Restoration Items

X-Potion
Target: 1, Restores ALL HP Aliases: XPotion
Potion
Target: 1. Restores 100 HP
Hi-Potion
Target: 1, Restores 500 HP Aliases: HiPotion
Ether
Target: 1, Restores 100 MP
Turbo Ether
Target: 1, Restores ALL MP Aliases: TurboEther, Turbo Ethers, TurboEthers
Elixir
Target: 1, Restores ALL HP/MP
Megalixir
Target: All, Restores ALL HP/MP
Phoenix Down
Target: One, Cures status abnormality: Dead
Tent
Target: All, Restores ALL HP/MP at save point or on world map

Stat-Up Items

Luck Source
Target: 1, Permanently raise Luck by 1
Speed Source
Target: 1, Permanently raise Speed by 1
Mind Source
Target: 1, Permanently raise Spirit by 1
Magic Source
Target: 1, Permanently raise Magic by 1
Guard Source
Target: 1, Permanently raise Vitality by 1
Power Source
Target: 1, Permanently raise Strength by 1

Magic and Casting Items

Molotov
Target: 1, Cast Fire on enemy
Fire Fang
Target: All, Cast Fire 2 on all enemies
Fire Veil
Target: All, Cast Fire 3 on all enemies
Antarctic Wind
Target: All, Cast Ice 2 on all enemies
Ice Crystal
Target: All, Cast Ice 3 on all enemies
Dragon Fang
Target: All, Bolt on all enemies
Bolt Plume
Target: All, Cast Bolt 2 on all enemies
Swift Bolt
Target: All, Cast Bolt 3 on all enemies
Earth Drum
Target: All, Cast Quake 2 on all enemies
Deadly Waste
Target: All, Cast Bio 2 on all enemies
M-Tentacles
Target: All, Cast Bio 3 on all enemies
Stardust
Target: All, Cast Comet 2 on all enemies
Dragon Scales
Target: All, Cast Water on all enemies
Graviball
Target: 1, Cast Demi on enemy
T/S Bomb
Target: 1, Cast Demi 2 on enemy
Bird Wing
Target: All, Cast Wind on all enemies

Status Abnormality Items

Dream Powder
Target: All, Cast Sleepel on all enemies
Mute Mask
Target: All, Cast Silence on all enemies
War Gong
Target: All, Cast Berserk on all enemies
Loco Weed
Target: All, Cast Confu on all enemies
Holy Touch
Target: 1, Cast Despell on one character
Ink
Target: All, Cast Darkness on all enemies
Impaler
Target: 1, Turn enemy into a frog
Dazers
Target: 1, Paralyse enemy
Spider Web
Target: All, Cast slow on all enemies
Hyper
Target: 1, Cures Sadness; Causes Fury if 'Normal'
Tranquiliser
Target: 1, Cures Fury; Causes Sadness if 'Normal'
Vaccine
Target: 1, Protect against various status abnormalities
Eye Drop
Target: 1, Cures Darkness
Speed Drink
Target: 1, Cast Haste
Tranquilizer
Target: 1, Cures Sadness
Smoke Bomb
Target: All, All allies escape from battle
Remedy
Target: 1, Remove all status abnormalities
Echo Screen
Target: 1, Remove status abnormality: Silence
Cornucopia
Target: 1, Remove status abnormality: Small
Maiden's Kiss
Target: 1, Remove status abnormality: Frog
Soft
Target: 1, Remove status abnormality: Petrify
Antidote
Target: 1, Remove status abnormality: Poison

Chocobo Items

Gysahl Greens
Use to distract a chocobo during battle
Sylkis Greens
Use to distract a chocobo during battle
Reagan Greens
Use to distract a chocobo during battle
Mimett Greens
Use to distract a chocobo during battle
Curiel Greens
Use to distract a chocobo during battle
Pahsana Greens
Use to distract a chocobo during battle
Samolen Greens
Use to distract a chocobo during battle
Krakka Greens
Use to distract a chocobo during battle
Zeio Nut
Chocobo Breeding Item
Carob Nut
Chocobo Breeding Item
Porov Nut
Chocobo Breeding Item
Pram Nut
Chocobo Breeding Item
Lasan Nut
Chocobo Breeding Item
Sahara Nut
Chocobo Breeding Item
Luchile Nut
Chocobo Breeding Item
Pepio Nut
Chocobo Breeding Item

Miscellaneous Items

Light Barrier
Target: All, Cast Barrier
Light Curtain
Target: All, Cast Barrier
Vampire Fang
Target: 1, Drain's HP from an enemy
Ghost Hand
Target: 1, Drain's MP from an enemy
Hero Drink
Target: 1, Temporary character enhancer (one time per battle)
Tissue
Hmm. According to rumors, the more you have, the tougher battles in the Battle Arena become. Let me know, OK?
1/35th Soldier
Not a useful item...? Aliases: 1-35th Soldier
Save Crystal
Creates a Save Point anywhere in the Northern Cave
Gold Ticket
A lifetime pass to enter the Gold Saucer Aliases: Golden Ticket, Lifetime Pass
Super Sweeper
Never heard of this one...
Grenade
Target: 1, Explosive damage
Shrapnel
Target: All, Cause Explosive damage to all opponents
S-mine
Target: 1, Explosive Damage
8-inch Cannon
Target: 1, Explosive Damage
Earth Harp
Trade to guy in Kalm for Master level Magic, Summon and Command Materia
Desert Rose
Trade to guy in Kalm for a Gold Chocobo
Guide Book
Trade to guy in Kalm for Underwater Materia Aliases: Guidebook, guildebook

