Final Fantasy VII
Glossary
The walkthrough's original hover-text data, converted into a reusable guide glossary.
Restoration Items
- X-Potion
- Target: 1, Restores ALL HP Aliases: XPotion
- Potion
- Target: 1. Restores 100 HP
- Hi-Potion
- Target: 1, Restores 500 HP Aliases: HiPotion
- Ether
- Target: 1, Restores 100 MP
- Turbo Ether
- Target: 1, Restores ALL MP Aliases: TurboEther, Turbo Ethers, TurboEthers
- Elixir
- Target: 1, Restores ALL HP/MP
- Megalixir
- Target: All, Restores ALL HP/MP
- Phoenix Down
- Target: One, Cures status abnormality: Dead
- Tent
- Target: All, Restores ALL HP/MP at save point or on world map
Stat-Up Items
- Luck Source
- Target: 1, Permanently raise Luck by 1
- Speed Source
- Target: 1, Permanently raise Speed by 1
- Mind Source
- Target: 1, Permanently raise Spirit by 1
- Magic Source
- Target: 1, Permanently raise Magic by 1
- Guard Source
- Target: 1, Permanently raise Vitality by 1
- Power Source
- Target: 1, Permanently raise Strength by 1
Magic and Casting Items
- Molotov
- Target: 1, Cast Fire on enemy
- Fire Fang
- Target: All, Cast Fire 2 on all enemies
- Fire Veil
- Target: All, Cast Fire 3 on all enemies
- Antarctic Wind
- Target: All, Cast Ice 2 on all enemies
- Ice Crystal
- Target: All, Cast Ice 3 on all enemies
- Dragon Fang
- Target: All, Bolt on all enemies
- Bolt Plume
- Target: All, Cast Bolt 2 on all enemies
- Swift Bolt
- Target: All, Cast Bolt 3 on all enemies
- Earth Drum
- Target: All, Cast Quake 2 on all enemies
- Deadly Waste
- Target: All, Cast Bio 2 on all enemies
- M-Tentacles
- Target: All, Cast Bio 3 on all enemies
- Stardust
- Target: All, Cast Comet 2 on all enemies
- Dragon Scales
- Target: All, Cast Water on all enemies
- Graviball
- Target: 1, Cast Demi on enemy
- T/S Bomb
- Target: 1, Cast Demi 2 on enemy
- Bird Wing
- Target: All, Cast Wind on all enemies
Status Abnormality Items
- Dream Powder
- Target: All, Cast Sleepel on all enemies
- Mute Mask
- Target: All, Cast Silence on all enemies
- War Gong
- Target: All, Cast Berserk on all enemies
- Loco Weed
- Target: All, Cast Confu on all enemies
- Holy Touch
- Target: 1, Cast Despell on one character
- Ink
- Target: All, Cast Darkness on all enemies
- Impaler
- Target: 1, Turn enemy into a frog
- Dazers
- Target: 1, Paralyse enemy
- Spider Web
- Target: All, Cast slow on all enemies
- Hyper
- Target: 1, Cures Sadness; Causes Fury if 'Normal'
- Tranquiliser
- Target: 1, Cures Fury; Causes Sadness if 'Normal'
- Vaccine
- Target: 1, Protect against various status abnormalities
- Eye Drop
- Target: 1, Cures Darkness
- Speed Drink
- Target: 1, Cast Haste
- Tranquilizer
- Target: 1, Cures Sadness
- Smoke Bomb
- Target: All, All allies escape from battle
- Remedy
- Target: 1, Remove all status abnormalities
- Echo Screen
- Target: 1, Remove status abnormality: Silence
- Cornucopia
- Target: 1, Remove status abnormality: Small
- Maiden's Kiss
- Target: 1, Remove status abnormality: Frog
- Soft
- Target: 1, Remove status abnormality: Petrify
- Antidote
- Target: 1, Remove status abnormality: Poison
Chocobo Items
- Gysahl Greens
- Use to distract a chocobo during battle
- Sylkis Greens
- Use to distract a chocobo during battle
- Reagan Greens
- Use to distract a chocobo during battle
- Mimett Greens
- Use to distract a chocobo during battle
- Curiel Greens
- Use to distract a chocobo during battle
- Pahsana Greens
- Use to distract a chocobo during battle
- Samolen Greens
- Use to distract a chocobo during battle
- Krakka Greens
- Use to distract a chocobo during battle
- Zeio Nut
- Chocobo Breeding Item
- Carob Nut
- Chocobo Breeding Item
- Porov Nut
- Chocobo Breeding Item
- Pram Nut
- Chocobo Breeding Item
- Lasan Nut
- Chocobo Breeding Item
- Sahara Nut
- Chocobo Breeding Item
- Luchile Nut
- Chocobo Breeding Item
- Pepio Nut
- Chocobo Breeding Item
Miscellaneous Items
- Light Barrier
- Target: All, Cast Barrier
- Light Curtain
- Target: All, Cast Barrier
- Vampire Fang
- Target: 1, Drain's HP from an enemy
- Ghost Hand
- Target: 1, Drain's MP from an enemy
- Hero Drink
- Target: 1, Temporary character enhancer (one time per battle)
- Tissue
- Hmm. According to rumors, the more you have, the tougher battles in the Battle Arena become. Let me know, OK?
- 1/35th Soldier
- Not a useful item...? Aliases: 1-35th Soldier
- Save Crystal
- Creates a Save Point anywhere in the Northern Cave
- Gold Ticket
- A lifetime pass to enter the Gold Saucer Aliases: Golden Ticket, Lifetime Pass
- Super Sweeper
- Never heard of this one...
- Grenade
- Target: 1, Explosive damage
- Shrapnel
- Target: All, Cause Explosive damage to all opponents
- S-mine
- Target: 1, Explosive Damage
- 8-inch Cannon
- Target: 1, Explosive Damage
- Earth Harp
- Trade to guy in Kalm for Master level Magic, Summon and Command Materia
- Desert Rose
- Trade to guy in Kalm for a Gold Chocobo
- Guide Book
- Trade to guy in Kalm for Underwater Materia Aliases: Guidebook, guildebook
Key Items
- Lunar Harp
- Find in Bone Village. Used to open the path to City of the Ancients.
- Ancient Key
- Key Item: Use in City of Ancients to get the White Materia
- Basement Key
- Key Item: Use in Shinra Mansion Basement to get Character: Vincent
- Black Materia
- Key Item: Don't worry, you won't have it long enough to care what it does. ;)
- Glacier Map
- Key Item: When on Great Glacier, makes wandering around possible
- Huge Materia
- Key Item: You can collect all four! (And when you do, take them to Bugenhagen's Observator and up the elevator to get Bahamut Zero)
- Keycard 60
- Key Item: Use in Shinra Headquarters to access floor 60
- Keycard 62
- Key Item: Use in Shinra Headquarters to access floor 62
- Keycard 65
- Key Item: Use in Shinra Headquarters to access floor 65
- Keycard 66
- Key Item: Use in Shinra Headquarters to access floor 66
- Keycard 68
- Key Item: Use in Shinra Headquarters to access floor 68
- Keystone
- Key Item: Use to enter Temple of Ancients
- Leviathan Scales
- Key Item: Use in Da Chao to get past large flames.
