +1)
  16. Running Shoes (Speed +2)
  17. Black Belt (Strength +2, Spirit +2)
  18. Madain's Ring / Coral Ring (Spirit +2)
  19. Reflect Ring (Strength +1, Spirit +1)
  20. Protect Ring (Spirit +1)
  21. Power Belt (Strength +3)
  22. Angel Earrings / Ancient Aroma / Promist Ring (Strength +2)
  23. Germinas Boots (Strength +1)

Freya

Priority: Speed, Spirit

When to grind
Late Disc 3 or Disc 4, once her speed/spirit gear is available
Why Speed, Spirit
Dragon's Crest does fixed damage, so we do not care much about Strength. Speed and Spirit let Freya act more often and keep the Auto-Regen engine humming.

Freya's Gear

Weapon

  1. No stat bonuses for Freya's weapons

Head

  1. Kaiser Helm (Strength +1, Magic +1)
  2. Cross Helm (Strength +1)
  3. Lamia's Tiara (Magic +1, Spirit +1)
  4. Genji Helmet (Magic +2)
  5. Barbut (Spirit +2)
  6. Grand Helm (Speed +1)
  7. Iron Helm (Spirit +1)
  8. Gold Helm (Magic +1)

Arm

  1. Venetia Shield (Strength +1, Magic +1)
  2. Gauntlets (Speed +1)
  3. Bronze Gloves / Mythril Gloves (Spirit +1)
  4. Genji Gloves (Magic +2)
  5. Dragon Wrist (Spirit +1)

Chest

  1. Maximillian (Spirit +3)
  2. Carabini Mail (Speed +1, Spirit +1)
  3. Plate Mail (Spirit +1)
  4. Minerva's Plate (Strength +1, Magic +2)
  5. Dragon Mail / Diamond Armor (Strength +1, Magic +1)
  6. Grand Armor (Strength +1)
  7. Genji Armor (Magic +2)
  8. Linen Cuirass / Gold Armor (Magic +1)

Accessory

  1. Pearl Rouge (Magic +2, Spirit +4)
  2. Rebirth Ring (Spirit +4)
  3. Dark Matter (Strength +3, Magic +2)
  4. Power Belt (Strength +3)
  5. Ribbon (Strength +1, Magic +3, Speed +1)
  6. Glass Buckle (Strength +1, Magic +1, Spirit +2)
  7. Black Belt (Strength +2, Spirit +2)
  8. Madain's Ring / Coral Ring (Spirit +2)
  9. Running Shoes (Speed +2)
  10. Reflect Ring (Strength +1, Spirit +1)
  11. Pumice (Speed +1, Magic +1)
  12. Desert Boots (Spirit +1, Magic +1)
  13. Protect Ring (Spirit +1)
  14. Barrette (Strength +3, Magic +1, Spirit +1)
  15. Pumice Piece (Strength +2, Magic +2)
  16. Extension (Magic +2, Strength +1, Spirit +1)
  17. Cachusha (Magic +2, Speed +1, Spirit +1)
  18. Anklet (Magic +3, Spirit +1)
  19. Angel Earrings / Ancient Aroma / Promist Ring (Strength +2)
  20. Magician Shoes (Magic +2)
  21. Germinas Boots (Strength +1)
  22. Rosetta Ring (Magic +1)
  23. Maiden Prayer (Magic +1)

Quina

Priority: Speed, Spirit

When to grind
Late Disc 3 or Disc 4, after the gear is available and after you have collected the Blue Magic you care about
Why Speed, Spirit
Like Freya, Quina's most useful attacks tend to be fixed damage, so Strength is not the star. Speed and Spirit make s/he faster, sturdier, and generally more useful in the chaos.