Key Items

Lunar Harp
Find in Bone Village. Used to open the path to City of the Ancients.
Ancient Key
Key Item: Use in City of Ancients to get the White Materia
Basement Key
Key Item: Use in Shinra Mansion Basement to get Character: Vincent
Black Materia
Key Item: Don't worry, you won't have it long enough to care what it does. ;)
Glacier Map
Key Item: When on Great Glacier, makes wandering around possible
Huge Materia
Key Item: You can collect all four! (And when you do, take them to Bugenhagen's Observator and up the elevator to get Bahamut Zero)
Keycard 60
Key Item: Use in Shinra Headquarters to access floor 60
Keycard 62
Key Item: Use in Shinra Headquarters to access floor 62
Keycard 65
Key Item: Use in Shinra Headquarters to access floor 65
Keycard 66
Key Item: Use in Shinra Headquarters to access floor 66
Keycard 68
Key Item: Use in Shinra Headquarters to access floor 68
Keystone
Key Item: Use to enter Temple of Ancients
Leviathan Scales
Key Item: Use in Da Chao to get past large flames.
Midgar Parts
Key Item: Use in Shinra Headquarters to fix model
Mythril
Key Item: Get from Sleeping man and give to weaponsmith
PHS
Key Item: Use to change party members at save points and on the world map
Snowboard
Key Item: Use to get to Great Glacier (Play a mini-game first, though)
White Materia
Key Item: You'll know if you ever get it. ;)
Dolphin Whistle
Key Item: Call Mr Dolphin in Lower Junon
Blonde Wig
Key Item: Random
Colonge
Key Item: Random
Cotton Dress
Key Item: Random
Deodorant
Key Item: Random
Diamond Tiara
Key Item: Random
Digestive
Key Item: Random
Disinfectant
Key Item: Random
Dyed Wig
Key Item: Random
Flower Colonge
Key Item: Random
Glass Tiara
Key Item: Random
Members Card
Key Item: Random
Pharmacy Coupon
Key Item: Random
Ruby Tiara
Key Item: Random
Satin Dress
Key Item: Random
Sexy Cologne
Key Item: Random
Makeup
Key Item: Random
Lingerie
Key Item: Random
Silk Dress
Key Item: Random
Wig
Key Item: Random

Accessories

Amulet
Accessory: Luck+10
Bolt Ring
Accessory: Nullifies Lightning based attacks
Cat's Bell
Accessory: Restores HP as you walk
Championship Belt
Accessory: Strength+10, Vitality+10
Circlet
Accessory: Magic+30, Spirit+30
Choco Feather
Accessory: Dexterity+10
Curse Ring
Accessory: Increases all stats; causes death sentence
Earring
Accessory: Magic+10
Fairy Ring
Accessory: Protects against Status Abnormalities: Poison and Darkness
Fire Ring
Accessory: Nullifies Fire based attacks
Fury Ring
Accessory: Begin Battle in Berserk
Headband
Accessory: Protects against Status Abnormality: Sleep
Hypno Crown
Accessory: Increases manipulation rate
Ice Ring
Accessory: Nullifies Ice based attacks
Jem Ring
Accessory: Protects against Status Abnormalities: Petrify, Slow-Numb and Paralyze
Peace Ring
Accessory: Protects against Status Abnormalities: Berserk, Fury and Sadness
Poison Ring
Accessory: Drain Poison Attacks, protects against Status Abnormality: Poison
Power Wrist
Accessory: Strength+10
Protect Ring
Accessory: Automatically casts Barrier/M-Barrier at start of battle
Protect Vest
Accessory: Vitality+10
Reflect Ring
Accessory: Automatically casts Reflect at start of battle
Ribbon
Accessory: Protects against *ALL* Status Abnormalities
Safety Bit
Accessory: Protects against Status Abnormalities: Sudden-Death, Petrify and Slow-Numb
Silver Glasses
Accessory: Protects against Status Abnormality: Darkness
Sneak Glove
Accessory: Increases success of steal rate
Sprint Shoes
Accessory: Automatically begin battle in Haste
Star Pendant
Accessory: Protects against Status Abnormality: Poison
Talisman
Accessory: Spirit+10
Tetra Elemental
Accessory: Drains Fire, Ice, Lightning and Earth based magic attacks
Touph Ring
Accessory: Vitality+50, Spirit+50
Water Ring
Accessory: Drains Water based attacks
White Cape
Accessory: Protects against Status Abnormalities Frog and Small

Armor

Bronze Bangle
Armor: No Slots
Iron Bangle
Armor: 1 Unconnected slot
Titan Bangle
Armor: 0 Connected Slots, 1 Unconnected Slots
Mythril Bangle
Armor: 2 Connected Slots, 0 Unconnected Slots Aliases: MythrilBangle, Mythril Bangles
Mythril Armlet
Armor: 2 Connected Slots, 0 Unconnected Slots Aliases: MythrilArmlet, Mythril Armlets
Carbon Bangle
Armor: 2 Connected Slots, 1 Unconnected Slots
Silver Armlet
Armor: 2 Connected Slots, 2 Unconnected Slots
Gold Armlet
Armor: 4 Connected Slots, 0 Unconnected Slots
Diamond Bangle
Armor: 4 Connected Slots, 1 Unconnected Slots
Crystal Bangle
Armor: 6 Connected Slots, 0 Unconnected Slots
Platinum Bangle
Armor: 0 Connected Slots, 2 Unconnected Slots; Growth: x2
Rune Armlet
Armor: 0 Connected Slots, 4 Unconnected Slots; Growth: x2
Edincoat
Armor: 0 Connected Slots, 8 Unconnected Slots
Wizard Bracelet
Armor: 8 Connected Slots, 0 Unconnected Slots
Adaman Bangle
Armor: 2 Connected Slots, 0 Unconnected Slots
Gigas Armlet
Armor: 0 Connected Slots, 1 Unconnected Slots; Growth: NO GROWTH!
Imperial Guard
Armor: 4 Connected Slots, 1 Unconnected Slots
Aegis Armlet
Armor: 4 Connected Slots, 0 Unconnected Slots
Force Bracelet
Armor: 4 Connected Slots, 1 Unconnected Slots
Fourth Bracelet
Armor: 4 Connected Slots, 1 Unconnected Slots
Warrior Bangle
Armor: 4 Connected Slots, 0 Unconnected Slots Aliases: Warriors Bangle
Shinra Beta
Armor: 2 Connected Slots, 2 Unconnected Slots
Shinra Alpha
Armor: 6 Connected Slots, 0 Unconnected Slots
Four Slots
Armor: 0 Connected Slots, 4 Unconnected Slots
Fire Armlet
Armor: 4 Connected Slots, 0 Unconnected Slots; Absorbs Fire Based Attacks
Aurora Armlet
Armor: 4 Connected Slots, 0 Unconnected Slots; Absorbs Ice Based Attacks
Bolt Armlet
Armor: 4 Connected Slots, 0 Unconnected Slots; Absorbs Lightning Based Attacks
Dragon Armlet
Armor: 6 Connected Slots, 0 Unconnected Slots; Absorbs Half of Fire, Ice and Lightning Based Attacks.
Minerva Band
Armor: 6 Connected Slots, 0 Unconnected Slots; Can only be worn by women
Escort Guard
Armor: 6 Connected Slots, 0 Unconnected Slots; Absorbs Lightning, Water, Earth and Poison Based Attacks
Mystile
Armor: 6 Connected Slots, 0 Unconnected Slots
Ziedrich
Armor: 0 Connected Slots, 0 Unconnected Slots; Reduces all Magic Attacks by Half.
Precious Watch
Armor: 0 Connected Slots, 8 Unconnected Slots
Chocobracelet
Armor: 0 Connected Slots, 4 Unconnected Slots; Speed+30

