Final Fantasy VII
Materia Guide
Huge Materia
There are four Key ItemsKey Item: You can collect all four! (And when you do, take them to Bugenhagen's Observator and up the elevator to get Bahamut Zero) you can get in the game. Once you have access to Buegenhagen’s planetarium thing, you can store them there.
Red Key ItemsKey Item: You can collect all four! (And when you do, take them to Bugenhagen's Observator and up the elevator to get Bahamut Zero): Go to the place where you sunk the red submarine during your flight from the underwater reactor. Be sure to get this one. You should be able to retrieve this at any time. I got it between defeating Ruby and Emerald Weapon. I had already received the master magic materia at this time.
Green Key ItemsKey Item: You can collect all four! (And when you do, take them to Bugenhagen's Observator and up the elevator to get Bahamut Zero): If you are successful in stopping the train from plowing into North Corel, you’ll get this after the mission. If you fail that mission, you won’t.
Yellow Key ItemsKey Item: You can collect all four! (And when you do, take them to Bugenhagen's Observator and up the elevator to get Bahamut Zero): Fight the mini-game battle at Fort Condor. If you’re able to defeat the boss, you’ll have this available to you. Simply talk to the old guy sitting at the table just at the top of the first rope.
Blue Key ItemsKey Item: You can collect all four! (And when you do, take them to Bugenhagen's Observator and up the elevator to get Bahamut Zero): When you are on the rocket in space, head right when you get a chance and input the proper code to get this materia. See the appropriate section of the disc 2 page of this walkthrough for the code.
Master Materia
In Bugenhagen’s planetarium thing you’ll find all the Key ItemsKey Item: You can collect all four! (And when you do, take them to Bugenhagen's Observator and up the elevator to get Bahamut Zero) you’ve been rushing around to save. If you missed one of the materia, however, you will not be able to acquire a master blend. Use the levers on the right side of the planetarium controls to raise the machine and access the materia. If you approach one of the green, yellow, or red Key ItemsKey Item: You can collect all four! (And when you do, take them to Bugenhagen's Observator and up the elevator to get Bahamut Zero), you can see if you have the appropriate materia for the blend. You will exchange a master level of each of those for a single materia that will do all the things. For the Master Summon Materia, that means it can summon as any of the traded materia.
The translation on these is pretty poor. For example, if you have a master level of all 20 magic materia, this is what you’ll see when you “get closer” to the green Key ItemsKey Item: You can collect all four! (And when you do, take them to Bugenhagen's Observator and up the elevator to get Bahamut Zero):
Magic Materia Blend. All maximum level magic Materia will be blended. Maximum level magic materia has been lost. Received one Master Magic Materia. Perform Blend?
The implication from the first few dialog boxes is that it’s already happened, but you can choose at this point to blend or not. For the record, I typically recommend you go ahead with the blend.
Materia Availability and Master Blends
These tables list the first normal opportunity to obtain each materia required for a Master blend. Everything in the three checklists below must be mastered; there is no need to scan a Yes/No column or guess whether something applies. D1, D2, and D3 identify the game’s discs.
Master Materia Results
| Result | Blend at | Alternative |
|---|---|---|
| Master Command | Yellow Key ItemsKey Item: You can collect all four! (And when you do, take them to Bugenhagen's Observator and up the elevator to get Bahamut Zero) | Trade the Miscellaneous ItemsTrade to guy in Kalm for Master level Magic, Summon and Command Materia to the Kalm Traveler. |
| Master Magic | Green Key ItemsKey Item: You can collect all four! (And when you do, take them to Bugenhagen's Observator and up the elevator to get Bahamut Zero) | Trade the Miscellaneous ItemsTrade to guy in Kalm for Master level Magic, Summon and Command Materia to the Kalm Traveler. |
| Master Summon | Red Key ItemsKey Item: You can collect all four! (And when you do, take them to Bugenhagen's Observator and up the elevator to get Bahamut Zero) | Trade the Miscellaneous ItemsTrade to guy in Kalm for Master level Magic, Summon and Command Materia to the Kalm Traveler. |