- Midgar Parts
- Key Item: Use in Shinra Headquarters to fix model
- Mythril
- Key Item: Get from Sleeping man and give to weaponsmith
- PHS
- Key Item: Use to change party members at save points and on the world map
- Snowboard
- Key Item: Use to get to Great Glacier (Play a mini-game first, though)
- White Materia
- Key Item: You'll know if you ever get it. ;)
- Dolphin Whistle
- Key Item: Call Mr Dolphin in Lower Junon
- Blonde Wig
- Key Item: Random
- Colonge
- Key Item: Random
- Cotton Dress
- Key Item: Random
- Deodorant
- Key Item: Random
- Diamond Tiara
- Key Item: Random
- Digestive
- Key Item: Random
- Disinfectant
- Key Item: Random
- Dyed Wig
- Key Item: Random
- Flower Colonge
- Key Item: Random
- Glass Tiara
- Key Item: Random
- Members Card
- Key Item: Random
- Pharmacy Coupon
- Key Item: Random
- Ruby Tiara
- Key Item: Random
- Satin Dress
- Key Item: Random
- Sexy Cologne
- Key Item: Random
- Makeup
- Key Item: Random
- Lingerie
- Key Item: Random
- Silk Dress
- Key Item: Random
- Wig
- Key Item: Random
Accessories
- Amulet
- Accessory: Luck+10
- Bolt Ring
- Accessory: Nullifies Lightning based attacks
- Cat's Bell
- Accessory: Restores HP as you walk
- Championship Belt
- Accessory: Strength+10, Vitality+10
- Circlet
- Accessory: Magic+30, Spirit+30
- Choco Feather
- Accessory: Dexterity+10
- Curse Ring
- Accessory: Increases all stats; causes death sentence
- Earring
- Accessory: Magic+10
- Fairy Ring
- Accessory: Protects against Status Abnormalities: Poison and Darkness
- Fire Ring
- Accessory: Nullifies Fire based attacks
- Fury Ring
- Accessory: Begin Battle in Berserk
- Headband
- Accessory: Protects against Status Abnormality: Sleep
- Hypno Crown
- Accessory: Increases manipulation rate
- Ice Ring
- Accessory: Nullifies Ice based attacks
- Jem Ring
- Accessory: Protects against Status Abnormalities: Petrify, Slow-Numb and Paralyze
- Peace Ring
- Accessory: Protects against Status Abnormalities: Berserk, Fury and Sadness
- Poison Ring
- Accessory: Drain Poison Attacks, protects against Status Abnormality: Poison
- Power Wrist
- Accessory: Strength+10
- Protect Ring
- Accessory: Automatically casts Barrier/M-Barrier at start of battle
- Protect Vest
- Accessory: Vitality+10
- Reflect Ring
- Accessory: Automatically casts Reflect at start of battle
- Ribbon
- Accessory: Protects against *ALL* Status Abnormalities
- Safety Bit
- Accessory: Protects against Status Abnormalities: Sudden-Death, Petrify and Slow-Numb
- Silver Glasses
- Accessory: Protects against Status Abnormality: Darkness
- Sneak Glove
- Accessory: Increases success of steal rate
- Sprint Shoes
- Accessory: Automatically begin battle in Haste
- Star Pendant
- Accessory: Protects against Status Abnormality: Poison
- Talisman
- Accessory: Spirit+10
- Tetra Elemental
- Accessory: Drains Fire, Ice, Lightning and Earth based magic attacks
- Touph Ring
- Accessory: Vitality+50, Spirit+50
- Water Ring
- Accessory: Drains Water based attacks
- White Cape
- Accessory: Protects against Status Abnormalities Frog and Small
Armor
- Bronze Bangle
- Armor: No Slots
- Iron Bangle
- Armor: 1 Unconnected slot
- Titan Bangle
- Armor: 0 Connected Slots, 1 Unconnected Slots
- Mythril Bangle
- Armor: 2 Connected Slots, 0 Unconnected Slots Aliases: MythrilBangle, Mythril Bangles
- Mythril Armlet
- Armor: 2 Connected Slots, 0 Unconnected Slots Aliases: MythrilArmlet, Mythril Armlets
- Carbon Bangle
- Armor: 2 Connected Slots, 1 Unconnected Slots
- Silver Armlet
- Armor: 2 Connected Slots, 2 Unconnected Slots
- Gold Armlet
- Armor: 4 Connected Slots, 0 Unconnected Slots
- Diamond Bangle
- Armor: 4 Connected Slots, 1 Unconnected Slots
- Crystal Bangle
- Armor: 6 Connected Slots, 0 Unconnected Slots
- Platinum Bangle
- Armor: 0 Connected Slots, 2 Unconnected Slots; Growth: x2
- Rune Armlet
- Armor: 0 Connected Slots, 4 Unconnected Slots; Growth: x2
- Edincoat
- Armor: 0 Connected Slots, 8 Unconnected Slots
- Wizard Bracelet
- Armor: 8 Connected Slots, 0 Unconnected Slots
- Adaman Bangle
- Armor: 2 Connected Slots, 0 Unconnected Slots
- Gigas Armlet
- Armor: 0 Connected Slots, 1 Unconnected Slots; Growth: NO GROWTH!
- Imperial Guard
- Armor: 4 Connected Slots, 1 Unconnected Slots
- Aegis Armlet
- Armor: 4 Connected Slots, 0 Unconnected Slots
- Force Bracelet
- Armor: 4 Connected Slots, 1 Unconnected Slots
- Fourth Bracelet
- Armor: 4 Connected Slots, 1 Unconnected Slots
- Warrior Bangle
- Armor: 4 Connected Slots, 0 Unconnected Slots Aliases: Warriors Bangle
- Shinra Beta
- Armor: 2 Connected Slots, 2 Unconnected Slots
- Shinra Alpha
- Armor: 6 Connected Slots, 0 Unconnected Slots
- Four Slots
- Armor: 0 Connected Slots, 4 Unconnected Slots
- Fire Armlet
- Armor: 4 Connected Slots, 0 Unconnected Slots; Absorbs Fire Based Attacks
- Aurora Armlet
- Armor: 4 Connected Slots, 0 Unconnected Slots; Absorbs Ice Based Attacks
- Bolt Armlet
- Armor: 4 Connected Slots, 0 Unconnected Slots; Absorbs Lightning Based Attacks
- Dragon Armlet
- Armor: 6 Connected Slots, 0 Unconnected Slots; Absorbs Half of Fire, Ice and Lightning Based Attacks.