Cloud's Weapons

Buster Sword
Cloud's Weapon. Attack: 18; Attack %: 96; Connected Slots: 2; Unconnected Slots: 0
Hardedge
Cloud's Weapon. Attack: 32; Attack %: 98; Connected Slots: 2; Unconnected Slots: 2
MythrilSaber
Cloud's Weapon. Attack: 23; Attack %: 98; Connected Slots: 2; Unconnected Slots: 1
Force stealer
Cloud's Weapon. Attack: 36; Attack %: 100; Connected Slots: 0; Unconnected Slots: 3; Growth: Double
Butterfly Edge
Cloud's Weapon. Attack: 39; Attack %: 100; Connected Slots: 4; Unconnected Slots: 0
Rune Blade
Cloud's Weapon. Attack: 40; Attack %: 108; Connected Slots: 0; Unconnected Slots: 4; Growth: Double
Yoshiyuki
Cloud's Weapon. Attack: 56; Attack %: 100; Connected Slots: 0; Unconnected Slots: 2
Murasame
Cloud's Weapon. Attack: 51; Attack %: 100; Connected Slots: 4; Unconnected Slots: 1
Nail Bat
Cloud's Weapon. Attack: 70; Attack %: 100; Connected Slots: 0; Unconnected Slots: 0; Growth: NO GROWTH!
Organics
Cloud's Weapon. Attack: 62; Attack %: 103; Connected Slots: 4; Unconnected Slots: 2
Enhance Sword
Cloud's Weapon. Attack: 43; Attack %: 107; Connected Slots: 8; Unconnected Slots: 0 Aliases: Enhance
Crystal Sword
Cloud's Weapon. Attack: 76; Attack %: 105; Connected Slots: 6; Unconnected Slots: 0
Heaven's Cloud
Cloud's Weapon. Attack: 93; Attack %: 100; Connected Slots: 0; Unconnected Slots: 6 Aliases: Heavens Cloud
Apocalypse
Cloud's Weapon. Attack: 88; Attack %: 110; Connected Slots: 0; Unconnected Slots: 3; Growth: Triple
Ragnarok
Cloud's Weapon. Attack: 97; Attack %: 105; Connected Slots: 6; Unconnected Slots: 0
Ultima Weapon
Cloud's Weapon. Attack: 100; Attack %: 110; Connected Slots: 8; Unconnected Slots: 0; Growth: NO GROWTH!

Aeris's Weapons

Guard Stick
Aeris's Weapon. Attack: 12; Attack %: 99; Connected Slots: 0; Unconnected Slots: 1
Striking Staff
Aeris's Weapon. Attack: 32; Attack %: 100; Connected Slots: 2; Unconnected Slots: 2
Mythril Rod
Aeris's Weapon. Attack: 16; Attack %: 100; Connected Slots: 2; Unconnected Slots: 0 Aliases: MythrilRod
Full Metal Staff
Aeris's Weapon. Attack: 22; Attack %: 100; Connected Slots: 2; Unconnected Slots: 1
Wizard Staff
Aeris's Weapon. Attack: 28; Attack %: 100; Connected Slots: 0; Unconnected Slots: 3; Growth: Double
Fairy Tale
Aeris's Weapon. Attack: 37; Attack %: 103; Connected Slots: 0; Unconnected Slots: 7
Prism Staff
Aeris's Weapon. Attack: 40; Attack %: 105; Connected Slots: 4; Unconnected Slots: 0
Wizer Staff
Aeris's Weapon. Attack: 33; Attack %: 100; Connected Slots: 0; Unconnected Slots: 4; Growth: Double
Aurora Rod
Aeris's Weapon. Attack: 51; Attack %: 110; Connected Slots: 4; Unconnected Slots: 1
Princess Guard
Aeris's Weapon. Attack: 52; Attack %: 111; Connected Slots: 6; Unconnected Slots: 1
Umbrella
Aeris's Weapon. Attack: 58; Attack %: 118; Connected Slots: 0; Unconnected Slots: 0; Growth: NO GROWTH!

Tifa's Weapons

Leather Glove
Tifa's Weapon. Attack: 13; Attack %: 99; Connected Slots: 0; Unconnected Slots: 1
Metal Knuckle
Tifa's Weapon. Attack: 18; Attack %: 102; Connected Slots: 2; Unconnected Slots: 0
Mythril Claw
Tifa's Weapon. Attack: 24; Attack %: 106; Connected Slots: 2; Unconnected Slots: 1 Aliases: MythrilClaw
Grand Glove
Tifa's Weapon. Attack: 31; Attack %: 110; Connected Slots: 2; Unconnected Slots: 2
Motor Drive
Tifa's Weapon. Attack: 27; Attack %: 106; Connected Slots: 0; Unconnected Slots: 3; Growth: Double
Tiger Fang
Tifa's Weapon. Attack: 38; Attack %: 110; Connected Slots: 4; Unconnected Slots: 0
Powersoul
Tifa's Weapon. Attack: 28; Attack %: 108; Connected Slots: 0; Unconnected Slots: 4; Growth: Double Aliases: Power Soul
Platinum Fist
Tifa's Weapon. Attack: 30; Attack %: 108; Connected Slots: 0; Unconnected Slots: 4; Growth: Double
Diamond Knuckle
Tifa's Weapon. Attack: 51; Attack %: 112; Connected Slots: 4; Unconnected Slots: 1
Work Glove
Tifa's Weapon. Attack: 68; Attack %: 114; Connected Slots: 0; Unconnected Slots: 0; Growth: NO GROWTH!
Dragon Claw
Tifa's Weapon. Attack: 62; Attack %: 114; Connected Slots: 4; Unconnected Slots: 2
Kaiser Knuckle
Tifa's Weapon. Attack: 44; Attack %: 110; Connected Slots: 2; Unconnected Slots: 6
Crystal Glove
Tifa's Weapon. Attack: 75; Attack %: 115; Connected Slots: 6; Unconnected Slots: 0
God's Hand
Tifa's Weapon. Attack: 86; Attack %: 255; Connected Slots: 4; Unconnected Slots: 0 Aliases: Gods Hand
Premium Heart
Tifa's Weapon. Attack: 99; Attack %: 112; Connected Slots: 8; Unconnected Slots: 0; Growth: NO GROWTH! Aliases: Premium Heard
Master Fist
Tifa's Weapon. Attack: 38; Attack %: 108; Connected Slots: 0; Unconnected Slots: 6;

