Final Fantasy VIII

Triple Triad Rules

Intro

Throughout the game you acquire cards through various means. You can “Card Talk” to a character by pressing the ‘A’ key (PC Version) or Square button (Playstation). If that character plays cards, you will be given opportunity to begin a game. The rules change from location to location, but the basics are the same. You win a game by flipping over more of your opponents cards than s/he flips of yours. Depending on the rules of the land, the winner gets one or more of the losers cards.

Trade Rules

The Trade Rule in force for the current region determines how many cards you’ll exchange with your opponent. When you start out, you’ll be using the ‘One’ rule. Possible trade rules are:

Different regions have their own combination of rules and trading rules, but if the Queen of Cards is in the region, you can get her to change the rules by paying her money. You can also get her to influence the trading rules by playing against her. See the Queen of Cards section below for more info.

Gameplay Rules

The variable rules are:

Abolishing Rules

When you first arrive in a region, you have a chance of either spreading a rule from a previous region or abolishing a rule from the new region. Or sometimes neither. For this reason, it’s generally considered helpful to use this aspect of the game to your advantage to abolish rules by bouncing back and forth between regions with dissimilar rules. Most importantly, you want to get rid of the Card RuleTriple Triad rule that randomly chooses your hand. It is usually the rule you most want to abolish.. Dollet, Trabia, Centra, and Lunar all start out with the Card RuleTriple Triad rule that randomly chooses your hand. It is usually the rule you most want to abolish.. By going from a region with a rule these don’t have, you can possibly eliminate the Card RuleTriple Triad rule that randomly chooses your hand. It is usually the rule you most want to abolish.. Generally speaking, abolishing rules follows this pattern:

Spreading Rules

Rules spread when you play games around the world. When you propose a game to a character in a new land, any rules from the previous land you played in may be new to him. He may suggest you play a game that combines rules from both area. Unless you just came from Balamb (includes Balamb Garden) I don’t generally recommend this. Keep proposing games and eventually s/he will not ask to play with combined rules. To spread open, but keep other rules from spreading, I usually go back and play in Balamb Garden after each new land I play in. In Balamb, I always say no to anyone who wants to play with combined rules. Then when I go somewhere else, I say ‘Yes’ if they ask to combine the rules from Balamb. If this confuses you, you can also pay off the Queen of Cards early on so she’ll spread the Card RuleTriple Triad rule that reveals both players' hands. Very helpful and worth spreading early., if it’s not already active in Balamb.

Emulator Notes

If you are using save states to nudge card rules or card RNG, I moved that out of the main rules explanation so this page can stay focused on Triple Triad itself. See Emulator Notes for the modern convenience version.