Quina's Gear

Weapon

  1. No stat bonuses for Quina's weapons

Head

  1. Bandana (Speed +1, Spirit +1)
  2. Green Beret (Speed +1, Strength +1)
  3. Holy Miter (Magic +1, Spirit +2)
  4. Mantra Headband / Lamia's Tiara (Magic +1, Spirit +1)
  5. Feather Hat (Spirit +1)
  6. Flash Hat (Speed +1)
  7. Golden Hairpin / Mage's Hat (Magic +1)
  8. Ritual Hat / Twist Headband / Steepled Hat (Strength +1)

Arm

  1. N-Kai Armlet (Spirit +2)
  2. Leather Wrist / Mythril Armlet / Dragon Wrist (Spirit +1)
  3. Power Wrist (Strength +2)
  4. Magic Armlet (Magic +2)
  5. Bone Wrist / Bracer (Strength +1)

Chest

  1. Robe of Lords (Magic +1, Spirit +1, Speed +1, Strength +1)
  2. Light Robe (Magic +1, Spirit +1, Strength +1)
  3. Minerva's Plate (Magic +2, Strength +1)
  4. Magician Robe / Black Robe (Magic +2)
  5. Dark Gear (Spirit +3)
  6. Survival Vest (Spirit +2)
  7. Judo Uniform (Strength +1, Spirit +1)
  8. Cotton Robe / Silk Robe (Magic +1, Spirit +1)
  9. Bronze Vest (Spirit +1)
  10. Glutton's Robe (Magic +1, Strength +1)
  11. Power Vest (Strength +2)
  12. Magician Cloak / Demon's Vest (Magic +1)

Accessory

  1. Cachusha (Magic +2, Speed +1, Spirit +1)
  2. Ribbon (Strength +1, Magic +3, Speed +1)
  3. Anklet (Magic +3, Spirit +1)
  4. Glass Buckle (Strength +1, Magic +1, Spirit +2)
  5. Rebirth Ring (Spirit +4)
  6. Dark Gear (Spirit +3)
  7. Extension (Magic +2, Spirit +1, Strength +1)
  8. Barrette (Magic +1, Spirit +1, Strength +3)
  9. Desert Boots (Spirit +1, Magic +1)
  10. Pumice (Speed +1, Magic +1)
  11. Running Shoes (Speed +2)
  12. Black Belt (Strength +2, Spirit +2)
  13. Madain's Ring / Coral Ring (Spirit +2)
  14. Reflect Ring (Strength +1, Spirit +1)
  15. Protect Ring (Spirit +1)
  16. Dark Matter (Magic +2, Strength +3)
  17. Pumice Piece (Magic +2, Strength +2)
  18. Power Belt (Strength +3)
  19. Angel Earrings / Ancient Aroma / Promist Ring (Strength +2)
  20. Germinas Boots (Strength +1)
  21. Magician Shoes (Magic +2)
  22. Maiden Prayer / Rosetta Ring (Magic +1)

Eiko

Priority: Magic, Spirit

When to grind
Late Disc 3 or Disc 4, unless you are using the Marcus bug on the original PS1 version
Why Magic, Spirit
Eiko is a tiny healing/summoning machine, so Magic and Spirit are the obvious places to pour the weird level-up math.

Eiko's Gear

Weapon

  1. Magic Racket (Magic +2)
  2. Stardust Rod (Spirit +2)

Head

  1. Holy Miter (Magic +1, Spirit +2)
  2. Mantra Headband / Lamia's Tiara (Magic +1, Spirit +1)
  3. Golden Hairpin / Mage's Hat (Magic +1)
  4. Green Beret (Speed +1, Strength +1)
  5. Bandana (Speed +1, Spirit +1)
  6. Feather Hat (Spirit +1)
  7. Flash Hat (Speed +1)
  8. Ritual Hat / Twist Headband / Steepled Hat (Strength +1)

Arm

  1. N-Kai Armlet (Spirit +2)
  2. Magic Armlet (Magic +2)
  3. Leather Wrist / Mythril Armlet / Dragon Wrist (Spirit +1)
  4. Power Wrist (Strength +2)
  5. Bone Wrist / Bracer (Strength +1)