Barret's Weapons

Gattling Gun
Barret's Weapon. Attack: 14; Attack %: 97; Connected Slots: 0; Unconnected Slots: 1
Assault Gun
Barret's Weapon. Attack: 17; Attack %: 98; Connected Slots: 2; Unconnected Slots: 0
Atomic Scissors
Barret's Weapon. Attack: 32; Attack %: 99; Connected Slots: 2; Unconnected Slots: 2
Cannon Ball
Barret's Weapon. Attack: 23; Attack %: 98; Connected Slots: 2; Unconnected Slots: 1
W Machine Gun
Barret's Weapon. Attack: 30; Attack %: 100; Connected Slots: 0; Unconnected Slots: 3; Growth: Double
Heavy Vulcan
Barret's Weapon. Attack: 39; Attack %: 100; Connected Slots: 4; Unconnected Slots: 0
Enemy Launcher
Barret's Weapon. Attack: 35; Attack %: 100; Connected Slots: 2; Unconnected Slots: 3
Drill Arm
Barret's Weapon. Attack: 37; Attack %: 97; Connected Slots: 0; Unconnected Slots: 4; Growth: Double
Chainsaw
Barret's Weapon. Attack: 52; Attack %: 100; Connected Slots: 4; Unconnected Slots: 1
Rocket Punch
Barret's Weapon. Attack: 62; Attack %: 110; Connected Slots: 0; Unconnected Slots: 0; Growth: NO GROWTH!
Microlaser
Barret's Weapon. Attack: 63; Attack %: 101; Connected Slots: 4; Unconnected Slots: 2
AM Cannon
Barret's Weapon. Attack: 77; Attack %: 103; Connected Slots: 6; Unconnected Slots: 0
Solid Bazooka
Barret's Weapon. Attack: 61; Attack %: 100; Connected Slots: 8; Unconnected Slots: 0; Growth: NO GROWTH!
Max Ray
Barret's Weapon. Attack: 97; Attack %: 98; Connected Slots: 6; Unconnected Slots: 0; Growth: NO GROWTH!
Missing Score
Barret's Weapon. Attack: 98; Attack %: 108; Connected Slots: 8; Unconnected Slots: 0; Growth: NO GROWTH!
Pile Banger
Barret's Weapon. Attack: 90; Attack %: 80; Connected Slots: 6; Unconnected Slots: 0;

Yuffie's Weapons

4-Point Shuriken
Yuffie's Weapon. Attack: 23; Attack %: 100; Connected Slots: 1; Unconnected Slots: 2
Boomerang
Yuffie's Weapon. Attack: 30; Attack %: 101; Connected Slots: 2; Unconnected Slots: 2
Wind Slash
Yuffie's Weapon. Attack: 30; Attack %: 103; Connected Slots: 0; Unconnected Slots: 3; Growth: Double
Pinwheel
Yuffie's Weapon. Attack: 37; Attack %: 104; Connected Slots: 4; Unconnected Slots: 0
Rising Sun
Yuffie's Weapon. Attack: 32; Attack %: 108; Connected Slots: 4; Unconnected Slots: 0; Growth: Double
Twin Viper
Yuffie's Weapon. Attack: 36; Attack %: 108; Connected Slots: 0; Unconnected Slots: 4; Growth: Double
Razor Ring
Yuffie's Weapon. Attack: 49; Attack %: 105; Connected Slots: 1; Unconnected Slots: 4
Hawkeye
Yuffie's Weapon. Attack: 61; Attack %: 107; Connected Slots: 2; Unconnected Slots: 4
Crystal Cross
Yuffie's Weapon. Attack: 74; Attack %: 110; Connected Slots: 6; Unconnected Slots: 0
Conformer
Yuffie's Weapon. Attack: 96; Attack %: 112; Connected Slots: 8; Unconnected Slots: 0; Growth: NO GROWTH!
Oritsuru
Yuffie's Weapon. Attack: 90; Attack %: 116; Connected Slots: 4; Unconnected Slots: 4
Magic Shuriken
Yuffie's Weapon. Attack: 68; Attack %: 110; Connected Slots: 6; Unconnected Slots: 2
Super Ball
Yuffie's Weapon. Attack: 68; Attack %: 120; Connected Slots: 0; Unconnected Slots: 0; Growth: NO GROWTH!

Red XIII's Weapons

MythrilClip
Red XIII's Weapon. Attack: 24; Attack %: 100; Connected Slots: 2; Unconnected Slots: 1
Magic Comb
Red XIII's Weapon. Attack: 37; Attack %: 100; Connected Slots: 0; Unconnected Slots: 3; Growth: Double
Diamond Pin
Red XIII's Weapon. Attack: 33; Attack %: 102; Connected Slots: 2; Unconnected Slots: 2
Silver Barrette
Red XIII's Weapon. Attack: 40; Attack %: 110; Connected Slots: 4; Unconnected Slots: 0
Seraph Comb
Red XIII's Weapon. Attack: 68; Attack %: 110; Connected Slots: 0; Unconnected Slots: 4
Plus Barrette
Red XIII's Weapon. Attack: 39; Attack %: 104; Connected Slots: 0; Unconnected Slots: 4; Growth: Double
Hairpin
Red XIII's Weapon. Attack: 57; Attack %: 120; Connected Slots: 0; Unconnected Slots: 0; Growth: NO GROWTH!
Gold Barrette
Red XIII's Weapon. Attack: 50; Attack %: 104; Connected Slots: 4; Unconnected Slots: 1
Adaman Clip
Red XIII's Weapon. Attack: 60; Attack %: 106; Connected Slots: 4; Unconnected Slots: 2
Crystal Comb
Red XIII's Weapon. Attack: 76; Attack %: 108; Connected Slots: 6; Unconnected Slots: 6
Spring Gun Clip
Red XIII's Weapon. Attack: 87; Attack %: 100; Connected Slots: 6; Unconnected Slots: 6
Centclip
Red XIII's Weapon. Attack: 58; Attack %: 108; Connected Slots: 0; Unconnected Slots: 8; Growth: NO GROWTH!
Behemoth Horn
Red XIII's Weapon. Attack: 91; Attack %: 75; Connected Slots: 0; Unconnected Slots: 6; Growth: Normal!
Limited Moon
Red XIII's Weapon. Attack: 93; Attack %: 114; Connected Slots: 8; Unconnected Slots: 0; Growth: NO GROWTH!

