Final Fantasy VIII

Card Mod Reference

The following is a list of what each card mods into, and how many of them are required. Since the card data has now been verified, the old asterisks and caveats are gone.

For rules and strategy, start with Introduction to TT. For save-state and RNG notes that can help with Card Mod setup, see Emulator Notes.

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11 entries

CardBecomesUseCard Command
1x Geezard5 ScrewsWeapon upgrades.Geezard
1x Fungar1 M-Stone pieceLow-level magic refinement.Funguar
1x Bug-Bite1 M-Stone pieceLow-level magic refinement.Bite Bug
1x Red Bat1 Vampire FangTeaches Vampire to a GF.Red Bat
4x Blobra1 Rune ArmletGF learns Spr+20%; Supt Mag-RF into Shell magic.Blobra
1x Gayla1 Mystery FluidQuistis learns Acid; ST Mag-RF into Meltdown magic.Gayla
1x Gesper1 Black HoleQuistis learns Degenerator; Time Mag-RF into Demi magic.Gesper
4x Fastitocalon-F1 Water CrystalQuistis learns Aqua Breath; I Mag-RF into Water magic.Fastitocalon-F
1x Blood Soul1 Zombie PowderST Mag-RF into Zombie magic.Blood Soul
1x Caterchipillar1 Spider WebQuistis learns Ultra Waves; Time Mag-RF into Slow magic.Caterchipillar
1x Cockatrice1 Cockatrice PinionST Mag-RF into Break magic.Cockatrice