- Minerva Band
- Armor: 6 Connected Slots, 0 Unconnected Slots; Can only be worn by women
- Escort Guard
- Armor: 6 Connected Slots, 0 Unconnected Slots; Absorbs Lightning, Water, Earth and Poison Based Attacks
- Mystile
- Armor: 6 Connected Slots, 0 Unconnected Slots
- Ziedrich
- Armor: 0 Connected Slots, 0 Unconnected Slots; Reduces all Magic Attacks by Half.
- Precious Watch
- Armor: 0 Connected Slots, 8 Unconnected Slots
- Chocobracelet
- Armor: 0 Connected Slots, 4 Unconnected Slots; Speed+30
Cloud's Weapons
- Buster Sword
- Cloud's Weapon. Attack: 18; Attack %: 96; Connected Slots: 2; Unconnected Slots: 0
- Hardedge
- Cloud's Weapon. Attack: 32; Attack %: 98; Connected Slots: 2; Unconnected Slots: 2
- MythrilSaber
- Cloud's Weapon. Attack: 23; Attack %: 98; Connected Slots: 2; Unconnected Slots: 1
- Force stealer
- Cloud's Weapon. Attack: 36; Attack %: 100; Connected Slots: 0; Unconnected Slots: 3; Growth: Double
- Butterfly Edge
- Cloud's Weapon. Attack: 39; Attack %: 100; Connected Slots: 4; Unconnected Slots: 0
- Rune Blade
- Cloud's Weapon. Attack: 40; Attack %: 108; Connected Slots: 0; Unconnected Slots: 4; Growth: Double
- Yoshiyuki
- Cloud's Weapon. Attack: 56; Attack %: 100; Connected Slots: 0; Unconnected Slots: 2
- Murasame
- Cloud's Weapon. Attack: 51; Attack %: 100; Connected Slots: 4; Unconnected Slots: 1
- Nail Bat
- Cloud's Weapon. Attack: 70; Attack %: 100; Connected Slots: 0; Unconnected Slots: 0; Growth: NO GROWTH!
- Organics
- Cloud's Weapon. Attack: 62; Attack %: 103; Connected Slots: 4; Unconnected Slots: 2
- Enhance Sword
- Cloud's Weapon. Attack: 43; Attack %: 107; Connected Slots: 8; Unconnected Slots: 0 Aliases: Enhance
- Crystal Sword
- Cloud's Weapon. Attack: 76; Attack %: 105; Connected Slots: 6; Unconnected Slots: 0
- Heaven's Cloud
- Cloud's Weapon. Attack: 93; Attack %: 100; Connected Slots: 0; Unconnected Slots: 6 Aliases: Heavens Cloud
- Apocalypse
- Cloud's Weapon. Attack: 88; Attack %: 110; Connected Slots: 0; Unconnected Slots: 3; Growth: Triple
- Ragnarok
- Cloud's Weapon. Attack: 97; Attack %: 105; Connected Slots: 6; Unconnected Slots: 0
- Ultima Weapon
- Cloud's Weapon. Attack: 100; Attack %: 110; Connected Slots: 8; Unconnected Slots: 0; Growth: NO GROWTH!
Aeris's Weapons
- Guard Stick
- Aeris's Weapon. Attack: 12; Attack %: 99; Connected Slots: 0; Unconnected Slots: 1
- Striking Staff
- Aeris's Weapon. Attack: 32; Attack %: 100; Connected Slots: 2; Unconnected Slots: 2
- Mythril Rod
- Aeris's Weapon. Attack: 16; Attack %: 100; Connected Slots: 2; Unconnected Slots: 0 Aliases: MythrilRod
- Full Metal Staff
- Aeris's Weapon. Attack: 22; Attack %: 100; Connected Slots: 2; Unconnected Slots: 1
- Wizard Staff
- Aeris's Weapon. Attack: 28; Attack %: 100; Connected Slots: 0; Unconnected Slots: 3; Growth: Double
- Fairy Tale
- Aeris's Weapon. Attack: 37; Attack %: 103; Connected Slots: 0; Unconnected Slots: 7
- Prism Staff
- Aeris's Weapon. Attack: 40; Attack %: 105; Connected Slots: 4; Unconnected Slots: 0
- Wizer Staff
- Aeris's Weapon. Attack: 33; Attack %: 100; Connected Slots: 0; Unconnected Slots: 4; Growth: Double
- Aurora Rod
- Aeris's Weapon. Attack: 51; Attack %: 110; Connected Slots: 4; Unconnected Slots: 1
- Princess Guard
- Aeris's Weapon. Attack: 52; Attack %: 111; Connected Slots: 6; Unconnected Slots: 1
- Umbrella
- Aeris's Weapon. Attack: 58; Attack %: 118; Connected Slots: 0; Unconnected Slots: 0; Growth: NO GROWTH!
Tifa's Weapons
- Leather Glove
- Tifa's Weapon. Attack: 13; Attack %: 99; Connected Slots: 0; Unconnected Slots: 1
- Metal Knuckle
- Tifa's Weapon. Attack: 18; Attack %: 102; Connected Slots: 2; Unconnected Slots: 0
- Mythril Claw
- Tifa's Weapon. Attack: 24; Attack %: 106; Connected Slots: 2; Unconnected Slots: 1 Aliases: MythrilClaw
- Grand Glove
- Tifa's Weapon. Attack: 31; Attack %: 110; Connected Slots: 2; Unconnected Slots: 2
- Motor Drive
- Tifa's Weapon. Attack: 27; Attack %: 106; Connected Slots: 0; Unconnected Slots: 3; Growth: Double
- Tiger Fang
- Tifa's Weapon. Attack: 38; Attack %: 110; Connected Slots: 4; Unconnected Slots: 0
- Powersoul
- Tifa's Weapon. Attack: 28; Attack %: 108; Connected Slots: 0; Unconnected Slots: 4; Growth: Double Aliases: Power Soul
- Platinum Fist
- Tifa's Weapon. Attack: 30; Attack %: 108; Connected Slots: 0; Unconnected Slots: 4; Growth: Double
- Diamond Knuckle
- Tifa's Weapon. Attack: 51; Attack %: 112; Connected Slots: 4; Unconnected Slots: 1
- Work Glove
- Tifa's Weapon. Attack: 68; Attack %: 114; Connected Slots: 0; Unconnected Slots: 0; Growth: NO GROWTH!