Vincent's Weapons

Quicksilver
Vincient's Weapon. Attack: 38; Attack %: 110; Connected Slots: 2; Unconnected Slots: 2
Peacemaker
Vincient's Weapon. Attack: 38; Attack %: 118; Connected Slots: 2; Unconnected Slots: 1; Growth: NO GROWTH!
Sniper CR
Vincient's Weapon. Attack: 42; Attack %: 255; Connected Slots: 4; Unconnected Slots: 0
Shotgun
Vincient's Weapon. Attack: 48; Attack %: 112; Connected Slots: 4; Unconnected Slots: 0
Shortbarrel
Vincient's Weapon. Attack: 51; Attack %: 118; Connected Slots: 4; Unconnected Slots: 1
Silver Rifle
Vincient's Weapon. Attack: 62; Attack %: 120; Connected Slots: 0; Unconnected Slots: 0; Growth: NO GROWTH!
Lariat
Vincient's Weapon. Attack: 64; Attack %: 120; Connected Slots: 4; Unconnected Slots: 2
Winchester
Vincient's Weapon. Attack: 73; Attack %: 120; Connected Slots: 6; Unconnected Slots: 0
Outsider
Vincient's Weapon. Attack: 80; Attack %: 120; Connected Slots: 4; Unconnected Slots: 4
Supershot ST
Vincient's Weapon. Attack: 97; Attack %: 120; Connected Slots: 6; Unconnected Slots: 0; Growth: NO GROWTH!
Buntline
Vincient's Weapon. Attack: 48; Attack %: 124; Connected Slots: 4; Unconnected Slots: 0; Growth: NO GROWTH!
Long Barrel R
Vincient's Weapon. Attack: 66; Attack %: 255; Connected Slots: 8; Unconnected Slots: 0; Growth: NO GROWTH!
Death Penalty
Vincient's Weapon. Attack: 99; Attack %: 115; Connected Slots: 8; Unconnected Slots: 0; Growth: NO GROWTH!

Cait Sith's Weapons

Yellow M-Phone
Cait Sith's Weapon. Attack: 36; Attack %: 100; Connected Slots: 2; Unconnected Slots: 2
White M-Phone
Cait Sith's Weapon. Attack: 35; Attack %: 102; Connected Slots: 0; Unconnected Slots: 3; Growth: Double
Green M-Phone
Cait Sith's Weapon. Attack: 41; Attack %: 100; Connected Slots: 4; Unconnected Slots: 0
Black M-Phone
Cait Sith's Weapon. Attack: 31; Attack %: 104; Connected Slots: 0; Unconnected Slots: 4; Growth: Double
Silver M-Phone
Cait Sith's Weapon. Attack: 28; Attack %: 106; Connected Slots: 0; Unconnected Slots: 8
Blue M-Phone
Cait Sith's Weapon. Attack: 48; Attack %: 100; Connected Slots: 4; Unconnected Slots: 1
Trumpet Shell
Cait Sith's Weapon. Attack: 68; Attack %: 118; Connected Slots: 0; Unconnected Slots: 0; Growth: NO GROWTH!
Red M-Phone
Cait Sith's Weapon. Attack: 60; Attack %: 100; Connected Slots: 4; Unconnected Slots: 2
Crystal M-Phone
Cait Sith's Weapon. Attack: 74; Attack %: 100; Connected Slots: 6; Unconnected Slots: 0
Gold M-Phone
Cait Sith's Weapon. Attack: 58; Attack %: 103; Connected Slots: 8; Unconnected Slots: 0; Growth: NO GROWTH!
Battle Trumpet
Cait Sith's Weapon. Attack: 95; Attack %: 95; Connected Slots: 6; Unconnected Slots: 0
Starlight Phone
Cait Sith's Weapon. Attack: 88; Attack %: 102; Connected Slots: 8; Unconnected Slots: 0; Growth: NO GROWTH!
Marvelous Cheer
Cait Sith's Weapon. Attack: 95; Attack %: 110; Connected Slots: 8; Unconnected Slots: 0; Growth: NO GROWTH!
HP Shout
Cait Sith's Weapon. Attack: 95; Attack %: 110; Connected Slots: 8; Unconnected Slots: 0; Growth: NO GROWTH!

Cid's Weapons

Spear
Cid's Weapon. Attack: 44; Attack %: 97; Connected Slots: 4; Unconnected Slots: 0
Slash Lance
Cid's Weapon. Attack: 56; Attack %: 98; Connected Slots: 4; Unconnected Slots: 1
Trident
Cid's Weapon. Attack: 60; Attack %: 105; Connected Slots: 0; Unconnected Slots: 6
Viper Halberd
Cid's Weapon. Attack: 58; Attack %: 102; Connected Slots: 0; Unconnected Slots: 4; Growth: Double
Mast Ax
Cid's Weapon. Attack: 64; Attack %: 99; Connected Slots: 4; Unconnected Slots: 2
Javelin
Cid's Weapon. Attack: 62; Attack %: 104; Connected Slots: 4; Unconnected Slots: 1; Growth: Double
Partisan
Cid's Weapon. Attack: 78; Attack %: 100; Connected Slots: 6; Unconnected Slots: 0
Scimitar
Cid's Weapon. Attack: 86; Attack %: 102; Connected Slots: 2; Unconnected Slots: 0; Growth: Tripple
Dragoon Lance
Cid's Weapon. Attack: 66; Attack %: 100; Connected Slots: 0; Unconnected Slots: 8
Mop
Cid's Weapon. Attack: 68; Attack %: 118; Connected Slots: 0; Unconnected Slots: 0; Growth: NO GROWTH!
Venus Gospel
Cid's Weapon. Attack: 97; Attack %: 103; Connected Slots: 8; Unconnected Slots: 0; Growth: NO GROWTH!

Final Limit Breaks

Omnislash
Cloud's Level 4 Limit Break. Acquire from battle arena on any disc.
Final Heaven
Tifa's Level 4 Limit Break. Acquire by playing piano on Disc 2.
Great Gospel
Aeris' Level 4 Limit Break. Acquire on Disc 1 by trading mythrial.
Cosmo Memory
Red XIII's Level 4 Limit Break. Acquire on Disc 1
Highwind
Cid's Level 4 Limit Break. Acquire on Disc 2 in underwater sub wreck. Aliases: H1ghwind
All Creation
Yuffie's Level 4 Limit Break. Acquire on Disc 1 by completing the Wutai Pagoda side quest.
Chaos
Vincent's Level 4 Limit break. Acquire on Disc 2 or 3.