Master Command Requirements
| Materia | First available | How |
|---|---|---|
| Death blow | D1 Gongaga | Field pickup on the approach to the reactor |
| Manipulate | D1 Gold Saucer | Cait Sith joins with it equipped |
| Morph | D1 Temple of the Ancients | Field pickup |
| Sense | D1 Sector 6 | Playground field pickup |
| Steal | D1 Midgar Sewers | Field pickup after EnemySewer boss. Weak to Fire. Reward: 22 AP, 253 Gil. Drops: Phoenix Down. Sewer Tsunami can also damage Aps. |
| Throw | D1 Yuffie’s recruitment | Yuffie joins with it equipped; Optional until you recruit Yuffie. |
| Mime | D2 Wutai Materia Cave | Field pickup; Requires a Green, Black, or Gold Chocobo. |
Other Command Materia
| Materia | First available | How |
|---|---|---|
| Enemy Skill | D1 Shinra Building | Drop from EnemyShinra HQ boss. Absorbs Poison and takes half damage from Lightning. Reward: 30 AP, 250 Gil. Drops: Talisman. Defeat the main Sample; its -opt enemies disappear with it.; a second copy is available in Upper Junon. |
| Double Cut | D2 Sunken Gelnika | Field pickup |
| Slash-All | D2 Ancient Forest | Field pickup; requires a suitable Chocobo, or access after defeating EnemyMandatory Mideel boss. Immune to Gravity. Steal: Curse Ring; no battle rewards or drops because it flees. Use Big Guard and focus on the steal; Elemental-non-elemental armor protection against Ultima Beam is version-dependent.. |
| W-Item | D2 Return to Midgar | Field pickup in the tunnels (missable) |
| W-Summon | D2 Gold Saucer Battle Square | Battle Point prize after Cloud returns |
| W-Magic | D3 Northern Crater | Field pickup on the left path |
Master Magic Requirements
| Materia | First available | How |
|---|---|---|
| Ice | D1 Midgar | Cloud starts with it equipped |
| Lightning | D1 Midgar | Cloud starts with it equipped |
| Restore | D1 Mako Reactor 1 | Field pickup |
| Fire | D1 Sector 7 | Materia shop |
| Poison | D1 Shinra Building | Field pickup on Floor 67 |
| Earth | D1 Kalm | Materia shop |
| Heal | D1 Kalm | Materia shop |
| Revive | D1 Upper Junon | Materia shop |
| Seal | D1 Upper Junon | Materia shop |
| Transform | D1 Mt. Corel | Field pickup; Cait Sith also joins with one equipped. |
| Mystify | D1 Gongaga | Materia shop |
| Time | D1 Gongaga | Materia shop |
| Gravity | D1 Cave of the Gi | Field pickup |
| Destruct | D1 Shinra Mansion | Field pickup after the Sephiroth scene; It disappears after the Whirlwind Maze if left behind. |
| Barrier | D1 Rocket Town | Materia shop |
| Exit | D1 Rocket Town | Materia shop |
| Comet | D2 Forgotten Capital | Field pickup in the central building |
| Contain | D2 Mideel | Scratch the white Chocobo after feeding it the right greens |
| FullCure | D2 Cosmo Canyon | Item shop after getting the Highwind |
| Ultima | D2 North Corel | Reward after the Key ItemsKey Item: You can collect all four! (And when you do, take them to Bugenhagen's Observator and up the elevator to get Bahamut Zero) train event; Stop the train for a free copy; otherwise the boy sells it for 50,000 Gil. |
| Shield | D3 Northern Crater | Field pickup on the right path |
Master Summon Requirements
| Materia | First available | How |
|---|---|---|
| Choco-Mog | D1 Chocobo Farm | Talk to the Chocobo by the fence and answer “Wark” |
| Shiva | D1 Under Junon | Gift from Priscilla |
| Ifrit | D1 Cargo Ship | Field pickup after EnemyCargo Ship boss. No elemental weakness or absorb. Reward: 64 AP, 800 Gil. Drops: White Cape. Uses heavy attacks and Stop; Shiva, Choco-Mog, Beta, and Limit Breaks are effective.; Missable. |
| Ramuh | D1 Gold Saucer | Field pickup in the Chocobo Jockey room; Missable. |
| Titan | D1 Gongaga | Field pickup at the reactor |
| Odin | D1 Shinra Mansion | Open the safe and defeat EnemyShinra Mansion boss. Reward: 80 AP, 2,000 Gil. Drops: Cosmo Memory. The attack that takes it below half HP determines its second form; magic triggers the safer magical form, while physical attacks trigger the deadly physical form. |
| Leviathan | D1 Yuffie’s Wutai Pagoda | Defeat EnemyFinal Wutai Pagoda opponent. No elemental weakness or absorb. Reward: 60 AP, 40,000 Gil. Drops: All Creation; defeating him also awards Leviathan Materia. Learn Trine before defeating him. |
| Bahamut | D1 Temple of the Ancients | Field pickup after EnemyTemple of the Ancients boss. Absorbs Fire and is immune to Gravity. Reward: 200 AP, 1,000 Gil. Drops: Dragon Armlet. Use Big Guard and non-Fire damage; Magic Hammer can limit its magic.; Missable. |