- Dragon Claw
- Tifa's Weapon. Attack: 62; Attack %: 114; Connected Slots: 4; Unconnected Slots: 2
- Kaiser Knuckle
- Tifa's Weapon. Attack: 44; Attack %: 110; Connected Slots: 2; Unconnected Slots: 6
- Crystal Glove
- Tifa's Weapon. Attack: 75; Attack %: 115; Connected Slots: 6; Unconnected Slots: 0
- God's Hand
- Tifa's Weapon. Attack: 86; Attack %: 255; Connected Slots: 4; Unconnected Slots: 0 Aliases: Gods Hand
- Premium Heart
- Tifa's Weapon. Attack: 99; Attack %: 112; Connected Slots: 8; Unconnected Slots: 0; Growth: NO GROWTH! Aliases: Premium Heard
- Master Fist
- Tifa's Weapon. Attack: 38; Attack %: 108; Connected Slots: 0; Unconnected Slots: 6;
Barret's Weapons
- Gattling Gun
- Barret's Weapon. Attack: 14; Attack %: 97; Connected Slots: 0; Unconnected Slots: 1
- Assault Gun
- Barret's Weapon. Attack: 17; Attack %: 98; Connected Slots: 2; Unconnected Slots: 0
- Atomic Scissors
- Barret's Weapon. Attack: 32; Attack %: 99; Connected Slots: 2; Unconnected Slots: 2
- Cannon Ball
- Barret's Weapon. Attack: 23; Attack %: 98; Connected Slots: 2; Unconnected Slots: 1
- W Machine Gun
- Barret's Weapon. Attack: 30; Attack %: 100; Connected Slots: 0; Unconnected Slots: 3; Growth: Double
- Heavy Vulcan
- Barret's Weapon. Attack: 39; Attack %: 100; Connected Slots: 4; Unconnected Slots: 0
- Enemy Launcher
- Barret's Weapon. Attack: 35; Attack %: 100; Connected Slots: 2; Unconnected Slots: 3
- Drill Arm
- Barret's Weapon. Attack: 37; Attack %: 97; Connected Slots: 0; Unconnected Slots: 4; Growth: Double
- Chainsaw
- Barret's Weapon. Attack: 52; Attack %: 100; Connected Slots: 4; Unconnected Slots: 1
- Rocket Punch
- Barret's Weapon. Attack: 62; Attack %: 110; Connected Slots: 0; Unconnected Slots: 0; Growth: NO GROWTH!
- Microlaser
- Barret's Weapon. Attack: 63; Attack %: 101; Connected Slots: 4; Unconnected Slots: 2
- AM Cannon
- Barret's Weapon. Attack: 77; Attack %: 103; Connected Slots: 6; Unconnected Slots: 0
- Solid Bazooka
- Barret's Weapon. Attack: 61; Attack %: 100; Connected Slots: 8; Unconnected Slots: 0; Growth: NO GROWTH!
- Max Ray
- Barret's Weapon. Attack: 97; Attack %: 98; Connected Slots: 6; Unconnected Slots: 0; Growth: NO GROWTH!
- Missing Score
- Barret's Weapon. Attack: 98; Attack %: 108; Connected Slots: 8; Unconnected Slots: 0; Growth: NO GROWTH!
- Pile Banger
- Barret's Weapon. Attack: 90; Attack %: 80; Connected Slots: 6; Unconnected Slots: 0;
Yuffie's Weapons
- 4-Point Shuriken
- Yuffie's Weapon. Attack: 23; Attack %: 100; Connected Slots: 1; Unconnected Slots: 2
- Boomerang
- Yuffie's Weapon. Attack: 30; Attack %: 101; Connected Slots: 2; Unconnected Slots: 2
- Wind Slash
- Yuffie's Weapon. Attack: 30; Attack %: 103; Connected Slots: 0; Unconnected Slots: 3; Growth: Double
- Pinwheel
- Yuffie's Weapon. Attack: 37; Attack %: 104; Connected Slots: 4; Unconnected Slots: 0
- Rising Sun
- Yuffie's Weapon. Attack: 32; Attack %: 108; Connected Slots: 4; Unconnected Slots: 0; Growth: Double
- Twin Viper
- Yuffie's Weapon. Attack: 36; Attack %: 108; Connected Slots: 0; Unconnected Slots: 4; Growth: Double
- Razor Ring
- Yuffie's Weapon. Attack: 49; Attack %: 105; Connected Slots: 1; Unconnected Slots: 4
- Hawkeye
- Yuffie's Weapon. Attack: 61; Attack %: 107; Connected Slots: 2; Unconnected Slots: 4
- Crystal Cross
- Yuffie's Weapon. Attack: 74; Attack %: 110; Connected Slots: 6; Unconnected Slots: 0
- Conformer
- Yuffie's Weapon. Attack: 96; Attack %: 112; Connected Slots: 8; Unconnected Slots: 0; Growth: NO GROWTH!
- Oritsuru
- Yuffie's Weapon. Attack: 90; Attack %: 116; Connected Slots: 4; Unconnected Slots: 4
- Magic Shuriken
- Yuffie's Weapon. Attack: 68; Attack %: 110; Connected Slots: 6; Unconnected Slots: 2
- Super Ball
- Yuffie's Weapon. Attack: 68; Attack %: 120; Connected Slots: 0; Unconnected Slots: 0; Growth: NO GROWTH!
Red XIII's Weapons
- MythrilClip
- Red XIII's Weapon. Attack: 24; Attack %: 100; Connected Slots: 2; Unconnected Slots: 1
- Magic Comb
- Red XIII's Weapon. Attack: 37; Attack %: 100; Connected Slots: 0; Unconnected Slots: 3; Growth: Double
- Diamond Pin
- Red XIII's Weapon. Attack: 33; Attack %: 102; Connected Slots: 2; Unconnected Slots: 2
- Silver Barrette
- Red XIII's Weapon. Attack: 40; Attack %: 110; Connected Slots: 4; Unconnected Slots: 0
- Seraph Comb
- Red XIII's Weapon. Attack: 68; Attack %: 110; Connected Slots: 0; Unconnected Slots: 4
- Plus Barrette
- Red XIII's Weapon. Attack: 39; Attack %: 104; Connected Slots: 0; Unconnected Slots: 4; Growth: Double
- Hairpin
- Red XIII's Weapon. Attack: 57; Attack %: 120; Connected Slots: 0; Unconnected Slots: 0; Growth: NO GROWTH!
- Gold Barrette
- Red XIII's Weapon. Attack: 50; Attack %: 104; Connected Slots: 4; Unconnected Slots: 1
- Adaman Clip
- Red XIII's Weapon. Attack: 60; Attack %: 106; Connected Slots: 4; Unconnected Slots: 2
- Crystal Comb
- Red XIII's Weapon. Attack: 76; Attack %: 108; Connected Slots: 6; Unconnected Slots: 6
- Spring Gun Clip
- Red XIII's Weapon. Attack: 87; Attack %: 100; Connected Slots: 6; Unconnected Slots: 6
- Centclip
- Red XIII's Weapon. Attack: 58; Attack %: 108; Connected Slots: 0; Unconnected Slots: 8; Growth: NO GROWTH!
- Behemoth Horn
- Red XIII's Weapon. Attack: 91; Attack %: 75; Connected Slots: 0; Unconnected Slots: 6; Growth: Normal!