Enemy

Guard Scorpion
Reactor boss. Weak to Lightning. Reward: 10 AP, 100 Gil. Drops: Assault Gun. Do not attack while its tail is raised or it counters with Tail Laser.
Air Buster
Reactor boss. Weak to Lightning; Fire damage is halved, and Earth and Gravity have no effect. Reward: 16 AP, 150 Gil. Drops: Titan Bangle. Back attacks deal heavy damage.
Aps
Sewer boss. Weak to Fire. Reward: 22 AP, 253 Gil. Drops: Phoenix Down. Sewer Tsunami can also damage Aps.
Reno
Sector 7 pillar boss. Lightning damage is halved. Reward: 22 AP, 500 Gil. Drops: Ether. Attack Pyramid to free a trapped ally.
Sample: H0512
Shinra HQ boss. Absorbs Poison and takes half damage from Lightning. Reward: 30 AP, 250 Gil. Drops: Talisman. Defeat the main Sample; its -opt enemies disappear with it. Aliases: Sample:H0512
Hundred Gunner
Shinra HQ boss. Weak to Lightning. Reward: 0 AP, 0 Gil. Drops: n/a. Normal melee attacks cannot reach it; use magic or Barret's ranged attacks.
Heli Gunner
Shinra HQ boss. Weak to Lightning and Wind; Earth has no effect. Reward: 25 AP, 200 Gil. Drops: Mythril Armlet. Its attacks can inflict Sleep and Poison.
Rufus
Shinra HQ boss. Weak to Poison. Reward: 35 AP, 400 Gil. Drops: Protect Vest. Defeat Dark Nation first, then use Bio or Limits.
Dark Nation
Rufus's guard dog. Reward: 0 AP, 0 Gil. Drops: Guard Source. Defeat it first to stop its barrier support.
Motor Ball
Midgar Expressway boss. Weak to Lightning; Fire damage is halved, while Poison and Gravity have no effect. Reward: 45 AP, 350 Gil. Drops: Star Pendant. Rolling Fire is its biggest threat.
Bottomswell
Lower Junon boss. Weak to Wind. Reward: 52 AP, 1,000 Gil. Drops: Power Wrist. Waterpolo imprisons an ally; attack it to release them.
Jenova BIRTH
Cargo Ship boss. No elemental weakness or absorb. Reward: 64 AP, 800 Gil. Drops: White Cape. Uses heavy attacks and Stop; Shiva, Choco-Mog, Beta, and Limit Breaks are effective. Aliases: Jenova*BIRTH, Jenova-BIRTH, Jenova·BIRTH
Dyne
Corel Prison boss fought with Barret alone. No elemental weakness or absorb. Reward: 55 AP, 750 Gil. Drops: Silver Armlet. Keep Barret in the back row; Beta, summons, and Limit Breaks are effective.
Reno (Gongaga)
Gongaga Reactor boss. No elemental weakness or absorb. Reward: 60 AP, 1,500 Gil. Drops: Fairy Tale. Defeat both Turks together or the survivor flees without its rewards.
Rude (Gongaga)
Gongaga Reactor boss. No elemental weakness or absorb. Reward: 70 AP, 2,000 Gil. Drops: X-Potion. Defeat both Turks together or the survivor flees without its rewards.
Rude (Rocket Town)
Rocket Town boss accompanied by two Attack Squads. Immune to Gravity. Battle reward: 100 AP, 3,840 Gil. Steal Ziedrich before attacking; Rude may drop Hi-Potion and Attack Squads may drop S-Mine. Grand Spark deals heavy Lightning damage. Aliases: Turks Rude
Gi Nattak
Cave of the Gi boss. Absorbs restorative items and is weak to Holy. Reward: 150 AP, 3,500 Gil. Drops: Wizer Staff. A Life spell or X-Potion can defeat it immediately; target Gi Nattak, not the Soul Fires.
Materia Keeper
Mount Nibel boss. Absorbs Fire. Reward: 200 AP, 2,400 Gil. Drops: Jem Ring and Counter Attack Materia. Let it cast Trine before defeating it so every equipped Enemy Skill Materia can learn the spell.
Palmer
Rocket Town boss. No elemental weakness or absorb. Reward: 98 AP, 5,000 Gil. Drops: Edincoat. Trine, Beta, summons, Limit Breaks, and Poison are all effective.
Lost Number
Shinra Mansion boss. Reward: 80 AP, 2,000 Gil. Drops: Cosmo Memory. The attack that takes it below half HP determines its second form; magic triggers the safer magical form, while physical attacks trigger the deadly physical form.
Rapps
Da-chao boss fought while most Materia is unavailable. No elemental weakness or absorb; vulnerable to Stop and Sleep. Reward: 33 AP, 20,000 Gil. Drops: Peace Ring. Aero3 is its biggest threat.
Gorkii
First Wutai Pagoda opponent. Weak to Wind and immune to Earth and Gravity. Reward: 50 AP, 0 Gil. Drops: X-Potion. Magic Hammer removes its damaging and support spells. Aliases: Gorky
Shake
Second Wutai Pagoda opponent. Immune to Gravity. Reward: 50 AP, 0 Gil. Drops: Turbo Ether. Rage Bomber is a strong counterattack.
Chekhov
Third Wutai Pagoda opponent. Immune to Gravity. Reward: 50 AP, 0 Gil. Drops: Ice Ring. Stare Down causes Paralysis; a Jem Ring or Ribbon neutralizes the fight. Aliases: Checkov, Chekov
Staniv
Fourth Wutai Pagoda opponent. Immune to Gravity. Reward: 50 AP, 0 Gil. Drops: Elixir. Iron Attack is its strongest move.
Godo
Final Wutai Pagoda opponent. No elemental weakness or absorb. Reward: 60 AP, 40,000 Gil. Drops: All Creation; defeating him also awards Leviathan Materia. Learn Trine before defeating him.
Red Dragon
Temple of the Ancients boss. Absorbs Fire and is immune to Gravity. Reward: 200 AP, 1,000 Gil. Drops: Dragon Armlet. Use Big Guard and non-Fire damage; Magic Hammer can limit its magic.
Demons Gate
Temple of the Ancients boss. Immune to Poison and Gravity; Earth damage is halved. Reward: 400 AP, 4,000 Gil. Drops: Gigas Armlet. Big Guard, Slow, Bahamut, Limit Breaks, and physical attacks are the reliable plan. Aliases: Demon Gate, Demon's Gate
Jenova LIFE
Forgotten City boss. Weak to Earth, absorbs Water, and is immune to Gravity. Reward: 350 AP, 1,500 Gil. Drops: Wizard Bracelet. Let every eligible Enemy Skill Materia learn Aqualung before defeating it. Aliases: Jenova-LIFE, Jenova*LIFE, Jenova·LIFE, Jenova∙LIFE
Boundfat
Corral Valley enemy. Absorbs Ice. Steal, drop, or morph for Dazers. If defeated by Magic or a Summon, it can use Death Sentence as a final attack—an Enemy Skill opportunity.
Malldancer
Corral Valley enemy. Immune to Earth and Water. Steal: Phoenix Down; drops Hi-Potion; morphs into X-Potion. Its Dance attack causes Darkness and Slow to the party.