| Kjata | D1 Sleeping Forest | Field pickup; Keep an inventory slot open; a full Materia inventory can make it unobtainable. |
| Alexander | D2 Great Glacier | Defeat EnemyOptional Great Glacier encounter. Weak to Fire and absorbs Ice. Steal: Circlet; may drop Ice Crystal. Its Fascination attack causes Confusion. after visiting the Hot Springs |
| Neo Bahamut | D2 Whirlwind Maze | Field pickup; Missable. |
| Phoenix | D2 Fort Condor | Reward after the Key ItemsKey Item: You can collect all four! (And when you do, take them to Bugenhagen's Observator and up the elevator to get Bahamut Zero) battle; Bone Village provides a later fallback if you miss it. |
| Hades | D2 Sunken Gelnika | Field pickup |
| Bahamut ZERO | D2 Cosmo Canyon | Blue Key ItemsKey Item: You can collect all four! (And when you do, take them to Bugenhagen's Observator and up the elevator to get Bahamut Zero); Requires Bahamut and Neo Bahamut; Bone Village has a fallback if a Key ItemsKey Item: You can collect all four! (And when you do, take them to Bugenhagen's Observator and up the elevator to get Bahamut Zero) was missed. |
| Typhoon | D2 Ancient Forest | Field pickup; Requires a suitable Chocobo, or access after defeating EnemyMandatory Mideel boss. Immune to Gravity. Steal: Curse Ring; no battle rewards or drops because it flees. Use Big Guard and focus on the steal; Elemental-non-elemental armor protection against Ultima Beam is version-dependent.. |
| Knights of the Round | D2 Round Island | Materia Cave field pickup; Requires a Gold Chocobo. |
Support Materia
| Materia | First available | How |
|---|---|---|
| All | D1 Sector 7 | Beginner’s Hall field pickup |
| Elemental | D1 Shinra Building | Correct Mayor Domino password; Missing the first-try password only costs this copy; another is on Mt. Nibel. |
| Added Effect | D1 Cave of the Gi | Field pickup |
| HP Absorb | D1 Wutai | Field pickup after the Lost Materia quest |
| MP Absorb | D1 Wutai | Field pickup after the Lost Materia quest |
| Steal as Well | D1 Da-chao | Field pickup after the Lost Materia quest |
| Added Cut | D2 Great Glacier | Field pickup |
| MP Turbo | D2 Whirlwind Maze | Field pickup; Missable. |
| Magic Counter | D2 Chocobo Racing | Chocobo race prize; Prize pool varies by class. |
| Quadra Magic | D2 Mideel Materia Cave | Field pickup; Requires a Blue, Black, or Gold Chocobo. |
| Sneak Attack | D2 Chocobo Racing | Chocobo race prize; Prize pool varies by class. |
| Final Attack | D2 Gold Saucer Battle Square | Battle Point prize; Available after defeating EnemyMidgar boss accompanied by Jamar Armor. Immune to Gravity with no elemental weakness. Reward: 2,500 AP, 20,000 Gil. Drops Ragnarok. Destroy Jamar Armor for an extra 1,500 AP and 10,000 Gil, then use Big Guard and strong attacks.. |
| Counter | D3 Northern Crater | Field pickup on the right path |
Independent Materia
| Materia | First available | How |
|---|---|---|
| Cover | D1 Sector 5 | Field pickup outside Aeris’s house |
| Chocobo Lure | D1 Chocobo Farm | Buy from Choco Billy |
| Long Range | D1 Mythril Mine | Field pickup |
| HP Plus | D1 Junon parade | Score 60–90 in the send-off drill; Cosmo Canyon sells it later. |
| Enemy Lure | D1 Gold Saucer Battle Square | Battle Point prize |
| Pre-Emptive | D1 Gold Saucer Battle Square | Battle Point prize |
| Speed Plus | D1 Gold Saucer Battle Square | Battle Point prize |
| MP Plus | D1 Cosmo Canyon | Materia shop |
| Counter Attack | D1 Mt. Nibel | Drop from EnemyMount Nibel boss. Absorbs Fire. Reward: 200 AP, 2,400 Gil. Drops: Jem Ring and Counter Attack Materia. Let it cast Trine before defeating it so every equipped Enemy Skill Materia can learn the spell. |
| Luck Plus | D1 Temple of the Ancients | Field pickup |
| Magic Plus | D1 Coral Valley | Field pickup in the cave |
| EXP Plus | D2 Gold Saucer Wonder Square | GP prize; Available after Cloud returns. |
| Gil Plus | D2 Gold Saucer Wonder Square | GP prize; Available after Cloud returns. |
| Enemy Away | D2 Chocobo Racing | Chocobo race prize; Prize pool varies by class. |
| HP<->MP | D2 Corel Materia Cave | Field pickup; Requires a Black or Gold Chocobo. |
| Underwater | D2 Kalm | Trade the Miscellaneous ItemsTrade to guy in Kalm for Underwater Materia to the Kalm Traveler; The Miscellaneous ItemsTrade to guy in Kalm for Underwater Materia is missable. |
| Mega All | D3 Northern Crater | Field pickup on the left path; you can arrange the party split to collect two. |