Chest

  1. Robe of Lords (Magic +1, Spirit +1, Speed +1, Strength +1)
  2. Light Robe (Magic +1, Spirit +1, Strength +1)
  3. Minerva's Plate (Magic +2, Strength +1)
  4. Magician Robe / White Robe (Magic +2)
  5. Dark Gear (Spirit +3)
  6. Cotton Robe / Silk Robe (Magic +1, Spirit +1)
  7. Magician Cloak / Demon's Vest (Magic +1)
  8. Survival Vest (Spirit +2)
  9. Judo Uniform (Strength +1, Spirit +1)
  10. Power Vest (Strength +2)
  11. Bronze Vest (Spirit +1)

Accessory

  1. Ribbon (Strength +1, Magic +3, Speed +1)
  2. Pearl Rouge (Magic +2, Spirit +4)
  3. Anklet (Magic +3, Spirit +1)
  4. Dark Matter (Magic +2, Strength +3)
  5. Pumice Piece (Magic +2, Strength +2)
  6. Magician Shoes (Magic +2)
  7. Glass Buckle (Strength +1, Magic +1, Spirit +2)
  8. Rebirth Ring (Spirit +4)
  9. Dark Gear (Spirit +3)
  10. Cachusha (Magic +2, Speed +1, Spirit +1)
  11. Extension (Magic +2, Spirit +1, Strength +1)
  12. Barrette (Magic +1, Spirit +1, Strength +3)
  13. Desert Boots (Spirit +1, Magic +1)
  14. Pumice (Speed +1, Magic +1)
  15. Maiden Prayer / Rosetta Ring (Magic +1)
  16. Running Shoes (Speed +2)
  17. Black Belt (Strength +2, Spirit +2)
  18. Madain's Ring / Coral Ring (Spirit +2)
  19. Reflect Ring (Strength +1, Spirit +1)
  20. Protect Ring (Spirit +1)
  21. Power Belt (Strength +3)
  22. Angel Earrings / Ancient Aroma / Promist Ring (Strength +2)
  23. Germinas Boots (Strength +1)

Amarant

Priority: Strength, Spirit

When to grind
Disc 4, when he has the widest access to his best gear
Why Strength, Spirit
Amarant joins late, hits hard, and benefits from being harder to knock over. Revolutionary, I know.

Amarant's Gear

Weapon

  1. No stat bonuses for Amarant's weapons

Head

  1. Thief Hat (Speed +2)
  2. Bandana (Speed +1, Spirit +1)
  3. Green Beret (Speed +1, Strength +1)
  4. Flash Hat (Speed +1)
  5. Ritual Hat / Twist Headband (Strength +1)
  6. Mantra Headband (Spirit +1, Magic +1)
  7. Feather Hat (Spirit +1)
  8. Golden Hairpin (Magic +1)

Arm

  1. Power Wrist (Strength +2)
  2. N-Kai Armlet (Spirit +2)
  3. Thieves Gloves (Speed +1)
  4. Leather Wrist / Mythril Armlet / Dragon Wrist (Spirit +1)
  5. Bone Wrist / Bracer (Strength +1)

Chest

  1. Dark Gear (Spirit +3)
  2. Power Vest (Strength +2)
  3. Survival Vest (Spirit +2)
  4. Judo Uniform (Strength +1, Spirit +1)
  5. Ninja Gear (Speed +1)
  6. Chain Plate / Brigandine (Strength +1)
  7. Bronze Vest / Brave Suit (Spirit +1)
  8. Demon's Vest (Magic +1)

Accessory

  1. Rebirth Ring (Spirit +4)
  2. Black Belt (Strength +2, Spirit +2)
  3. Dark Matter (Strength +3, Magic +2)
  4. Power Belt (Strength +3)
  5. Pumice Piece (Strength +2, Magic +2)
  6. Running Shoes (Speed +2)
  7. Ribbon (Strength +1, Magic +3, Speed +1)
  8. Glass Buckle (Strength +1, Magic +1, Spirit +2)
  9. Madain's Ring / Coral Ring (Spirit +2)
  10. Reflect Ring (Strength +1, Spirit +1)
  11. Promist Ring (Strength +2)
  12. Pumice (Speed +1, Magic +1)
  13. Desert Boots (Spirit +1, Magic +1)
  14. Germinas Boots (Strength +1)
  15. Protect Ring (Spirit +1)