- Limited Moon
- Red XIII's Weapon. Attack: 93; Attack %: 114; Connected Slots: 8; Unconnected Slots: 0; Growth: NO GROWTH!
Vincent's Weapons
- Quicksilver
- Vincient's Weapon. Attack: 38; Attack %: 110; Connected Slots: 2; Unconnected Slots: 2
- Peacemaker
- Vincient's Weapon. Attack: 38; Attack %: 118; Connected Slots: 2; Unconnected Slots: 1; Growth: NO GROWTH!
- Sniper CR
- Vincient's Weapon. Attack: 42; Attack %: 255; Connected Slots: 4; Unconnected Slots: 0
- Shotgun
- Vincient's Weapon. Attack: 48; Attack %: 112; Connected Slots: 4; Unconnected Slots: 0
- Shortbarrel
- Vincient's Weapon. Attack: 51; Attack %: 118; Connected Slots: 4; Unconnected Slots: 1
- Silver Rifle
- Vincient's Weapon. Attack: 62; Attack %: 120; Connected Slots: 0; Unconnected Slots: 0; Growth: NO GROWTH!
- Lariat
- Vincient's Weapon. Attack: 64; Attack %: 120; Connected Slots: 4; Unconnected Slots: 2
- Winchester
- Vincient's Weapon. Attack: 73; Attack %: 120; Connected Slots: 6; Unconnected Slots: 0
- Outsider
- Vincient's Weapon. Attack: 80; Attack %: 120; Connected Slots: 4; Unconnected Slots: 4
- Supershot ST
- Vincient's Weapon. Attack: 97; Attack %: 120; Connected Slots: 6; Unconnected Slots: 0; Growth: NO GROWTH!
- Buntline
- Vincient's Weapon. Attack: 48; Attack %: 124; Connected Slots: 4; Unconnected Slots: 0; Growth: NO GROWTH!
- Long Barrel R
- Vincient's Weapon. Attack: 66; Attack %: 255; Connected Slots: 8; Unconnected Slots: 0; Growth: NO GROWTH!
- Death Penalty
- Vincient's Weapon. Attack: 99; Attack %: 115; Connected Slots: 8; Unconnected Slots: 0; Growth: NO GROWTH!
Cait Sith's Weapons
- Yellow M-Phone
- Cait Sith's Weapon. Attack: 36; Attack %: 100; Connected Slots: 2; Unconnected Slots: 2
- White M-Phone
- Cait Sith's Weapon. Attack: 35; Attack %: 102; Connected Slots: 0; Unconnected Slots: 3; Growth: Double
- Green M-Phone
- Cait Sith's Weapon. Attack: 41; Attack %: 100; Connected Slots: 4; Unconnected Slots: 0
- Black M-Phone
- Cait Sith's Weapon. Attack: 31; Attack %: 104; Connected Slots: 0; Unconnected Slots: 4; Growth: Double
- Silver M-Phone
- Cait Sith's Weapon. Attack: 28; Attack %: 106; Connected Slots: 0; Unconnected Slots: 8
- Blue M-Phone
- Cait Sith's Weapon. Attack: 48; Attack %: 100; Connected Slots: 4; Unconnected Slots: 1
- Trumpet Shell
- Cait Sith's Weapon. Attack: 68; Attack %: 118; Connected Slots: 0; Unconnected Slots: 0; Growth: NO GROWTH!
- Red M-Phone
- Cait Sith's Weapon. Attack: 60; Attack %: 100; Connected Slots: 4; Unconnected Slots: 2
- Crystal M-Phone
- Cait Sith's Weapon. Attack: 74; Attack %: 100; Connected Slots: 6; Unconnected Slots: 0
- Gold M-Phone
- Cait Sith's Weapon. Attack: 58; Attack %: 103; Connected Slots: 8; Unconnected Slots: 0; Growth: NO GROWTH!
- Battle Trumpet
- Cait Sith's Weapon. Attack: 95; Attack %: 95; Connected Slots: 6; Unconnected Slots: 0
- Starlight Phone
- Cait Sith's Weapon. Attack: 88; Attack %: 102; Connected Slots: 8; Unconnected Slots: 0; Growth: NO GROWTH!
- Marvelous Cheer
- Cait Sith's Weapon. Attack: 95; Attack %: 110; Connected Slots: 8; Unconnected Slots: 0; Growth: NO GROWTH!
- HP Shout
- Cait Sith's Weapon. Attack: 95; Attack %: 110; Connected Slots: 8; Unconnected Slots: 0; Growth: NO GROWTH!
Cid's Weapons
- Spear
- Cid's Weapon. Attack: 44; Attack %: 97; Connected Slots: 4; Unconnected Slots: 0
- Slash Lance
- Cid's Weapon. Attack: 56; Attack %: 98; Connected Slots: 4; Unconnected Slots: 1
- Trident
- Cid's Weapon. Attack: 60; Attack %: 105; Connected Slots: 0; Unconnected Slots: 6
- Viper Halberd
- Cid's Weapon. Attack: 58; Attack %: 102; Connected Slots: 0; Unconnected Slots: 4; Growth: Double
- Mast Ax
- Cid's Weapon. Attack: 64; Attack %: 99; Connected Slots: 4; Unconnected Slots: 2
- Javelin
- Cid's Weapon. Attack: 62; Attack %: 104; Connected Slots: 4; Unconnected Slots: 1; Growth: Double
- Partisan
- Cid's Weapon. Attack: 78; Attack %: 100; Connected Slots: 6; Unconnected Slots: 0
- Scimitar
- Cid's Weapon. Attack: 86; Attack %: 102; Connected Slots: 2; Unconnected Slots: 0; Growth: Tripple
- Dragoon Lance
- Cid's Weapon. Attack: 66; Attack %: 100; Connected Slots: 0; Unconnected Slots: 8
- Mop
- Cid's Weapon. Attack: 68; Attack %: 118; Connected Slots: 0; Unconnected Slots: 0; Growth: NO GROWTH!
- Venus Gospel
- Cid's Weapon. Attack: 97; Attack %: 103; Connected Slots: 8; Unconnected Slots: 0; Growth: NO GROWTH!
Final Limit Breaks
- Omnislash
- Cloud's Level 4 Limit Break. Acquire from battle arena on any disc.
- Final Heaven
- Tifa's Level 4 Limit Break. Acquire by playing piano on Disc 2.
- Great Gospel
- Aeris' Level 4 Limit Break. Acquire on Disc 1 by trading mythrial.
- Cosmo Memory
- Red XIII's Level 4 Limit Break. Acquire on Disc 1
- Highwind
- Cid's Level 4 Limit Break. Acquire on Disc 2 in underwater sub wreck. Aliases: H1ghwind
- All Creation
- Yuffie's Level 4 Limit Break. Acquire on Disc 1 by completing the Wutai Pagoda side quest.
- Chaos
- Vincent's Level 4 Limit break. Acquire on Disc 2 or 3.
