Final Fantasy VII
Gold Saucer
Intro
When you first get to the Gold Saucer, there’s not a lot you’ll be able to do. You can get some lower-end gear, but you won’t really be able to get much until your second, or later, visit.
Eventually you’ll want to acquire the following here: Final Attack Materia, W-Summon Materia, Final Limit BreaksCloud's Level 4 Limit Break. Acquire from battle arena on any disc., AccessoriesAccessory: Automatically begin battle in Haste, ArmorArmor: 0 Connected Slots, 8 Unconnected Slots, Cat’s Bell, Counter Attack Materia, ArmorArmor: 0 Connected Slots, 4 Unconnected Slots; Speed+30, EXP Plus Materia, and Gil Plus Materia.
On your very first visit, right after you arrive at North Corel, you will probably only be able to get low-level items, plus one or more Restoration ItemsTarget: 1, Restores ALL HP/MP, Restoration ItemsTarget: 1, Restores ALL MP, and Chocobo ItemsChocobo Breeding Item. All of those come from the Wonder Square or Chocobo Races.
After you get the buggy, you can drive it back to North Corel and return to the Gold Saucer to participate in the Battle Arena. On that visit, you’ll be able to acquire one or more of each of the following: AccessoriesAccessory: Strength+10, Vitality+10, Pre-Emptive Materia, Speed Plus Materia, and AccessoriesAccessory: Begin Battle in Berserk.
For starters, be sure to talk to the woman at the bottom of the stairs leading up to the Battle Arena BEFORE you fight, then again AFTER you’ve fought a full round of eight battles and exchanged all your BP. When you talk to her the second time, she’ll give you the AccessoriesAccessory: Automatically begin battle in Haste.
Anyway, to battle in the Battle Arena, you’ll need to first earn GP, or Gold Points. If you have an emulator, the easiest way to get these is from playing the basketball game in the arcade. You can turn 100 Gil into 300 GP in less than five minutes with that.
If you don’t have an emulator, you’ll probably need to race your own chocobos in the Chocobo Racing area, which you won’t be able to do until you have the Highwind. See the Chocobo Racing section for more info.
On your second visit, I recommend getting 50 GP+, then fighting in the arena. You can get 30 GP easily at the arena by playing the Mog game in the Wonder Square, in the second room on the far left. Talk to the guy there, then pay 100 Gil to play. When the game asks you if you want to feed ‘em, give him a nut, then wait three seconds. If he doesn’t squeak and strike a pose, feed him again. Repeat until the game is over, then talk to the guy there for 30 GP.
You can also get 1 GP per 100 Gil play with the arm wrestling thing, or you can try your luck with the somewhat frustrating basketball game. Again, if you’re playing on an emulator it’s much less annoying.
I just played 20 games of arm wrestling and the Mog game for 50 GP. If you are lucky enough to have a controller that has the turbo function, you can wrestle the actual wrestler as opposed to the sumo wrestler. This will allow you to get 2 GP per game at 100 Gil.
Once you’ve got 50 or 60 GP, head to the Battle Arena. The harder your battles, the more BP you earn. I used the square trick, see Battle Arena below, and was able to earn 2x AccessoriesAccessory: Strength+10, Vitality+10, Pre-Emptive Materia, and 3x Speed Plus Materia on Disc 1.
Once you’ve beaten all eight battles in a round, you can get AccessoriesAccessory: Automatically begin battle in Haste by leaving the arena and talking to the lady at the bottom of the stairs outside - but wait! Be sure to do that AFTER you’ve played all you want and traded everything in. Remember - you lose all that BP when you leave the building.
Chocobo Racing
Be sure to keep racing your chocobos after you have received all the S class chocobos you need. You can get some VERY cool stuff after you win these battles. It’s also the best way to get your GP up to a respectable level, ensuring that you can spend all you need at the Battle Arena.
Battle Arena
To fight in the Battle Arena, you need to have a decent supply of GP. I really recommend not doing this until you have completed the Chocobo Racing section of this walkthrough.
Equip Cloud with a AccessoriesAccessory: Protects against *ALL* Status Abnormalities, Cloud's WeaponsCloud's Weapon. Attack: 43; Attack %: 107; Connected Slots: 8; Unconnected Slots: 0, see Chocobo Racing, and a ArmorArmor: 8 Connected Slots, 0 Unconnected Slots, then head to the Gold Saucer.
Make sure to have Enemy Skill Materia and Counter Attack Materia equipped. You wouldn’t believe how useful Big Guard and White Wind are. Also, equip Slash-All Materia. If you have a double slot open, be sure to equip Added Effect Materia joined with Time Materia. You can sometimes slow/stop your enemies that way.
What you really need to master is the square button.
