Final Fantasy VII

Materia Guide

Huge Materia

There are four Key ItemsKey Item: You can collect all four! (And when you do, take them to Bugenhagen's Observator and up the elevator to get Bahamut Zero) you can get in the game. Once you have access to Buegenhagen’s planetarium thing, you can store them there.

Red Key ItemsKey Item: You can collect all four! (And when you do, take them to Bugenhagen's Observator and up the elevator to get Bahamut Zero): Go to the place where you sunk the red submarine during your flight from the underwater reactor. Be sure to get this one. You should be able to retrieve this at any time. I got it between defeating Ruby and Emerald Weapon. I had already received the master magic materia at this time.

Green Key ItemsKey Item: You can collect all four! (And when you do, take them to Bugenhagen's Observator and up the elevator to get Bahamut Zero): If you are successful in stopping the train from plowing into North Corel, you’ll get this after the mission. If you fail that mission, you won’t.

Yellow Key ItemsKey Item: You can collect all four! (And when you do, take them to Bugenhagen's Observator and up the elevator to get Bahamut Zero): Fight the mini-game battle at Fort Condor. If you’re able to defeat the boss, you’ll have this available to you. Simply talk to the old guy sitting at the table just at the top of the first rope.

Blue Key ItemsKey Item: You can collect all four! (And when you do, take them to Bugenhagen's Observator and up the elevator to get Bahamut Zero): When you are on the rocket in space, head right when you get a chance and input the proper code to get this materia. See the appropriate section of the disc 2 page of this walkthrough for the code.

Master Materia

In Bugenhagen’s planetarium thing you’ll find all the Key ItemsKey Item: You can collect all four! (And when you do, take them to Bugenhagen's Observator and up the elevator to get Bahamut Zero) you’ve been rushing around to save. If you missed one of the materia, however, you will not be able to acquire a master blend. Use the levers on the right side of the planetarium controls to raise the machine and access the materia. If you approach one of the green, yellow, or red Key ItemsKey Item: You can collect all four! (And when you do, take them to Bugenhagen's Observator and up the elevator to get Bahamut Zero), you can see if you have the appropriate materia for the blend. You will exchange a master level of each of those for a single materia that will do all the things. For the Master Summon Materia, that means it can summon as any of the traded materia.

The translation on these is pretty poor. For example, if you have a master level of all 20 magic materia, this is what you’ll see when you “get closer” to the green Key ItemsKey Item: You can collect all four! (And when you do, take them to Bugenhagen's Observator and up the elevator to get Bahamut Zero):

Magic Materia Blend. All maximum level magic Materia will be blended. Maximum level magic materia has been lost. Received one Master Magic Materia. Perform Blend?

The implication from the first few dialog boxes is that it’s already happened, but you can choose at this point to blend or not. For the record, I typically recommend you go ahead with the blend.

Materia Availability and Master Blends

These tables list the first normal opportunity to obtain each materia required for a Master blend. Everything in the three checklists below must be mastered; there is no need to scan a Yes/No column or guess whether something applies. D1, D2, and D3 identify the game’s discs.

Master Materia Results

ResultBlend atAlternative
Master CommandYellow Key ItemsKey Item: You can collect all four! (And when you do, take them to Bugenhagen's Observator and up the elevator to get Bahamut Zero)Trade the Miscellaneous ItemsTrade to guy in Kalm for Master level Magic, Summon and Command Materia to the Kalm Traveler.
Master MagicGreen Key ItemsKey Item: You can collect all four! (And when you do, take them to Bugenhagen's Observator and up the elevator to get Bahamut Zero)Trade the Miscellaneous ItemsTrade to guy in Kalm for Master level Magic, Summon and Command Materia to the Kalm Traveler.
Master SummonRed Key ItemsKey Item: You can collect all four! (And when you do, take them to Bugenhagen's Observator and up the elevator to get Bahamut Zero)Trade the Miscellaneous ItemsTrade to guy in Kalm for Master level Magic, Summon and Command Materia to the Kalm Traveler.

Master Command Requirements

MateriaFirst availableHow
Death blowD1 GongagaField pickup on the approach to the reactor
ManipulateD1 Gold SaucerCait Sith joins with it equipped
MorphD1 Temple of the AncientsField pickup
SenseD1 Sector 6Playground field pickup
StealD1 Midgar SewersField pickup after EnemySewer boss. Weak to Fire. Reward: 22 AP, 253 Gil. Drops: Phoenix Down. Sewer Tsunami can also damage Aps.
ThrowD1 Yuffie’s recruitmentYuffie joins with it equipped; Optional until you recruit Yuffie.
MimeD2 Wutai Materia CaveField pickup; Requires a Green, Black, or Gold Chocobo.