Hungry
Corral Valley enemy. Drops Ether. It can cast Mini, then Eat a Small character; defeat it before that removes someone from battle.
Grimguard
Corral Valley enemy. Steal or drop: Shrivel. Spin Shield swaps it between a magic-focused form and a physical-defense form.
Acrophies
Corral Valley enemy. Absorbs Water and is immune to Gravity. Steal: Water Ring. A back attack makes it take eight times normal physical damage.
Vlakorados
Northern Continent overworld enemy. Gravity damage is halved. Steal or drop: Carob Nut; morph into an Elixir. Its very large HP pool makes Gravity useful early in the fight.
Trickplay
Northern Continent overworld enemy. Absorbs Earth and can use L4 Suicide. Gold Mountain adds 800 Gil to its eventual drop.
Bandersnatch
Northern Continent overworld enemy. Weak to Fire and halves Ice damage. Drops Hi-Potion; morph into Ice Crystal. Its Howling attack can revive a defeated Bandersnatch.
Jumping
Northern Continent overworld enemy. Drops Hi-Potion; morph into Antarctic Wind. Defeat it promptly to avoid its heavy Club Sword attack.
Snow
Optional Great Glacier encounter. Weak to Fire and absorbs Ice. Steal: Circlet; may drop Ice Crystal. Its Fascination attack causes Confusion.
Shred
Great Glacier enemy. Weak to Fire and Wind; immune to Ice, Earth, and Water. Crazy Claw can inflict Berserk.
Frozen Nail
Great Glacier enemy with no elemental weakness or resistance. Flying Sickle can deal heavy magical damage to one target.
Lessaloploth
Great Glacier enemy. Weak to Wind; immune to Ice, Earth, Gravity, and Water. Steal or drop: Phoenix Down. Defeat it quickly to avoid Avalanche.
Ice Golem
Great Glacier enemy. Absorbs Ice. Steal or drop: Hi-Potion. Its Wide Grazer is a powerful party-wide Lightning attack; Gravity and Beta work well.
Magnade
Great Glacier enemy. Weak to Fire and Gravity. Steal: Phoenix Down; drops X-Potion. Its high physical defense falls after its shields break.
Headbomber
Gaea's Cliff enemy. Steal or morph: Tranquilizer; may drop Hyper. When left alone, it can use Extreme Bomber for heavy physical damage.
Malboro
Gaea's Cliff enemy. Weak to Water, absorbs Poison, and is immune to Gravity. Let it use Bad Breath before defeating it; it always drops M-Tentacles. Aliases: Marlboro
Zolokalter
Gaea's Cliff enemy. Absorbs Poison. Drops X-Potion; morph into Antidote. Toxic Barf can inflict Poison and Slow.
Stilva
Gaea's Cliff enemy. Immune to Gravity; morph into Holy Torch. Let every Enemy Skill Materia learn Magic Breath, then Manipulate it for Trine.
Evilhead
Gaea's Cliff enemy. Drops Vampire Fang; morph into Holy Torch. Ultrasound inflicts Silence, while Beta is an effective way to clear it quickly.
Cuahl
Upper Gaea's Cliff enemy. Steal or morph: Tranquilizer; may drop Hi-Potion. Physical attacks can trigger its strong Blaster counter.
Blue Dragon
Upper Gaea's Cliff enemy. Absorbs Ice and is immune to Gravity. Always drops Dragon Armlet. Its strong physical attacks and Great Gale can quickly overwhelm the party.
Schizo
Gaea's Cliff boss with two 18,000-HP heads. Right absorbs Fire; left absorbs Ice; both are immune to Gravity. Reward: 240 AP, 3,000 Gil. Steal Protect Ring from the right head; the left drops Dragon Fang. Magic Hammer can drain both heads' MP. Aliases: Schizo Right, Schizo Left
Grenade
Whirlwind Maze enemy. Halves Fire damage and nullifies Earth. Steal, drop, or morph for Right Arm. It can self-destruct for massive damage; put it to Sleep or use instant Death before that happens.
Gigas
Whirlwind Maze enemy. Immune to Gravity. Steal: Gigas Armlet; rare drop: unique Earth Mallet. Stealing the armlet prevents the Earth Mallet drop. Its Quake3 can be extremely dangerous.
Gremlin
Whirlwind Maze enemy. Steal Tent; rare drop Shrivel; morph into X-Potion. Bad Words inflicts Sadness and does heavy damage for its size.
Sculpture
Whirlwind Maze enemy. Instantly defeated by Holy damage, including Alexander. Its Fire Shell is Fire-elemental physical damage.
Ironite
Whirlwind Maze enemy. Steal Phoenix Down; may drop Hi-Potion. Flying Upper is its strongest attack.
Wind Wing
Whirlwind Maze enemy. Steal or morph for Phoenix Down; commonly drops Hi-Potion. Aero3 and Sham Seal hurt, and it can use White Wind to heal itself.
Dragon Rider
Whirlwind Maze enemy. Weak to Wind; nullifies Earth, Gravity, and Water. Steal or rare drop Hi-Potion; morph into Mind Source. Its Head Hunting and Rider Breath deal severe damage.
Killbin
Whirlwind Maze enemy. Steal Turbo Ether; may drop Ether; morph into Mind Source. Fire2 and Ice2 hit hard, and it can drain MP or cast Slow. Aliases: Kill Bin
Jenova DEATH
Whirlwind Maze boss. Immune to Gravity. Reward: 400 AP, 5,000 Gil. Drops: Reflect Ring. Fire protection neutralizes most of her offense; Magic Hammer can empty her 800 MP. Aliases: Jenova-DEATH, Jenova*DEATH, Jenova·DEATH, Jenova∙DEATH
Hippogriff
Mideel Area enemy. May drop Echo Screen. L2 Confu can confuse even-level characters on its first turn; when it flies, only long-range attacks can hit it.
Spiral
Mideel Area enemy. Rare steal: X-Potion; may drop Hi-Potion. It rolls after taking damage, gaining defense until it returns to normal.
Head Hunter
Mideel Area enemy. Rare steal: Tranquilizer; may drop Ether. Its single-target physical attack is its only notable threat.
Crysales
Mideel Area jungle enemy. May drop Ether; morph into Dream Powder. Its Sleep Scales inflict Sleep.
Sea Worm
Mideel Area beach enemy. Weak to Ice; absorbs Earth; halves Fire; immune to Gravity. Steal or morph for Dragon Scales; may drop Turbo Ether.
Gas Ducter
Corel Huge Materia train enemy. Absorbs Poison. Smog Alert inflicts Poison, Sadness, Silence, and Berserk; use fast magic or Enemy Skills rather than time-consuming summons.
