Final Fantasy IX Disc 2
Fossil Roo and the Outer Continent
Excavation Site
When you’re ready to advance the story, head to Quale’s house and talk to him. Leave the house, then head off to the upper right of that screen. Go into the excavation site, then down the stairs on the next screen. Head around the corner, and your party will start running from the BossFossil Roo pursuit boss. Weak to Thunder and Holy; takes half damage from Shadow. Steal: Ore, Hi-Potion, Ether. LV5 Death can defeat characters whose level is divisible by five..
If you opt to fight and defeat this enemy, it will keep getting back up and attacking you, so you might as run to the right. Dodge the swinging axe blades if you can. This enemy can’t go all the way to the right, so let it chase you as far as it can. At some point, you’ll probably get in a battle with BossFossil Roo pursuit boss. Weak to Thunder and Holy; takes half damage from Shadow. Steal: Ore, Hi-Potion, Ether. LV5 Death can defeat characters whose level is divisible by five.. He casts Blue Magic20 MP Blue Magic. KOs enemies whose level is a multiple of 5., so be prepared to revive your guys.
Since it doesn’t really have anything worth stealing, just have Vivi cast thunder magic at it (if you can, reflect-all cast it one-shot it). When you get out of the BossFossil Roo pursuit boss. Weak to Thunder and Holy; takes half damage from Shadow. Steal: Ore, Hi-Potion, Ether. LV5 Death can defeat characters whose level is divisible by five. battle, be sure to heal up before you start running again. You’ll be facing another major opponant soon, and you don’t want to have to heal your party at the start of that battle. Run down three more screens, but before you hop into a hole…
Boss Fight Prep
Be ready to steal and make equip your equipment for physical defense. Enable auto-reflect if you can.
As soon as you escape, you be thrust into this fight. The EquipmentWeapon for Steiner and EquipmentWeapon for Zidane are worth stealing, if you can. Blue Magic64 MP Blue Magic. Casts Protect and Shell on the party. is useful. If you’re auto-reflecting her magic attacks, either make sure you heal her while stealing or use Blue Magic2 MP Blue Magic. Reduces one target's MP by a random amount. to drain her MP. She is vulnerable to both blind and slow, and a blind enemy with no MP is much less of a threat.
If you manage to steal the EquipmentWeapon for Zidane, equip that to Zidane. After the battle, you can head all the way back through the swinging axe blades to obtain an ItemFully restores one character's HP and MP. from the cage. You’ll get an ItemFully restores one character's HP and MP. for it. When it’s time to move on, head back to the place where you fought BossFossil Roo boss. No elemental weakness or absorb. Steal: Ether, Coral Sword, Gladius. Her magic attacks focus on Dagger. and continue on. Watch the hole where the Gargant dissapears. Next to it is a plant. Go examine it, then stand directly under the Gargant’s path.
Qu’s ‘Chunnel’ - Fossil Roo
Now you get to wander around in Fossil Roo. When the Gargant drops you off, head up one screen and then walk down to the lowest level were the Moogles are. Buy a ItemRevive a KO'd character (Can only be used in battle) , ItemRemove Status Effect: Stop, Poison, Venom, Mini, Gradual Petrify, Silence, Darkness and ItemRestore MP (150 if in battle, 100 otherwise) for 555 from Stiltzkin, then mogshop/mognet/ ItemIf used in battle, inflicts Silence, Darkness and Poison. If used in the field, restores HP/MP at save moogle. /save with Mogki, then read a letter telling you where to find Kuppo. Now talk to the guy at the beginning of the screen to learn how this place works. Essentially, you ride the gargants to different areas, and you flip switches to get there. Here’s the order to do this in so that you can get everthing most efficiently.
- Go down past the moogles and off to the right. Grab a flower there and step on the platform to the right. You’ll ride the Gargant (Switch Two, Lower Path).
- At the end of the line, follow the path to the chest at the end. You’ll get the EquipmentAdd-on for: All. Equip them, if you need to, then grab a flower, hold it just down and left of the flowers, and ride the Gargant back to the moogles.