Other Command Materia

MateriaFirst availableHow
Enemy SkillD1 Shinra BuildingDrop from EnemyShinra HQ boss. Absorbs Poison and takes half damage from Lightning. Reward: 30 AP, 250 Gil. Drops: Talisman. Defeat the main Sample; its -opt enemies disappear with it.; a second copy is available in Upper Junon.
Double CutD2 Sunken GelnikaField pickup
Slash-AllD2 Ancient ForestField pickup; requires a suitable Chocobo, or access after defeating EnemyMandatory Mideel boss. Immune to Gravity. Steal: Curse Ring; no battle rewards or drops because it flees. Use Big Guard and focus on the steal; Elemental-non-elemental armor protection against Ultima Beam is version-dependent..
W-ItemD2 Return to MidgarField pickup in the tunnels (missable)
W-SummonD2 Gold Saucer Battle SquareBattle Point prize after Cloud returns
W-MagicD3 Northern CraterField pickup on the left path

Master Magic Requirements

MateriaFirst availableHow
IceD1 MidgarCloud starts with it equipped
LightningD1 MidgarCloud starts with it equipped
RestoreD1 Mako Reactor 1Field pickup
FireD1 Sector 7Materia shop
PoisonD1 Shinra BuildingField pickup on Floor 67
EarthD1 KalmMateria shop
HealD1 KalmMateria shop
ReviveD1 Upper JunonMateria shop
SealD1 Upper JunonMateria shop
TransformD1 Mt. CorelField pickup; Cait Sith also joins with one equipped.
MystifyD1 GongagaMateria shop
TimeD1 GongagaMateria shop
GravityD1 Cave of the GiField pickup
DestructD1 Shinra MansionField pickup after the Sephiroth scene; It disappears after the Whirlwind Maze if left behind.
BarrierD1 Rocket TownMateria shop
ExitD1 Rocket TownMateria shop
CometD2 Forgotten CapitalField pickup in the central building
ContainD2 MideelScratch the white Chocobo after feeding it the right greens
FullCureD2 Cosmo CanyonItem shop after getting the Highwind
UltimaD2 North CorelReward after the Key ItemsKey Item: You can collect all four! (And when you do, take them to Bugenhagen's Observator and up the elevator to get Bahamut Zero) train event; Stop the train for a free copy; otherwise the boy sells it for 50,000 Gil.
ShieldD3 Northern CraterField pickup on the right path

Master Summon Requirements

MateriaFirst availableHow
Choco-MogD1 Chocobo FarmTalk to the Chocobo by the fence and answer “Wark”
ShivaD1 Under JunonGift from Priscilla
IfritD1 Cargo ShipField pickup after EnemyCargo Ship boss. No elemental weakness or absorb. Reward: 64 AP, 800 Gil. Drops: White Cape. Uses heavy attacks and Stop; Shiva, Choco-Mog, Beta, and Limit Breaks are effective.; Missable.
RamuhD1 Gold SaucerField pickup in the Chocobo Jockey room; Missable.
TitanD1 GongagaField pickup at the reactor
OdinD1 Shinra MansionOpen the safe and defeat EnemyShinra Mansion boss. Reward: 80 AP, 2,000 Gil. Drops: Cosmo Memory. The attack that takes it below half HP determines its second form; magic triggers the safer magical form, while physical attacks trigger the deadly physical form.
LeviathanD1 Yuffie’s Wutai PagodaDefeat EnemyFinal Wutai Pagoda opponent. No elemental weakness or absorb. Reward: 60 AP, 40,000 Gil. Drops: All Creation; defeating him also awards Leviathan Materia. Learn Trine before defeating him.
BahamutD1 Temple of the AncientsField pickup after EnemyTemple of the Ancients boss. Absorbs Fire and is immune to Gravity. Reward: 200 AP, 1,000 Gil. Drops: Dragon Armlet. Use Big Guard and non-Fire damage; Magic Hammer can limit its magic.; Missable.
KjataD1 Sleeping ForestField pickup; Keep an inventory slot open; a full Materia inventory can make it unobtainable.
AlexanderD2 Great GlacierDefeat EnemyOptional Great Glacier encounter. Weak to Fire and absorbs Ice. Steal: Circlet; may drop Ice Crystal. Its Fascination attack causes Confusion. after visiting the Hot Springs
Neo BahamutD2 Whirlwind MazeField pickup; Missable.
PhoenixD2 Fort CondorReward after the Key ItemsKey Item: You can collect all four! (And when you do, take them to Bugenhagen's Observator and up the elevator to get Bahamut Zero) battle; Bone Village provides a later fallback if you miss it.
HadesD2 Sunken GelnikaField pickup
Bahamut ZEROD2 Cosmo CanyonBlue Key ItemsKey Item: You can collect all four! (And when you do, take them to Bugenhagen's Observator and up the elevator to get Bahamut Zero); Requires Bahamut and Neo Bahamut; Bone Village has a fallback if a Key ItemsKey Item: You can collect all four! (And when you do, take them to Bugenhagen's Observator and up the elevator to get Bahamut Zero) was missed.
TyphoonD2 Ancient ForestField pickup; Requires a suitable Chocobo, or access after defeating EnemyMandatory Mideel boss. Immune to Gravity. Steal: Curse Ring; no battle rewards or drops because it flees. Use Big Guard and focus on the steal; Elemental-non-elemental armor protection against Ultima Beam is version-dependent..
Knights of the RoundD2 Round IslandMateria Cave field pickup; Requires a Gold Chocobo.