Wolfmeister
Corel Huge Materia train enemy. Weak to Water. Its attacks deal about 1,000 damage and it can use Big Guard; Aqualung and DeBarrier keep the timed battle moving.
Eagle Gun
Corel Huge Materia train enemy. Weak to Lightning; nullifies Earth and Water. Steal its unique Warrior Bangle before defeating it; it always drops X-Potion.
Attack Squad
Shinra trooper encountered during the Corel Huge Materia train sequence. Rare steal: 8inch Cannon; may drop S-Mine. Its attacks can inflict Sleep and Darkness.
Cactuer
Cactus Island desert enemy. Reward: 1,000 EXP, 100 AP, 1,000 Gil. Morph into Tetra Elemental. Its extreme evasion makes L4 Suicide plus Manipulate or Paralyze the reliable setup before Morph. Aliases: Cactuar
Diamond Weapon
Midgar approach boss. Weak to Lightning; halves Fire damage and is immune to Gravity. Reward: 3,500 AP, 25,000 Gil. Steal the unique Rising Sun before defeating it. Standard physical attacks do no damage except during Countdown. Aliases: Diamond WEAPON
Turks (Midgar)
Optional Midgar train-tunnel battle. Steal Minerva Band from Elena, Touph Ring from Reno, and Ziedrich from Rude before attacking. If one Turk is defeated, the others flee. All are immune to Gravity; Reno absorbs Lightning, Rude Fire, and Elena Ice. Aliases: Turks: Reno, Rude, Elena
Proud Clod
Midgar boss accompanied by Jamar Armor. Immune to Gravity with no elemental weakness. Reward: 2,500 AP, 20,000 Gil. Drops Ragnarok. Destroy Jamar Armor for an extra 1,500 AP and 10,000 Gil, then use Big Guard and strong attacks.
Hojo
First phase of the final Midgar battle. No steals or morphs; immune to Gravity and Poison. It summons Poodler Samples, which can be cleared with group damage before the Helletic Hojo and Lifeform-HOJO N phases.
Helletic Hojo
Second Hojo phase. No steals or morphs; immune to Gravity and Poison. Its status attacks make Ribbon or other status protection valuable. Group attacks can also remove its arms.
Lifeform-HOJO N
Final Hojo phase. No steals or morphs; immune to Gravity and Poison. Reward for the full three-phase battle: 25,000 EXP, 2,500 AP, and a Power Source. Keep Big Guard up and use Magic Hammer to limit its offense. Aliases: Lifeform-Hojo N, Lifeform-Hojo NA
Gargoyl
Initial Northern Crater enemy. It begins physically immune, then switches to magic immunity after taking a turn. Its L4 Death final attack can kill characters whose levels are divisible by four. Aliases: Gargoyle
Dark Dragon
Northern Crater enemy. Nullifies Lightning; steal Dragon Armlet, morph into Vaccine, and Manipulate for Dragon Force and Laser. Avoid magic unless it is Silenced or out of MP, or it counters with Ultima.
Parasite
Northern Crater enemy. Weak to Wind and Holy, immune to Earth. Steal, drop, or morph for Remedy. Manipulate it to learn Magic Breath and L5 Death; Para Tail causes Sadness.
Master Tonberry
High-HP Northern Crater enemy. Steal Elixir; morph into Ribbon; may drop Megalixir. Yuffie's Conformer makes Ribbon farming practical, but its knife attacks can remove party members quickly.
Scissors
Initial Northern Crater enemy. Steal Ether. It can kill a character in one blow, despite otherwise being a minor late-game encounter.
Armored Golem
Northern Crater rocky-path enemy. Steal Turbo Ether; morph into Guard Source.
Mover
Northern Crater swamp enemy encountered as a group of three. Each awards 800 AP and morphs into Protect Ring, making a full group worth 2,400 AP and three rings.
Magic Pot
Northern Crater swamp enemy. Give it an Elixir before attacking; otherwise it steals an item. Each awards 8,000 EXP and 1,000 AP, making it the core of the endgame AP grind.
Jenova SYNTHESIS
Final Jenova boss. Absorbs Poison and is immune to Earth and Gravity. Reward: 500 AP. Defeat the tentacles, then the main body before its Ultima countdown ends. Knights of the Round here increases later Sephiroth forms' HP. Aliases: Jenova*SYNTHESIS, Jenova-SYNTHESIS, Jenova∙SYNTHESIS
Bizarro Sephiroth
Multi-part final boss. Its 60,000-HP main body is immune to Gravity, with HP modified by level and whether Knights of the Round was used on Jenova SYNTHESIS. Defeat the arms and core for the intended multi-party strategy, or overwhelm the main body with a strong party. Aliases: Bizarro*Sephiroth, Bizarro-Sephiroth, Bizarro∙Sephiroth
Safer Sephiroth
Final challenge with 80,000 base HP. Immune to Earth and Gravity. It begins with Wall; remove it, protect against status, and heal immediately after Super Nova. Knights of the Round used on Jenova SYNTHESIS adds 80,000 HP. Aliases: Safer*Sephiroth, Safer-Sephiroth, Safer∙Sephiroth
Ultimate Weapon
Mandatory Mideel boss. Immune to Gravity. Steal: Curse Ring; no battle rewards or drops because it flees. Use Big Guard and focus on the steal; Elemental-non-elemental armor protection against Ultima Beam is version-dependent. Aliases: Ultimate WEAPON
Ghost Ship
Underwater Reactor enemy. Weak to Holy; steal or drop Phoenix Down. Morph into the unique Guide Book for Underwater Materia. Magic Hammer removes its MP before the Morph setup.
Underwater MP
Underwater Reactor enemy. Rare steal: Shinra Alpha; always drops Grenade. Its machine gun can strike three times, but it has low HP.
Carry Armor
Underwater Reactor boss. Weak to Lightning; immune to Poison and Gravity. Reward: 420 AP, 4,000 Gil. Drops: God's Hand. Its arms can remove party members from battle; free them promptly and use Trine or other Lightning damage.
Left Arm
Carry Armor's left arm. 10,000 HP and 100 MP; weak to Lightning. Focus it promptly if it catches a party member.
Right Arm
Carry Armor's right arm. 10,000 HP and 100 MP; weak to Lightning. Focus it promptly if it catches a party member.