- Now go up and right and ride that Gargant (Switch One, left Course). Go right from there and flip Switch One, then return to the drop-off screen, grab a flower, head slightly right, and ride the Gargant back (Switch One, Right Course).
- Go up the stairs here and follow the ledge to get an ItemRestore MP (150 if in battle, 100 otherwise) , then come back and take the path leading up and right from the Gargant drop-off point. You’ll wind down a trail and eventually arrive at Switch Two (the one the guy told you about when you first got here). Flip it, then back track to Switch one (the gargant pick up point is at the top of the stairs), flip switch one again so you can get back, and back track to the moogles from there.
- Pass the moogles and take the lower right path again. This time, you’ll take Switch 2, the Upper Course. Talk to the treasure hunter there to buy stuff (you probably already have all these), then head up the path to the upper right. On the next screen, you’ll find switch four. Flip it, then head right and ride the Gargant through Switch Four, Left Course.
- Head right from where you are dropped off, and open the chest there for EquipmentHead Armor for: Female Only (includes Quina) . Equip it to Dagger if you need to (she can learn confuse), then back track to switch four. Flip it and head right again.
- This time you’ll ride the Gargant through Switch Four, right course. It’s tough to see but there’s a path that leads down and right. Take it, and hop onto the vines at the end of the path.
- Head right and you’ll get sprayed down. Hop out of the water and go to the right of the pond. At the top of the screen, hop on the vines and climb up and right to the next ledge. Head right.
- On the next screen, take the lower right path across the little bridge. When you get to the next screen, head to the lower left and examine the ground for a EquipmentArmor for: All except Knights. Equip it if you need to, then go back to the previous screen.
Take the upper path and talk to the guy there. Trade him a ItemRestore HP (150 if in battle, 100 otherwise) to dig. Just use square to dig.
Automation Note: Fossil Roo Digging
If you’re emulating, this is an ideal place to run the ff9_fossilroo_justpressquare.py input helper. See Automation for the script and setup notes.
You may have to dig multiple times in the same spot to get stuff. I got a bunch of JewelJewel used in battle for healing, as a Friendly Monster handout, and in synthesis. Keep a healthy stockpile., a ItemRestores HP: 300 outside battle or 450 in battle., a EquipmentAdd-on for: All, etc. At the far back of the upper level is a bunch of rocks on the right wall. You should see “Ku…” after a few bangs, “Kupo…” after a few more and finally after a couple more, Kuppo will pop out.
Mognet / Mogshop/ ItemIf used in battle, inflicts Silence, Darkness and Poison. If used in the field, restores HP/MP at save moogle. / Save, and then go talk to the treasure hunter and give him back his hammer. Head left one screen. Hop onto the vines and climb up and left. Once you flip this switch, it’s going to be while before you come back to this area.
Pass over all the statues except the far left one. Pass directly undernieth it and head to the ledge on the left. Flip switch number Three there. Hop back onto the vines and head down. You’ll end up in the pool, but you can press X to jump out. Head down and right, grab a flower on the next screen and go all the way to the lower left edge of the path. Head right and out of the tunnel
Outer Continent
As you exit the cave, you’ll appear on the outer continent with ocean on one side of you and a cliff on the other. Follow the cliff as it wraps around under a weird bridge and opens up to drop you off at a beach.
There are a few side-questy things you can do here:
- Head right and you’ll find a another Qu’s Marsh. You can catch Frogs here.
- Walk around outside the marsh and eventually you’ll meet Friendly MonsterFriendly Monster on the Outer Continent. Requests 2 Ore; rewards AP and an Ether. (see the Friendly Monsters Section for more information).
- Due east of the Marsh there are Chocobo Tracks in the sand which are kind of tough to see. You can call Choco from here to search for the Abandoned Beach Chocograph.
- You are also now able to trigger the next round of 6 quiz questions with Ragtime. See the Ragtime Section for more information.
When you are ready to advance the story, head south west toward the weird bridge you went under earlier. When you get there you’ll watch a small Cut scene, then welcome to Conde Petie.