Enemy
- Guard Scorpion
- Reactor boss. Weak to Lightning. Reward: 10 AP, 100 Gil. Drops: Assault Gun. Do not attack while its tail is raised or it counters with Tail Laser.
- Air Buster
- Reactor boss. Weak to Lightning; Fire damage is halved, and Earth and Gravity have no effect. Reward: 16 AP, 150 Gil. Drops: Titan Bangle. Back attacks deal heavy damage.
- Aps
- Sewer boss. Weak to Fire. Reward: 22 AP, 253 Gil. Drops: Phoenix Down. Sewer Tsunami can also damage Aps.
- Reno
- Sector 7 pillar boss. Lightning damage is halved. Reward: 22 AP, 500 Gil. Drops: Ether. Attack Pyramid to free a trapped ally.
- Sample: H0512
- Shinra HQ boss. Absorbs Poison and takes half damage from Lightning. Reward: 30 AP, 250 Gil. Drops: Talisman. Defeat the main Sample; its -opt enemies disappear with it. Aliases: Sample:H0512
- Hundred Gunner
- Shinra HQ boss. Weak to Lightning. Reward: 0 AP, 0 Gil. Drops: n/a. Normal melee attacks cannot reach it; use magic or Barret's ranged attacks.
- Heli Gunner
- Shinra HQ boss. Weak to Lightning and Wind; Earth has no effect. Reward: 25 AP, 200 Gil. Drops: Mythril Armlet. Its attacks can inflict Sleep and Poison.
- Rufus
- Shinra HQ boss. Weak to Poison. Reward: 35 AP, 400 Gil. Drops: Protect Vest. Defeat Dark Nation first, then use Bio or Limits.
- Dark Nation
- Rufus's guard dog. Reward: 0 AP, 0 Gil. Drops: Guard Source. Defeat it first to stop its barrier support.
- Motor Ball
- Midgar Expressway boss. Weak to Lightning; Fire damage is halved, while Poison and Gravity have no effect. Reward: 45 AP, 350 Gil. Drops: Star Pendant. Rolling Fire is its biggest threat.
- Bottomswell
- Lower Junon boss. Weak to Wind. Reward: 52 AP, 1,000 Gil. Drops: Power Wrist. Waterpolo imprisons an ally; attack it to release them.
- Jenova BIRTH
- Cargo Ship boss. No elemental weakness or absorb. Reward: 64 AP, 800 Gil. Drops: White Cape. Uses heavy attacks and Stop; Shiva, Choco-Mog, Beta, and Limit Breaks are effective. Aliases: Jenova*BIRTH, Jenova-BIRTH, Jenova·BIRTH
- Dyne
- Corel Prison boss fought with Barret alone. No elemental weakness or absorb. Reward: 55 AP, 750 Gil. Drops: Silver Armlet. Keep Barret in the back row; Beta, summons, and Limit Breaks are effective.
- Reno (Gongaga)
- Gongaga Reactor boss. No elemental weakness or absorb. Reward: 60 AP, 1,500 Gil. Drops: Fairy Tale. Defeat both Turks together or the survivor flees without its rewards.
- Rude (Gongaga)
- Gongaga Reactor boss. No elemental weakness or absorb. Reward: 70 AP, 2,000 Gil. Drops: X-Potion. Defeat both Turks together or the survivor flees without its rewards.
- Rude (Rocket Town)
- Rocket Town boss accompanied by two Attack Squads. Immune to Gravity. Battle reward: 100 AP, 3,840 Gil. Steal Ziedrich before attacking; Rude may drop Hi-Potion and Attack Squads may drop S-Mine. Grand Spark deals heavy Lightning damage. Aliases: Turks Rude
- Gi Nattak
- Cave of the Gi boss. Absorbs restorative items and is weak to Holy. Reward: 150 AP, 3,500 Gil. Drops: Wizer Staff. A Life spell or X-Potion can defeat it immediately; target Gi Nattak, not the Soul Fires.
- Materia Keeper
- Mount Nibel boss. Absorbs Fire. Reward: 200 AP, 2,400 Gil. Drops: Jem Ring and Counter Attack Materia. Let it cast Trine before defeating it so every equipped Enemy Skill Materia can learn the spell.
- Palmer
- Rocket Town boss. No elemental weakness or absorb. Reward: 98 AP, 5,000 Gil. Drops: Edincoat. Trine, Beta, summons, Limit Breaks, and Poison are all effective.
- Lost Number
- Shinra Mansion boss. Reward: 80 AP, 2,000 Gil. Drops: Cosmo Memory. The attack that takes it below half HP determines its second form; magic triggers the safer magical form, while physical attacks trigger the deadly physical form.
- Rapps
- Da-chao boss fought while most Materia is unavailable. No elemental weakness or absorb; vulnerable to Stop and Sleep. Reward: 33 AP, 20,000 Gil. Drops: Peace Ring. Aero3 is its biggest threat.
- Gorkii
- First Wutai Pagoda opponent. Weak to Wind and immune to Earth and Gravity. Reward: 50 AP, 0 Gil. Drops: X-Potion. Magic Hammer removes its damaging and support spells. Aliases: Gorky
- Shake
- Second Wutai Pagoda opponent. Immune to Gravity. Reward: 50 AP, 0 Gil. Drops: Turbo Ether. Rage Bomber is a strong counterattack.
- Chekhov
- Third Wutai Pagoda opponent. Immune to Gravity. Reward: 50 AP, 0 Gil. Drops: Ice Ring. Stare Down causes Paralysis; a Jem Ring or Ribbon neutralizes the fight. Aliases: Checkov, Chekov
- Staniv
- Fourth Wutai Pagoda opponent. Immune to Gravity. Reward: 50 AP, 0 Gil. Drops: Elixir. Iron Attack is its strongest move.
- Godo
- Final Wutai Pagoda opponent. No elemental weakness or absorb. Reward: 60 AP, 40,000 Gil. Drops: All Creation; defeating him also awards Leviathan Materia. Learn Trine before defeating him.
- Red Dragon
- Temple of the Ancients boss. Absorbs Fire and is immune to Gravity. Reward: 200 AP, 1,000 Gil. Drops: Dragon Armlet. Use Big Guard and non-Fire damage; Magic Hammer can limit its magic.
- Demons Gate
- Temple of the Ancients boss. Immune to Poison and Gravity; Earth damage is halved. Reward: 400 AP, 4,000 Gil. Drops: Gigas Armlet. Big Guard, Slow, Bahamut, Limit Breaks, and physical attacks are the reliable plan. Aliases: Demon Gate, Demon's Gate
- Jenova LIFE
- Forgotten City boss. Weak to Earth, absorbs Water, and is immune to Gravity. Reward: 350 AP, 1,500 Gil. Drops: Wizard Bracelet. Let every eligible Enemy Skill Materia learn Aqualung before defeating it. Aliases: Jenova-LIFE, Jenova*LIFE, Jenova·LIFE, Jenova∙LIFE
- Boundfat
- Corral Valley enemy. Absorbs Ice. Steal, drop, or morph for Dazers. If defeated by Magic or a Summon, it can use Death Sentence as a final attack—an Enemy Skill opportunity.
