Final Fantasy VIII

Guardian Force

Guardian Force is where FF8 hides most of its character-building machinery. These pages split the old combined SystemGuardian Forces are FF8's summons and the source of most junction, command, support, refine, and stat-growth abilities. section into the parts you are most likely to want separately.

Normal SystemGuardian Forces are FF8's summons and the source of most junction, command, support, refine, and stat-growth abilities. level up and gain abilities separately from your characters. After a battle, your characters may gain XP, but your junctioned SystemGuardian Forces are FF8's summons and the source of most junction, command, support, refine, and stat-growth abilities. gain AP. AP is what teaches the selected GF ability. This is why the early-game route talks so much about using Card: you can earn AP for your SystemGuardian Forces are FF8's summons and the source of most junction, command, support, refine, and stat-growth abilities. without feeding XP to your characters and accidentally making the world meaner.

Once a SystemGuardian Forces are FF8's summons and the source of most junction, command, support, refine, and stat-growth abilities. learns certain abilities, it can unlock more abilities, including junctions, menu commands, refine abilities, and stat bonuses.

Order to Learn Abilities

Certain SystemGuardian Forces are FF8's summons and the source of most junction, command, support, refine, and stat-growth abilities. are most helpful because of the abilities they can learn - some of which must be unlocked.

Optimal Distribution of GF

Over the course of the game, you’ll collect a wide range of SystemGuardian Forces are FF8's summons and the source of most junction, command, support, refine, and stat-growth abilities., each with their own abilities. Just junctioning them to folks at random can lead to sub-optimal outcomes. For example, if you have both Guardian ForceGravity-themed Guardian Force from the Magical Lamp. Diablos brings Enc-Half, Enc-None, Mug, and key time/status magic refinement abilities. and Guardian ForceGuardian Force drawn from the Iguion fight in Deling City. Carbuncle focuses on reflection, status junctioning, and Vit Bonus. on the same character on Disc 1, only that character can take advantage of the Junction AbilityAllows a character to equip three character abilities at once. Learned by Diablos, Carbuncle, Cerberus, and Alexander. ability.

This section uses generic character slots instead of names because your active party changes constantly. Highlighted SystemGuardian Forces are FF8's summons and the source of most junction, command, support, refine, and stat-growth abilities. are new or recently moved in that step.

As you acquire new SystemGuardian Forces are FF8's summons and the source of most junction, command, support, refine, and stat-growth abilities., update the distribution like this:

Group 1: Ifrit

Group 2: Quetz

Group 3: Shiva

Strategy: Start with one GF on each active character.

Group 1: Ifrit, Siren

Group 2: Quetz

Group 3: Shiva

Strategy: Starts building Siren's magic/refine kit while keeping the first three characters covered.

Group 1: Ifrit, Siren

Group 2: Quetz

Group 3: Shiva, Diablos

Strategy: Keeps Diablos separate so Abilityx3 does not overlap later.

Group 1: Ifrit, Siren

Group 2: Quetz, Brothers

Group 3: Shiva, Diablos

Strategy: Adds Brothers where HP Bonus can support the low-level route.

Group 1: Siren, Carbuncle

Group 2: Quetz, Ifrit, Brothers

Group 3: Shiva, Diablos

Strategy: Separates Carbuncle and Diablos so two characters can use Abilityx3.

Group 1: Siren, Carbuncle, Leviathan

Group 2: Quetz, Ifrit, Brothers

Group 3: Shiva, Diablos

Strategy: Builds the eventual stat-bonus character with Spr Bonus.

Group 1: Siren, Carbuncle, Leviathan

Group 2: Quetz, Ifrit, Brothers, Tonberry

Group 3: Shiva, Diablos

Strategy: Puts Tonberry with the group that benefits from LV Up/LV Down and shop tools.

Group 1: Siren, Carbuncle, Leviathan

Group 2: Quetz, Ifrit, Brothers, Tonberry

Group 3: Shiva, Diablos, Pandemona

Strategy: Adds speed and wind tools without crowding the Abilityx3 characters.

Group 1: Siren, Carbuncle, Leviathan, Alexander

Group 2: Quetz, Ifrit, Brothers, Tonberry, Cerberus

Group 3: Shiva, Diablos, Pandemona

Strategy: Adds Med LV Up and holy support while keeping the three groups stable.

Beginning on Disc 3, swap Guardian ForceFire-element Guardian Force earned in the Fire Cave. His F Mag-RF and Ammo-RF abilities open up fire magic and ammunition refinement. and Guardian ForceHoly-element Guardian Force drawn from Edea in Galbadia Garden. Alexander brings Revive, Med Data, Med LV Up, and high magic refinement. and use that as the default layout - just add new SystemGuardian Forces are FF8's summons and the source of most junction, command, support, refine, and stat-growth abilities. as you acquire them:

Group 1: Siren, Carbuncle, Leviathan, Ifrit, Doomtrain

Group 2: Quetz, Brothers, Alexander, Tonberry, Cerberus

Group 3: Shiva, Diablos, Pandemona, Cactuar, Bahamut, Eden

Strategy: Group 1 gets Doomtrain's natural Abilityx4, Group 2 gets the Rosetta Stone on Quetz, and Group 3 gets Bahamut's natural Abilityx4. That keeps all three groups able to slot four GF Abilities after the stat-max grind, while Group 1 and Group 3 can level two characters with stat bonuses at the same time.