The biggest thing to know here is how to use the square button to stop the slots. While the square button is being held down, the slots will pause. As soon as you release square, press O. The NEXT event will be selected.
You want to watch what events happen in what order. For example, a given slot may be Level Down, Poison, and All Materia. By pausing on Level Down, then pressing O quickly, you’ll cause poison.
The harder your battle, the more BP you earn. That being said, you’re also more likely to die. If you’ve morphed a bunch of Strength Up items, see the Leveling Up section, you can beat these guys fairly easily, even while taking some VERY tough handicaps.
Final Attack Materia
See the Beating Weapons section to learn how to get Cloud’s Cloud's WeaponsCloud's Weapon. Attack: 100; Attack %: 110; Connected Slots: 8; Unconnected Slots: 0; Growth: NO GROWTH!. You have to defeat the easiest Weapon, the floating one, which I am able to accomplish with a single summon of Knights of the Round.
Once you have that, be sure to compete in the Battle Arena until you can get both Final Limit BreaksCloud's Level 4 Limit Break. Acquire from battle arena on any disc. and W-Summon Materia. Once you have them, keep competing. If you’ve got Cloud's WeaponsCloud's Weapon. Attack: 100; Attack %: 110; Connected Slots: 8; Unconnected Slots: 0; Growth: NO GROWTH! equipped, you should eventually be asked if you want to compete in a battle against the hardest enemies.
You’ll want to remember a few things. Number one, these battles are one-on-one against the strongest enemies. Well, the last battle is against a guy named Jamar Armor who is two enemies.
Don’t use Slash-All Materia. Use Double Cut Materia. Also, don’t use Cover Materia, but DO use Counter Attack Materia. Use Long Range attacks, Long Range Materia if necessary, and put your characters in the back.
I don’t usually do this until either I’ve used Morph Materia to get Cloud’s strength and defense maxed out, see the Leveling Up section, or I’m ready to fight Weapon. Suffice to say, my guys are usually pretty buff.
Cloud walks through this with NOTHING other than good weapons and his 9,999 HP. I didn’t use any magic or items. Then again, he’s level 99. When you beat all the enemies, you’ll receive your Final Attack Materia.
This may be a really cheap way to do it, but I went into this battle with an Omnislash limit break already ready to go. I also had Mime Materia. Yup, you guessed it: you can MIME your LIMIT BREAK over and over and over!
I just used it on the first battle and mimed it once for every battle after that. Well, the last battle required three or four mimes because I went down 55 levels during my handicapping.
Even better, each time you win, lose, or leave these battles, your HP, MP, and Limit Break gauges are restored, so you can do it over and over again!
For the hard battles, you’ll be fighting against the following enemies:
- Sea Worm
- Ochu, also known as Ho-chu
- Unknown 3
- Serpent
- Wolfmeister
- Behemoth
- Maximum Kimaira
- Proud Clod
Things I’ve won from battling these guys over and over: Final Attack Materia, Autograph, Combat Diary, Gambler.
Wonder Square
It’s worth your while to get GP to earn an EXP Plus Materia for 2,000 GP. Go ahead and compete in the chocobo races and you should earn enough. You may have to trade a really good item for few hundred, though.
I always trade out an Restoration ItemsTarget: 1, Restores ALL HP/MP and a Restoration ItemsTarget: 1, Restores ALL MP. Mainly because I can morph certain enemies.
Anyway, here are the items and costs:
| Item | Cost |
|---|---|
| Restoration ItemsTarget: 1. Restores 100 HP | 1 GP |
| Restoration ItemsTarget: 1, Restores 100 MP | 20 GP |
| Restoration ItemsTarget: 1, Restores ALL HP | 80 GP |
| Restoration ItemsTarget: 1, Restores ALL MP | 100 GP |
| Miscellaneous ItemsA lifetime pass to enter the Gold Saucer | 300 GP |
| Chocobo ItemsChocobo Breeding Item | 500 GP |
| Gil Plus Materia | 1,000 GP. Not available on Disc 1. |
| EXP Plus Materia | 2,000 GP. Not available on Disc 1. |
Completing the Chocobo Racing S class, the EXP Plus Materia, and the Battle Arena W-Summon Materia quests took me four hours.
Battle Arena Enemy Guide
There are certain enemies in the Battle Arena that are harder than others. The guide below will help you get past some of the harder enemies.
First, let’s get something settled right away: never allow the slot to disable the following:
- Command Materia
- Accessory
- Weapon
- Item
Choose ANYTHING other than one of these. You need your Enemy Skill Materia.
You can safely allow the following slots: Summon Materia, Magic Materia, Support Materia, Level Down 5 and 10, and Any Status if you have the AccessoriesAccessory: Protects against *ALL* Status Abnormalities. Remember, the more powerful the thing you lose, the better your points awarded will be.