- Malldancer
- Corral Valley enemy. Immune to Earth and Water. Steal: Phoenix Down; drops Hi-Potion; morphs into X-Potion. Its Dance attack causes Darkness and Slow to the party.
- Hungry
- Corral Valley enemy. Drops Ether. It can cast Mini, then Eat a Small character; defeat it before that removes someone from battle.
- Grimguard
- Corral Valley enemy. Steal or drop: Shrivel. Spin Shield swaps it between a magic-focused form and a physical-defense form.
- Acrophies
- Corral Valley enemy. Absorbs Water and is immune to Gravity. Steal: Water Ring. A back attack makes it take eight times normal physical damage.
- Vlakorados
- Northern Continent overworld enemy. Gravity damage is halved. Steal or drop: Carob Nut; morph into an Elixir. Its very large HP pool makes Gravity useful early in the fight.
- Trickplay
- Northern Continent overworld enemy. Absorbs Earth and can use L4 Suicide. Gold Mountain adds 800 Gil to its eventual drop.
- Bandersnatch
- Northern Continent overworld enemy. Weak to Fire and halves Ice damage. Drops Hi-Potion; morph into Ice Crystal. Its Howling attack can revive a defeated Bandersnatch.
- Jumping
- Northern Continent overworld enemy. Drops Hi-Potion; morph into Antarctic Wind. Defeat it promptly to avoid its heavy Club Sword attack.
- Snow
- Optional Great Glacier encounter. Weak to Fire and absorbs Ice. Steal: Circlet; may drop Ice Crystal. Its Fascination attack causes Confusion.
- Shred
- Great Glacier enemy. Weak to Fire and Wind; immune to Ice, Earth, and Water. Crazy Claw can inflict Berserk.
- Frozen Nail
- Great Glacier enemy with no elemental weakness or resistance. Flying Sickle can deal heavy magical damage to one target.
- Lessaloploth
- Great Glacier enemy. Weak to Wind; immune to Ice, Earth, Gravity, and Water. Steal or drop: Phoenix Down. Defeat it quickly to avoid Avalanche.
- Ice Golem
- Great Glacier enemy. Absorbs Ice. Steal or drop: Hi-Potion. Its Wide Grazer is a powerful party-wide Lightning attack; Gravity and Beta work well.
- Magnade
- Great Glacier enemy. Weak to Fire and Gravity. Steal: Phoenix Down; drops X-Potion. Its high physical defense falls after its shields break.
- Headbomber
- Gaea's Cliff enemy. Steal or morph: Tranquilizer; may drop Hyper. When left alone, it can use Extreme Bomber for heavy physical damage.
- Malboro
- Gaea's Cliff enemy. Weak to Water, absorbs Poison, and is immune to Gravity. Let it use Bad Breath before defeating it; it always drops M-Tentacles. Aliases: Marlboro
- Zolokalter
- Gaea's Cliff enemy. Absorbs Poison. Drops X-Potion; morph into Antidote. Toxic Barf can inflict Poison and Slow.
- Stilva
- Gaea's Cliff enemy. Immune to Gravity; morph into Holy Torch. Let every Enemy Skill Materia learn Magic Breath, then Manipulate it for Trine.
- Evilhead
- Gaea's Cliff enemy. Drops Vampire Fang; morph into Holy Torch. Ultrasound inflicts Silence, while Beta is an effective way to clear it quickly.
- Cuahl
- Upper Gaea's Cliff enemy. Steal or morph: Tranquilizer; may drop Hi-Potion. Physical attacks can trigger its strong Blaster counter.
- Blue Dragon
- Upper Gaea's Cliff enemy. Absorbs Ice and is immune to Gravity. Always drops Dragon Armlet. Its strong physical attacks and Great Gale can quickly overwhelm the party.
- Schizo
- Gaea's Cliff boss with two 18,000-HP heads. Right absorbs Fire; left absorbs Ice; both are immune to Gravity. Reward: 240 AP, 3,000 Gil. Steal Protect Ring from the right head; the left drops Dragon Fang. Magic Hammer can drain both heads' MP. Aliases: Schizo Right, Schizo Left
- Grenade
- Whirlwind Maze enemy. Halves Fire damage and nullifies Earth. Steal, drop, or morph for Right Arm. It can self-destruct for massive damage; put it to Sleep or use instant Death before that happens.
- Gigas
- Whirlwind Maze enemy. Immune to Gravity. Steal: Gigas Armlet; rare drop: unique Earth Mallet. Stealing the armlet prevents the Earth Mallet drop. Its Quake3 can be extremely dangerous.
- Gremlin
- Whirlwind Maze enemy. Steal Tent; rare drop Shrivel; morph into X-Potion. Bad Words inflicts Sadness and does heavy damage for its size.
- Sculpture
- Whirlwind Maze enemy. Instantly defeated by Holy damage, including Alexander. Its Fire Shell is Fire-elemental physical damage.
- Ironite
- Whirlwind Maze enemy. Steal Phoenix Down; may drop Hi-Potion. Flying Upper is its strongest attack.
- Wind Wing
- Whirlwind Maze enemy. Steal or morph for Phoenix Down; commonly drops Hi-Potion. Aero3 and Sham Seal hurt, and it can use White Wind to heal itself.
- Dragon Rider
- Whirlwind Maze enemy. Weak to Wind; nullifies Earth, Gravity, and Water. Steal or rare drop Hi-Potion; morph into Mind Source. Its Head Hunting and Rider Breath deal severe damage.
- Killbin
- Whirlwind Maze enemy. Steal Turbo Ether; may drop Ether; morph into Mind Source. Fire2 and Ice2 hit hard, and it can drain MP or cast Slow. Aliases: Kill Bin
- Jenova DEATH
- Whirlwind Maze boss. Immune to Gravity. Reward: 400 AP, 5,000 Gil. Drops: Reflect Ring. Fire protection neutralizes most of her offense; Magic Hammer can empty her 800 MP. Aliases: Jenova-DEATH, Jenova*DEATH, Jenova·DEATH, Jenova∙DEATH
- Hippogriff
- Mideel Area enemy. May drop Echo Screen. L2 Confu can confuse even-level characters on its first turn; when it flies, only long-range attacks can hit it.
- Spiral
- Mideel Area enemy. Rare steal: X-Potion; may drop Hi-Potion. It rolls after taking damage, gaining defense until it returns to normal.
- Head Hunter
- Mideel Area enemy. Rare steal: Tranquilizer; may drop Ether. Its single-target physical attack is its only notable threat.
- Crysales
- Mideel Area jungle enemy. May drop Ether; morph into Dream Powder. Its Sleep Scales inflict Sleep.
