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Lunar: Silver Star Story Complete Reference
Enemies and Bosses
This page covers all 103 regular enemies and seventeen canonical boss or duel names in the North American PlayStation release. Enemy stats and established boss formulas are presented as route data; directly observed estimates remain labeled where an exact value or scaling rule is not established.
Bosses, duels, and boss-like encounters
Name
Location
HP / Scaling
EXP
Silver
Drop
Encounter note
Saline Slimer
Saith Port
80 × Alex's level; a direct low-level PlayStation test reports a minimum floor at Alex Level 11
150
0
None confirmed
Required boss
Master Mel
Meribia
Working estimate: 35 × Alex's level; direct Level 17 test survived 568 cumulative damage and fell at 597, consistent with 595 HP
100 if Alex wins
No Silver documented
None confirmed
Optional duel; losing does not stop the story
Water Dragon
Meribian Sewers
70 × Alex's level; a documented low-level PlayStation run reports a minimum floor at Alex Level 14
250
0
None confirmed
Required boss
Truffle Troubler
Cave of Trial
Direct Level 18 test: survived 1,907 cumulative displayed damage and fell at 1,930; no healing observed across two fights; exact HP and scaling formula remain unresolved
380
0
None confirmed
Required boss
Dragonmaster Zoc
Lann Island
130 × Alex's level; direct Level 22 test survived 2,750 cumulative displayed damage and fell at 3,064, consistent with 2,860 HP
600
0
None confirmed
Required boss
Ultragoyle
Crystal Tower
189 HP each; fixed stats
30 each
180 each
None confirmed
Four-enemy required encounter
Vile Crustacean
Vane
120 × Alex's level
1,200
0
None confirmed
Required boss
Scythe Master
Nanza
38 HP each; fixed stats
18 each
99 each
None confirmed
Four-enemy Kyle encounter
Plaster Mel
Meryod Woods
50 × Alex's level
0
0
None confirmed
Required Kyle duel
Bronze Dog
Red Dragon Cave
85 × Alex's level each
2,000 each
0
None confirmed
Two-enemy required boss
Tempest
Tamur
Direct Level 38 test: survived 398 cumulative displayed damage and fell at 411; observed interval 399–411 HP; fixed 400 HP is the strongest working estimate
0
0
None confirmed
Required Alex duel
Black Dragon
Black Dragon Fortress
250 × Alex's level; a documented low-level PlayStation run reports a minimum floor at Alex Level 32
25,000
0
None confirmed
Required boss
Shadow Spectre
Talon Mine
205 × Alex's level
28,000
0
None confirmed
Required boss
Magic Masher
Ruid
160 × Alex's level; a documented low-level PlayStation run reports a minimum floor at Alex Level 35
One canonical name covering the illusion, scripted loss, and final battle
Royce
Althena's Keep
185 × Alex's level; a documented low-level PlayStation run reports a minimum floor at Alex Level 47
50,000
0
Silver Light
Required late-game boss
Xenobia
Goddess Tower
210 × Alex's level
55,000
0
Silver Light
Required late-game boss
Regular enemies
The table stays intentionally compact: name, encounter location, HP, experience, and Silver are the values most useful while following the route. More behavior belongs in route panels and tooltips only after it is verified.