Support Materia

MateriaFirst availableHow
AllD1 Sector 7Beginner’s Hall field pickup
ElementalD1 Shinra BuildingCorrect Mayor Domino password; Missing the first-try password only costs this copy; another is on Mt. Nibel.
Added EffectD1 Cave of the GiField pickup
HP AbsorbD1 WutaiField pickup after the Lost Materia quest
MP AbsorbD1 WutaiField pickup after the Lost Materia quest
Steal as WellD1 Da-chaoField pickup after the Lost Materia quest
Added CutD2 Great GlacierField pickup
MP TurboD2 Whirlwind MazeField pickup; Missable.
Magic CounterD2 Chocobo RacingChocobo race prize; Prize pool varies by class.
Quadra MagicD2 Mideel Materia CaveField pickup; Requires a Blue, Black, or Gold Chocobo.
Sneak AttackD2 Chocobo RacingChocobo race prize; Prize pool varies by class.
Final AttackD2 Gold Saucer Battle SquareBattle Point prize; Available after defeating EnemyMidgar boss accompanied by Jamar Armor. Immune to Gravity with no elemental weakness. Reward: 2,500 AP, 20,000 Gil. Drops Ragnarok. Destroy Jamar Armor for an extra 1,500 AP and 10,000 Gil, then use Big Guard and strong attacks..
CounterD3 Northern CraterField pickup on the right path

Independent Materia

MateriaFirst availableHow
CoverD1 Sector 5Field pickup outside Aeris’s house
Chocobo LureD1 Chocobo FarmBuy from Choco Billy
Long RangeD1 Mythril MineField pickup
HP PlusD1 Junon paradeScore 60–90 in the send-off drill; Cosmo Canyon sells it later.
Enemy LureD1 Gold Saucer Battle SquareBattle Point prize
Pre-EmptiveD1 Gold Saucer Battle SquareBattle Point prize
Speed PlusD1 Gold Saucer Battle SquareBattle Point prize
MP PlusD1 Cosmo CanyonMateria shop
Counter AttackD1 Mt. NibelDrop from EnemyMount Nibel boss. Absorbs Fire. Reward: 200 AP, 2,400 Gil. Drops: Jem Ring and Counter Attack Materia. Let it cast Trine before defeating it so every equipped Enemy Skill Materia can learn the spell.
Luck PlusD1 Temple of the AncientsField pickup
Magic PlusD1 Coral ValleyField pickup in the cave
EXP PlusD2 Gold Saucer Wonder SquareGP prize; Available after Cloud returns.
Gil PlusD2 Gold Saucer Wonder SquareGP prize; Available after Cloud returns.
Enemy AwayD2 Chocobo RacingChocobo race prize; Prize pool varies by class.
HP<->MPD2 Corel Materia CaveField pickup; Requires a Black or Gold Chocobo.
UnderwaterD2 KalmTrade the Miscellaneous ItemsTrade to guy in Kalm for Underwater Materia to the Kalm Traveler; The Miscellaneous ItemsTrade to guy in Kalm for Underwater Materia is missable.
Mega AllD3 Northern CraterField pickup on the left path; you can arrange the party split to collect two.