- Sea Worm
- Mideel Area beach enemy. Weak to Ice; absorbs Earth; halves Fire; immune to Gravity. Steal or morph for Dragon Scales; may drop Turbo Ether.
- Gas Ducter
- Corel Huge Materia train enemy. Absorbs Poison. Smog Alert inflicts Poison, Sadness, Silence, and Berserk; use fast magic or Enemy Skills rather than time-consuming summons.
- Wolfmeister
- Corel Huge Materia train enemy. Weak to Water. Its attacks deal about 1,000 damage and it can use Big Guard; Aqualung and DeBarrier keep the timed battle moving.
- Eagle Gun
- Corel Huge Materia train enemy. Weak to Lightning; nullifies Earth and Water. Steal its unique Warrior Bangle before defeating it; it always drops X-Potion.
- Attack Squad
- Shinra trooper encountered during the Corel Huge Materia train sequence. Rare steal: 8inch Cannon; may drop S-Mine. Its attacks can inflict Sleep and Darkness.
- Cactuer
- Cactus Island desert enemy. Reward: 1,000 EXP, 100 AP, 1,000 Gil. Morph into Tetra Elemental. Its extreme evasion makes L4 Suicide plus Manipulate or Paralyze the reliable setup before Morph. Aliases: Cactuar
- Diamond Weapon
- Midgar approach boss. Weak to Lightning; halves Fire damage and is immune to Gravity. Reward: 3,500 AP, 25,000 Gil. Steal the unique Rising Sun before defeating it. Standard physical attacks do no damage except during Countdown. Aliases: Diamond WEAPON
- Turks (Midgar)
- Optional Midgar train-tunnel battle. Steal Minerva Band from Elena, Touph Ring from Reno, and Ziedrich from Rude before attacking. If one Turk is defeated, the others flee. All are immune to Gravity; Reno absorbs Lightning, Rude Fire, and Elena Ice. Aliases: Turks: Reno, Rude, Elena
- Proud Clod
- Midgar boss accompanied by Jamar Armor. Immune to Gravity with no elemental weakness. Reward: 2,500 AP, 20,000 Gil. Drops Ragnarok. Destroy Jamar Armor for an extra 1,500 AP and 10,000 Gil, then use Big Guard and strong attacks.
- Hojo
- First phase of the final Midgar battle. No steals or morphs; immune to Gravity and Poison. It summons Poodler Samples, which can be cleared with group damage before the Helletic Hojo and Lifeform-HOJO N phases.
- Helletic Hojo
- Second Hojo phase. No steals or morphs; immune to Gravity and Poison. Its status attacks make Ribbon or other status protection valuable. Group attacks can also remove its arms.
- Lifeform-HOJO N
- Final Hojo phase. No steals or morphs; immune to Gravity and Poison. Reward for the full three-phase battle: 25,000 EXP, 2,500 AP, and a Power Source. Keep Big Guard up and use Magic Hammer to limit its offense. Aliases: Lifeform-Hojo N, Lifeform-Hojo NA
- Gargoyl
- Initial Northern Crater enemy. It begins physically immune, then switches to magic immunity after taking a turn. Its L4 Death final attack can kill characters whose levels are divisible by four. Aliases: Gargoyle
- Dark Dragon
- Northern Crater enemy. Nullifies Lightning; steal Dragon Armlet, morph into Vaccine, and Manipulate for Dragon Force and Laser. Avoid magic unless it is Silenced or out of MP, or it counters with Ultima.
- Parasite
- Northern Crater enemy. Weak to Wind and Holy, immune to Earth. Steal, drop, or morph for Remedy. Manipulate it to learn Magic Breath and L5 Death; Para Tail causes Sadness.
- Master Tonberry
- High-HP Northern Crater enemy. Steal Elixir; morph into Ribbon; may drop Megalixir. Yuffie's Conformer makes Ribbon farming practical, but its knife attacks can remove party members quickly.
- Scissors
- Initial Northern Crater enemy. Steal Ether. It can kill a character in one blow, despite otherwise being a minor late-game encounter.
- Armored Golem
- Northern Crater rocky-path enemy. Steal Turbo Ether; morph into Guard Source.
- Mover
- Northern Crater swamp enemy encountered as a group of three. Each awards 800 AP and morphs into Protect Ring, making a full group worth 2,400 AP and three rings.
- Magic Pot
- Northern Crater swamp enemy. Give it an Elixir before attacking; otherwise it steals an item. Each awards 8,000 EXP and 1,000 AP, making it the core of the endgame AP grind.
- Jenova SYNTHESIS
- Final Jenova boss. Absorbs Poison and is immune to Earth and Gravity. Reward: 500 AP. Defeat the tentacles, then the main body before its Ultima countdown ends. Knights of the Round here increases later Sephiroth forms' HP. Aliases: Jenova*SYNTHESIS, Jenova-SYNTHESIS, Jenova∙SYNTHESIS
- Bizarro Sephiroth
- Multi-part final boss. Its 60,000-HP main body is immune to Gravity, with HP modified by level and whether Knights of the Round was used on Jenova SYNTHESIS. Defeat the arms and core for the intended multi-party strategy, or overwhelm the main body with a strong party. Aliases: Bizarro*Sephiroth, Bizarro-Sephiroth, Bizarro∙Sephiroth
- Safer Sephiroth
- Final challenge with 80,000 base HP. Immune to Earth and Gravity. It begins with Wall; remove it, protect against status, and heal immediately after Super Nova. Knights of the Round used on Jenova SYNTHESIS adds 80,000 HP. Aliases: Safer*Sephiroth, Safer-Sephiroth, Safer∙Sephiroth
- Ultimate Weapon
- Mandatory Mideel boss. Immune to Gravity. Steal: Curse Ring; no battle rewards or drops because it flees. Use Big Guard and focus on the steal; Elemental-non-elemental armor protection against Ultima Beam is version-dependent. Aliases: Ultimate WEAPON
- Ghost Ship
- Underwater Reactor enemy. Weak to Holy; steal or drop Phoenix Down. Morph into the unique Guide Book for Underwater Materia. Magic Hammer removes its MP before the Morph setup.
- Underwater MP
- Underwater Reactor enemy. Rare steal: Shinra Alpha; always drops Grenade. Its machine gun can strike three times, but it has low HP.
- Carry Armor
- Underwater Reactor boss. Weak to Lightning; immune to Poison and Gravity. Reward: 420 AP, 4,000 Gil. Drops: God's Hand. Its arms can remove party members from battle; free them promptly and use Trine or other Lightning damage.
- Left Arm
- Carry Armor's left arm. 10,000 HP and 100 MP; weak to Lightning. Focus it promptly if it catches a party member.
- Right Arm
- Carry Armor's right arm. 10,000 HP and 100 MP; weak to Lightning. Focus it promptly if it catches a party member.